Foon → Ludum Dare Explorer → Users → HawkSandwich
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Building a Signal | compo | 3.83 | 4.17 | 3.83 | 2.67 | 4.33 | 4.00 | 4.00 | |||||
| 2018 | 41 | Combine 2 Incompatible Genres | Shoot the Deck | compo | 3.50 | 3.00 | 3.50 | 4.00 | 4.50 | 3.00 | 3.00 | 3.00 | ||||
| 2017 | 40 | The more you have, the worse it is | Potentially Psychoactive Pufferfish | compo | 2.73 | 2.18 | 2.96 | 1.96 | 3.55 | 2.59 | 2.90 | 2.95 | ||||
| 2017 | 39 | Running out of Power | 👥 | Slipper Man | jam | 3.00 | 2.50 | 2.50 | 3.00 | 3.50 | 3.50 | 3.50 | 3.50 | |||
| 2017 | 38 | A Small World | Weatherman of Smallworld | compo | ||||||||||||
| 2016 | 37 | One room | Neat (Ludum Dare 37) | compo | 232 | 3.45 | 3.23 | 3.52 | 3.95 | 3.93 | 2.77 | 3.40 | 74 | |||
| 2016 | 36 | Ancient Technology | Pigtraptions | compo | ||||||||||||
| 2016 | 35 | Shapeshift | Execution Antoine | compo | 273 | 3.43 | 3.46 | 3.21 | 3.11 | 3.50 | 2.81 | 3.13 | 55 | |||
| 2015 | 34 | Two Button Controls / Growing | Farm Defense | compo | ||||||||||||
| 2015 | 33 | You are the Monster | You, Zombie | compo | ||||||||||||
| 2015 | 32 | An Unconventional Weapon | The Lighter | compo | ||||||||||||
| 2014 | 31 | Entire Game on One Screen | Cube - Ludum Dare 31 | compo | ||||||||||||
| 2014 | 30 | Connected Worlds | A Two-in-One Deal | compo |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 53 | The Future Is Now | Whack to the Future |
HawkSandwich leaves an average of 17.2 feedback comments each event.
It was really slow to start out, and unclear what you were supposed to do. I couldn't catch the water drop.
Too bad it's unfinished. The music was really nice, shame you didn't allow for audio voting.
Nice game. I like that you can plan your moves, and there are no ways to get trapped (at least not that I ran into). Good game :D
It's a nice entry :D
It's fun to play, the graphics are nice. The main thing I don't like is that when you open the shop the zombies keep coming after you, which makes it a little difficult. Other than that, the controls were responsive and it was a pretty polished game. Nice!
The concept is nice, but the game really lacks polish. You can walk behind things that should be in the background, the footstep sound continues to play when you go into a new room, among other things. I feel more time should have been spent fixing bugs than making content, but if it were more polished this would be a much better game :) Nonetheless, good entry
This is pretty good entry xD
The controls were nice, the game was fairly polished. The sound wasn't great. The gameplay was straightforward. Overall nice entry
This is a good game, I played it all the way through which is more than I can say for some other entries ;)
The mood was nice, the graphics were great and it was a very polished game :D Good job!
The controls are really hard to get a grip on :/
Sound would be nice. You can glitch through walls. Other than that, it's a nice entry
This is a good entry :)
The controls were nice and simple, the graphics were nice and it was genuine fun to play. The scoring's a bit harsh, though xD
Nice entry. The controls were okay, the graphics were nice, I'd like a tutorial or something, but it's not too hard to get the hang of it after a few tries. Pretty fun little game :D
The graphics were okay, the huge arrow icon behind people was a bit distracting. The controls weren't great, the bouncing was kinda painful. If the controls were better, this would be a fun entry ;)
This isn't a bad thought, but it wasn't very well executed :/
A few tips about things that caused me a lot of frustration while playing:
Textures. In a game where you have to walk long distances, a texture can really help you feel like you're going somewhere. If all you can see is the same 100% smooth floor underneath you, it feels like you're standing still.
Another thing: The controls were terribly slippy. In a platformer, nice controls are key. If your controls are bad in a game like this, people will give up instantly.
Lastly, a shadow. You added a shadow to the player, but have one directly under you, even though less realistic, can really feel nice and helps the player do what they wanna do. Nice concept, but you may need some more practice ;)
A nice entry in theory, but there are a few problems.
I couldn't get hunger to go down. I ate the entire fridge yet my hunger continued at a slow climb. I couldn't work on the game, either. If these things weren't game-breaking, I think I'd have serious fun with this one, I really like the idea of it. Great entry ;)
Not a bad entry. I'd assume, since this is a remake, that you're early on your game dev journey. If so, good job! The paddle was a bit too slow to catch things AND hit the ball, but other than that this one was pretty fun, and not frustrating xD Good entry!
Really nice entry, this one...
First off, as for gameplay, I enjoyed it. Not much more to say about that. Secondly, graphics <3_<3
I realllly love what you were going for with this one. It really sets a mood I'm a huge fan of. The big mountain with the face, the totems, the skybox -- everything. Nice, nice entry.
The game's pretty good. The sound is satisfying and feels nice to kill something. However, 100 health is far too much in this game considering a hit only takes 1 off. It makes the game more boring than exciting. In terms of looks, it doesn't look half bad. Good entry :)
Nice entry! It's fun, and there's depth in that there are multiple ways to do things. I like this one :D
Another great entry, quill :D I love pinball, and this one's a nice take. the controls are nice and responsive, the game is simple and straightforward. Good job!
A nice entry :D It's fun to try to find new ways about the room. The controls may be a bit weird but it's no bit problem. It's a fun little game, good job!
Nicely done! The graphics are great, the music is nice, and the gameplay feels smooth and responsive. I like this one :)
It's nice! It's pretty "same-y", but for what it is, it felt nice to play and it's classic fun. Good job with this!
It's alright, it's a nice concept at least. However, the "new ball" spawning is very much luck-based, as it can spawn in ways so that it's impossible to dodge it in time. Also it's very much all the same, no progression or anything :/ Overall, nice entry and I think with a little more love it could be much better.
It's pretty neat, the controls are a bit hard to get behind, but it's not a huge problem. The game's responsive and simple fun. Good entry :)
I'm not a fan of this one :/ The controls feel so spazzy, I feel like I'm walking on ice, and it's just so hard to get into. Also the goal isn't clear at all and the sound was deathly :( sorry, but this could definitely be much better.
Nice entry :) The graphics feel great, the gameplay is nice. It's a bit confusing at first but with a game like this I guess I can't complain too much about that. A tutorial level would've been nice though
Almost 4 stars in every category. nicely done. I genuinely enjoyed this one, you managed to make it so that you feel pressure but you still are engaged with it and don't feel like you're being drowned. The voice acting was pretty good, the graphics are pretty nice. Fun gameplay, a nice simple, short game. Good work :)
Great entry xD It's a bit too long, but for the amount I played it I really enjoyed it. It's funny, clever, and just a good game. The graphics could use work but I can look past that ;)
This game is terribly confusing. First thing's first, you throw the player a wall of controls to memorize. Never a good idea. Secondly, I'm not sure what was even going on and it's so confusing xD Maybe if it were more well-taught, it could be a good entry :)
Overall it was good, it was somewhat confusing and I still don't really understand it. The graphics were alright, the sound pretty good. Nice entry
Good job, the puzzles were nice and the game was pretty trippy xD
Pretty nice, it plays well and looks good. Nice work :)
A bit too short, and there seemed to be no challenge. Other than that, this one's an eye catcher for me, I feel it has potential.
It feels nice, and fits the theme very well. The puzzles were well thought out and it's a nice game :) Great job
It's alright, an attempt at something that could be fun. I like platformers like this, but it's just kind of overwhelming. The graphics could definitely use some love.
Wow really nice. It's truly fun to play, and I was kind of sad when I ran out of levels. It's different, and it's great fun. The controls are easily understandable, and this game reminded me of several from childhood. I recommend making a part 2, and spending a month or so on it! :D
The single complaint I have is that you get thrown a wall of text before any gameplay. Of course since it's not a wall of complex controls, it's much less painful. Still something to consider. Great entry :D
Interesting, and I like the music. There isn't much more to say about it, unfortunately.
It doesn't give off a unified feel, and it feels a bit messy. It doesn't say "one room" to me in any way, and it's pretty unbalanced. If it were to be fleshed out more, i feel like it could be quite fun. I've always been a fan of boss fights :)
Wow, really cool. Confusing, but I suppose that's unavoidable with this. Nicely done :D
It seems nice, the graphics are cool and going into it I thought it was something I'd get hooked on. However, I have some complaints.
My largest of which is the fact that you either can't interact with anything, or you haven't said how to clearly. This is a huge problem as it causes a lot of frustration and confusion.
Secondly, throwing a wall of text at the player before anything else could very easily cause them to close the game first thing. You should probably tease, or promise some fun or something first.
Also, the text about their new project goes by far too quickly to read, which leads to being behind and not knowing what's going on.
It's pretty nice overall. There's a nice balance of "Oh, quick, time to think!" and "Alright, time to calm down and read a letter". The graphics, although not amazing, all fit together and that's pretty important. This was a nice game that fit the theme nicely, good work :)
This one's okay, it's unique, I can give you that. Overall it was nice, I stayed for the whole thing and enjoyed the story. As for fun, there really wasn't much to do and the investment was kind of low. I still would rate this higher than some other entries, but I feel it definitely needs more work.
I really do like this one. I like that you picked a mechanic and made 15 levels from it. The graphics aren't bad, the controls are perfectly explained and easy to get a grip on. I like that there are multiple ways to beat a level and that there are no game breaking glitches (that I found ;)) Good job :D
This one's quite nice, or at least it has potential.
I get the feeling you just ran out of time with this one.
The art style is nice, the music relaxing.
That being said, I don't feel like I could spend more than a few minutes on this one, simply due to lack of progression, or points, or anything really. Unless I'm just missing out on the controls of the game, I feel like there should be more there. If I am just missing some obvious controls, then that's an area you need to work on. Overall, nice game I suppose. If it were a more fleshed out game I'd definitely enjoy its meditative atmosphere.
Amazing job, I have lots to say.
Most importantly, I really appreciate you kept it simple. You had a main, small mechanic and milked it for all it was worth. That's one thing I wish most indies would stick to, as keeping these games simple really allow room for polish and graphics, and you nailed that.
The feel was nice, the controls are responsive. The ships' designs are very nice and I genuinely enjoyed playing. Although I don't feel the shooting sounds really fit the style, I certainly wasn't bothered by them and the music was fantastic. It's hard to believe this was made in 2 days, great job :)
I have good things and bad things to say about this one. We'll start with the bad.
The controls are dreadful, the lack of air control makes it more annoying to try try to jump onto things than not. Other than that the controls are okay, but jumping definitely needs to be different.
Onto the good things.
The graphics are okay, I feel like if you had a little more time you would have made something quite pleasing to look at.
The music is alright, and a hell of a lot better than anything I could do.
Overall, I feel like you either ran out of time with this one or you're early along your journey. Either way, definitely not the worst entry :)
Looking past the grammatical errors, I think this game has a very nice ambiance about it. The sound is nice, and it gives a nice illusion of choice. Good work :)
Very nicely done, I really like the feel, the graphics, and of course the music is brilliant.
I feel you definitely captured the feel that I assume you were going for, nicely done
It's a great idea, and you pretty much nailed the feel I think you were going for. The music was nice, the visuals were nice (Except for the font, but maybe that's just me :/). Overall a good game, and overall a great Ludum Dare entry.
Looks nice, has cool puzzles, it's great. The ending is a bit abrupt but of course that was due to lack of time. Hard to believe this was made in 3 days, great job :D
The enemy models are really cool xD Also the game is genuinely fun to play, the movement feels fantastic, and I think I'll keep this one on my pc
This game is nice xD The controls are a little loose, but it is fun and humorous XD GOod job
I've spent more time on this than and LD36 game so far. It's simple and it works.
It's a bit much to try to remember everything, but it's a great concept :D Nice work
I can't look around 360 degrees (at least on the webgl) because the cursor doesn't lock :'( I suggest you update it, otherwise it's basically unplayable. Either that or I've done something wrong
This game is nice, it genuinely captured me, making me want to know what happened to my fren' :///
There's not much in the way of what you can do, but I feel like with more gameplay this could be pretty fun :D
Nice game. Fun to play but kind of difficult. Awesome graphics, not that that needs to be said.
It was more of a comic than a game, but still a good.. Erm, thing
So hard to understand :/
It's okay, kinda fun and not a bad game
This is a great game. The visual aesthetics don't come together too well, but still managed to set the mood. I recommend taking this game further.
This is the coolest idea ever, you need to make an improved, full version of this game.
The controls are terrible, but the idea of the game is pretty cool in theory
I like the way it looks and plays
Nice work
Kinda hard but sooooo awesome. So far it's my favorite.
Cool concept, but I feel like it could be further polished. ALso the music is very repetitive. Cool game though
It had a great feel to it, kind of reminded me of Papers, Please!
Nice game
I love playing your games
Great game, buggy, but great.
Meh, it's very "flat". There's no depth in the gameplay and gets old after just a little while.
Good idea, hard controls.
I'm not one to complain about graphics, but it kind of broke the immersion for me, still fun though. Nice controls and sound
Funny af. Nice work
Nice game, it's fun to play and addicting
Sort of boring, but everything was put together nicely so I couldn't give it a bad overall rating.
I LOVE this game. It's so fun and pretty to look at too.
I like the art
It's buggy, kind of hard to see, and the camera rotates weird. Also sound would be nice. It's not a terrible game but it's not the best.
I like it
What is this xD
Very cool, I love it. And I'm not even a huge fan of these kinds of games
Very cool idea!
I like the game, but I don't feel like I'm IN the game...
LD40 — The more you have, the worse it is (9)
Beer Pong Arcade by banan 2017-12-06T01:52:18Z ♥ 1
I like the simplicity and fun of it, though even on the first level it takes some getting used to to enjoy. Maybe start with something even easier, and lead into the harder stages more gradually. Either way, good entry I like it :)
Clutter Bug by Abilean 2017-12-06T01:40:47Z ♥ 1
This is pretty nice. Clicking so much gets a little tiring, but it's fun to play overall. Good job with this entry :)
One Matter by toboggan 2017-12-05T04:13:11Z ♥ 1
This is a really good entry. It's polished, simple to understand, fun, and never frustrating. The only complaint I could think of is that jumping isn't as nice as it should be, but that'd be easily fixable in 10 minutes. Great work
Fruit Hater by SanyingLi 2017-12-05T04:05:00Z ♥ 0
It's fun to jump through the entire level at once, good job :)
The More You Snow by Evan Polekoff 2017-12-04T19:11:15Z ♥ 1
This is honestly a really really good entry. As it stands, it's a bit hard to control, you get stuck a lot, etc. That being said, it's such a great core mechanic and I'd love to see an actual full game like this. Rolling gets harder as you go, and of course that fits the theme well, but it does cause some frustration. If you were to make a full version of this, definitely try to make getting stuck a less frequent occurance. Good job, it's the best entry I've played so far ;)
I'm tired of all your stuff by oliverlevay 2017-12-04T18:51:20Z ♥ 1
This is a really nice entry haha. Throwing stuff out is fun, and obviously the voices and story make it what it is. Good work :)
The Gravedigger by Simone 2017-12-04T18:40:10Z ♥ 0
It's nice to control and is fun, but it's really really confusing. Instead of having to free your mouse to press a button, maybe you should have a little "press E" thing come up when you're close enough or something.
The 1D107 Exterminator by Gris 2017-12-04T18:28:11Z ♥ 1
The music and sound effects are nice. Here's a problem that isn't so much about the game but rather about code: it's too laggy. With 100 enemies, the game shouldn't be laggy. The way to avoid this is: instead of having so much code on each enemy that has "Update()" in their script, have a "controller" script that has a single "Update()" function that does the thinking for every enemy. This will allow you to have potentially thousands of enemies in a game like this with little to no performance cost. Thirdly, there's too much text. The first thing people want to do when they load up your action-shooter is to action-shoot! Maybe fill them in on just the controls as they need them, but keep the story to a minimum OR fill them in on it after they're already hooked into your game. Either way, good job with ludum dare :)
Temples of Purgatory by Gulyasarni66 2017-12-04T18:19:33Z ♥ 1
I don't think "music" should be the first thing you adress when rating a game, but I gotta say: the music is really nice. I can see myself listening to the soundtrack while making a game of my own. The art, environment, and overall mood are nice, and it feels like a polished game. The controls weren't so great, though. The inability to strave costed me health points many a time. What I would suggest here is to either let the player look side-to-side with the mouse or with the arrow keys instead of "a and d," and let those be side-to-side movement. This would make avoiding enemies much more fun. Good work :)