In The Blood by hexagore 2014-05-06T01:33:00
Fun, but I didn't get any audio for some reason. I like the atmosphere of the pumping blood!
Foon → Ludum Dare Explorer → Users → atomic_swerve
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2014 | 30 | Connected Worlds | Stellation | compo | Theme | 4.56 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | atomic-swerve | compo | 574 | 2.64 | 2.41 | 2.85 | 3.41 | 2.43 | 2.71 | 1.77 | 2.43 | |||
| 2015 | 32 | An Unconventional Weapon | Reflector (incomplete) | compo | ||||||||||||
| 2014 | 30 | Connected Worlds | Stellation | compo | 53 | 3.88 | 3.53 | 4.27 | 4.56 | 3.67 | 26 | |||||
| 2014 | 29 | Beneath the Surface | Forerunner | compo | 240 | 3.53 | 3.53 | 3.42 | 3.25 | 3.30 | 3.56 | 3.87 | 45 | |||
| 2013 | 28 | You Only Get One | Guiding Lights | jam | 14 | |||||||||||
| 2013 | 27 | 10 Seconds | Suddenly, Ninjas | compo | 792 | 2.82 | 2.91 | 2.45 | 2.32 | 2.23 | 3.27 | 3.43 | 3.00 | 32 |
atomic_swerve leaves an average of 7.8 feedback comments each event.
Fun, but I didn't get any audio for some reason. I like the atmosphere of the pumping blood!
It's fun to see an adventure game in LD, but I definitely felt there could have been more variety in the conversations. Didn't really feel like talking to anyone was leading anywhere.
I liked it! Great juice. The damage could have been communicated a little better (didn't realize the tongue took damage), but I kept trying after losing, so that's saying something. Good work!
Seems like this was just my experience, but the controls sometimes seemed to take a while to respond. It would be really nice to see some acknowledgement that speed was increasing, etc. I wasn't sure if I had to hold down the button or just press it once.
I liked it! Very foreboding, but after the initial scare quite easy even without the flares. Good animations.
Gotta say, a little bit of audio and this would be one of my favorite submissions :)
Short and sweet. The sideways hook mechanics were a little odd, but it was fun gaming the AI a few rounds!
Fun concept, I enjoyed it. Maybe get less grating sfx though.
One small change that would have improved this for me tremendously - often I would find myself running off a platform when I know I jumped in time, and I think that was due to the curved tops of the platforms causing me to not be grounded right when I wanted to jump.
Lovely concept, I love dynamic audio effects. There's a lot of depth to the gameplay that keeps it challenging and replayable. Great job!
Okay, based on the comments I have to be the first person to have discovered your theme :) VERY cute, VERY excellent secret, the only complaint I have is that your hit detection stops at one target. This is the ONLY game I will EVER 5-star. New reviewers, if you haven't discovered what's Beneath the Surface you haven't really played this game!
I thought the story premise was pretty fun, but the blaster shot sfx got old REALLY fast. I liked the effects of the scrolling textures. Oh, and your Web link is just to the .jar
Love the idea, just wish the controls were a little tighter. Try setting velocities directly rather than using that super gradual addforce.
Utterly ridiculous. Huge fun. The controls could be tighter, and the volume is a little out of control when the player dies...But otherwise, I'm impressed at the amount of art you got done and the hilarity of the physics.
I had fun, but the controls were a little difficult to manage. Sticking against a wall while falling was the biggest issues, followed by sometimes only digging one space instead of 2.
So much blood. Pretty fun :)
Seriously great game. Very polished, but I'm not really sure how it fits with the theme.
I was not able to run the exe. I got the Windows safety prompt, but then no game :(
Only real frustration is the camera hanging behind the player when moving quickly...Otherwise, I love the mood and the dark humour.
Very amazing. I enjoy the mechanic of "holding" your bomb, unlike similar SHUMPs where you have a stock of them. I think it would be more fun to have a faster stream of weak bullets, instead of staggered one-shotters, but all in all the difficulty level is good and it has great replayability.
I had fun, but the transitions between levels inevitably involved some mutilation. If there was a slight pause to let the player get their bearings, that would at least make it feel more fair :)
I love bullet hell games, this is good! Only thing I might suggest is better feedback when taking damage, and less "spawning into a cluster of enemies."
LD30 — Connected Worlds (7)
Love Craft by renatopp 2014-08-25T06:10:00
I like your graphics, for sure!
Spacecat Marines by matthias_zarzecki 2014-08-25T04:19:00
Pretty fun :) Some SFX for an enemy approaching would be really great though, it was tough to tell where things would be coming from.
Rift Walker by Skills641 2014-08-25T04:06:00
Very difficult to predict when a world swap would be needed, had the floor fall out from me a couple of times!
Zoo Hypothesis by NikSG 2014-08-25T03:59:00
I think I figured it out, though it would be good to have a solver that will say "good job, you've maxed out this level" if the goal is the score.
Her by GreenyUk 2014-08-25T03:51:00
Really liked the tone, and the full experience of playing this game. I don't like floaty jumps, though.
ServerSphereICE by drakfyre 2014-08-25T03:37:00
I really enjoyed your use of ambient background sound effects. I wish that the mouse was used for aiming and turning, or that there was some way of snapping the camera back to the way the player is facing. Really fun sphereworld, though!
Connected Worlds by YopSolo 2014-08-25T03:31:00
I love tether mechanics. Nice job! Music was a little too compressed, though