FoonLudum Dare ExplorerUsers → atomic_swerve

atomic_swerve

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2014 30 Connected Worlds Stellation compo Theme 4.56

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomatomic-swervecompo5742.642.412.853.412.432.711.772.43
201532An Unconventional WeaponReflector (incomplete)compo
201430Connected WorldsStellationcompo533.883.534.274.563.6726
201429Beneath the SurfaceForerunnercompo2403.533.533.423.253.303.563.8745
201328You Only Get OneGuiding Lightsjam14
20132710 SecondsSuddenly, Ninjascompo7922.822.912.452.322.233.273.433.0032

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by atomic_swerve

LD27 — 10 Seconds

Suddenly, Ninjas by atomic_swerve 2013-08-26T04:45:00

I'm used to working with a +1 for art and general assets, I definitely agree with you. I think my #1 focus for the next three months is going to be practicing 3D and 2D art.

SliP by Sakuyan 2013-08-27T02:26:00

Love platformers that aren't about the jumping! While some of the puzzles were too dependent on waiting for the necessary creature to randomly get into position, I love the idea and would love to see more.

Sixth of a Minute by Tork 2013-08-26T03:19:00

I love bullet hell games, this is good! Only thing I might suggest is better feedback when taking damage, and less "spawning into a cluster of enemies."

LD28 — You Only Get One

Hitotsu - Last of the Dragon Keepers by Ryusui 2013-12-17T04:11:00

Very amazing. I enjoy the mechanic of "holding" your bomb, unlike similar SHUMPs where you have a stock of them. I think it would be more fun to have a faster stream of weak bullets, instead of staggered one-shotters, but all in all the difficulty level is good and it has great replayability.

Guiding Lights by atomic_swerve 2013-12-17T02:29:00

Known bug: game ending doesn't, erm, end. Also some strange lighting issues when you're playing on anything less than FANTASTIC quality.

A Cup of Christmas Fear by Toby Simone 2013-12-17T03:56:00

I had fun, but the transitions between levels inevitably involved some mutilation. If there was a slight pause to let the player get their bearings, that would at least make it feel more fair :)

LD29 — Beneath the Surface

Forerunner by atomic_swerve 2014-04-28T17:09:00

Thanks for the feedback, everyone! Another few hours definitely would have led to some finished textures for the player and obstacles, but such is Ludum Dare.

As far as the length goes, I actually had the ability to spin up new levels in seconds...But I felt the game got tedious (and difficult) with more content. That would probably get fixed if I implemented powerups or more dynamic obstacles down the road!

Wormhunter by Thorig 2014-05-06T00:59:00

I liked it! Very foreboding, but after the initial scare quite easy even without the flares. Good animations.

Infinite Island by Andrew Adams 2014-04-28T03:01:00

Love the idea, just wish the controls were a little tighter. Try setting velocities directly rather than using that super gradual addforce.

Beast Emerging by adcrusher 2014-05-06T01:19:00

I liked it! Great juice. The damage could have been communicated a little better (didn't realize the tongue took damage), but I kept trying after losing, so that's saying something. Good work!

The Golden Bean by Greg Power 2014-04-28T04:03:00

Lovely concept, I love dynamic audio effects. There's a lot of depth to the gameplay that keeps it challenging and replayable. Great job!

Beneath The Surface Integral by SlamBlasta 2014-04-28T03:47:00

I thought the story premise was pretty fun, but the blaster shot sfx got old REALLY fast. I liked the effects of the scrolling textures. Oh, and your Web link is just to the .jar

Berserker by SteveSalmond 2014-04-28T02:54:00

Utterly ridiculous. Huge fun. The controls could be tighter, and the volume is a little out of control when the player dies...But otherwise, I'm impressed at the amount of art you got done and the hilarity of the physics.

Torch by DarknessFades 2014-05-06T00:53:00

Gotta say, a little bit of audio and this would be one of my favorite submissions :)

I like big BOMBS! by Pete_H 2014-04-28T04:16:00

Fun concept, I enjoyed it. Maybe get less grating sfx though.

Mole Position by Glint Games 2014-04-28T02:46:00

I had fun, but the controls were a little difficult to manage. Sticking against a wall while falling was the biggest issues, followed by sometimes only digging one space instead of 2.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-28T02:38:00

Seriously great game. Very polished, but I'm not really sure how it fits with the theme.

In The Blood by hexagore 2014-05-06T01:33:00

Fun, but I didn't get any audio for some reason. I like the atmosphere of the pumping blood!

Beneath the Ice by crewderek 2014-04-28T04:11:00

One small change that would have improved this for me tremendously - often I would find myself running off a platform when I know I jumped in time, and I think that was due to the curved tops of the platforms causing me to not be grounded right when I wanted to jump.

Starpit by Jarbuckle 2014-04-28T04:35:00

Echoing the above comment, definitely would like to see something more come out of this sandbox!

They Beep by etherframegames 2014-05-06T01:30:00

It's fun to see an adventure game in LD, but I definitely felt there could have been more variety in the conversations. Didn't really feel like talking to anyone was leading anywhere.

Kill or Kill by GreatBigJerk 2014-04-28T02:19:00

Only real frustration is the camera hanging behind the player when moving quickly...Otherwise, I love the mood and the dark humour.

Deep Water by nagual 2014-04-28T02:41:00

So much blood. Pretty fun :)

SubFlight 2075 by JTJones853 2014-05-06T01:13:00

Seems like this was just my experience, but the controls sometimes seemed to take a while to respond. It would be really nice to see some acknowledgement that speed was increasing, etc. I wasn't sure if I had to hold down the button or just press it once.

Off the Hook! by Canyon 2014-05-06T00:46:00

Short and sweet. The sideways hook mechanics were a little odd, but it was fun gaming the AI a few rounds!

Room Cleaning Simulator 2014 by lokijki 2014-04-28T03:57:00

Okay, based on the comments I have to be the first person to have discovered your theme :) VERY cute, VERY excellent secret, the only complaint I have is that your hit detection stops at one target. This is the ONLY game I will EVER 5-star. New reviewers, if you haven't discovered what's Beneath the Surface you haven't really played this game!

Surface Flip by SuperPokeunicorn 2014-04-28T02:30:00

I was not able to run the exe. I got the Windows safety prompt, but then no game :(

LD30 — Connected Worlds

Stellation by atomic_swerve 2014-08-25T04:53:00

@masamunedragon you and me both! Despite room for 5000, I've only seen up to 10 people on during the "stress test" :(

Stellation by atomic_swerve 2014-09-04T03:11:00

Alright guys, I had to take the server down due to ridonk costs and no-one playing. Sorry, but the game won't work anymore!

Love Craft by renatopp 2014-08-25T06:10:00

I like your graphics, for sure!

Connected Worlds by YopSolo 2014-08-25T03:31:00

I love tether mechanics. Nice job! Music was a little too compressed, though

Zoo Hypothesis by NikSG 2014-08-25T03:59:00

I think I figured it out, though it would be good to have a solver that will say "good job, you've maxed out this level" if the goal is the score.

ServerSphereICE by drakfyre 2014-08-25T03:37:00

I really enjoyed your use of ambient background sound effects. I wish that the mouse was used for aiming and turning, or that there was some way of snapping the camera back to the way the player is facing. Really fun sphereworld, though!

Her by GreenyUk 2014-08-25T03:51:00

Really liked the tone, and the full experience of playing this game. I don't like floaty jumps, though.

Rift Walker by Skills641 2014-08-25T04:06:00

Very difficult to predict when a world swap would be needed, had the floor fall out from me a couple of times!

Spacecat Marines by matthias_zarzecki 2014-08-25T04:19:00

Pretty fun :) Some SFX for an enemy approaching would be really great though, it was tough to tell where things would be coming from.

LD37 — One room

atomic-swerve by atomic_swerve 2016-12-13T20:57:00

Thanks everyone! I should have prioritized some instructions, I didn't realize audio wouldn't play on some devices (including mobile). After 12 seconds you can "do something new" that triggers on any input. Sorry about that!