mcpgnz 2014-08-25 02:39
Enemies are a little unintelligent but besides that, nice game !
Foon → Ludum Dare Explorer → LD30 → Spacecat Marines
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Humor | 215 | 2.98 | ||
| Audio | 428 | 2.90 | ||
| Graphics | 441 | 3.25 | ||
| Overall | 536 | 3.23 | ||
| Mood | 588 | 2.95 | ||
| Fun | 617 | 2.99 | ||
| Innovation | 953 | 2.58 | ||
| Theme | 1090 | 2.22 |
Enemies are a little unintelligent but besides that, nice game !
Hey, I enjoyed this!
I liked the music and the art assets were cool (except the enemies).
The combat system is pretty monotonous, though.
There really needs to be some sort of upgrade system; some missions are impossible to complete with 100% core health.
This is quite elaborate. I enjoyed shooting the little doods and I think someone else was there. Good show for 48 hours.
Reminds me quite a bit of Sanctum! It's quite impressive that you were able to get all those missions in. Most games like this seem to stop at just one level. Kudos!
Kinda fun! Feels a little derivative and I'm having trouble understanding its relationship to the theme, but the graphics are nice and the sounds are cute, plus the game has a lot of content considering the time limit. I'll probably keep it on my computer until I finish it, and the fact that it's going to take me a while to finish speaks to the breadth of content it has (3 different worlds with 4 different missions each for a total of 12 levels).
Cool little game!
Really impressive amount of content here. I love the music and story.
The naming conventions were great.
Great game! I really liked the idea.
Still needs some improvements like a map or some indicator of your cores or where bad guys are, and there might be more weapons and stuff that I didn't get into enough but a great idea and good job
very well done, I liked the square appearance of cats
Awesome amount of work for 48 hours. Love the music. Did feel the game play was a little repetitive, but nice effort.
Good game overall! Repetitive but great for 48hrs
This game is very Sanctum-ish. That means it's good. It could use a bit more variety, but what can ya do. 48 hours and all. (CKirk, on a teammate's account)
Great game!
Pretty fun :) Some SFX for an enemy approaching would be really great though, it was tough to tell where things would be coming from.
The game is amusing but the enemies have AI that is far to simple to pose a threat. They walk single file to your core you can just stand in front of them and mow them all down easy. I still enjoyed it for a while, and if the AI gets improved I'd love to play a longer version of this game.
This game feels like you spent the right amount of time on everything. The models are great, game play is fun and unhindered, but I especially like the detail you put into the main menu system. Top notch.
A pretty solid tower defence game with a twist. Only suggestion would be to next time focus on "juicing" your game, screenshakes, recoil, gun flair. All this has no impact on the game but it goes a long way in making the game feel more exciting.
Hahaha, nice game in such a short time :)
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Fun game! Mouse sensitivity was way too high though. I like the names of your crew.
Enjoyed the game, nice execution for 48 hours!!!
love it :D
Very ambitious, I like it! I love the idea of taking your crew around. The enemies could do with more movement variation, though.
Shoot sound it's a bit annoying (for me) but beside that the game looks really fun to play.
Haha, at first I ended up shooting the cores. Derrrrp. Extra points for cats.
Not a huge fan of tower defence games, so was quite pleased this turned out to be 'you fill in the gap', far more immediate :) *sigh* I should have used Unity!
Well made engine & good sountrack, too easy maybe! :)
Enemies seem to follow a given path and their art doesn't seem that good, but the idea is really original. Sadly, I'm having a lot of trouble finding a relationship with the theme but it's a pretty good game!
At first I thought this would be a management-style game where I was choosing which members of my crew to send on missions, but then when I actually started a mission and got dropped into it myself I was like... whoa, that's cool. Nice work dude! Main thing that bugged me was just that the music didn't really fit, especially when you're in a mission.
Enjoyable game, looks like you've built a strong starting point for something you could seriously take further. My major issue is how it connects back to the theme...
I like this TB hybrid genre! Good job!
Needs some variation to combat. Perhaps some kind of upgrade system could have worked. Or being able to place your cats on the level.
But good game nonetheless. Nice graphics and audio too.
Cute. Lots of little details, from the mission descriptions to your companions. Combat was simple, but I liked it. The mouse was a little skittish. Could have done with a mouse sensitivity slider.
I'm also finding it hard to link it to the theme.
Interesting little game. Good presentation around the main game, and the cubic cats are hilarious :p Fairly simple gameplay though, AI of the enemies seemed fairly basic.
Great work. You could probably add the ability to switch FPS control between characters then players could reposition their units.
Fun game, love the smooth gun movement when you swing the camera around
So incredible! My best tactics is block enemies with my own body!
Nice game! I don't really see how it was related to the theme, but it was fun anyways. I did encounter a bug where I clicked on the team button on of the times and it only showed one person and all the other buttons were gone.
Cats with guns, I love it! The music is great as well. The gameplay seems a bit easy, but also confusing as you have no idea where the enemies are spawning without a map of some kind. Great game overall though.
Controls were a little touchy, and I died before I realized I was supposed to be protecting the cores :)
All in all though, solid 48 hours of work!
I was surprised to be playing an FPS, but that's not a bad thing. I enjoyed your models of the cats and the guns. A solid game with multiple levels and no obvious bugs. Well done! :)
nice work, it seemed like there was not much to do in first person, and it might have been less disorienting in third person. cute cats and enemies. I like the ones giving support from on the walls.
really good game! congrats
Cool game, I like spacecats. Unsure about theme though.
Good effort!
Enjoyable, wish there were move option other than infinite pewpewpewpew.
Good job for 48 hours. A lot here.
Impressed with how much you got in, in 48hrs, Also liked the way the team members had unique props to distinguish them.
Felt like the music slowed down the pace too much for an FPS. Really good considering the time it took to make. Can't imagine putting together a 3D FPS in 48 hours. Nice one!
The cubes are so evil... I like the details a lot, like headphones. Nice job!
Great game. As others mention, the little details (like the headphones, or the spaceship moving around above the planet) make the game more interesting.
There is a lot of content here for a 48h game. Very ambitious undertaking. I would love to see more weapon and enemy types. I think that would spice things up quite a bit. I always enjoy seeing what you come up with because I know it will be interesting and usually have a cat in it somewhere. Nicely done.
Finally, tower defense!
Impressive for 48 hours of work! I would like to see more use of the ship or some way to move your team... It gets repetitive sometimes but again, considering 48 hours it's amazing. I really hope that you continue work on it and finish with the total idea.
Very nice game, love the graphics. There might be a reference to something, I don't know, but I love the design of your cat mates (earphones, bandanas). And too bad the weapon cannot be upgraded I would have be good
Really nice game, especially for 48 hours. :D
I would really have liked an invert mouse option though as it was pretty hard and confusing for me to play. :)
Well done! :)
Yay I rock! Interesting gameplay having to find the weak spots in your team's defense and cover the gaps. Really enjoyed it! Difficulty was pretty spot on too. I also really liked how all the missions had a bit of a backstory. Well done, especially for the 48!
I quite liked the graphics. It's a little monotonous though - I closed the window and I can't really be bothered to do it all again :C
The music is interesting, but it doesn't seem that fitting.
I think also the movement seemed a little slow? Maybe if there was a faster acceleration speed but similar max speed it would be nicer.
It also would've been nice if there was a more meaningful connection to the theme.
Still good though! There's something satisfying about blasting those aliens :)
The last mission was so dark I had to follow the baddies to find the core I had to protect. And in some missions some of my cat pals were duplicate.
Also, I hold the top score, yay! :D
What a nice little game. I love the spacecats. I really have to thank you for your game.
Encountered a bug when clicking 'Team'. Sadly could not return to the main mission to fight aliens for feline domination.
Liked it! Well done on the music and the graphics. Especially in the later levels, with different lighting. Loved the ramping of the difficulty, impressive!
Because of my f***ing synaptic touch pad I can't shoot while moving, but I still had fun with the game (I just had to find a good spot near the core and shoot shoot shoot)
I noticed a bug : I checked my Team once, and weren't able to go back to the menu. I did checked my team before without any problem, I don't know what happened. If it's helpful for you : I had only 4 members left in my team.
The content you managed to put in this game is REALLY impressive! Ok, the missions are a bit simular, but the team management makes it awesome anyway! The difficulty increase correctly, and losing team members really made me feel bad.
Too bad there isn't much more to it than just sitting in front of an enemy line, shoot until you 'pushed it back' and move to another enemy line...
You should add a way to tune the mouse sensitivity (but since you don't move it that much, it's ok i guess)
not bad, a little repetitive, impressive that you managed to do all this solo though.
Nice game! Missions with different goals and difficulty to top it. Great job for 48 hours!!
I really like the look and feel of this one. With some more work to differentiate and vary the gameplay, you'll really have something. Nice music too!
I think is a good job for a compo, but I think spacecats are too strong.
The cats are awesome..
Great, love the music
Good job!
Incredibly impressive for 48 hour game. Wasn't exactly balanced or content-packed, which was understandable. If you keep polishing it, would be a game I'd like to play.
i can haz mobile tower defense...protect teh corez!
Solid entry! Good job!
Oh no! I got about halfway through the missions and then got stuck in the Team screen. :( Still, great fun! I was thinking that the missions were too easy: stand in the line of approach and shoot. But then the missions started getting more difficult with the enemy cats breaking up and approaching from different angles. So well done steadily increasing the difficulty curve! Could use a bit more depth, but hey it's a 48 hour game, so well done. :)
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Just completed all missions! Well done!
I was a bit disappointed when there wasn't any Tower Defense to be done like the description promised - and the gameplay is a bit monotonous. If you could actually place the other cats (and maybe they'd have different abilities), this would probably work out better - but yeah, 48 hours, I know.
Sounds und music work well though, and I liked the different levels, especially with the light changes. Also, cats! :3
AD ASTRA PER FELIX
I started the game by shooting the cores and then I lost.
In the future, to make sound effects less repetitive with minor work, try shifting the playback speed +/- 10%.
pew pew PEW pew pEw pew PEW pew peW PEw instead of pew pew pew pew pew pew pew pew pew pew