This Precious Land by Ishisoft 2012-04-22T20:50:00
I love this. 20 minutes straight playing this. It's really fun once you understand it and really quite addictive. Good job!
Foon → Ludum Dare Explorer → Users → Mali
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Witch Stuff? | jam | |||||||||||
| 2014 | 30 | Connected Worlds | Sol | jam | 241 | 3.55 | 3.25 | 3.45 | 3.95 | 3.43 | 3.55 | 1.72 | 2.97 | 93 | |
| 2012 | 23 | Tiny World | Tiny Space | jam |
I love this. 20 minutes straight playing this. It's really fun once you understand it and really quite addictive. Good job!
I feel silly now, I thought the interactive version was done. >.< Spent 10 minutes trying to place cards and reading the rules. I might give this ago this weekend when I'm back at my house. Looks good. When the interactive version is done I'll rate that.
Really enjoyed it. Very short, but very polished. I was enticed by the story and very disappointed when it said "To be continued". Click on the "to be continued" forces the transition to start, tiny bug and probably a super easy fix. I'd like to see more. Wasn't sure how it related to the theme.
Got very confused. Very lost. I'm sure it's great but I don't have a clue what I'm doing.
Theres only two buttons in my version, not sure if thats intentional. Would have liked moving to have been WASD based, but the game is really impressive considering the time it took to make. I got stuck pretty early on, I'm sure it extends further and I might give it another crack when I'm more awake. Love the art, music is pretty good too.
We have the same last name... 0.0 and we both made similar games ahaha. Visual style is great. Music is very bassy but good still. More levels would be great, although the idea isn't super original the execution is great.
Love it! Not sure about the relevance to the theme, but the controls were good. Art was nice and the levels seemed to scale nicely. Good job!
Very interesting. I like the use of Unity to add you're interactive sections. Also really enjoyed the pixel art sections.
Very clean design, reminded me of those old games that you can buy in vending machines. (I can't remember what those are called for the life of me). I liked the style of it the most, some SFX would have been great and more levels would be awesome. I think this game could be extended a lot into something really awesome and I'd like to see more. Nice one! :)
Very difficult. Love it though. Similar art to another game in here called Oval. I imagine this would play great on a mobile device.
I can see this playing great on a mobile device. Bit hard to play on anything other than a touch screen. Simple and minimalistic but those are my two favourite things! Audio is good and very relaxing. Good job!
Ruthless game. Gorgeous though. Love the font choice on that and your website. Game is very well polished, it did take me a second to realise what was going on but I got there eventually. Very pretty game, good sounds. Music might have helped but the rest was lovely.
Would be good on mobile I feel.
Pretty good for a learning experience and you're first submission! Well done. Not sure if this was intentional but when I collided with the planets my score went up. Again not sure if intentional or not.
Spent a silly amount of time on this. Nice one!
Very literal interpretation of the image Ludum Dare used when they tweeted the theme! I like it. Controls were wonky and I didn't like the font. Graphics could have done with some work too and like sharpcoder said I also kept getting stuck in the opponent. Still fun though, better planet graphics and better controls would make it better.
Game is really solid! Very well polished, I enjoyed it but struggled a bit because my eyes are bad with colours. I really liked the SFX for level complete, felt nice.
Very original! Enjoyed it a lot. Wasn't super fond of the music but the innovation in it was stellar. Nice one!
Got confused by controls, felt funny and I would have preferred and ingame Tutorial because I wasn't sure what I was doing. I'm still not really sure what I'm doing. Balancing them is really difficult, no idea how to use the ships either. I'd make a minor gripe about planets overlapping sometimes but my game is equally as guilty of it. >.<
Feel it would be even cooler if you could chose which was the stars move. Took me a little bit to understand why it was tough but I got it eventually. I like the art style. I think minimalism is awesome. I do think that the construction complete screen could do with some work, having the text centered would be a tiny but really good addition.
Really fun connecting all the planets together. I loved watching the percentage of connectivity go up. Also really like the font. I think that a few more levels would be great but still very fun! :)
My inputs for this didn't seem to work. Couldn't actually start the game. Right clicking didn't bring up the usual Unity options for some reason. Using Chrome.
Sliding was a pain in the arse. I like the idea and the game is very polished. The sliding was my only real complaint and maybe the SFX were a bit loud. Apart from that its really well made! I don't have much at fault with it.
Trippy game. I enjoyed the non euclidean (is that the word?) gameplay. Confused me several times and I'm not sure if it was because I was doing it wrong or whether it was bugging out. Good game, would go well with some music and more content. Congratulations on it being you're first LD entry, mine was so much worse than this. Nice one!
Having the game pause after I leave the window would be a neat little addition. The game is fun, took me a moment to work out what the connectors actually were. I did get fucked over by the lack of pause >.< but thats my fault. http://puu.sh/b7g6a/267b5e0808.jpg
Having the game pause after I leave the window would be a neat little addition. The game is fun, took me a moment to work out what the connectors actually were. I did get fucked over by the lack of pause >.< but thats my fault. First tower defense game I've seen too. http://puu.sh/b7g6a/267b5e0808.jpg
Its good. Very different concept to the other games which I liked. I'm not very good at it and didn't get very far, a faster method of restarting would be nice.
Graphics are gorgeous, certain this will win that category. Game is extremely polished. Played very smoothly except collisions on some objects. Sound was pretty good too, although I think changing the dubstep for something else might have worked better. Great build up, I'd love to see more from this.
I wanted to enjoy it. I really did. It looks like a lot of effort went into it. But the controls worked out terribly for me. I had to make space on my desk to make yes movements and the no ones rarely worked because of the web player. It looks nice, the music is good and there's a lot of love gone into the voice acting I can see that. Tighter controls is my only problem with it.
Font was a bit hard to read but I got around it fine. Reminds me of Papers please a bit. At the start I wasn't sure what I was doing and may or may not have killed someone who was talking about their kids... (I'm not a monster I swear!). Great game, love the minimalism, love the sound and I felt pretty engaged. I think more gameplay elements would be nice, but its a lovely foundation for a game! I'd like to see more of it. :)
Bit difficult to understand, would have liked a play as you go tutorial but that's just me. Sound/Music would have been great. Different to the other games out there though! A little bit more polish and difficulty and I can see myself playing this more!
The link only takes me to a page saying there will be a download eventually. Any reason?
Sorry didn't realise it was part of the jam. My bad. I'll come back to it later. :3
I think that this could really go somewhere! I love the mechanic that if you stay still they can't see you. I felt a bit cheated everytime I was caught, it'd be nice to see either my death slowed down or frozen on the collision for a few seconds. Music and sound was great, controls were tight. All round a great start! Would love to see more from this, do you have Twitter?
Very difficult. Bug when you die everything in the background continues to update and theres also some debug settings that appear in the top left. Some kind of protection after you get hit would be nice. Good to see you have SFX, a lot of the games I've played lack that and music. Some of the enemies are really tough and I do think the difficulty curve is a bit steep.
Wasn't sure how to win exactly. Iron collection felt really slow which I didn't enjoy. I think its a pretty solid start and a bit more polish it would look awesome! Better than a lot of the other games on here considering it was you're third idea? I presume you started a bit late. I was a little confused at the start about how to launch my ships to other planets, I think changing "Launch" to something like "Navigate to" maybe.
I liked it. Pretty funny with the snail. Very hard game. Bit frustrating here and there but funny still.
Enjoyed it very much! Tried to make orbits using the asteroids but I think you've coded it so I can't right? ;D
Not so fond of the colours, but I'm not good with colours anyway. Like the font, music is okay. Some planets were a bit hard to hit, but nothing impossible.
Nice one! Game plays very well, controls are tight. A little disorientating at times but nothing unbearable. Reminds me of the theme "tiny" from a while back. Was a bit too easy at times, but I think that might have just been me getting better at the game. I can see this working really well as a mobile game. Art was good, not sure if there were SFX, the comments say there was but I didn't hear any. Very well polished. Hopefully this game will make it into the top 100. :3
Didn't think I was going to enjoy it looking at the screenshots, but I did! Music was great, controls were tight and I really liked the level transitions. Graphics like you said aren't your forte, but apart from that it was really good!
Most original game by far. Would like to see more. Felt like level design went downhill when the circular ones were introduced, kinda confused me a bit. Really nice idea and great sounds too!
I love this. The visualisation is awesome. Some funky mechanics like blackholes or orbits would make this even cooler! I'd love to see you extend this further. Do you have Twitter?
Holy crap. This is so polished and pretty. Probably the best entry I've played so far. Not sure if I just suck or whether its intentional (might not even happen at all) I often hold down the right arrow key and I think that interferes with the switching button. Not sure. Its really fun though! Better than all the other switching platformers that came out of this competition. Seriously, crazy props to you. If you extended this with more levels/mechanics I'd pay for it.
Its probably just me being incompetent and sucking at playing video games. >,< Do you have Twitter/a website? I'd love to follow progress on this and other games you make.
Was having great fun, then I bought servers all around the world and something must have gone wrong like my server costs exceeding my income. It would be nice to have some kind of game over message telling me how I lost because I felt a bit cheated. Game is quite easy, but I really liked the features that you can add to the servers. I think more of those and some way of servers crashing if you exceed users(might already happen and I didn't realise). I'd like to see more from this game, nice one!
Felt like the music slowed down the pace too much for an FPS. Really good considering the time it took to make. Can't imagine putting together a 3D FPS in 48 hours. Nice one!
This was great. One of the only games which brought a a really big smile to my face. 5 stars for Humour. Would have loved more planets/objectives, but really well made for the time. I enjoyed it very much and this is one of the only games which I actively wanted to finish. Good job! :)
Very unforgiving game. Really well polished, I enjoyed the sound effects and the music. I think if there is anyway of making it clearer which dimension some of the shapes are in it would help, maybe filling the shape if its in the same dimension as you and drawing an outline if its not? Or the inverted way. Good job though! Better than a lot of stuff on here. :)
So creepy without arms! I liked it, pace was pretty good and fit the story well. I think it broke after I died the first time (loved the slowmo death btw). The AI stopped chasing me after I died the first time and I wasn't able to switch between worlds. I think I died in the other world if that helps.
I liked it! Felt it was a bit easy towards the start and much easier once I worked out I could hold the mouse down. Pretty well polished. I liked the story bit at the start a greater variety of asteroid colours might have been nice but I feel that might have detracted from the "iron asteroid" idea. I like the music and the sound. Controls felt a bit stiff but I guess that ship is bloody massive so it makes up for it ;D. Good game overall! Nice one.
Great concept! Love the use of a game within a game. Well polished, nice sounds interesting idea. I'm betting this will easily make it into the top 100 ;)
Not too sure how to win, if there is a way but the idea and the idea behind the AI is great and so original. Love it.
Holy crap the pace of that felt amazing. I got 1611, pretty poor but I loved the game! Very interesting take on the theme and overall just all round great. Audio fit well with the colours. I can't get over how good the pace was, it ramped up nicely and felt great. Good job!
Getting an error when running it. "A java exception has occured". After running it through a batch file it says that it can't find the main class.
Great mood and atmosphere! Reminded me of Dear Esther in a way. Very different take on the theme to all the other games (mine included). Overall pretty sweet! Is it related to something that happened to you?
Good job for your first Ludum Dare, but sadly I can't rank it since its linux only. :(
That moon is scary.
Bit short (but so is my game so I can't really complain). I really like the idea behind it, a bit more polish on the "Goal reached" screen would be nice, sounds are good but the music came out a bit loud. I think that on the fading platform some kind of number or an easier way of telling when its safe to cross over to the next world would have been good.
Like I said on Twitter, people are creepy. o.o Game plays well though and is well made. Not sure about the textures, but I mean it is only 48 hours.
God this game is so hard. I love the concept, I saw one other game which used industry vs nature but this exceeds that by so much. There were moments where the text overlapped eachother. I'd like to see more from this even if its just a few new levels, maybe multiple platforms or more complicated things like factories. Art style is nice, not too fond of the music but it does fit the game nicely. I did have a rabbit infestation issue by the end ahaa.
Good job! I like it.
Great innovation! I really like the minimalism in the graphics (big fan of that). Game is very fun, I imagine its more fun with an xbox controller. I'd like to see more from this in the future. First game I've seen in Flixel. Sound is good, controls are a bit slippy in places it feels and maybe a sound to let you know you've switched between the two worlds (because sometimes I'd accidentally slide to the left and not realise for 1-1.5 seconds that I'd switched but by that point the water has killed me. Everything else was great. I think the sliding blocks should look the same as the rest of the environment they felt a tad out of place. Good game overall though! Enjoyed it very much.
Amazing narrative for the time it was made in. All of it fit together really well. I feel that the relevance to the theme was kinda tacked on but its made up for in how well the game was made. Audio was a bit loud in places and felt like it wasn't all normalised but that could just have been me. Rest of it was great.
Got confused a bit because I lost my empire. Restarted and realised that to make money I have to push space while hovering over the planets. Game became much more fun after this. It lacks a bit of polish but the idea is solid. A zoom feature would be nice and some music/sound effects.
Reminds me of Cookie Clicker in terms of addictiveness. Good job!
A skip button would be nice at the start of the game because I read it faster than it fades out. The game is really well made, art and music is great! The scanners made me feel a bit cheated, I'd like a crouch or something to get around them instead of following them. Jumping on the second level was a bit iffy, am I supposed to climb on top of the rooftops? Because it only let me do that occasionally. I liked the animations and the story. I lol'd at some of the graffiti and I think that's the first game that I can actually rank for Humour. Overall really solid. I wish there was a story rank because that was great, I guess it counts as Mood?