Foon → Ludum Dare Explorer → Users → internetpaulicy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Hard Unit | compo | 17 | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | FUN BUNNY SQUID MASTER | compo | 278 | 3.50 | 3.29 | 3.14 | 3.82 | 4.32 | 3.04 | 3.41 | 3.58 | 54 | ||
| 2015 | 33 | You are the Monster | Alien Plant II | compo | 29 | 4.03 | 4.00 | 3.33 | 4.00 | 4.21 | 3.61 | 3.35 | 3.74 | 57 | ||
| 2015 | 32 | An Unconventional Weapon | Doctor Dropper | compo | 101 | 3.80 | 3.73 | 3.73 | 4.41 | 4.41 | 3.05 | 4.08 | 3.36 | 86 | ||
| 2014 | 31 | Entire Game on One Screen | Sky Organ | compo | 445 | 3.29 | 2.95 | 4.21 | 3.50 | 3.58 | 3.72 | 2.96 | 3.21 | 74 | ||
| 2014 | 30 | Connected Worlds | see you at the graveyard! | compo | 751 | 3.00 | 2.74 | 3.19 | 3.93 | 3.64 | 1.63 | 2.42 | 3.08 | 49 | ||
| 2013 | 28 | You Only Get One | Alien Plant | compo | 233 | 3.35 | 3.44 | 3.19 | 2.60 | 3.06 | 3.06 | 3.32 | 3.13 | 95 | ||
| 2013 | 27 | 10 Seconds | Crazy Teleporter: Zombie Edition | compo | 915 | 2.67 | 2.54 | 2.69 | 2.97 | 3.69 | 1.44 | 1.92 | 2.39 | 63 |
internetpaulicy leaves an average of 41.0 feedback comments each event.
This is one of the most inspiring ld entries I have ever seen.
Just brilliant.
This is really awesome
This is awesome! Really cool atmosphere and concept. Looks amazing. There seem to be some hit detection issues with respect to hitting that orb around but otherwise super good :)
This is great. I wish it had some sound and more visual feedback for hits. Its is a fun concept and it plays well.
The worm growth looks really cool. You must be generating that mesh at runtime? I had a lot of fun playing. the only thing that bothered me was the floatiness of the camera was a bit disorienting as the snake moves step by step. Maybe, if you are using smoothdamp, you just need to increase the amount of time it takes the camera to catch up so its not so bouncy. The menu is a bit confusing but otherwise its a pretty game and it plays well. Good Show!
This is briliant! Nice work elliotd. After I completed the game I kept playing and Iw as able to kill the straw men with my claws. Super cool. I was amazed at how many different things you got the character to do. Its a bit disorienting at the very beginning but after you understand whats going on its fast and fun to play.
This is a really fun idea. Its hard when i get focused on one guy but I don't notice that other guys are a subset of that guy. I still win but not the way I thought I would :) This is really clever use of of the theme with nice cheery music. Good show!
Great submission. Its fun and challenging. I am not sure why I am murdering monks. I guess thats what vikings do :) The arrow guys can be pretty tough to defeat as things heat up.
Game works(running on mac). I was able to play through. i got to the room with the black floor(after the big climb). I jumped way down and I got stuck just at the ledge. I could not grow. So I shrunk until I couldn't anymore. The only thing that threw me off was the initial grey screen. Once I jiggled my mouse I realized what was going on and it was all good.
Really fun! The lobby music has a really laid back feel. I could just leave it on while I code. I like how the levels are broken up by a little story. Good show!
This is a lot of fun. Its a nice level of difficulty and quite entertaining :)
This is awesome. I really like the glitched out music. I like how the ball changes it shape a bit as it falls around. The puzzles are hard and interesting. Good show.
This is really inventive. I also enjoy all of the sarcasm.
This is fun. This is perfect for a touch screen.
I like the cheeriness of the game. Its quite charming. Good show.
This is awesome. The shooting effects feel really satisfying. I really like the dark chaotic world with the interesting particle systems. The charters are simple but engaging. Really great entry.
This is a great entry. The control seems to work well as I am to able to set my next turn. Nice work!
I really like the low poly world. The day/night cycle adds an interesting atmosphere. It is fun to fly around.
This is an entertaining two player concept. I wish It had sounds :) The animations are fun.
This is a lot of fun and very much on theme :) Congrats :D
This is hard to play but I can't hep but try anyways. It makes me happy that you wrote this in scala. It seems like such a neat language.
This game has a lot of charm. The sound is great. The difficulty escalates in a nice way. Well done!
Really cool! I also made something inspired by H.g wells.
This is really creepy and innovative. The audio is perfect. Once I figured out that I have to follow the list in order and visit the table to get the next medication everything made sense. Maybe if you showed what your current task is... but I like the feeling of disorientation in the routine. It fits.
Wow so fun. Really simple game. I wish I could start with something simple like this. I didn't realize I had to press space bar. But then... I read the instructions. The scare effect is very entertaining
LobsterApocolypse! I love it.
I really like this. I am always trying to think of interesting ways to tell little stories in games and this is really effective. I hope you continue to work on this. I imagine it would make a great tablet game :)
This is a really joyous game to play. All of the conspiracy popups are great. Perhaps Agent Mulder can make a cameo(#iwanttobelieve) ;) I was able to get "beached" by swimming outside of the water in some places. It was no big deal I just restarted. Very entertaining!
This is really charming. I really like the visual/audio cuts and the camera zooms. The art is super great. Good show!
Whoa this is really neat. We had a similar idea except I sort of went with a more war of the worlds thing. I am very fond of the alien invasion theme. I was able to get into some weird states falling into oblivion and starting over but other wise I had a lot of fun.
This is fun to play. It would be great if you had a spell that spawned a minion/static defence to give us a little rest from clicking and to get a better position. I like the knock back effect. Good show!
This is a wonderful game. The art is just amazing. Nice work with the texturing on the terrain. This is very complete for a jam entry and I can't really find anything critical to say :)
I like this as an explanation of the logic of the world of Mario. Everyone just trying to do their job. Poor bowser.
This game feels really complete. There is a lot going here and I think its really impressive. The controls feel a little sticky. My actions do not seem to register at times especially block placement. But I was able to make it work. Good luck to you!
This is a very serious game. Chilling and disturbing. The graphics and atmosphere are very well done. I am the monster indeed.
The pixel are is really well done. The Minotaur's swing is fun to execute. Sometimes I get surprised when what looks like one knight turns out to be four... But other that that I found it to be very clear and fun to play. Cool idea!
This is such a cheery upbeat game. I love that everything is dancing. The music is great. I played alone but I played both player one and two. Super great art all around. Good show!
Super cool. i hope you keep working on it.
There are not enough games featuring dinosaurs. You are part of the solution. I liked dino domination. There is a lot going on in the game and the details are interesting. The only thing that is missing for me is feedback about when I am getting hit and when I am hitting others. I could see my upgrades taking effect and that was nice but yeah some little indications beyond the numbers would help a lot. I like the concept and I hope you keep working on it.
I also chose to make a monster with one eye(for LD33). This is a fun game if a little hard to play. I enjoy the little details in the pixel art/animations. The character is cute and I would like a plush toy of it to put on my shelf. One thing I noticed is that the aspect ratio is fixed in the build and it causes the game window to be cut off on the bottom on my computer. I can see enough to play. Its no big deal. Good luck out there.
This is a really cool idea. I really enjoyed your game. Its too bad there isn't any sound :). This seems like something you could work on post compo. The mini map is really great I was planning to do one for my own game but it was just too much. Good show!
This is a blast to play with a free spinning weighted mouse wheel. I think this is the first time I have seen this type of control. Really well executed. Top marks for innovation. The music is well done too. Super neato.
A cat with a projectile weapon is a monster indeed. I had a fun time tearing apart your room. This is what cats do :)
I found them all except 4. I couldn't figure out how to get inside the big building with the stars. I suspect that are hiding up there...
This blue guy is a real jerk. I like the clicking sound its makes it more fun to play for some reason. It would be great if the damage the enemies do could make some sort of sound or have a club animation like the monster does. Good show!
This is such a great way of seeding a game. This is an interesting interpretation of the theme where I am the monster as I have provided an adversary for myself. Neat concept.
I really enjoy the adherence to the theme in this entry. The art is really interesting. You used a very interesting combination of techniques. The piskelapp.com is super neat I had no idea it existed. Neat entry.
Its really satisfying to smash those little buildings. It was weird how I could not punch for the first little while but once I started smashing buildings there was nothing holding me back. Quite entertaining!
Wow this is a great entry. The colours are amazing. Its really easy to play and pick up. I really like the challenge of the short time limit. My only issue that the the music loop is a little too loopy. Good show!
Neat. Seems that we had a similar idea. How did you make those sound effects?
I really like this type of game world. My only gripe is that I wish there were some more reasons to explore. But otherwise this is quite an incredibly effort. Good Show!
The sausage is the truth
Ha ha awesome! You were able to do quite a lot more than I was able to. Pianos are much more useful than I could imagine ;)
This is really well polished entry. Sometimes I think that there are too many mountain goats clustered together in one area. But its hard to find flaws in this really. Good luck!
Super fun!
This is a fun platformer concept. The multi-scrolling foreground/background and animations are all pretty great. The main character is very charming - reminds me of orco from he-man. I like the very subtle use of the full-screen noise here. Good show!
I like he simplicity of the control. It seems like a good scheme for a touch screen. I think it lacks feed back for things like doing damage. But otherwise a great entry :D
This is pretty great. Its very satisfying to play. I found the control really easy to learn.
Wow the music and sounds are top notch. I love the minimalist style. Everything is clean and complete. While I agree there is a certain vagueness as to my purpose there is a wonderful sense of mystery and discovery. This is certainly one of the most polished and unique games in ld3d 32 imo.
This is really innovative. It combines tower defence thinking with platforming in an interesting way. I like the stacking of multiple powers and its cool to see metal-slug-esque doods to rescue. I think the jumping just needs to be tweaked so that you fall around the same speed that you go up.
I really like how my tops speed is not 11, 100 or 88 its 1100. That sets a new standard. This one goes to 1100. I like the future retro feel and the idea that gangs of jerks drive around at 1100 units per time slice shining lazers in each other eyes. Although the ctrl is a bit slidy at high speeds at slow speeds I think its well done. When you hit the barriers it deflects you a bit and it feels pretty cool. You have to be on top of that.
If I was the president of radmars I would take out all damage incurred by the cars and the barriers and keep the instant death on the outer boundaries. This way we only have to worry about controlling well and the bumper cars could be part of the fun.
This is neat. Great use of the theme. I found jumping positions quite sudden. I think its the way the camera jumps. Maybe if the camera smooth damped over instead of being locked to the hero it would be less jarring. Perhaps you tried this. In any case its a great effort and its fun to play and think about.
When I try to play I get an error: "The content was stopped because a fatal content error has been detected." I'd like to try it out. Let me know if i'm crazy or something.
This is my favorite weapon. The amp is perfectally responsive. I found myself trying to play it instead of play... Really quite entertaining.
This is fun. I found myself trying not to take fights off grease. Its definitely an interesting tactical situation. Cool idea!
I was able to spend 4s with the level1 thing at the top. But its really hard to maintain. Its a neat idea but I wish there was also a score but now that I figured out your scoring system I see why you don't. I found it best to not move a lot. It would be nice if the mouse would also rotate the reflector :)
Unfortunate indeed! I hope you make more interactive fiction games. pasting that dog head on the character was a really good idea. I think you could develop that into an interesting composite art style. I felt bad for Williamson. He seemed only too eager to please.
This is one of the most fun games in the jam. I hope you get more traffic. You mock us so well. Raising apples is a pretty awesome attack and I really like how you float in the air with your arms apart like its some sort of huge spell and then four apples fall. Brilliant! The enemy animations are actually really well done and while simple I feel that they are a lot more effective and charming than many of the more detailed character art you see around the compo. Super funny and one of my favorites.
This is pretty great for a first LD game. I got 42 kills :D
The shooting battles feel really fun to play. The screen shake is done well and I like the little doods head bob. I kind of wish the training mode could be a separate playable mini game mode. Its actually kind of fun all by itself. This is fairly ambitious for the time allotted. Good Show!
This is the most unsubtle entry I have seen. Its really easy to play and seemingly flawless in execution. The only thing that I did't like is how I can walk on the hazards. It just seems odd. Good job!
I guess this is an unconventional way to use a conventional weapon. This is a really well done game. One issue: I find that its unclear that I have to restart sometimes. I think its because the animations keep playing.I am really reaching to find any sort of flaw with this game :) The pairing mechanic is pretty dang neat. Good Show!
I really enjoy the art style of this game but it is a little tricky to control at times. The environmental assets are really well done. I really like the trees in particular. The character art is super cool. Well done!
I did manage to hit that brute a few times but yeah... really tough to pick things up. Looks great who doesn't love a bar fight in an olde time saloon.
So cool. This is a really innovative idea. I found it fun to play by myself. Great concept and execution. I hope more people get to see it.
This is brilliant! You should really expand on this after the jam :D
I saw some posts about this game on the top page and it does not disappoint. This is a great idea for a game jam length of time. The art is really top notch and the music/sound is near perfect. The only issue I have had is that the spawn pop ups are black for me and there is a black bar over the top of the level that I assume is another popup. Super good!
The time gun is pretty fun to use. I like that it has a long cool down forcing you to plan how you are going to use it. I would prefer a higher camera angle but other wise very enjoyable. Nice Work!
This is really innovative. It would be fun to play with a friend. I enjoy this type of art style very much. Neat!
Cool idea. It fits the theme well. I like the stats I am tempted to add something like the stats to my future games.
I reached an amazing 36 inches! What fun. The music is somehow fitting if thats even possible. One of the best entries. It would be amazing if you were able to win :). Good luck.
This is great, I could not beat the 4167 so it stands... for now.
Crates, ladders, punching, pirates, fire balls and a decent sea shanty this game has it all. The end was abrupt but its certainly an ending none the less. I enjoyed the game. Its just the right level of difficulty and it was fun to play through.
I killed five zombies and then I saw an rw on the screen and I could not get any further. I wish I could figure out how to get further.
This is a funny idea. I like how the capitalists spread their money around and try to stop me from spreading the word. The music is fun and upbeat and the game play is entertaining. Nice work. Fun concept.
This is a very well put together game. Its very complete and polished. The music is very well done. Is it original for the jam? The flower dance is pretty great. The sound effects are nice and subtle. Its easy and fun to play and to listen to.
That burbling blob enemy is super neat and terrifying. This is really well done and fulfills the theme very nicely. I feel this deserves more attention!
I love watching the little head icons turn upside down. Its a little on the dark side but who isn't. Great first entry!
This is just really well done. The sound experience is one of the best I have heard in one of these competitions. Its just spot on. The spot lit items look super cool. The control feels a little funny sometimes. Like the characters height on a platform shifts. A jump sound would be nice.
I was thinking of using an umbrella as well in the end I went with a piano. I really like these types of games. It made me happy when the ai was able to follow me through a door and chase me down. Fun game and reasonably balanced for challenge/fun.
Kill them with kindness! Impressive for 48 hours
Cutting down those trees is super satisfying. Really well polished sound and animation. Well done!
This is fun and there is actually a pretty steady stream of noobs that I was owning. It would be nice to see some feedback when I hit things. Also white cars on a white background was hard to see. Just saying. I think I killed about 5 guys before I handed down the gauntlet. Fun times!
This is really fun. The music is really fitting with the overall rebellion against subtlety. The frame rate is really quite slow for me and if I had to hazard a guess its the multiple realtime lights. I am probably not a good rep for computer power so well see. Good job.
Wow this really feels like a drawing that has come to life. Its pretty fun and it controls well. There are a lot of little polish things I noticed like the loading screen and the way the character flips when you switch directions. Super neat. The multi-scrolling background is pretty sweet. Good show!
This is a really beautifully drawn game. I like the idea although it is a bit of the stretch for the theme. There is a lot of content in this game but I find it a bit tricky to control. I think all it needs is a little more feedback about when you hit something. Like make the doods flash or something. Welcome to the ludum dare!
Man this is really fun. I'm not sure that it finds just anything that im looking for in its search engine but perhaps thats better for screen shots. The control is fun and bouncy it reminds me of earthworm jim circa sega genesis days. I hope the NSA don't give you any trouble.
The motion blur effect works well in this concept. The turning is indeed odd but its actually quite tricky to make a bike control feel right imo. I think it could be fun the sense of speed and hit and run tactics is there.
This is a neat world and I really like the simple art style. There seems to be a lot of little tweaky control issues but I was able to solve a few puzzles before I got stuck. The walk animation is pretty innovative there certainly not a lot of games where you roll along like that. It simplifies manny things. Tootaloo!
This is a really neat all-round entry. I would definitely like to play something like this on my phone. The jump in complexity between the first and second level is pretty funny but also inviting. I did not get it right away but mostly because of when a path is blocked and that the visual indicator of blocked looks like the path is open.
The art in this game is really unique. The menu text is a little hard to read(light green on slightly less light green) but once you get in the game its really a really interesting world to look at. The climbing and running control is well done although I kind of wish I didn't die when I jump out of the tree. There certainly isn't enough pooping in slow motion games out there and at this time I think you have that **** on lockdown.
Its fun to jump around and hit things. I really like how the world fuzzes out while you are moving. I'm not sure if its intentional but its neat and I don't think I have ever seen anything like it before. I feel if there was more contrast in colours I think it would help a lot other wise a great entry.
But I like pigeons
This is a great game. Very simple control and fits the theme well. It does not ask much of me but I find that there are a large variety of interesting situations. The randomness is working very well here. The graphics are clean and the colours work well to tell me what is happening. All it needs is some catchy music :)
This is hard. Its certainly a neat take on the run to the right type of game. But yeah quite tricky to play. I really want to get past the fourth obstacle just like in the animated gif. Its super touchy. I like this type of challenge it makes you feel badass when you win.
This is my favorite puzzle game of the jam so far. Its really neat. I really like the puzzles naturally. My only complaint is that sometimes its hard to understand why I died. It might help to stop the game for a moment so I can see what hit me. Super great entry!
This fits the theme really well. Its also very fun to grab things and just watch what happens. Its great to get the cubes but its also fun as a sandbox. The frame rate is pretty low on my computer, maybe you could add a toggle to the image effects.
This is fun. I love the improvised quake sounds. Some of the guns are certainly unconventional especially the one where it works kind of like electricity jumping to the left and right only its like red electricity. Its a bit claustrophobic and I its not clear when I am getting hit sometimes. Good show!
I love text games. I had the zoom issue as well but I made do.
I wish more people would make rts games. I have had a bit of experience on sets that take place on locations(like where people live). I can imagine a level where you have to watch out for the little people. The controls are a bit off near the edge of the screen probably due to the distortion of the perspective. This is is quite ambitious for 48 hours. Good show!
This is really quite innovative. Maybe a bit subtle but it communicates itself very clearly. Maybe if you could see a hand or something that suggests the user has an avatar it would help people to see your way of thinking of the theme.
This is hilarious. Poor little guy :) Some of those carrots take some real.. finesse. It would help a lot if the bunny glowed or something to animate the build up. Yeah just a little more bunny feedback. Otherwise I had a.. blast. So many blasts.
The music in this game is amazing. Its odd that jumping shoots and the mouse just aims but you get used to it. I like how the ctrl breaks convention. I can see the seams in the tiles sometimes... It would be cool to maybe add a scrolling city scape behind you or some other simple environmental effect. Again really great music loop :)
This is a really inspiring entry. The narration and incidental cuts are really fun to play out. I hope this gets lots of views.
Very entertaining. I'm glad you made this.
I played the mac version and it works just fine. This is pretty hilarious. I love the llama animation its quite charming despite being amidst green snowmen? I mean aliens. I got over 5000 or so but I think the game was not impressed.
Neat perspective tricks. Maybe tweak the puzzle so that its possible without jumping? The puzzle loading effect is pretty cool.
This is fun. Reminds me of a comedy sketch from the show "Kids in the Hall" Its an old show. They had a reoccurring character that imagined crushing peoples heads like that from afar. The blur effect is really neat.
Neat idea! It would be great concept for a touch screen.
I am a terrible typer! I would be of no use in this scenario. That flash and screen shake effect is pretty neat.
This is a cool idea. The tiny pixel art is nice to watch. I particularly enjoy walking with my flock.
This is really strange thing to approach but after I played a few levels I found that it quite hypnotic and compelling. I admit I tried to actually speak at first tapping on space and leaning into the mic on my computer. Pretty silly of me. OOO WHAAA OOO!
Wow this is a really great entry! The level design is really impressive. I can see that it must have been quite tricky to set all of that up.
This is a really neat idea. I enjoyed it a lot.
What are the things that are floating around? They look like sheep perhaps representing sleepiness?
As an entry I find that the main thing it lacks is sound effects for the main actions. A little sound for the swing and chop would help a lot. An audio que for the falling tree/beaver throw would be great.
Solid entry! I really like how the bad guys spawn. The random walls are neat as well.
I really like the title of the game. The music is really cheery and its fun to do as the title suggests. I was able to knock 36 trees. That is my personal best. I think I can do better but it it gets really tricky to spot knock-able trees after while. But thats my only complaint really :)
Great music, nice graphics and animations. The rocket shots are really cool. At first I thought the energy patches were things I was supposed to avoid and the first time I hit one I thought I had lost a life :) The explosion impulses have a weird logic but its a fun logic. Larger levels would make this game a lot more fun but its good to stick to the theme I guess :)
This is a fun game to speed run. I made it to Vice President. I don't think I have the timing for anything better. I'm not sure if its possible. Is it?
Some of those leaps of faith are really tricky! I have to give up for now. More check points would be nice :)
This is a really sad! The intro story is very effective. It establishes the characters well. The weather effects are super neat.
I like the controls I found them intuitive. Its nice that we can swim under water indefinitely I think it emphasizes survival as an economy of things rather than a matter of twitch skill.
One issue i noticed: When I am on the raft and I click on something on the ocean floor the ai walks to the back of the boat instead of the front(where she can jump off and go to the item).
I woke up in a small city by the water. Before I knew it there was trouble. The mail main was in a bad way that ... dog had him corner but dogs love steak. I had a steak. The mailman was grateful but he needed to take some time to reflect on the incident. I knew I could help others but I was not ready for the business man. I really thought I was ready. Suddenly I am the mailman I knew it. "Whats this a package well I know what to do with this" I marched over to the postoffice. But wait. Who was I before I was a mail man? Theres no time for this. People need my help. Maybe this package could help the business man. Whoa! An axe. But who would send someone an Axe. I wood(zing). Suddenly something crazy was going down and I needed to get everyone where they needed to go. I went to the post office. Success. Now I am the business man. What do business man do? Business in an professional setting :D:D
Upon polite invitation I entered the arena. Alone. I fought several shadowy creatures and I was able to defeat many of them before I met my demise. Sometimes death is a reward in and of itself. No. But in this case the act of dying seemed to offer something more something brighter than fighting shadowy creatures. Again I pressed start. Again I fought and met my demise. The cycle kept repeating until I found myself wondering whats with the row boat ;)
This really cool! The controls are really well done. Its interesting to see the combination of several different art styles layered within each other. Playing the game within the game within the game is really tricky but it is fun to try. I don't think I have ever done that before. Thanks for making this its really inspiring.
This is truly awesome. I do feel bad for that little guy that we hit all of the time. The skulls are super cool.
This is fun. The hand drawn art is pretty entertaining. I barely noticed the transition from 4 to 60 guys on the screen but I wasn't worried because I kept finding grenades. I wish there was a high score.
This is great! Sometimes I wish I could toggle the switches rather than having to start again. But the e button helps a lot for planning. Good luck with Build 0.1.1.1.159 ;)
This is the funnest entry for me so far. I think that its great that your guys are all bad shots. I have as much fun with the failures as the successes.
Amazing! I wish you had a sound for peeing.
I like your game. The darkness effect is neat. The controls are a bit strange but I don't think its a big deal. I really don't like the scream. Its funny but I find that I don't want to hear it. It would be cool if it just went all dark or something :) The music is nice and soothing for Egyptian labyrinth exploration.
The puzzles are fun and satisfying to solve. The level transition effect is really neat to watch. I love the portal gun effect!
This game looks great! Really cool pixel art/animations. My only issue is that the control has acceleration and the little bot slides making it hard to set up some of the jumps.
I love the music/sound effects and the music ques are effectively dramatic. Its weird to have two characters but I find it fun dealing with the issues that ensue. It plays really well and feels very complete. Good show!
It seems like I can only move down and right. Maybe we can only move in a positive direction?
Wow! I love it. This is really interesting and self explanatory. I find the game really hard but compelling. It requires quite a bit of skill but everything about it is fun. The graphics are really well done. The floating debris is neat to watch and its great how it accumulates. Nice work!
Really cool world. The character and menu animations look awesome. I like the minimalist world design and the camera works really well. The r button is a nifty solution to getting oriented. At first I didn't realize I had to wait for the world to expand so I would die trying to explore. But exploring the world makes perfect sense as it gets larger.
This is a very pretty game! Its a nice place to explore. The control is really well done. The character animation and movement align perfectly.
Some great puzzles. I like the ability try different speeds. I did a lot of the puzzles before I gave up. How many puzzles are there? The music is a bit too loopy for me.
This is an enjoyably terrifying game. That spider is creepy. The atmospheric sounds are really cool. I am pretty sure that no matter what difficulty level I choose it selects insane ;)
Whoa nice solution to double blind rules! The graphics are really well done. Impressive amount of work for 48 hours.
Cool voxel art/particle effects. Neat idea to build the ship while its fighting. I find it hard to zoom more than anything. The mouse wheel is pretty sensitive.
Clever! Its cool to see all of the parts of the world at once. Really cool text art in your submission description. I thought it was a picture until I selected it copy and pasted it. Thanks for making all of this!
This is interesting. I like how the score is on your body so that its always clear who is winning. Like that I can win without fighting. Nice graphics but I find the jumping/attacking sounds are very piercing.
I did manage to strike a few poses. I was not able to impress the judges though.
This is a really ambitious entry. Its hard to play but amusing none the less. Good show.
Neat puzzles! I like how the blue areas force you to think about what you are going to do. I wish the exits looked different from the entrances :)
If you are using dropbox, just put the two files that Unity makes in your public folder. Right click on the html doc and "copy public link". Thats what you need to share on your entry page :)
Neat expanding world concept! One screen indeed.
Cool idea. Its nice that I can continue. I find it to be fairly challenging. Maybe give us more white dashes at first.
This game is pretty hard. I am really enjoying the living hex world. The sounds and animations are super neat.
I don't think I have ever played a game that takes place in the closing credits. Very fun with some great puns.
This is fun. Tricky - where we have to click right on the guys to attack. I like it.
The difficulty ramps up quickly! I love that I can walk on clouds. It seems to have a bug with the walking sound.
I think the enemies need to be toned down a bit but I like not starting with any of your items and having to struggle a bit. I had to plug in an eternal keyboard to my laptop to play though. Maybe use z or x instead of Right Control?
This is great! I really want to play this on a touch screen.
This looks like its written in Turbo Pascal. I love it.
I can collect wood but I can not build the bridge. I could pick up the treasure chest though.
I am having a hard time playing without knowing what I need to build things. The guys keep blowing up my stuff. It would be less confusing if the default view didn't have the butttons over the build points :)
This is really cool. Nice to see something experimental for a change.
This is an awesome mechanic. I like the pixel art and animations. It is weird though but in a good way.
The music is fun. I like picking things up although I wish my wings would hit the objects as well. The asteroid field can be completely avoided. I beat the game!
This is fun to play. The puzzles are cool to look at. They remind me of computer chips.
This is a fun game with catchy music and neat graphics. I really like your sprite animations and multi-scrolling backgrounds.
The music is really great. There are some many parts and progressions. I have never taken the time to do a study of pong. Now I am intrigued.
This is a hard game. This is a funny game. It is possible for the enemies to get stuck when you are not in subconscious modes. They get stuck near the vertical walls sometimes(after I hit them).
This looks fantastic. Very resourceful use of simple animations. The control feels perfect.
I made a house but it sucked so I did not upload it :) This works very well. The control is snappy.
This is super fun. I really like the animation and music. I found that it is tricky at first to connect. Once I realized I had to have my hand right on the computer I was able to play.
This is quite elaborate. I enjoyed shooting the little doods and I think someone else was there. Good show for 48 hours.
I like how you have to micro each ship. But sometimes I am not sure which base I have selected. I like the slow pace.
At first I could not figure out how to get by the cars and then I read your description and I was able to get to the frog princess. I did not know that people build frog tunnels. I hope they can figure it out too.
This is one of the darkest games in the compo. The hand illustrated animation is really effective. The mouse control is nicely done as it allows for different types of interactions to trigger the hit -- I found it quite intuitive. I only found one issue where the hit animation gets caught between two states. I found it a little stressful to play so I had to stop :)
Super fun. Its actually quite hard. It reminds me of a megaman type world in its style. Sometimes I find it easier just to stand still and kill everything rather than move. Moving can quickly cause your character to be overwhelmed.
This is very impressive but not very themey which I'm certain is not a word. It's fun to play and its really challenging. I wonder if it would be as challenging if we could have full control each character. I suppose it would have to be a time attack or something.
The music is really outstanding. I love the opening ambient piece the most. I am very fond of the camera work as well it really compliments the atmosphere and heightens the drama. Bravo.
This is great entry. Good show. But I think the rotation speed is too sensitive. Its either the camera follow is too eager to catch up or the dog just rotates too fast.
Definitely better with the controller. I can imagine a fun split screen multiplayer mode where two people compete for the girl.
Hands down one of the best names for anything ever. I like this game a lot and I think it deserves some expansion. The explosion animations are really cool. Nice work.
Thanks for showing us mml!
I think there is a bug perhaps with flash runtimes... When I click to shoot I hear an electronic typewriter and nothing happens. The arrow points towards some units and when I get close they kill me. I think that the gun is supposed to shoot but it doesn't. I bet this game is really fun when the gun works :D It looks great for 15 hours of effort as well.
I really enjoyed all of the animations and art. The level end portal effect is pretty neat. I like the pacing of the game it feels like I have time to sort things out. I would rather the game had instant death rather than taking damage. But the main issue I have is the music: It needs a few more ideas in it so that the looping isn't so dizzying.
I really think the hero needs a way to avoid the faster enemies out of the gates. As soon as a faster guy comes you have to start shooting at him immediately or else he will hit you at least once. I want to see your perks so I am going to play some more. Overall it plays well and I like the pixel art. Good show.
This is fantastic but a little weak on the theme. The only thing I would change is your fonts. It looks like you are using bold times roman or something. I think you should go here for inspiration: http://www.thealmightyguru.com/GameFonts/Series-Retro.html
It would be fun if the wizard could use magic to help somehow. Maybe if he could teleport with a cool down and there was a timer for the level. I found myself scouting ahead to find what I have to do but if there was a timer maybe I wouldn't.
5/5. I particularly enjoyed the music. It would be nice if the cat made some cat noises. I hope you make more levels it seems like you have only *scratched* the surface.
I think that your control does not allow for the influence of multiple directions at once. I think that might be easy to fix so that if you hit up and left at the same time both take effect rather than having to do one then the other for combined motion. The main thing I would change though is the zoom level, maybe making the game window larger so that we could see your pixel art more clearly. This would add a lot to the charm of the game. The beam animation is really cool though. I debated making dying more "rewarding" in my game but I chose to spend time elsewhere. But now after seeing your beam I regret my decision.
This is hard. At first I didn't realize I could move so when the squares came out I felt like I was getting executed. The impact of the shots against you and the enemies is very satisfying. Your interpretation of the theme seems more natural unlike many games including my own where the theme has been tagged onto an established idea. Good show.
All my doods died within a short time. But I will play again. The writing is really great. I hope its an intentional parody. It must be. Yes. It is.
This is a resourceful use of the theme and a single level. After the first level I didn't know what to expect and I was always pleasantly surprised. I hope more people get to play your game.
The constraint of 1.5 hours must have been very challenging. You may not have come up with this clever idea without it. Its interesting to think about. That type of constraint might make for an interesting game jam.
This is well done given the time allotted. Perhaps the backgrounds could be adjusted to go better with the platforms and characters. The chickens idle animation is cute. I guess its cool that it has a gun sure why not. I found the mouse aiming and gliding a little weird but I felt compelled to get better at it because the control is super tight otherwise. I don't think this is applicable to the theme at all and I had to give you and n/a.
The spawn rate of the enemies is pretty out of control. But I think this is a pretty cool idea. I enjoy your usage of the unity primitive objects.
This is awesome. I hope you win!
This is a fun game. I like that memorization is being used as a mechanic. really well polished game for the time given. Good luck!
It would be cool if you could procedurally generate content using google searches or something.
What if we had a cure for the infection and start a profitable venture built around it. Chilling real world implications ;)
I love the art and the animations in this game. It really has a unique look and the look is complete. The control is a little strange at first but it quickly becomes intuitive. Its a shame you didn't put a little bit more effort into the in game GUI. I really think you should.
This game looks great. It is pretty fun just to fly around and explore. On my laptop keyboard I don't have up/down so I can't shuffle crew members. I will come back to this later when I'm on my desktop :)
I was able to get the asteroids to run into the enemy and I assume thats what we have to do. Could use some more sound effects. I was not able to beat the game but I could get the ship to its red health phase.
This is a bizarre experience but I like it.
This is hilarious. At first it seems unforgiving though, maybe if your character could take a few hits I dunno. Once you get past the super easy dieing throwing guys makes up for everything. I found that I could throw multiple doods if I timed it right. I hope that more people see this as its a lot of fun.
This is a great idea. I did have to reload the page a few times for it to run and I'm not sure why. Certainly one of the best interpretations of the theme out there.
Cool game. It reminds me of InfinityGene.
I really enjoy the atmosphere even though its quite tragic. The fog is neat. I am pretty sure that the sword swing effect is the sound of scissors :D I like how death is always a threat and can't be killed but can be delayed creating a sort of metaphor for going on.
This is amazing. A perfect entry.
I really like the simple color pallette and the low poly graphics. I truly felt ashamed when I shot the missile too early.
I love the control it is definitely fun to fight. The squire mechanic makes no sense and thats why I love it.
Thats a huge amount of pixel art there in the background. Good show. I am pretty sure that in level 4 you want us to jump to the platform and back one to lure the second guy into spikes. But its really hard.
This is a weird/interesting idea. I don't think movement needs to lock to the grid though. I think its fine.
[mandatory] I guess he is on his last leg. I really like your primitives based art style. The pacing is interesting requiring patience and precision. I wonder how this guy happened to find himself in a dungeon with one leg anyways? ... I think you should rename this game "Last Leg".
This is super fun. I love the voice acting.
With only the light of my cigarette I wandered around in the darkness punching my coworkers. My rampage stood uncontested.
Awesome! I used to bullseye womp rats in mt t-16 back home :D
I really like the jkli shooting control. Its a lot of fun and the simple shot animations are perfectly subtle. I hope more people see your game.
I like the choice to try and make it all look like a line drawing. The paper background is a nice touch. When I chose double jump I found that it didn't work. So I could not play level 3.
Brutally hard. I wish the teleport was a little easier.
The control works well but the game seems a little buggy. Sometimes I start and the stars are overlayed with a big white box. It was completely silent. I was able to move around but I have a feeling that the game makes more sense with sound.
This is the funniest game I have played thus far. The intro reminds me of going to the arcade(like 20 years ago) back when it was amazing to hear a voice in a video game... like "blades of steel". Good show. If you don't know about blades of steel : https://www.youtube.com/watch?v=fDwQh-RGCHI
I really like your weird art style. Sweet animations guy. It was counter intuitive at first but once I got the hang of it I had an enjoyable time killing monsters. The one shot one kill is very well done and satisfying. The high up spots make it a little easier to kill the monsters as they rarely find their way up there. But they can get up there. You really got everything in there a background a world and everything. Nice work.
This is really fun. I think you should definitely keep working on it.
I think that making a first person game in unity was a good idea as a first project. I wish the eagle head made some sort of creepy sound. The head appeared near the start for me after I went downstairs and returned to the spawn.
Impressive. This is one of the nicest looking entries I have seen. Also, I was able to shoot myself.
This is a fun idea. I played for a long time but I still wonder what my crew was doing. I think a module like this needs to be added to the science officers con on the artemis bridge sim. (http://www.artemis.eochu.com/). It's perfect for it.
This is pretty neat. The only sound I hear is this piercing noise when ever I change turns. I think you should consider using a less piercing sound. Perhaps its an issue with my soundcard.
I like the simple art style kind of reminds me of mine sweeper. I can see how this could be even better with multiple bombs. One Issue: On my macbook keypad(I duel boot) I could not play(no right ctrl). I ended up using the On-Screen keyboard.
The asteroids can kill the enemies as well :). I like being able to shoot the bullets, don't take that out.
This is one of the best entries I have seen. Cool art style - I love the clouds and the cute little guys. I found an Issue: I have to command-option-esc to leave the game on os x.
This is a neat idea and its fun to play. I hope you make a version with two buttons and put it on kongragate or something. It would also make an excellent touch screen game. Good luck!
I like the lighting effects. The gameplay in the darkness is tough though. Maybe a short range flashlight would make it easier but not detract from being in the darkness.
Really great entry. I hope more people play it! I like the story its inviting. Theres a lot there for the time given: good show.
Cool idea, I find that where I aim is a little off from where I shoot though. I got to level three but it froze. I'd love to see more puzzles.
Fun game. I like the tricks with the text. Reminds me of vvvvv. meek is right you could make sound effects in a snap with SFXR.
It doesn't run.
Wish I could play! EXE Claims that I am missing msvcr110d.dll(windows 7).
I like how simple this is. The missiles are really hard to dodge other wise its pretty fun.
This is a well polished entry. The sound and music blend together well and the camera behaviour is really well done. The game is much nicer than the intro graphics.
I wish the red aiming line would show the complete path. Cool idea. I played through the whole thing.
The merging effect is neat to watch. Cool music track. I wish the control had a faster start rotation speed.
really cool fog of war effect. really neat. it was hard to tell i was getting hurt though. a tower defence game with objectives.
This is a beautiful looking game. I find the mouse aiming a little awkward but taking out would mean you would have to fire the direction you face(so you wouldn't be able to strife as easily). Also, I would take out the acceleration so that your character doesn't coast. Your team did a fantastic job! If you guys ever decide to work in Unity feel free to ask me anything.
This is hard. I am no good at this game. All that starcraft 2 has not paid off. Its pretty unforgiving. It reminds me of that surgery board game "Operation". But I feel like it could be mastered. Nice Idea using the mouse pointer as the avatar :D
I got this to run just fine. It might be less confusing if you started with some buildings. I really like the pixel perfect graphics. Makes me want to do some 2d art for a change.
Super Fun! The jar worked fine on os x
Cool but inconsistant art style. I really like your color pallette. The game has a neat atmosphere and I think you should definitely put more time into it.
This is a good entry!
This is great. Very resourceful. One of the best entries in terms of innovation/theme imo. I really like the 3d interface but I was baffled by it at first.
This is a fun game. Next time you should use all the time you have! I really like your time perception mechanic. I think you could expand on it. If you had an idle animation on your guy you could make it play faster when seconds become shorter.
You're a magician.
I find this game to be very easy to understand. I guess its because I have played a lot of tactical games. It really fun and I'd love to see a polished version of this.
I didn't know unity could take microphone input. I'm definitely going to play around with it now that I know.
This is cool. It reminds me of geometry war. The lighting is cool and the bad guys have a neat smoke effect. Nice work guy.
I was able to play. I didn't run into any issues except being tricked by colors :D
This is fun although the puzzles leave little room for error although I guess thats the point. If you added a reset current puzzle button it would makes things easier i found myself planning but then having to wait for the timer to restart so i could try my plan.
This game is hard but its fun. I tried a number of different movement strategies. THe one that gave me the most success was to move in a tight circle, the missiles tended to gather in the centre.
There are not enough games that include water guns as weapons. This is the perfect game mechanic for procedural levels.
The music is awesome. Cool level design. Can I skip end the memorization phase before it times out?
The control is really interesting -- your weapon stays fixed until you change it. I really like the game camera. I had no issues starting it up.
This is the funniest entry I have seen so far. The music is perfect and the game play is very fun. My only complaint is not being able to attack while moving.
I like how the purple doods ask for help and then they don't help you. At first I didn't realize I could shoot them. I had a lot of fun trying to get away from them only to be herded into my untimely demise.
I wish I had thought of this. The sound and music is really well done. I got to the spiral and I almost won then I had to give up for now.
I can play reds turn but I was unable to play blues turn. I think its because the select button is not on my laptop key board. You should explain the controls in your entry(you can edit your entry ongoing fyi).
I like the little green aliens. Its funny to see them drifting along seemingly unaware of the hazards. Its quite fast paced maybe try and slow it down a bit.
Takes me back to my many hours of playing spyhunter. Great level design.
The blue guys are super hard to kill!
I was unable to get it to run. I don't have a lot of experience with xna so it could be me?
This is awesome. The control is really precise and responsive. This is impressively far along and really fun to play. I had no trouble playing the cross platform build on windows 7 ultimate.
This is really fun. Doing badly is just as fun as doing well. Thanks Obama indeed.
This is a fun idea. I find it compelling to imagine elaborating this further to make it tell a story using the relationships between seemingly disconnected worlds.
LD37 — One room (3)
GhostGun by pyokoanarogue 2016-12-14T02:37:00
I like the simplicity of the art. The shaky sprite loops give it a nice charm. The shadows are very helpful to establish a fake depth. It would be worth adding a few more sound indicators I think. Good show!
Crown Room by Mithreindeir 2016-12-12T21:40:00
This really feels like an old atari 2600 game. Its unforgiving difficulty fits. The music loop is really quite hypnotic, it gets stuck in my head.
Death Room - Terry D'Arcy by cr4zyt3rry 2016-12-12T21:32:00
This is game is pretty hard. But its also really charming. I like how the movement is locked to NSEW. Hmm Maybe the Zombies could be a bit slower so I could get away and catch my breath. Fun!