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All In Your Head
All In Your Head
By theziggy
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 67 | | |
| Audio | 681 | 2.47 | | |
| Humor | 743 | 2.07 | | |
| Innovation | 926 | 2.64 | | |
| Theme | 991 | 2.50 | | |
| Overall | 1023 | 2.68 | | |
| Mood | 1038 | 2.26 | | |
| Graphics | 1117 | 2.11 | | |
| Fun | 1124 | 2.14 | | |
Comments
robinerd
2014-08-25 03:00
Interesting touch of the theme, but a bit too fast for me combined with the jumping feeling tricky when you hit the roof made it a bit difficult to control the character. Otherwise quite finished and complete. I would have preferred it without the stressful randomized music though.
elforama
2014-08-25 03:03
Nice mechanic, although it was a bit hard for me.
greenyuk
2014-08-25 03:22
I agree with previous comments, the game-play is very fast but unfortunate the controls can't accommodate that. Cool interpretation of the theme though!
This is a hard game. This is a funny game. It is possible for the enemies to get stuck when you are not in subconscious modes. They get stuck near the vertical walls sometimes(after I hit them).
siat
2014-08-25 03:30
Neat idea! It was tough to jump to the right place, though.
alvarop
2014-08-25 03:41
Had some issues running it (everything went a bit too fast) and there were a few game-breaking bugs and compatibility issues that made it hard for me to enjoy it.
Good effort and keep it up.
fanttum
2014-08-25 04:17
Jumps too fast, gameplay clunky, and the art was very bland
endesga
2014-08-25 04:25
Difficult, and rather interesting! Nice! :D
theziggy
2014-08-25 04:27
---------
I Just fixed the movement bugs and such. Everything (except jumping) should move smoothly now.
donan
2014-08-25 06:09
Interesting idea :)
Jumping was rather fast, but it was a solid game otherwise.
esayitch
2014-08-25 18:40
Hiya!
I liked the graphics and the audio a bit. The game was pretty hard to control and way to fast, though the core time-stop mechanic would have been pretty fun to explore otherwise, as I liked the level design of the levels I actually managed to beat.
Good luck!
Interesting, graphics are okay! And I liked it!
Hi there. Interesting idea. Like the on/off movement, seeing monster physics stop is reminiscent of Braid. The platforming itself is a bit creaky, gravity too high or something, also gaps not necessarily big enough for clean jumps. Good basis for something to build on.
aglavra
2014-08-31 17:11
I liked the idea itself, but the levels could be designed better: they are too tricky.
acuity
2014-09-15 22:16
It's pretty hard hard to get past the first screen... and then the second screen bugged out and scrolled far past my character and I ended up dying. Pretty frustrating...
binasa
2017-07-24 16:40
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