TenTen Rush by Dreauw 2013-09-07T04:02:00
I liked the little flipping ninja. The music was a bit annoying, though.
Foon → Ludum Dare Explorer → Users → siat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Welcome to WorldCo Airlines | compo | 543 | 3.22 | 2.70 | 3.43 | 3.52 | 2.87 | 2.40 | 3.50 | 3.00 | 39 | ||
| 2013 | 27 | 10 Seconds | Dirty Rotten Seconds | compo | 548 | 3.06 | 2.97 | 3.18 | 3.00 | 3.38 | 3.12 | 2.41 | 2.90 | 66 |
siat leaves an average of 21.5 feedback comments each event.
I liked the little flipping ninja. The music was a bit annoying, though.
So cute. It would be nice to have multiple levels and some ways of getting health back. But it was very enjoyable!
I am in awe that you managed to do this in 48 hours. Such a nice game! Fun mechanic, interesting theme.
Very addictive. It's hard to tell where the guards are looking and how far they can see, though.
Very creative (and fun) puzzle. It would be nice to have a visual indication of which circles were fast vs. slow.
The game could use more in-game guidance about what you're supposed to do. 10 seconds is a very brief time to teach a lesson, but I feel like this doesn't go far enough towards that :)
This was really funny. Nice job!
Amazing job. Nice controls.
Fun game! It would be nice to have a chance to recover from falls, a lot of the platforms were too high to get back up on.
I couldn't get past the first section :(
That was really funny, thank you!
Nice game, I liked the level ideas (the fast patches reminded me of Portal 2). Doing something to prevent camping near the target would be neat. Needs better controls for going between levels, I kept accidentally skipping levels by pressing enter and then I couldn't get back.
+1 to ramping up the difficulty more gradually (or having a "weanie mode" option).
Nice puzzle game. I think there are a couple of bugs in the (what I assume is) automatic level generation, but I admire the attempt.
I liked it, particularly the Legend of Zelda references. It could use more consistent enemy spawning behavior, though, especially in the early game.
Fun game, but the controls were difficult. I kept jumping right into silver spikes :(
Gets a little ridiculous, but couldn't stop playing (until my machine got overloaded and crashed).
Addictive gameplay and I liked the music. I would like more types of dots, power ups, etc. But excellent job!
I really enjoyed playing this, I want more levels! I never saw the level in the screenshot, it seemed to loop back to an early level and keep replaying that one.
Interesting mechanic. Jumping controls a bit finicky.
Fun to play. Could use some backgrounds.
This was so fun! Nice level design, controls were a little... twitchy.
LD30 — Connected Worlds (15)
devoid by Jake Coxon 2014-08-27T00:04:00
Great game, I love the idea. Really beautifully done! It would be nice to have a couple of levels you could jump to if you got stuck on one.
Delightful Harmony by pinkmonkeyhead 2014-08-26T23:59:00
I am so confused. +1 to adding a tutorial. Liked the aesthetic, though!
Darkness by kevinAlbs 2014-08-26T23:50:00
Not very forgiving. The controls were nice and smooth, though.
interball by foolmoron 2014-08-26T01:44:00
Cool pinball game! I'd love more bells & whistles.
Path of Supernova by NuSan 2014-08-26T01:37:00
I didn't understand why it was grabbing or not grabbing other hexes. Nice art, though.
of Light and Dark by MaddeMichael 2014-08-25T12:53:00
Neat mechanic, I like that you don't reveal the world switching at the beginning. I got kind of stuck in the octopus-looking room, I wasn't sure if I was dying or teleporting or what.
Elevator by longloaf 2014-08-25T03:48:00
This was such an original take on the theme! I loved the gameplay and riding the elevator up and down. The mountain art was nice and the ending was exciting. Nice job!
Black Box Bandit by BillToWin 2014-08-25T03:44:00
Neat puzzle game. I wasn't sure if the red boxes were moving in a pattern or not, but it was fun!
Blue Screen by frr171 2014-08-25T03:41:00
Neat idea! It was tough to tell what areas were wall in cyberspace. The graphics were amazing, did you really design that all in 48 hours?
All In Your Head by TheZiggy 2014-08-25T03:30:00
Neat idea! It was tough to jump to the right place, though.
Planetary Escape by peejaygee 2014-08-25T03:25:00
Nice feel to the controls.
Interplanetary Bridge Builder by Banni 2014-08-25T03:19:00
Interesting mechanic! I'd love to have an undo...
Sinister by Joe Williamson 2014-08-25T03:05:00
The art was gorgeous, but the controls were difficult to use (it was kind of laggy, so hard to judge when to jump).
Hyperdrive Frontier by Vennril 2014-08-25T02:52:00
If I could give six stars for graphics, I would. Unbelievable. How did you make this in 48 hours?!
Bumper Planets by Altourus 2014-08-25T02:38:00
Nice use of physics engine.