multiplayer mini games by jplur 2013-08-31T00:47:00
Fun game! It would be nice to have a chance to recover from falls, a lot of the platforms were too high to get back up on.
Foon → Ludum Dare Explorer → Users → siat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Welcome to WorldCo Airlines | compo | 543 | 3.22 | 2.70 | 3.43 | 3.52 | 2.87 | 2.40 | 3.50 | 3.00 | 39 | |
| 2013 | 27 | 10 Seconds | Dirty Rotten Seconds | compo | 548 | 3.06 | 2.97 | 3.18 | 3.00 | 3.38 | 3.12 | 2.41 | 2.90 | 66 |
Fun game! It would be nice to have a chance to recover from falls, a lot of the platforms were too high to get back up on.
I really enjoyed playing this, I want more levels! I never saw the level in the screenshot, it seemed to loop back to an early level and keep replaying that one.
I couldn't get past the first section :(
Addictive gameplay and I liked the music. I would like more types of dots, power ups, etc. But excellent job!
Fun game, but the controls were difficult. I kept jumping right into silver spikes :(
Nice game, I liked the level ideas (the fast patches reminded me of Portal 2). Doing something to prevent camping near the target would be neat. Needs better controls for going between levels, I kept accidentally skipping levels by pressing enter and then I couldn't get back.
Very creative (and fun) puzzle. It would be nice to have a visual indication of which circles were fast vs. slow.
That was really funny, thank you!
Amazing job. Nice controls.
I am in awe that you managed to do this in 48 hours. Such a nice game! Fun mechanic, interesting theme.
This was so fun! Nice level design, controls were a little... twitchy.
Sorry about Firefox, guys! I updated the description above and I'll check it out tonight. Anyone know if the "allowed to port things after the deadline" rule applies to browsers? I'd assume so...
Okay, should work on Firefox now. (I needed to change my .htaccess to serve the proper mime types for audio.) If you tried before and it's still not loading, please try clearing your cache and refreshing. Thanks for your patience, everyone!
@GSM Productions: sorry, that's a bug. I'd fix it, but...
This was really funny. Nice job!
Fun to play. Could use some backgrounds.
Interesting mechanic. Jumping controls a bit finicky.
+1 to ramping up the difficulty more gradually (or having a "weanie mode" option).
So cute. It would be nice to have multiple levels and some ways of getting health back. But it was very enjoyable!
Gets a little ridiculous, but couldn't stop playing (until my machine got overloaded and crashed).
I liked it, particularly the Legend of Zelda references. It could use more consistent enemy spawning behavior, though, especially in the early game.
The game could use more in-game guidance about what you're supposed to do. 10 seconds is a very brief time to teach a lesson, but I feel like this doesn't go far enough towards that :)
Nice puzzle game. I think there are a couple of bugs in the (what I assume is) automatic level generation, but I admire the attempt.
Very addictive. It's hard to tell where the guards are looking and how far they can see, though.
I liked the little flipping ninja. The music was a bit annoying, though.
I am so confused. +1 to adding a tutorial. Liked the aesthetic, though!
Great game, I love the idea. Really beautifully done! It would be nice to have a couple of levels you could jump to if you got stuck on one.
If I could give six stars for graphics, I would. Unbelievable. How did you make this in 48 hours?!
Neat idea! It was tough to tell what areas were wall in cyberspace. The graphics were amazing, did you really design that all in 48 hours?
I didn't understand why it was grabbing or not grabbing other hexes. Nice art, though.
The art was gorgeous, but the controls were difficult to use (it was kind of laggy, so hard to judge when to jump).
Neat mechanic, I like that you don't reveal the world switching at the beginning. I got kind of stuck in the octopus-looking room, I wasn't sure if I was dying or teleporting or what.
Neat puzzle game. I wasn't sure if the red boxes were moving in a pattern or not, but it was fun!
Nice feel to the controls.
Neat idea! It was tough to jump to the right place, though.
Nice use of physics engine.
Interesting mechanic! I'd love to have an undo...