FoonLudum Dare ExplorerUsers → siat

siat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsWelcome to WorldCo Airlinescompo5433.222.703.433.522.872.403.503.0039
20132710 SecondsDirty Rotten Secondscompo5483.062.973.183.003.383.122.412.9066

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by siat

LD27 — 10 Seconds

multiplayer mini games by jplur 2013-08-31T00:47:00

Fun game! It would be nice to have a chance to recover from falls, a lot of the platforms were too high to get back up on.

DEZ by azurenimbus 2013-08-26T03:14:00

I really enjoyed playing this, I want more levels! I never saw the level in the screenshot, it seemed to loop back to an early level and keep replaying that one.

TenSeconds by HeroesGrave 2013-08-29T01:27:00

I couldn't get past the first section :(

Warped by Catmoo 2013-08-29T01:33:00

That was really cute. Nice music, too.

Clocked In by rylgh 2013-08-27T02:50:00

Addictive gameplay and I liked the music. I would like more types of dots, power ups, etc. But excellent job!

Deadly Sunrise by jayhC 2013-08-28T02:25:00

Fun game, but the controls were difficult. I kept jumping right into silver spikes :(

On the Dot by Symmeteer 2013-08-28T03:14:00

Nice game, I liked the level ideas (the fast patches reminded me of Portal 2). Doing something to prevent camping near the target would be neat. Needs better controls for going between levels, I kept accidentally skipping levels by pressing enter and then I couldn't get back.

Rewind by sergilazaro 2013-08-31T01:43:00

Very creative (and fun) puzzle. It would be nice to have a visual indication of which circles were fast vs. slow.

Ambition by Cheshyr 2013-08-28T02:36:00

Very zen, I wish there had been more strategy.

10 10 Second Game Design Lessons by douglasv 2013-08-29T01:05:00

That was really funny, thank you!

hurry! by hughsk 2013-08-31T01:28:00

I didn't understand how my performance interacted with time interacted with my size -- more explicit in-game feedback would be great. This was a lot of fun!

MegaPunch by Nick Weihs 2013-08-31T01:07:00

Amazing job. Nice controls.

Day of the Vampire by drilltail 2013-09-01T03:21:00

I am in awe that you managed to do this in 48 hours. Such a nice game! Fun mechanic, interesting theme.

CLIMB UP!! by isharacomix 2013-08-26T02:41:00

This was so fun! Nice level design, controls were a little... twitchy.

Dirty Rotten Seconds by siat 2013-08-26T17:02:00

Sorry about Firefox, guys! I updated the description above and I'll check it out tonight. Anyone know if the "allowed to port things after the deadline" rule applies to browsers? I'd assume so...

Dirty Rotten Seconds by siat 2013-08-27T14:17:00

Okay, should work on Firefox now. (I needed to change my .htaccess to serve the proper mime types for audio.) If you tried before and it's still not loading, please try clearing your cache and refreshing. Thanks for your patience, everyone!

@GSM Productions: sorry, that's a bug. I'd fix it, but...

DogRocket by Moof 2013-08-28T02:50:00

I like that you specified that the dog is not hurt, and in fact likes it.

Royal Defenestrator by BasmanovDaniil 2013-08-31T01:09:00

This was really funny. Nice job!

Save Them by Jason 2013-08-28T03:23:00

That was really fun. I never realized how frustrating random walk is. Thicker walls would be clearer visually, I think.

Food Court Hell by Cosrnos 2013-08-26T02:58:00

Fun to play. Could use some backgrounds.

Glitch by Sam Oates Games 2013-08-26T03:05:00

Interesting mechanic. Jumping controls a bit finicky.

Kill ALL Saucers by idiotcoder 2013-08-28T03:02:00

+1 to ramping up the difficulty more gradually (or having a "weanie mode" option).

Deep by tamy 2013-08-31T01:33:00

This game is gorgeous and such an interesting take on the 10 seconds theme. The controls were a bit tough to use, though.

Antarctic-Toc by Meep 2013-09-01T03:29:00

So cute. It would be nice to have multiple levels and some ways of getting health back. But it was very enjoyable!

Granny Death - The 10 second buff game by Fluffy Tigers in the Sky 2013-08-27T03:47:00

Gets a little ridiculous, but couldn't stop playing (until my machine got overloaded and crashed).

Tiny Arena by Dooleus 2013-08-28T02:44:00

I liked it, particularly the Legend of Zelda references. It could use more consistent enemy spawning behavior, though, especially in the early game.

Bob Won't Be Late by TeamBob 2013-08-31T01:22:00

The game could use more in-game guidance about what you're supposed to do. 10 seconds is a very brief time to teach a lesson, but I feel like this doesn't go far enough towards that :)

Defuse the Bomb in 10 Seconds! by ethankennerly 2013-08-28T02:58:00

Nice puzzle game. I think there are a couple of bugs in the (what I assume is) automatic level generation, but I admire the attempt.

The Thief by N0_Named_Guy 2013-09-01T03:08:00

Very addictive. It's hard to tell where the guards are looking and how far they can see, though.

TenTen Rush by Dreauw 2013-09-07T04:02:00

I liked the little flipping ninja. The music was a bit annoying, though.

LD30 — Connected Worlds

Delightful Harmony by pinkmonkeyhead 2014-08-26T23:59:00

I am so confused. +1 to adding a tutorial. Liked the aesthetic, though!

devoid by Jake Coxon 2014-08-27T00:04:00

Great game, I love the idea. Really beautifully done! It would be nice to have a couple of levels you could jump to if you got stuck on one.

Hyperdrive Frontier by Vennril 2014-08-25T02:52:00

If I could give six stars for graphics, I would. Unbelievable. How did you make this in 48 hours?!

Blue Screen by varun 2014-08-25T03:41:00

Neat idea! It was tough to tell what areas were wall in cyberspace. The graphics were amazing, did you really design that all in 48 hours?

Path of Supernova by NuSan 2014-08-26T01:37:00

I didn't understand why it was grabbing or not grabbing other hexes. Nice art, though.

Elevator by longloaf 2014-08-25T03:48:00

This was such an original take on the theme! I loved the gameplay and riding the elevator up and down. The mountain art was nice and the ending was exciting. Nice job!

Darkness by kevinAlbs 2014-08-26T23:50:00

Not very forgiving. The controls were nice and smooth, though.

Sinister by Joe Williamson 2014-08-25T03:05:00

The art was gorgeous, but the controls were difficult to use (it was kind of laggy, so hard to judge when to jump).

of Light and Dark by MaddeMichael 2014-08-25T12:53:00

Neat mechanic, I like that you don't reveal the world switching at the beginning. I got kind of stuck in the octopus-looking room, I wasn't sure if I was dying or teleporting or what.

Black Box Bandit by BillToWin 2014-08-25T03:44:00

Neat puzzle game. I wasn't sure if the red boxes were moving in a pattern or not, but it was fun!

Planetary Escape by peejaygee 2014-08-25T03:25:00

Nice feel to the controls.

interball by foolmoron 2014-08-26T01:44:00

Cool pinball game! I'd love more bells & whistles.

All In Your Head by TheZiggy 2014-08-25T03:30:00

Neat idea! It was tough to jump to the right place, though.

Bumper Planets by Altourus 2014-08-25T02:38:00

Nice use of physics engine.

Interplanetary Bridge Builder by Banni 2014-08-25T03:19:00

Interesting mechanic! I'd love to have an undo...