Foon → Ludum Dare Explorer → Users → drilltail
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2014 | 29 | Beneath the Surface | Rewire | compo | Innovation | 4.64 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Demon Vessel | jam | 291 | 3.50 | 3.60 | 3.58 | 2.60 | 3.65 | 3.50 | 3.11 | 33 | ||
| 2014 | 31 | Entire Game on One Screen | Cauldron Twins | jam | 31 | 4.04 | 3.96 | 4.00 | 3.74 | 3.88 | 3.83 | 2.94 | 3.37 | 33 | |
| 2014 | 29 | Beneath the Surface | Rewire | compo | 32 | 4.03 | 3.86 | 4.64 | 3.30 | 3.32 | 3.19 | 3.00 | 45 | ||
| 2013 | 28 | You Only Get One | The Sole Victim | compo | 192 | 3.42 | 3.48 | 3.57 | 3.39 | 3.91 | 3.59 | 3.10 | 42 | ||
| 2013 | 27 | 10 Seconds | Day of the Vampire | compo | 26 | 3.99 | 3.90 | 3.99 | 4.10 | 3.65 | 2.69 | 2.81 | 3.36 | 82 | |
| 2013 | 26 | Minimalism | 9 | compo | 390 | 3.33 | 3.27 | 3.53 | 2.80 | 10 |
Tower defense, awesome.
Great art and audio, looks like you put a lot into making it really polished!
Certainly one of the nerdiest games that I've ever played. That in itself isn't a bad thing, but it definitely limits the game's playing demographic, and even makes it potentially really frustrating. But I assume that you already realize this.
Personally, I enjoyed this game; it was definitely something different.
However, I couldn't guess the diary password so I, like Endurion, had to look in the game files to find it.
I managed to legitimately complete the rest of the game; the way to log into the next computer was pretty hilarious.
I wrote a little program (like you suggested) to make doing the signal math considerably less painful. I don't think I've ever done that for a video game before...
A question, though: is there an error on the whiteboard that tells you how to read the signal? In the example, s and c(t) are both negative, yet s / c(t) is also negative? That threw me off a bit.
Also, voice acting! Nice!
Those plans sounded cool! I'll be sure to check out what you make next time. I really appreciate super niche games that have a lot of thought put into them.
Oh, and I forgot to ask: what exactly was "6209" in the first computer, when you use the ls command?
This game is awesome. You should take this further; the idea has a lot of good potential. It'd be really nice to see more unit and enemy types.
I think that the difficulty takes quite a leap between levels 2 and 3.
This game has a great atmosphere to it. The visuals and audio both fit very well. I feel that the complete lack of sound effects (aside from the music and ambience) is actually quite appropriate, whether you intended that or not.
I like that you put a bit of thought into placing the falling spikes -- a lot of them were in really mean places. I always appreciate that sort of thing.
A bug you might want to fix: after you die at least once, you can press Enter again, which forces you to automatically walk right (like at the start). I was fortunate enough to fall into spikes and die when this happened (I'm not even sure why I pressed it again, to be honest), but it looks like you could actually get trapped if you walk into a wall.
This made my day.
Cool concept for a puzzle game!
In the future, try not to have controls that are in more than two locations reachable by a single hand (you have the arrow keys, space bar, and mouse)!
I got way too into this once I realized that there were bonuses to get, and that those bonuses are worth more than the actual keypresses. My high score's 21261. I can't figure out the googol and Mary Poppins bonuses, though!
I like that you essentially swim through the air.
On some levels, particularly 4 and 5, I feel that you start too close to enemies. On level 4, I once died while holding left, then died two more times immediately after respawn because I didn't let go of the key quickly enough.
Nice graphics; I like the consistent film theme!
Thanks for all the nice comments! I'm glad people have fun with the game.
"Are you sure a day is ten seconds long? I feel like the seconds are a little short."
Man, you just have to make me paranoid! You made me realize that I never actually tested if the timing really is accurate.
And you're right. I let it run over a long time and took the average. A day lasts just slightly less than 10 seconds. That might be heresy, but I think it's close enough! Sunset and sunrise may give the illusion that it's worse, though: the first half of sunset and the second half of sunrise are considered daytime, while their other halves are nighttime, even though the lighting is about the same.
Cool game! I really like games that make me panic.
I like the idea of a verbal 10-second timer; I haven't seen (seen?) one of those yet.
The only issue is that, particularly for the completely black level (while I could vaguely tell the direction it was mostly trial and error for me), I wish I didn't have to restart the entire game.
Awesome idea!
Level 11 almost made me break things.
This game is so fun. Cool concept! Good amount of content for a 48-hour game. It frustrated me to hell, but that's not a bad thing; it gave me this insatiable urge to continue until I had cleared every level.
I couldn't get it to work in Firefox; I had the same issue bhopkins described. In Chrome, however, it works fine for me.
Fun game with a nice flavor, I'm surprised at how much I got into it. Good job!
Cool idea! One of my favorites so far.
Fun game. Love the voice acting.
It seems that I can't get a score higher than 2147483648, since the value that holds it is only four bytes wide. This must not be true for you if you reached 8 billion; I guess its a machine/browser dependent issue. Perhaps you should scale the point scoring down a bit?
Great visuals.
I've had this running for so long.
"Blinkenlichten - Studies show that progress indicators make time seem to go up to 10% faster."
I now really think that this is true.
Cool idea, and hilarious writing.
A LD Metroidvania, awesome! Love that you can fly with the drill.
So this is why my feet are always numb.
Cool concept. The idea of leveling up how far the camera sits is pretty sweet!
Sweet! I'd love to see more!
Cool game!
The problem isn't really the length itself (in my opinion anyway), it was more of how tedious finding the two items in the first map is, as well as experimenting with the button puzzle.
That poor flame monster... I feel bad for him. Kind of.
I like that there's quite a variety in the songs. Fun game! Pretty difficult, and it's cool that you can aim for completely different upgrade paths in different play sessions.
I felt that speed upgrades were a bit too necessary though, and I never could figure out what exactly the "FPS" upgrade did.
Every time I see a game where you get money over time, I always end up leaving it running overnight.
I have finally converted every tile on the board into a school. This means I won, right? That was the goal... right!?
Regarding a different topic -- could you be a bit more honest in your judging? You rated my game without even playing it.
I know this, because your comment was posted after I had created the page during the Jam's submission hour, but before I had actually uploaded the game to the location. So, it was pretty obvious that your comment was fake. (My page also had "placeholder description" for the game description; did you bother to read even that?)
I don't know how many other submissions you did the same to (maybe you only did it to mine because it 404ed?), but please refrain from doing that in the future. Every time you do, the person or group's submission potentially loses a legitimate player/judge. You're basically stealing them away. It's not cool.
Also, you don't really need to advertise your game in your comments. People can click your name and go to your game's page, and a lot of people here already will check out the games of those who leave feedback on their pages.
Cool concept. I particularly like how this game handles the theme -- exploiting your companions for your own survival pays off better than simply trying to keep everyone alive.
I found a bug. I'm the only one left alive, and no matter how often I feed myself, I'm perpetually stuck at 29 supplies.
Does this mean I win?