Foon → Ludum Dare Explorer → Users → qrunchmonkey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Decasecond International | compo | 569 | 3.04 | 2.71 | 3.42 | 2.96 | 1.94 | 3.24 | 2.79 | 40 | |||
| 2012 | 24 | Evolution | Treevolver | compo | ||||||||||||
| 2011 | 22 | Alone | A.L.O.N.E: Always Lonely on Newyear's Eve | compo | 230 | 2.93 | 2.60 | 2.36 | 3.00 | 1.43 | 1.00 | 2.50 | 2.77 | 2.33 | 22 | |
| 2011 | 21 | Escape | Henchmen, Attack! | compo | 102 | 3.33 | 3.43 | 2.38 | 3.14 | 2.86 | 3.14 | 3.00 | 1.55 | 1 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Super Shotgun Deathrace | compo | 80 | 3.27 | 3.64 | 2.82 | 3.13 | 2.58 | 3.82 | 3.84 | 3.48 | 9 |
Seems like the lighting isn't working right on my setup (running Win XP under Parallels VM on an iMac) - the player's flashlight looks nothing like the screenshots.
Gameplay was fun...right up until those flying squid things started murdering me all over the place.
I think the level generation is a bit messed up, most of the levels don't seem to have 20 gold on all islands combined, so I can't build a mill (which I guess would let me chop down trees?) I'm digging the music and graphics, though.
I've got XNA and .Net but it still crashes when I try and launch it.
Some parts were very funny, but it dragged a bit at the end when I was trying to get the last two elder points.
I dig the old film effect you've got going on there - but as you say, not really a game.
Holy crap that bullet storm starts fast.
Took me a while to get the hang of the controls. Pretty fun, but I'm terrible at shumps. Love the music!
Seems like a fun concept, but I think the controls suffer a little by being physics based.
I had a lot of trouble during level 2 trying to get the blue guys to activate doors for me, sometimes I had to shove them into the door (and that doesn't even always work)
Simple, endless, and loads of fun (and a catchy tune too!)
I've played it quite a few times now, and I'm still not sure what I'm supposed to do with the black cats, but overall it's very fun. You should consider porting it to iOS/Android I'd buy it for a buck.
When you get to the grass level, the game basically becomes unresponsive. Also, the items don't appear to have any effect(?) Sometimes I got an item without talking to one of the guys.
Seems like more of a tech demo than a game. The sand stacking is fun initially, but the novelty wore off when I was about halfway done with the ramp. It has potential though.
You don't see enough unidirectional timetravel to the future. Clever mechanic.
the controls are a little wonky, the were a number of glitches in the game, and the music is so quiet I can barely hear it.
But I was laughing the whole time. Good job.
Some of the levels are fairly challenging and it's not always clear what you're expected to do. Cool idea though.
Very funny. I'm impressed that you got this all done in 48 hours. That's a lot of boobies/music/writing/boobies for 2 days.
Interesting mechanic, having the cooldown time of the towers increase every level...
I really like this interpretation of the theme
Awesome concept and great music.
I really like the pathfinding mechanic. There's definitely some potential there. Unfortunately the map generator seems to have some problems (not surprising for a 48 hour game =p) there were times when the only way to advance was to sit and wait while my orbit slowly expands to bring the next planet into range, which killed a lot of the fun for me.
matthias_zarzecki:
Yes, I used the Flixel engine (I even said that in the description) but there's no trace of the Canabalt source in there - I don't believe the the flash version open source, is it?
(Though I will admit I took a peak at canabalt-ios to see how they did the gradual acceleration, and then did it in a similar way.)
A long time ago I built a game where you were controlling two separate things with WSAD and the arrow keys, so I love the concept.
But, damn is this hard.
I like the graphics, but the game is kind of frustrating since you can't attack once the space pirates have noticed you. I keep dying too quickly =/
Really enjoyed the art style, and as others have said, I experienced a lot of random slowdowns while playing
Very cute. I would have liked to see and ending message of some sort, but I suppose in this case fading to black wasn't entirely a cop-out.
Fun, but insanely hard.
Not bad for a first entry, you've got graphics, sound, some game play, and even a score!
The spaceship on the opening screen is the best sprite, shame you didn't use it in the actual game somehow.
I had a lot of fun playing this but past level three I wasn't able to even kill one of my past selves before dying.
The graphics and musc were great, but it would help a lot of there was some marker indicating which of the sprites you're controlling (just the bullet color isn't enough)
It's a shame there's no way to try this. It seems like a fantastically cool concept and I absolutely love AR demos like this. Was kinect doing the head tracking for POV? Didn't know you could do that. Was there one projector or two? How'd you deal with the player obstructing the projector? I'd *LOVE* to see a more detailed write up on this (and some photos of the setup)
Well, I played this 50(!) times. Holy **** is this thing unforgiving. And awesome. And unforgiving.
After 50 tries, my best time was 1.4 seconds. I just couldn't figure out how to beat the 4th obstacle (beam from the top of the block) 20+ times I either jumped too high and hit it, or too low/slow and got hit by the spikes mid-jump.
Nice concept but the extremely long level loading time kills the replayability for me.
Couldn't play this - the mac download gives a 404 error.
I got through the first scene, but I'm not sure what to do at the 'end it please' scene. Is that the end?
Simple and to the point. I Love it!
Good graphics and great audio but it doesn't really fit the theme.
I got stuck after the first level. It just keeps cycling through the characters (who have all gone through the portal)
Sweet graphics and music though.
I got a 10.95 in the last race. Fun.
I played a few times (typically scored ~1100)
It's hard to see the enemy fire (the yellow is nearly the same color used in the background)
Also, it's not entirely obvious in-game what the button does (besides steal focus from the game, forcing you to click the button, then quickly click the game area so that you can control the ship again)
Overall: good first effort.
Amazing production value and fits the theme well. As a game though, it leaves a little to be desired. The upgrades system seems to be at odds with the time limit - every second I'm spending in the shop is a second I'm not spending saving kittens.
Also, there's no way (that I could find anyway) to extend the time limit, which again seems at odds with the upgrade system.
Though it could be that I'm not very good at the game - I kept getting 35-40% =(
The only thing I wish this game had was a pause button. And maybe people who could draw better on the other side. But seriously, this is awesome.
Seems like the collisions for the monsters on the third wave and beyond are messed up. I had lots of monsters able to walk across the clock hand without dying.
Also, it's a little odd that you can keep playing after you die. The first time that happened I didn't notice I'd died for several seconds.
The music is great though.
Nice concept. I like the game. Seems like your procedural generation could use a little tweaking - occasionally there will be long stretches with no clocks (I even had a few runs with no clocks in the first 10s)
Also the text sometimes covers the obstacles which caused me to lose a few times.
And one very minor quirk: the height of jumps seemed somewhat random. I couldn't tell if it was linked to the length of the key press or the speed I was going (or perhaps framerate dependent). This didn't really effect gameplay, but it made the controls feel less responsive.