Contact: Lost by William Bundy 2013-04-30T21:20:00
Gameplay is a bit tedious and unnecessarily long. You spend most of your time fighting even though that doesn't seem like the primary point of the game. I thought the concept was definitely interesting. Could be cleaned up and turned into a very nifty game.
LD30 — Connected Worlds (23)
Daydream Runaway by psychonull 2014-08-26T17:15:00
Fun little game, it can be a bit difficult to get all the, well, whatever the things are you are supposed to collect. Good graphics, appropriate music.
Simple Realms by mramaizng 2014-08-26T03:04:00
Best part is the first boss bear, he is ridiculous looking. Was certainly a fun entry.
Monster+Connect! by saguaro 2014-08-26T02:42:00
Interesting use of the theme, I think the plot could have been a bit more subtle, would have been more interesting go follow the story further between the collided dimensions. Also liked the art style.
A New World by jpcote 2014-08-26T02:33:00
Well done. Good use of the core game mechanics, the difficulty is built up slowly. It could probably use a few more levels to get a bit more difficult. Overall a good game.
Space Delver by commodoreKid 2014-08-26T02:27:00
Great game! Quite a lot going on for a compo game. The controls are a bit difficult to remember all of, I suggest adding them to the unity html file so you can reference them while playing. Everyone tendency to do quick play throughs probably won't do this game justice. If you decide to continue working on this game I think there's a lot that could be done. Multiplayer or simple combat could add a huge dimension. Thanks!
Nonomnia by robodylan 2014-08-26T02:16:00
Well at first it does seem a bit plain, but after playing for a minute I noticed there are enough little physics/world interaction glitches that it becomes more fun trying to jump around and launch yourself in various directions. Could be fleshed out into a good platformer engine. Hooray for Kenney's art!
DOX30 by WebFreak001 2014-08-26T02:09:00
I liked the graphics, the background and clouds added a more polished feel to the look of things. Always nice to see a good use of Kenney's art work.
Eat!Live!Kill!Win! by jgthespy 2014-08-26T01:56:00
I thought some of the game mechanics could be a lot of fun if expanded upon. I didn't feel like I got enough time with each of them to really get to know them without playing many times through. First two levels were my favorites, something about pushing everything and burning things was gratifying.
Meet The Moon by K55 2014-08-26T01:51:00
Quite a neat little start to a game. So many times of jumping and just missing another planet! I really liked barely catching the lower side of a planet and crawling, well spinning, my way back up around and jumping again. Good times.
High Flyer[DEMO] by GameGrape Studios 2014-08-26T01:41:00
Was a bit finicky, a little too fast at the start. Crashed after a few plays so I lost my progress =( Could be a good game if polished up a bit.
Connected Retro Worlds by yodamaster 2014-08-26T01:37:00
Three worlds! So many two world entries, pretty well done, nice job.
Two Worlds by ViKing Games 2014-08-25T20:59:00
Looks like it could be fun but I couldn't jump in anyway. I figured out it was control to switch characters but, I nothing I did would make my character jump. And the sword of justice was so close!
Ambassadors Of Ruin by LostTrainDude 2014-08-25T20:50:00
Good game, I think with some economic variation and maybe another foreign world or two, it could be an interesting challenge.
Planet Rush by Dabuuker 2014-08-25T20:24:00
Well done, the mechanic is nice. Have to be careful not to go directly to the other planets or else you end up going paiiinfully slowly around them and losing. Overall, nice job.
Galaxy Saviour by Samuel Arminana 2014-08-25T20:18:00
I like the graphics, the trail on the bullets was nice. I agree with some of the others that it was a bit slow. The inclusion of the leaderboard is a nice touch.
2connected by Infraviolet 2014-08-25T20:10:00
No dll issues for me, but it crashed continuously, not sure why, Windows 8.1 maybe? I had to sprint through level 1 just to get to level 2, which I couldn't finish without a crash.
connected dimensions by akios 2014-08-25T20:07:00
Could be a fun concept. My only real complaint is the controls are a bit mushy.
Worldhole Theater by Killbert 2014-08-25T19:56:00
Game is definitely a bit buggy. I'm not entirely sure I understand the goal. After killing a few initial enemies I waited a while and nothing else really happened. Just seems unfinished.
Shared Mass by mephisto 2014-08-25T19:48:00
Well done on the gameplay, not entirely obvious gameplay, not sure if that is intentional. The quantities between the connected planets will average out, and in order to fill the red planet you have to have a source planet which will fill the red planet and end with exactly the same amount. Overall a fun little game.
Connected on the run... by alexco12 2014-08-25T19:06:00
Decent start to a game, it does feel like there could be something there. Lack of camera controls did make parts annoying, like the cloud/sky jumping area. Also the controls for the character movement feel a bit mushy. Some of the art style was interesting and could be made into something really cool.
Woopsy Deadsy by 4sap 2014-08-25T18:54:00
Definitely fun and addictive. The core gameplay feels well polished. It has a good difficulty, the alien and a few of the jump sequences will certainly kill a few monkeys. It took me a few minutes to break my brain of W being jump and messing up the two. Nice job.
WorldWar of Connectidia by Goutye 2014-08-25T18:02:00
An interesting game, there's quite a lot going on for a 48-hour game, well done. The goal and how to play, even with the info screens is not entirely obvious. The forced compromise between the worlds was nice too.
Humanoid by AnaglyphCoding 2014-08-25T16:26:00
The tradeoff of being hit more by enemies as you carefully make jumps was the most difficult and most interesting part for me.