Foon → Ludum Dare Explorer → Users → LiquidAsh

LiquidAsh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201223Tiny WorldWorld of desTinyjam
201120It's Dangerous to Go Alone! Take This!Zom-key-bot-calypsecompo1962.541.923.082.543.001.712.602.833
201019DiscoveryCannot Ludum Dare 19jam5

MiniLD Games

YearMiniLDThemeGameRankFuGpPr
201667Classic Mash RemixPush Slayer
201127All TalkCrosswind: Abide and Obey3.803.603.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by LiquidAsh

LiquidAsh leaves an average of 5.8 feedback comments each event.

LD23 — Tiny World (1)

The Last Rainbow by Vandash 2012-04-23T12:56:00

Very pretty game... Although it took several tries before I figured out what I was supposed to do (and more importantly not do). Overall very nice though :)

LD22 — Alone (1)

Split Party! by Ishisoft 2012-05-11T23:02:00

Great Entry!

LD20 — It's Dangerous to Go Alone! Take This! (8)

The Legend Of Super Grapple! by bluescrn 2011-05-03T03:39:00

Great Job. Favorite Submission I've rated so far, from the sharp graphics to the tight control. Played through the first three levels, and interesting to see if/how the challenges might evolve. Again, very nice job.

Dwarvenly by AndrewBC 2011-05-03T03:31:00

Couldn't find much to do beyond getting burned, and making use of this being a ludum game. Sounds like more of a technical feat(?).

City Collision III by dwrensha 2011-05-03T03:26:00

web version not loading in chrome

Everything is Sand by Airwaffle 2011-05-03T03:25:00

Neat idea. A little bit tedious to play and build in but again a fun idea. I'd be curious to see where else you could take this mechanic.

Pathfinder by Jimjam 2011-05-03T03:19:00

Nice job with an interesting mechanic. Strange that the enemies fly through walls, but I like the mouse/sword swinging mechanic. Also found the characters pretty charming. Best.

L-Porter by nitram_cero 2011-05-03T03:12:00

Very interesting control scheme... seems best to stay on the sides which doesn't provide as much opportunity to move more than one direction at a time though. Nice work... I'd be interesting in seeing the concept developed further.

Entity by LeafThief 2011-05-03T03:08:00

Very confused by the aura/photograph... enjoyed the style both look and sound though. Nice job.

Ludum - the Magic bird of AWESOME by Fenmar 2011-05-03T03:04:00

Nice simple game. It was a bit frustrating that the screen scrolls down as I move the bird down near the bottom of the level.

LD19 — Discovery (13)

Lurker by Octoborg 2010-12-26T20:17:00

Nice looking game and concept. I found it a little frusterating that enemies could both see and shoot through what otherwise looked like walls. It would also be interesting to see the space/area that the enemies can detect you in. Overall nice work!

LD19 Planets by mjau 2010-12-26T20:10:00

It would be interesting to see what kind of game this jagged terrain/planets could be uesd for.

Improv by localcoder 2010-12-26T20:06:00

Nice first-person maze, which can be tricky. I like the abstract balls, that light up the sky. The enemy cubes were a bit annoying... but otherwise I liked the various maze/puzzle elements. Nice work.

Perluq Zafraais by Kalakian 2010-12-26T19:57:00

I agree with many of the comments below about this game being difficult; the wall stickyness, the creatures speed, and the difficulty of moving those in your way. Maybe some traps to lead these creatures into would give the player an extra mini-objective, and help dispose of some of the more troublesome creatures. I did really like the multiple levels of visibility in the "fog of war". Nice cautious discovery.

[Snapture] by Nugsy 2010-12-26T19:43:00

Nice work! Fun little proof of concept, that could go much further. I also like the idea of having platforms that serve block some views, and provide opportunities to get better shots of certain animals. Again, great job!

Treasure Shuffle by xkirby 2010-12-26T19:16:00

Feels very random. If there's more to it, some kinds of clues would be nice. If there's not more to it, it would be nice to add some when you can find the time. I do think it helps that the player jumps from one chest to the next. Nice work.

DISCovery by bmcgames 2010-12-26T19:07:00

Nice Work. It would be nice to experiement with changing things up a bit. As it stands this game plays very similar to MasterMind.

Autoflotilla by Sparky 2010-12-26T19:03:00

Really nice looking game that made me want to understand how it works better. I did like how exploration was limited, but feel like more risks and opportunities could add alot. Nice work.

Robots Among Us by Arne 2010-12-26T18:47:00

Like the audio, and general idea. It was hard to tell how using the goggles made me more suspicious. Nice idea though... lots of opportunities to grow on this idea. In fact the premis reminds me a bit of Spy Party.

Space Station by iPope 2010-12-26T18:39:00

Very charming look and theme for a maze game. I kept waiting for something more to happen. Nice work.

Or Perish by dwrensha 2010-12-26T18:31:00

This game is giving me a sweet-tooth. I only made it through the first two doors, and felt the maze was fairly tedious. I did like the idea of falling through a section to give the player a sneak peak of what's to come/where to go, but felt there was too much tedious climbing to collect the items. Nice work.

Night of the Muglies by sol_hsa 2010-12-26T18:21:00

I like the look and feel of the shadows and echo-y music. Reminds me a lot of whack-a-mole... with the darkness/twist. I think more could be done with this in terms of finding hints that help lead the player to finding new muglies.

Q-Bers by recursor 2010-12-26T18:14:00

Fun little game that I think could have benefitted for more depth... maybe chaning clues and picture from one puzzle to the next, or adding variety to how picture elements are changed. Nice work.