FoonLudum Dare ExplorerUsers → LiquidAsh

LiquidAsh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201223Tiny WorldWorld of desTinyjam
201120It's Dangerous to Go Alone! Take This!Zom-key-bot-calypsecompo1962.541.923.082.543.001.712.602.833
201019DiscoveryCannot Ludum Dare 19jam5

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by LiquidAsh

LD19 — Discovery

Q-Bers by recursor 2010-12-26T18:14:00

Fun little game that I think could have benefitted for more depth... maybe chaning clues and picture from one puzzle to the next, or adding variety to how picture elements are changed. Nice work.

Improv by localcoder 2010-12-26T20:06:00

Nice first-person maze, which can be tricky. I like the abstract balls, that light up the sky. The enemy cubes were a bit annoying... but otherwise I liked the various maze/puzzle elements. Nice work.

Robots Among Us by Arne 2010-12-26T18:47:00

Like the audio, and general idea. It was hard to tell how using the goggles made me more suspicious. Nice idea though... lots of opportunities to grow on this idea. In fact the premis reminds me a bit of Spy Party.

Night of the Muglies by sol_hsa 2010-12-26T18:21:00

I like the look and feel of the shadows and echo-y music. Reminds me a lot of whack-a-mole... with the darkness/twist. I think more could be done with this in terms of finding hints that help lead the player to finding new muglies.

LD19 Planets by mjau 2010-12-26T20:10:00

It would be interesting to see what kind of game this jagged terrain/planets could be uesd for.

Or Perish by dwrensha 2010-12-26T18:31:00

This game is giving me a sweet-tooth. I only made it through the first two doors, and felt the maze was fairly tedious. I did like the idea of falling through a section to give the player a sneak peak of what's to come/where to go, but felt there was too much tedious climbing to collect the items. Nice work.

[Snapture] by Nugsy 2010-12-26T19:43:00

Nice work! Fun little proof of concept, that could go much further. I also like the idea of having platforms that serve block some views, and provide opportunities to get better shots of certain animals. Again, great job!

Perluq Zafraais by Kalakian 2010-12-26T19:57:00

I agree with many of the comments below about this game being difficult; the wall stickyness, the creatures speed, and the difficulty of moving those in your way. Maybe some traps to lead these creatures into would give the player an extra mini-objective, and help dispose of some of the more troublesome creatures. I did really like the multiple levels of visibility in the "fog of war". Nice cautious discovery.

DISCovery by bmcgames 2010-12-26T19:07:00

Nice Work. It would be nice to experiement with changing things up a bit. As it stands this game plays very similar to MasterMind.

Lurker by Octoborg 2010-12-26T20:17:00

Nice looking game and concept. I found it a little frusterating that enemies could both see and shoot through what otherwise looked like walls. It would also be interesting to see the space/area that the enemies can detect you in. Overall nice work!

Treasure Shuffle by xkirby 2010-12-26T19:16:00

Feels very random. If there's more to it, some kinds of clues would be nice. If there's not more to it, it would be nice to add some when you can find the time. I do think it helps that the player jumps from one chest to the next. Nice work.

Space Station by iPope 2010-12-26T18:39:00

Very charming look and theme for a maze game. I kept waiting for something more to happen. Nice work.

Autoflotilla by Sparky 2010-12-26T19:03:00

Really nice looking game that made me want to understand how it works better. I did like how exploration was limited, but feel like more risks and opportunities could add alot. Nice work.

LD20 — It's Dangerous to Go Alone! Take This!

The Legend Of Super Grapple! by bluescrn 2011-05-03T03:39:00

Great Job. Favorite Submission I've rated so far, from the sharp graphics to the tight control. Played through the first three levels, and interesting to see if/how the challenges might evolve. Again, very nice job.

City Collision III by dwrensha 2011-05-03T03:26:00

web version not loading in chrome

Dwarvenly by AndrewBC 2011-05-03T03:31:00

Couldn't find much to do beyond getting burned, and making use of this being a ludum game. Sounds like more of a technical feat(?).

Zom-key-bot-calypse by LiquidAsh 2011-05-02T19:17:00

Sorry to everyone experiencing trouble. I suspect you'll need to install the XNA redistributables for this to work: http://bit.ly/d7snYW I'll update the notes accordingly. Also, I'm going to try to do a silverlight port that can be played in a browser for easier access. Also hope to add some more levels, as the current game is basically a game mechanic preview.

Zom-key-bot-calypse by LiquidAsh 2011-05-16T22:38:00

Thanks for all the feedback and support guy! I definitely had a story in mind as well as some tutorial levels. I even threw the story into a comic form a day or two after the jam deadline. I've been cleaning up the interface and adding some gameplay elements, and am about ready to concentrate a bit more on some levels. Hopefully have something new to post prior to the end of voting (even though it won't effect voting).

Pathfinder by Jimjam 2011-05-03T03:19:00

Nice job with an interesting mechanic. Strange that the enemies fly through walls, but I like the mouse/sword swinging mechanic. Also found the characters pretty charming. Best.

Everything is Sand by Airwaffle 2011-05-03T03:25:00

Neat idea. A little bit tedious to play and build in but again a fun idea. I'd be curious to see where else you could take this mechanic.

Ludum - the Magic bird of AWESOME by Fenmar 2011-05-03T03:04:00

Nice simple game. It was a bit frustrating that the screen scrolls down as I move the bird down near the bottom of the level.

Entity by LeafThief 2011-05-03T03:08:00

Very confused by the aura/photograph... enjoyed the style both look and sound though. Nice job.

L-Porter by nitram_cero 2011-05-03T03:12:00

Very interesting control scheme... seems best to stay on the sides which doesn't provide as much opportunity to move more than one direction at a time though. Nice work... I'd be interesting in seeing the concept developed further.

LD22 — Alone

Split Party! by Ishisoft 2012-05-11T23:02:00

Great Entry!

LD23 — Tiny World

The Last Rainbow by Vandash 2012-04-23T12:56:00

Very pretty game... Although it took several tries before I figured out what I was supposed to do (and more importantly not do). Overall very nice though :)

World of desTiny by LiquidAsh 2012-04-24T13:29:00

Hey guys, I just update the live web-linked version to include some fixes specifically for FireFox and Safari. This is my first HTML5 game, so I'd love to know what browser you are using, if you run into further problems. Thanks for giving it a try!