Foon → Ludum Dare Explorer → Users → LiquidAsh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | World of desTiny | jam | |||||||||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Zom-key-bot-calypse | compo | 196 | 2.54 | 1.92 | 3.08 | 2.54 | 3.00 | 1.71 | 2.60 | 2.83 | 3 | |
| 2010 | 19 | Discovery | Cannot Ludum Dare 19 | jam | 5 |
Nice first-person maze, which can be tricky. I like the abstract balls, that light up the sky. The enemy cubes were a bit annoying... but otherwise I liked the various maze/puzzle elements. Nice work.
Like the audio, and general idea. It was hard to tell how using the goggles made me more suspicious. Nice idea though... lots of opportunities to grow on this idea. In fact the premis reminds me a bit of Spy Party.
I like the look and feel of the shadows and echo-y music. Reminds me a lot of whack-a-mole... with the darkness/twist. I think more could be done with this in terms of finding hints that help lead the player to finding new muglies.
It would be interesting to see what kind of game this jagged terrain/planets could be uesd for.
This game is giving me a sweet-tooth. I only made it through the first two doors, and felt the maze was fairly tedious. I did like the idea of falling through a section to give the player a sneak peak of what's to come/where to go, but felt there was too much tedious climbing to collect the items. Nice work.
Nice work! Fun little proof of concept, that could go much further. I also like the idea of having platforms that serve block some views, and provide opportunities to get better shots of certain animals. Again, great job!
I agree with many of the comments below about this game being difficult; the wall stickyness, the creatures speed, and the difficulty of moving those in your way. Maybe some traps to lead these creatures into would give the player an extra mini-objective, and help dispose of some of the more troublesome creatures. I did really like the multiple levels of visibility in the "fog of war". Nice cautious discovery.
Feels very random. If there's more to it, some kinds of clues would be nice. If there's not more to it, it would be nice to add some when you can find the time. I do think it helps that the player jumps from one chest to the next. Nice work.
Very charming look and theme for a maze game. I kept waiting for something more to happen. Nice work.
Really nice looking game that made me want to understand how it works better. I did like how exploration was limited, but feel like more risks and opportunities could add alot. Nice work.
Great Job. Favorite Submission I've rated so far, from the sharp graphics to the tight control. Played through the first three levels, and interesting to see if/how the challenges might evolve. Again, very nice job.
web version not loading in chrome
Sorry to everyone experiencing trouble. I suspect you'll need to install the XNA redistributables for this to work: http://bit.ly/d7snYW I'll update the notes accordingly. Also, I'm going to try to do a silverlight port that can be played in a browser for easier access. Also hope to add some more levels, as the current game is basically a game mechanic preview.
Thanks for all the feedback and support guy! I definitely had a story in mind as well as some tutorial levels. I even threw the story into a comic form a day or two after the jam deadline. I've been cleaning up the interface and adding some gameplay elements, and am about ready to concentrate a bit more on some levels. Hopefully have something new to post prior to the end of voting (even though it won't effect voting).
Nice job with an interesting mechanic. Strange that the enemies fly through walls, but I like the mouse/sword swinging mechanic. Also found the characters pretty charming. Best.
Neat idea. A little bit tedious to play and build in but again a fun idea. I'd be curious to see where else you could take this mechanic.
Nice simple game. It was a bit frustrating that the screen scrolls down as I move the bird down near the bottom of the level.
Very interesting control scheme... seems best to stay on the sides which doesn't provide as much opportunity to move more than one direction at a time though. Nice work... I'd be interesting in seeing the concept developed further.
Great Entry!
Very pretty game... Although it took several tries before I figured out what I was supposed to do (and more importantly not do). Overall very nice though :)
Hey guys, I just update the live web-linked version to include some fixes specifically for FireFox and Safari. This is my first HTML5 game, so I'd love to know what browser you are using, if you run into further problems. Thanks for giving it a try!