FoonLudum Dare ExplorerLD19 → Autoflotilla

Autoflotilla

By sparky

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CategoryRankScoreCount
Innovation233.7434
Fun633.1534
Theme343.7634
Graphics353.6234
Audio1831.2313
Humor1282.1119
Overall453.4134
Community613.3523
Coolness1502

Comments

aclockworklemon 2010-12-20 03:46

Really fun game, although it took a little to get used to.

fireslash 2010-12-20 05:10

Well done. Somewhat awkward to play at first, interface is very cromagnon but given the time constraint it's hard to complain. Really enjoyed this :)

epskampie 2010-12-20 05:13

I like the art style, the sense of exploration, and the feeling of growing as you build more and more boats.
To make it a game, i guess there should be some kind of goal, like a red island to lay siege upon with all your created boats, or something. :)

sparky 2010-12-20 05:34

Oh dear. I appear to have broken the UI in my last round of improvements. I'll be uploading a new version posthaste.

sparky 2010-12-20 05:42

Odd, is anyone having trouble planting flags on new islands? I experienced a bug which made it impossible to place flags, but I've tested this a few times and haven't run into any difficulties on further runs.

stevejohnson 2010-12-20 06:27

Runs at about 1.2 FPS for me on OS X.

wizbane 2010-12-20 07:35

Neat prototype! I think this is the start of a really interesting RTS. I'd like to somehow rally my 1st island boats over to another windmill, once they run out of cargo there's not much to do.

draknek 2010-12-20 11:20

At first I thought I was just controlling the camera, didn't realise for a while there was a boat. So perhaps should spawn player outside of the island (would be nice if there was collision detection too).

Was just playing about and then I died of scurvy. Hadn't read the instructions so that came as a rather abrupt surprise, but that was amusing.

korywazhere 2010-12-20 12:59

I died of scurvy =)

thewinterdrake 2010-12-20 20:24

It was a good game. The graphics were pretty simplistic, but once you get the hang of the gameplay, It's just a matter of mashing the space button to create new ships and exploring. Oh, by the way, I traveled so far that I came across another base like the one you start on, and then the game crashed when I tried to dock it.

increpare 2010-12-20 21:04

very slow on my laptop, only a frame or two per second. Ah well. (osx/firefox here as well)

danik 2010-12-21 00:17

Fun game. It's nice to watch your fleet rake in the resources.
I would have wanted the camera angle to be lower, but I guess that takes away some of the discovery aspect (and might give performance issues).

the-jack 2010-12-21 03:27

Love the visual style, but low FPS made it unplayable for me.

wlovas 2010-12-21 06:22

Couldn't really figure out the point, so i just made thousands of boats and drew lots of lines :) Even without a clear objective, some measure of progress like a score or some inventory counts or something would help make this fun.

sparky 2010-12-21 07:36

There were a number of bugs in the initial upload which affected placing flags on windmill islands. If anyone has played but encountered difficulty expanding past the first windmill, I would recommend playing this new version.

This version which fixes a couple of bugs without adding anything significant.
http://vacuumflowers.com/temp/LD19fix/

Thanks for the feedback, everyone. I apologize for the poor performance. I did a bit of culling of offscreen objects, but it could certainly be better optimized. Seemingly the performance is worse under OSX. That's interesting. I wonder if that's true of Processing in general? This is my first time using it for Ludum Dare, so that would be a good thing to take into consideration next time.

I'll be doing a post-competition version with sound and some refinements

dock 2010-12-21 09:48

This was really interesting, although I couldn't quite figure out what to do. I was playing your bug fixed version for a while and wasn't able to get past the first windmill. I did like the art style a lot, although found the limited viewing angle somewhat counter intuitive for a sea faring game.

sparky 2010-12-21 11:34

I'll be releasing a post-event build of Autoflotilla in the near future. Here's an entry which describes some of the changes:
http://www.ludumdare.com/compo/2010/12/21/continuing-development-of-autoflotilla/

Dock-
Thanks for giving it a whirl. You might like the camera in the next version- I'm altering the camera angle and rendering the seascape as a curved surface instead of a plane, so that distant islands roll up over the horizon as they approach. So you didn't find any other windmills? I think perhaps I put them too far out in this build, sorry about that. I think in the future I'll plant one or two within easy reach to give us a head start.

squax 2010-12-21 13:39

Has great potential, would love to play a more complete version ^^

refrag 2010-12-21 20:38

A neat concept! Wouldn't run on MacOSX at a decent framerate. Ran fine under Windows. Looking forward to seeing how you develop this post-compo!

deepnight 2010-12-21 23:26

This game has great potential ! At the moment, it lacks some challenge, but the basis are there :)
Good job

dertom 2010-12-22 02:11

I liked the whole graphical style! Good job!

localcoder 2010-12-26 05:06

I liked the look, and the lines that show which nearby object is selected were very effective - I quickly learned the difference between the flat and the windmill, for example.

I love the way boats\resources pile up next to the windmill.

liquidash 2010-12-26 19:03

Really nice looking game that made me want to understand how it works better. I did like how exploration was limited, but feel like more risks and opportunities could add alot. Nice work.

endurion 2010-12-28 16:47

It's a promising start. As of now the mechanic is interesting but there's no real goal to work towards. What struck me weird was that at finding a new mill island the routes were still targetting my initial mill island.

philomory 2010-12-29 08:30

I really digged the graphical style. Other than that, the very poor performance on my machine made it hard to get into the game, though I can see how it would probably be fun with a few more gameplay elements.

diki 2010-12-30 20:26

Really cool idea & execution; my only gripe with this build is that all the windmills are ever-so-slightly out of reach.
Big props for doing it in Processing, though :D

joekinley 2011-01-02 20:34

No timelapse? Well, there go 2 community points. Although you did post enough.

The game was theme based, and kinda nice. Just was too damn hard, because i died way too often and regularly.

Good work for the shortness of time.

jimlefevre 2011-01-31 15:28

This is wonderful. All in processing too? Am very much in awe, it's such a beautiful world.

Obviosuly rushed constraints for Ludlum Dare mean this ask is a bit rich but if there were a win state, even a marginal one, I think I could happily play this for days, it's so soothing.

Big big props to you!