Foon → Ludum Dare Explorer → LD19 → Autoflotilla

Autoflotilla

By sparky

Percentile
CategoryRankScoreCountLD19Ever
Innovation233.743490.485.1
Fun633.153474.048.3
Theme343.763485.869.9
Graphics353.623485.861.7
Audio1831.231312.01.6
Humor1282.111941.814.6
Overall453.413480.856.6
Community613.352374.282.4
Coolness150210.00.7

Ratings received

OverallFunGraphicsInnovationThemeCommunityAudioHumor
12122
433443
443533
32224312
334323
4455442
433452
44244311
444453
33342311
44355313
33333312
2233331
43555312
3344343
335451
33345411
5455544
33342
5545552
43433312
32334
324233
33532
325343
54555434
4444413
3334431
33344
344441
334343
3344432
33334
4343341

Comments

aclockworklemon 2010-12-20 03:46

Really fun game, although it took a little to get used to.

fireslash 2010-12-20 05:10

Well done. Somewhat awkward to play at first, interface is very cromagnon but given the time constraint it's hard to complain. Really enjoyed this :)

epskampie 2010-12-20 05:13

I like the art style, the sense of exploration, and the feeling of growing as you build more and more boats.
To make it a game, i guess there should be some kind of goal, like a red island to lay siege upon with all your created boats, or something. :)

sparky 2010-12-20 05:34

Oh dear. I appear to have broken the UI in my last round of improvements. I'll be uploading a new version posthaste.

sparky 2010-12-20 05:42

Odd, is anyone having trouble planting flags on new islands? I experienced a bug which made it impossible to place flags, but I've tested this a few times and haven't run into any difficulties on further runs.

stevejohnson 2010-12-20 06:27

Runs at about 1.2 FPS for me on OS X.

wizbane 2010-12-20 07:35

Neat prototype! I think this is the start of a really interesting RTS. I'd like to somehow rally my 1st island boats over to another windmill, once they run out of cargo there's not much to do.

draknek 2010-12-20 11:20

At first I thought I was just controlling the camera, didn't realise for a while there was a boat. So perhaps should spawn player outside of the island (would be nice if there was collision detection too).

Was just playing about and then I died of scurvy. Hadn't read the instructions so that came as a rather abrupt surprise, but that was amusing.

korywazhere 2010-12-20 12:59

I died of scurvy =)

thewinterdrake 2010-12-20 20:24

It was a good game. The graphics were pretty simplistic, but once you get the hang of the gameplay, It's just a matter of mashing the space button to create new ships and exploring. Oh, by the way, I traveled so far that I came across another base like the one you start on, and then the game crashed when I tried to dock it.

increpare 2010-12-20 21:04

very slow on my laptop, only a frame or two per second. Ah well. (osx/firefox here as well)

danik 2010-12-21 00:17

Fun game. It's nice to watch your fleet rake in the resources.
I would have wanted the camera angle to be lower, but I guess that takes away some of the discovery aspect (and might give performance issues).

the-jack 2010-12-21 03:27

Love the visual style, but low FPS made it unplayable for me.

wlovas 2010-12-21 06:22

Couldn't really figure out the point, so i just made thousands of boats and drew lots of lines :) Even without a clear objective, some measure of progress like a score or some inventory counts or something would help make this fun.

sparky 2010-12-21 07:36

There were a number of bugs in the initial upload which affected placing flags on windmill islands. If anyone has played but encountered difficulty expanding past the first windmill, I would recommend playing this new version.

This version which fixes a couple of bugs without adding anything significant.
http://vacuumflowers.com/temp/LD19fix/

Thanks for the feedback, everyone. I apologize for the poor performance. I did a bit of culling of offscreen objects, but it could certainly be better optimized. Seemingly the performance is worse under OSX. That's interesting. I wonder if that's true of Processing in general? This is my first time using it for Ludum Dare, so that would be a good thing to take into consideration next time.

I'll be doing a post-competition version with sound and some refinements

dock 2010-12-21 09:48

This was really interesting, although I couldn't quite figure out what to do. I was playing your bug fixed version for a while and wasn't able to get past the first windmill. I did like the art style a lot, although found the limited viewing angle somewhat counter intuitive for a sea faring game.

sparky 2010-12-21 11:34

I'll be releasing a post-event build of Autoflotilla in the near future. Here's an entry which describes some of the changes:
http://www.ludumdare.com/compo/2010/12/21/continuing-development-of-autoflotilla/

Dock-
Thanks for giving it a whirl. You might like the camera in the next version- I'm altering the camera angle and rendering the seascape as a curved surface instead of a plane, so that distant islands roll up over the horizon as they approach. So you didn't find any other windmills? I think perhaps I put them too far out in this build, sorry about that. I think in the future I'll plant one or two within easy reach to give us a head start.

squax 2010-12-21 13:39

Has great potential, would love to play a more complete version ^^

refrag 2010-12-21 20:38

A neat concept! Wouldn't run on MacOSX at a decent framerate. Ran fine under Windows. Looking forward to seeing how you develop this post-compo!

deepnight 2010-12-21 23:26

This game has great potential ! At the moment, it lacks some challenge, but the basis are there :)
Good job

dertom 2010-12-22 02:11

I liked the whole graphical style! Good job!

localcoder 2010-12-26 05:06

I liked the look, and the lines that show which nearby object is selected were very effective - I quickly learned the difference between the flat and the windmill, for example.

I love the way boats\resources pile up next to the windmill.

liquidash 2010-12-26 19:03

Really nice looking game that made me want to understand how it works better. I did like how exploration was limited, but feel like more risks and opportunities could add alot. Nice work.

endurion 2010-12-28 16:47

It's a promising start. As of now the mechanic is interesting but there's no real goal to work towards. What struck me weird was that at finding a new mill island the routes were still targetting my initial mill island.

philomory 2010-12-29 08:30

I really digged the graphical style. Other than that, the very poor performance on my machine made it hard to get into the game, though I can see how it would probably be fun with a few more gameplay elements.

diki 2010-12-30 20:26

Really cool idea & execution; my only gripe with this build is that all the windmills are ever-so-slightly out of reach.
Big props for doing it in Processing, though :D

joekinley 2011-01-02 20:34

No timelapse? Well, there go 2 community points. Although you did post enough.

The game was theme based, and kinda nice. Just was too damn hard, because i died way too often and regularly.

Good work for the shortness of time.

jimlefevre 2011-01-31 15:28

This is wonderful. All in processing too? Am very much in awe, it's such a beautiful world.

Obviosuly rushed constraints for Ludlum Dare mean this ask is a bit rich but if there were a win state, even a marginal one, I think I could happily play this for days, it's so soothing.

Big big props to you!