Solaris Prospectus by varun 2010-12-20T06:24:00
Pretty fun,the paralax effect is nice indeed. Its very easy to win by aiming your ship left and slightly upward and just keeping forward pressed for a minute or something though.
Foon → Ludum Dare Explorer → Users → Epskampie
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 19 | Discovery | .WormFood. | compo | 129 | 2.78 | 2.73 | 2.61 | 2.05 | 3.24 | 1.18 | 2.71 | 1.90 | 8 |
Pretty fun,the paralax effect is nice indeed. Its very easy to win by aiming your ship left and slightly upward and just keeping forward pressed for a minute or something though.
Nice effort, but physics are totally broken, jumping only works 1/10 of the time, and i can wallclimb by mashing into one while pressing space repeatedly. :)
Like the idea and look though.
The game feels pretty polished and done, however, because collisions are completely elastic, control of the spaceship was pretty frustrating for me. Once you start bouncing out of control it is often impossible to correct for it. Removing some velocity on each collision would help this, a lot.
Very funny, and wonderful pixel art. I never got the key as well, since the things you can carry, you can't stand on.
Wow, that was pretty trippy, and hard, i liked it, good job!
I managed to reach the fourth battery before my rocketjump boosted me through a wall and out of the level though.
More of techdemo then a game at this point, and not a very technically sound one. :) (like you indicated yourself)
Fun to play though, if you fix the lightning systems and add some enemies and deathzones and an actual objective, it could be really good.
Well, it works, and i like the look, and that's about all there is to it. :)
Keep improving it!
+ The game has eyeball-pleasing 3d graphics.
- Almost everything is gray. :)
+ The game has a beautiful soothing audio track.
- The track is only about 20 seconds long, after that you are left to enjoy the sound of silence.
+ The game tries to progress a storyline through dialog boxes.
- Every time you return to the mothership, the game tells you in a dialog box it intends to use dialog boxes to tell progress the storyline. :)
All in all: good effort, keep it up!
@pixelomatic: Hmm, that's wierd, could you do a reload (completely close and reopen you browser, flash is annoying that way), and tell me if the problem persists? You might have gotten a debug version by accident. :)
Thanks! Glad you enjoyed it.
I guess the difficulty curve is a bit wonky, now that i think about it. Good to hear someone else managed to finish it. :)
Hehe, yeah, I barely had enough time to build and playtest all the levels even once... :)
That being said, i can consistently finish the first level, but I've been playing an awful lot of super meat boy lately.
Lesson learned for next time: pay attention to the difficulty curve!
Fair criticism all, the first level is indeed way too hard, had problems finishing it myself last time i tried. :)
As far as the discovery theme goes: originally I intended you to 'discover' all of the worms innards after you get eaten. (like in one of those educational videos where they visit all the organs) Somewhere along the way it turned into just a series of minigames however.
Awesome! I had a lot of fun figuring out how to play the game at first, and then solving the puzzles.
Very original game mechanic.
In response to the above: it's a bit silly to have the "bring all of your robots to a checkpoint to activate it" AFTER you actually already managed to do that. :)
This got me stuck on my first attempt, as I marched my first robot to the crystal, then the second, then wondered why it didn't disappear.
I like the art style, the sense of exploration, and the feeling of growing as you build more and more boats.
To make it a game, i guess there should be some kind of goal, like a red island to lay siege upon with all your created boats, or something. :)