Wow Jeebus I am sorry for being so late to reply.
@Sos: Tell your brain I am sorry, I wish it a fast recovery.
@DeathBySnail: BROTHER! Danke.
@toadfrogs: Thanks, controls take a bit of getting used to but I have to agree, they're pretty annoying.
@ranklar: Thanks, although I think the flashes are what make the game. The ending is crap though; really sort of disappointed that I had to wreck it like that. Ran out of time. 48 hours is a toughie.
@Endurion: Thanks, and again yeah, controls are pretty sucky.
@ryantouk: Took me a while to find the rocketjump bug but found it; it's just on the rightmost wall I forgot to put solid objects. I'll fix after the compo; thanks.
@tonic: The biggest mess-up I have with platformers, I think, is I always trade off controllability for freedom of motion. You don't have to deal with that airy, sticky walljump done in most other platformers, but in turn it takes forever to get the guy to jump without looking like a seizurefest. I'll try balancing the two next time, thanks for the feedback.
@Meep: Same as above really. Was actually hoping it'd scare someone a bit :)
@badlydrawnrod: One of my major failures of this game, besides the controls, was keeping the storyline tense throughout. The flashing images ended up looking a bit disconnected, more like screamers than tense points in the story. Thanks for the comment.
@ACodeGerm: Thanks :) and after the compo I was literally trying to pry my eyes awake, completely forgot about music.
@k_wright: I wish.
Thanks again everyone for the feedback, and good luck! Typed this on an iTouch, my fingers are all cramped and disjointed now :P