Rex Helianthus by Sytech 2013-12-18T21:32:00
Interesting, and good work with the Commodore-Style graphics.
Foon → Ludum Dare Explorer → Users → Mirroar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Part:take | compo | 2.93 | 3.07 | 2.29 | 3.00 | 3.36 | 2.57 | |||||||
| 2016 | 35 | Shapeshift | Snakeshift | jam | |||||||||||||
| 2013 | 28 | You Only Get One | Dare to Dig! | compo | 41 | 3.85 | 4.15 | 3.07 | 3.38 | 3.85 | 2.92 | 3.14 | 3.46 | 45 | |||
| 2012 | 23 | Tiny World | The Office | jam | 234 | 2.25 | 1.58 | 3.08 | 1.58 | 2.00 | 24 | ||||||
| 2010 | 19 | Discovery | Where can I go now? | compo | 26 | 3.61 | 3.50 | 3.28 | 3.56 | 3.33 | 3.00 | 2.09 | 4.08 | 25 |
Mirroar leaves an average of 9.2 feedback comments each event.
Interesting, and good work with the Commodore-Style graphics.
Pretty cool idea, now if only it wasn't so short :)
Good first effort, keep it up! You've got the beginnings of a decent game down, maybe next time you'll have more time to polish it.
Pretty fun, but also pretty difficult, I think it could use a somewhat slower start to get you used to it, maybe an easy level to beat to get the player's spitit up befor throwing him/her into the nightmare ;)
I kept thinking to myself: "Just one more try, I should be able to do this!"
Longest time I've been able to go was 85 seconds on the first level.
Cool concept for a roguelike kind of game. I found it to be pretty hard and got annoyed a bit at the fact that you can't really tell whether you're still standing on a trap. Bandages don't do much if you keep getting sprayed with fire or acid. :(
Good work so far, it feld nice to play and the art looks cute. Too bad you didn't manage to implement the mechanics completely, that would be fun to try I think.
Interesting concept. Challenging, yes, but I wouldn't necessarily say it's too hard. A few more introductory levels to get you used to shoving your minions around wouldn't hurt, though.
I kept feiling level 3 because my mouse went outside of the window, though, which got a bit annoying. And it might have been a good idea to provide a way for testers to unlock later levels should they get frustrated with one. :)
Congrats and nice work. I like this take on the theme. The art and audio also work out nicely :)
Fun idea. I found it worked best to just somewhat align the jet under an enemy and then mash the space bar to spray shots in the general direction of the enemy. Rinse and repeat, got me a score of 18, I think.
Neat, cogratulations on submitting a game. It starts of rather slow but actually gets kind of difficult towards the end. I slipped on my first try and beat it on the second. It could use a bit more diversity, I think.
Doesn't feel like much of a game, I must admit. But it was well done, everythign fits together nicely.
Short but fun, all in all a nice package and cool concept!
Very nice, very athmospheric game. Clear goal, easy to play but gets a bit hectic at the end.
However, from what I can see, the music has not been created within these 48 hours, I could easily find it on youtube (http://www.youtube.com/watch?v=2_kKFjwpwqc).
"hit ESCAPE to rage quit" - It's not working D:
Anyway, interesting concept, this makes for a very nice puzzle game. The levels are well designed and tricky to beat. I wish the drone would move faster, though. It's a bit tiring to watch it trudge along when, especially when you make mistages and have to replay the beginning of a stage.
Interesting concept and well done. Unfortunately I hit a bug where after about two weeks I couldn't move or do anything anymore, but until then I had built the science center.
Pretty fun. I kept running into things (which is also what eventually killed me) and the enemy AI seems to be doing pretty well.
If you label one of your links "Web", people will think it's playable on the web, instead of just being a download page for the windows version.
Nice job! MY gf löves the fact that you made it using lua ;)
Very moody, a bit frustrating at times, and I only found out after the game that your own bombs didn't hurt you ;)
This game has my girlfriend's seal of approval!
543 Score, I was down to 3 people before I remembered I could rest to heal people's injuries. D'Oh
Simple yet fun, great work for the 48h timeframe.
very soothing, I quite liked the ambience. Graphics are simplistic, but this can evolve nicely.
That sure gave my Spacebar a workout...
"That sounds ominous..." D:
Very decent game, I liked it. Reminiscent of Zelda, certainly, even in the title.
Just wanted to add - I added a windows downloadable version for my game. I don't know if it will solve your texture display problem, though.
I also got stuck in the wall once, from then on I was more careful when changing screens. I found the place where you had to bring the little "lights" and actually collected all of them on my second play.
The sound when you finish the game is a little distressing, but otherwise it's a very neat concept!
It's a decent idea, but people who are not familiar with graphic novel games like this one might struggle with the controls.
It's a lot less painful if you know that you can just right-click at any time to save.
The download, as well as starting the game, worked for me. But for next time you might want to release a standalone version of the game instead of hiding the exe in the depths of your project folder.
Unfortunately, 7 colonies in, I encountered a bug where I could not do anything but move anymore - no other commands worked, pressing q did nothing either. Fun, nonetheless.
Having pretty much all precise jumping puzzles combined with controls that feel rather imprecise made this more frustrating than fun for me, unfortunately.
Short, but bittersweet! Nice graphics and nice idea.
LD40 — The more you have, the worse it is (3)
Infestus by Handle 2017-12-04T19:10:36Z ♥ 1
Simple, nice idea. I liked it 😃
Five Star Dining by arcadia 2017-12-04T18:42:01Z ♥ 2
Nice idea, though it gets quite stressful after a while and I just thought to myself: Oh god please make them stop coming! In the end I made it to 345 reviews, though I stopped interacting with the customers at about 165.
Some kind of level mechanic (stopping after 20 customers, more on later levels) might have helped with that, I think.
Temples of Purgatory by Gulyasarni66 2017-12-04T18:09:27Z ♥ 1
I liked the mood, and the sounds helped to figure out what was happening (like getting hit from behind). I barely managed to beat it, running from enemies with 5 health remaining. Quite fun, overall :)