FoonLudum Dare ExplorerLD19 → The Legend of Akata

The Legend of Akata

By philomory

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CategoryRankScoreCount
Innovation2321.5812
Fun723.0012
Theme1522.8312
Graphics1862.3312
Audio373.3312
Humor832.508
Overall1122.9212
Community2121.508
Coolness3117

Comments

endurion 2010-12-20 19:30

Waiting for the Windows package

the-jack 2010-12-21 05:22

Congrats on submitting!

sparky 2010-12-22 01:56

The scope is pretty ambitious given the time limit! It was pretty ballsy to take on something this large.

The combat felt pretty flat, I think doing something as simple as adding hit and death animations would have made it a lot more interesting. And of course other types of enemies which behave in new ways would be nice, but I imagine you had that in mind and simply didn't have time to execute all your ideas.

I'm impressed with how much you got done within the time limit, congratulations on getting this far!

kurtwaldowski 2010-12-22 06:24

I was impressed with how much was done (with the time constraint) The combat was a bit odd, and somewhat frustrating though. Overall it was pretty good, although a bit redundant. Cheers.

localcoder 2010-12-26 05:23

While this is obviously unfinished, I enjoyed roaming around killing slimes and exploring the caves. The music feels good and adds a lot to the game.

benjamin-soule 2010-12-26 19:55

I like it, and the fighting part is ok for me. The size of the world is perfect for a 48h game, so you were able to have a very correct ending for your game. Congratulation :)

mirroar 2010-12-29 01:43

Very decent game, I liked it. Reminiscent of Zelda, certainly, even in the title.
Just wanted to add - I added a windows downloadable version for my game. I don't know if it will solve your texture display problem, though.

endurion 2010-12-30 10:56

Thanks for the Windows build!
Nice little game, obviously not at all innovative, but fun. And that's where the cake is at.

martoon 2011-01-10 20:32

Nicely done! Very ambitious project.
One tiny bug: When I die, hitting Enter doesn't restart. I have to kill the app and run again.

spilth 2012-04-02 02:51

How did you package up the Mac version?