The Legend of Akata by philomory 2010-12-22T06:24:00
I was impressed with how much was done (with the time constraint) The combat was a bit odd, and somewhat frustrating though. Overall it was pretty good, although a bit redundant. Cheers.
Foon → Ludum Dare Explorer → Users → kurtwaldowski
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Eminence | compo | 107 | 3.11 | 3.06 | 4.11 | 2.22 | 2.94 | 2.00 | 2.83 | 3.50 | ||
| 2010 | 19 | Discovery | Maze of Towers | compo | 44 | 3.42 | 3.67 | 2.75 | 2.36 | 3.75 | 2.50 | 3.00 | 4.09 | 7 |
I was impressed with how much was done (with the time constraint) The combat was a bit odd, and somewhat frustrating though. Overall it was pretty good, although a bit redundant. Cheers.
The portraits are very neat! Enjoyed it a lot. Nice story, nice art, nice theme correlation. Noice! [=
Nice potential!! Was surprisingly entertaining.
Wouldn't run =[
Interesting. The controls were very weird at first, but i like the new approach. I found it quite interesting that I had to remaster a basic movement in gaming.
Love the models! They look very nice; however, I can't really call this a game. I can see these being used in a beautiful game though. Pretty neat.
pretty cool! Loved the philosoraptor! xD I caught on pretty quick, although i'm not too fond of games like this. Good job though.
Thanks! I was practically dead at the point of implementing the directions, and I apologize. The K is hard to read and the WASD should be the arrow keys! Glad you figured it out though :P
Wow pretty fun! A bit repetitive, and I felt it was quite easy. Damn blue Jellys. Gotta snipe those a$$ holes.
Pretty cool idea. I was compelled to bust out a pad and pen and log the combinations. Neat; some graphical effects could have greatly increased the experience. However, time was of the essence :P
"I need a cup of coffeeeeeee"
"YUM"
Hahah loved it.
Awesome intro, awesome blend of mechanics. Was fun! Didn't quite see the theme correlation though. Great job!!
Wow really neat concept. I liked it a lot! It was amazing to me how hard it was to mentally note where the boundaries were just seconds after they disappeared! Sometimes I would creep around and activate a flash bulb and see myself just a few pixels away from death xD
It was pretty fun; I just felt like I was making no progress. This may be due to the lack of fluctuation in difficulty. Anyways, nice start!
Thanks for playing! ^_^
Yea, I totally agree: there is way too much going on. This needs to be tweaked a bunch and a wonderful UI would help.
One thing I did wrong was going in the direction of making the planets have abilities (even though that's one of my favorite parts) it added way to much to know/do to the game and ruined the simplicity of just simply multitasking and avoiding. (as you said)
Hopefully I can fix it up; I feel like it has good potential.
Hahah you probably don't "just really suck" :P It definetly does need some refinement. Im going to try and tweak it, fix it up, and make it much more playable post competition. Ill let you know when i do =] Thanks for the intrest.
@Chrisp
Wow man thanks, great insight and advice; your dead on.