legacycrono 2010-12-20 04:34
Stunning idea! My only complaint is the lack of sounds. And it needs more enemies! Even so, good stuff!
Foon → Ludum Dare Explorer → LD19 → Mystery of Yrevoc Sid
By 31eee384
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Community | 35 | 3.73 | ||
| Fun | 67 | 3.06 | ||
| Coolness | 70 | 8 | ||
| Innovation | 89 | 3.06 | ||
| Graphics | 90 | 3.11 | ||
| Overall | 118 | 2.82 | ||
| Humor | 130 | 2.10 | ||
| Theme | 164 | 2.76 | ||
| Audio | 175 | 1.38 |
Stunning idea! My only complaint is the lack of sounds. And it needs more enemies! Even so, good stuff!
Awwww dang. After reading the intro text I was ready for an immersing game. Looks like a very promising start though!
Yeah, sorry about that. I didn't really have time for the pathfinding, doors, etc. that would really make the plot possible.
(And just so you know, first thing I did after the compo was decrease the size of the map by making the hallways narrower. I think it really helps it feel more... explorable.)
Graphically impressive, and some real potential in the established elements (inventory and item pickups are very slick), but perhaps too ambitious for an LD game? Certainly worth finishing; I'd love to see this game with a variety of weapons, enemies and objectives.
Camera, movement, shooting and particle effects are so good. Just need a random enemy generator and it will be a lot of fun.
Why the hell I cant play the applet on linux?? I was about to say "great you have applets, Java ftw!!", but now I will have to eat my own words :(
Also, I was about to try the jam version, to be a more polished version instead, but cant because there is no downloadable jar for that one.
Even tough, like the camera, movement style and graphics. I have played a lot the linux version and I found no enemies :( and no nothing...
Well, tell me if you fix and update the jam version to work on linux, so I can try it and change my rating.
Ok, I uploaded a jar version of the jam entry for linux. I had to disable sound, though, because it was making the game crash.
Unfortunately, the html applet still doesn't work on linux. Stupid keyboard focus.
This has great potential.
Nice, tried it again, really like the action and the way you open a path shooting the walls.
You should ask in javagaming.org about the focus problem, I also have some java applications (using webstart instead of applet) without keyboard focus problems, that could help too.
Changed my rate now that I played the game well. However, I cant rate the audio.
good luck.
It was a nice game. Great idea that you started there. Unfortunately you were out of time to make more enemies and a major goal.
Controls are kinda hard on my notebook but i got it working. Great huge world you got there. I ended up running up most of the time, firing through the walls and finding the end. I thought I had it, but then it went further on the sides.
No music there to be rated. I can see the theme would have fitted in there. Overall a nice little start of a game.
Obviously more of a tech demo than a game, but it feels pretty good! I hope you continue with this and make it into what you wanted :D
Nice one! It is really fun to destroy all the walls! To bad there are so less enemies! Nevertheless good game!
It was fun running around shooting robots and carving through the walls. It's good to hear that you going to keep working on this.
I didn't find any enemies, but I had fun shooting out the walls!
Nice potential!! Was surprisingly entertaining.