FoonLudum Dare ExplorerLD19 → Mystery of Yrevoc Sid

Mystery of Yrevoc Sid

By 31eee384

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CategoryRankScoreCount
Community353.73
Fun673.06
Coolness708
Innovation893.06
Graphics903.11
Overall1182.82
Humor1302.10
Theme1642.76
Audio1751.38

Comments

legacycrono 2010-12-20 04:34

Stunning idea! My only complaint is the lack of sounds. And it needs more enemies! Even so, good stuff!

endurion 2010-12-20 12:40

Awwww dang. After reading the intro text I was ready for an immersing game. Looks like a very promising start though!

31eee384 2010-12-20 15:20

Yeah, sorry about that. I didn't really have time for the pathfinding, doors, etc. that would really make the plot possible.

(And just so you know, first thing I did after the compo was decrease the size of the map by making the hallways narrower. I think it really helps it feel more... explorable.)

devenger 2010-12-20 18:03

Graphically impressive, and some real potential in the established elements (inventory and item pickups are very slick), but perhaps too ambitious for an LD game? Certainly worth finishing; I'd love to see this game with a variety of weapons, enemies and objectives.

jagttt 2010-12-21 12:30

Camera, movement, shooting and particle effects are so good. Just need a random enemy generator and it will be a lot of fun.

arielsan 2010-12-21 12:45

Why the hell I cant play the applet on linux?? I was about to say "great you have applets, Java ftw!!", but now I will have to eat my own words :(
Also, I was about to try the jam version, to be a more polished version instead, but cant because there is no downloadable jar for that one.
Even tough, like the camera, movement style and graphics. I have played a lot the linux version and I found no enemies :( and no nothing...
Well, tell me if you fix and update the jam version to work on linux, so I can try it and change my rating.

31eee384 2010-12-21 17:56

Ok, I uploaded a jar version of the jam entry for linux. I had to disable sound, though, because it was making the game crash.

Unfortunately, the html applet still doesn't work on linux. Stupid keyboard focus.

danik 2010-12-21 22:38

This has great potential.

arielsan 2010-12-22 00:40

Nice, tried it again, really like the action and the way you open a path shooting the walls.

You should ask in javagaming.org about the focus problem, I also have some java applications (using webstart instead of applet) without keyboard focus problems, that could help too.

Changed my rate now that I played the game well. However, I cant rate the audio.

good luck.

joekinley 2010-12-23 20:37

It was a nice game. Great idea that you started there. Unfortunately you were out of time to make more enemies and a major goal.

Controls are kinda hard on my notebook but i got it working. Great huge world you got there. I ended up running up most of the time, firing through the walls and finding the end. I thought I had it, but then it went further on the sides.

No music there to be rated. I can see the theme would have fitted in there. Overall a nice little start of a game.

randomnine 2010-12-23 21:11

Obviously more of a tech demo than a game, but it feels pretty good! I hope you continue with this and make it into what you wanted :D

dertom 2010-12-25 14:37

Nice one! It is really fun to destroy all the walls! To bad there are so less enemies! Nevertheless good game!

localcoder 2010-12-26 04:57

It was fun running around shooting robots and carving through the walls. It's good to hear that you going to keep working on this.

squax 2011-01-07 14:58

I didn't find any enemies, but I had fun shooting out the walls!

kurtwaldowski 2011-01-09 05:03

Nice potential!! Was surprisingly entertaining.