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hcs

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201019DiscoveryGlassboxcompo2002.192.192.062.382.383.002.332.60
201018Enemies as WeaponsMaster Explodercompo263.403.353.553.552.401.001.713.5822

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by hcs

hcs leaves an average of 8.0 feedback comments each event.

LD18 — Enemies as Weapons (8)

Grabitas by NMcCoy 2010-08-28T22:58:00

Feels like being trapped in an angry pinball machine, in the best possible way.

Constatine Sucks by Cosine 2010-08-28T22:06:00

Took me 138 times, but I felt it was necessary to stick it out, to pay tribute to your awesome design. Thanks!

Collateral by Jonathan Whiting 2010-08-28T20:05:00

Ouch. Brilliantly done. Don't know if I have the guts to do it proper...

Wherein Obstacles [...] IN SPACE by Sam Driver 2010-08-24T05:34:00

Looks cool, but I'm not going to be able to rate it as it's unplayably slow on my machine (2.4 GHz P4). Looks like 5 FPS or so.

Fail-Deadly by invicticide 2010-08-24T05:19:00

Very cool! The first game I played went smoothly (though I did have to pay attention to keep the balance), but the next three times I tried it was so unbalanced that I had no chance. Lots of fun when in the groove!

D3SCENT by moltanem2000 2010-08-24T03:49:00

Crudders, in the 90 spring room, I get stuck with the bullet hitting me as I'm on the checkpoint. No recourse but to restart the game.
Other than that I enjoyed it enough to play through again, but I never did get the other ending because of that 90 spring room bug (and I tried 4 times!). Very fun, if a little irritatingly slow to retry stuff.

Mines and Bobbleheads by rale 2010-08-23T11:12:00

Wow, the "solidity" of this is fantastic, all of the effects contribute to make it feel like a real world. A bit hard for me to get into (didn't get past Level 3), but fun!

Hacking4Dummies by madpew 2010-08-23T10:07:00

Fun! I suck at Mastermind but it stayed interesting. Some different layouts for the route might have been nice.