Double Jump by GameDevExtreme 2016-01-04T15:17:00
Creative use of the theme. Could have used some feedback on when a ball was actively being accelerated, as it was often very hard to tell what was going on.
Foon → Ludum Dare Explorer → Users → OnlySlightly
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2010 | 19 | Discovery | Circus Peanuts | compo | Audio | 4.33 | ||
| 🥈 | 2010 | 18 | Enemies as Weapons | Grabitas | compo | Audio | 3.89 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 🐉 | jam | |||||||||||||
| 2018 | 42 | Running out of space | Moon Marbles | jam | 5.00 | 5.00 | 4.50 | 5.00 | 5.00 | 5.00 | 4.00 | ||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Kartlike | jam | |||||||||||||
| 2017 | 40 | The more you have, the worse it is | Zero One Infinity | jam | 5.00 | 5.00 | 4.00 | 4.00 | 4.00 | 3.50 | |||||||
| 2017 | 39 | Running out of Power | The Robots of PUZZBUTT | compo | 3.25 | 2.75 | 2.75 | 3.50 | 4.50 | 3.75 | 2.50 | 2.67 | |||||
| 2017 | 38 | A Small World | Little Stars | compo | |||||||||||||
| 2016 | 37 | One room | 6x4=1 | compo | 10 | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | o / O | compo | 38 | 4.05 | 4.00 | 3.95 | 4.38 | 2.90 | 3.48 | 2.50 | 3.00 | 40 | |||
| 2015 | 32 | An Unconventional Weapon | Asterpoids | compo | 167 | 3.65 | 3.53 | 3.50 | 3.78 | 3.89 | 3.53 | 3.44 | 33 | ||||
| 2014 | 30 | Connected Worlds | Flopswitch | compo | 36 | 4.00 | 4.07 | 4.27 | 4.13 | 4.07 | 3.60 | 20 | |||||
| 2013 | 27 | 10 Seconds | Tourmaline | compo | 142 | 3.57 | 3.40 | 3.87 | 3.33 | 2.97 | 3.90 | 1.44 | 3.12 | 45 | |||
| 2012 | 24 | Evolution | Dragoncore Overdrive | compo | 10 | ||||||||||||
| 2012 | 23 | Tiny World | Atom Planet | compo | 30 | 3.94 | 3.50 | 3.67 | 4.25 | 4.14 | 3.97 | 2.85 | 3.73 | 10 | |||
| 2011 | 22 | Alone | Embers | compo | 105 | 3.28 | 2.48 | 3.17 | 3.44 | 3.24 | 3.17 | 1.33 | 3.92 | 2.22 | |||
| 2011 | 21 | Escape | Planetary Mission | compo | 63 | 3.53 | 3.53 | 2.81 | 3.63 | 3.28 | 3.63 | 2.45 | 2.27 | ||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Kobold Goes Alone | compo | 34 | 3.54 | 3.96 | 2.92 | 2.88 | 3.00 | 3.78 | 2.26 | 3.12 | ||||
| 2010 | 19 | Discovery | Circus Peanuts | compo | 35 | 3.50 | 3.72 | 2.44 | 3.33 | 2.56 | 4.33 | 2.46 | 3.15 | ||||
| 2010 | 18 | Enemies as Weapons | Grabitas | compo | 12 | 3.68 | 3.91 | 3.23 | 4.18 | 3.18 | 3.89 | 1.25 | 3.31 | ||||
| 2010 | 17 | Islands | The Floor Is Lava | compo | 36 | 3.50 | 3.56 | 3.71 | 3.82 | 2.71 | 3.17 | 2.75 | 3.06 | 5 |
OnlySlightly leaves an average of 3.3 feedback comments each event.
Creative use of the theme. Could have used some feedback on when a ball was actively being accelerated, as it was often very hard to tell what was going on.
Excellent! Well done.
Excellent style, atmosphere, and concept, well done!
The game freezes upon restart for me. Are you setting the timescale to 0 on completion and not resetting it when restarting?
Game crashes and restarts for me as soon as it finishes scrolling at the beginning.
Controls were a little awkward, and there certainly could be more to the game, but I liked the visual aesthetic of it.
Had trouble playing due to a low framerate and the rather unforgiving death mechanics, unfortunately. Some combination of a gentler introduction to the mechanics and/or checkpoints would be nice.
Fairly solid! Some more feedback on health/death would be nice, as it's a little surprising to be dumped back to the title screen with no ceremony. How'd you do the music?
Nice take on the theme - I like seeing games that incorporate unusual mechanics in order to fit the theme, and this does a good job of that.
Pretty cute and an interesting take on the theme. A few physics and camera issues (in particular on the last level) but not bad. :)
A nice game that makes good use of the theme with a simple and effective design. Well done.
The pixel art is pretty nice, and I like the narration in concept. However, the narration seems to cut out at the beginning and end of each clip (sound is not timed properly?), so it's hard to tell what's going on. Also, as stated by others, more feedback on the combat would be very helpful, and a way to pull the cart would both be very useful and make a lot of sense, since it does have a handle after all.
Neat game, and as someone else mentioned, I think there's potential to turn this into something bigger.
Heh, the screenshot makes it look like a long lost cousin of my own entry. Nifty game!
Lovely game!
Quality! <3
A neat idea, and a pretty decent execution of it to boot. Good work. :)
Quoth Chrome: "This type of file can harm your computer. Do you want to keep virus.jar anyway?"
LD39 — Running out of Power (2)
Brittle Power by rubyleehs 2017-08-13T11:52:06Z ♥ 1
I really dig the concept - was considering making something very similar for my own game, but went with a different plan. That said, I haven't been able to figure out how to beat the first level - even if I build generators, I don't have the resources to fend off any of the enemies before they get through. Maybe you have some preconceived strategy in mind, but I haven't been able to discern it? Either a tutorial or some clearer guidance on the mechanics would be very helpful.
Gradient Descent by Zelos 2017-08-10T11:17:58Z ♥ 0
Quite charming and atmospheric! The "eyes" part was definitely (suitably) creepy. With the last question, though, I wasn't even sure what I was being asked to decide... does "save yourself" mean rescuing the "I'm you" orb or "saving myself" as in selfishly fleeing? Perhaps that could be better phrased, unless the ambiguity is deliberately confusing.