tijn 2015-04-20 12:59
Wow, your game looks pretty cool! Sadly I can't run your game, because I'm on Mac OS X. Could you compile your game for Mac?
Foon → Ludum Dare Explorer → LD32 → Fungual Sizing
By maxom
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Theme | 208 | 3.79 | ||
| Innovation | 257 | 3.55 | ||
| Graphics | 320 | 3.45 | ||
| Humor | 344 | 3.13 | ||
| Fun | 475 | 3.14 | ||
| Overall | 512 | 3.21 | ||
| Mood | 562 | 2.92 |
Wow, your game looks pretty cool! Sadly I can't run your game, because I'm on Mac OS X. Could you compile your game for Mac?
The physics are a bit glitchy and I don't think getting one-hit-killed is appropriate for this kind of game. The graphics are good. Full points for theme and innovation. Well done.
Sorry, I don't own a Mac, so it won't be possible. :(
Bin nicht weit gekommen weil ich groß bleiben wollte. 10/10
Nice models and lighting, looks nice!
A very cool game mechanic, which made this a lot of fun, if not challenging. Checkpoints could have gone a long way to help the game out. Other than that it fits the theme with some very sneaky puzzles :)
My computer isn't good enough to run this. Looks cool though!
Had trouble playing due to a low framerate and the rather unforgiving death mechanics, unfortunately. Some combination of a gentler introduction to the mechanics and/or checkpoints would be nice.
Cool concept. The execution is a little off (e.g. the jump feels a bit weird when running, and the encounters need balancing a bit to make it easier), but the idea is really solid. I guess they're supposed to be fungal spores or something that you're firing? I wish you could fire them forwards without having to run and then stop. I think for the sake of rating the game, you should have allowed the player to be hit more. I ran through it three times and got killed by the small guy after falling through the gap each time.
Graphics look good. Physics need a bit of work, very hard to play.
Nice mechanic, i really tried to beat your game but the lack of checkpoint make me give up. the collision are too precise or not enough i don't really know but there is something off about them that made me miss some jump i was sure to get. overall you made a good game, that was cool to play :)
Ahh too hard! I was quite far and had to restart from the beginning :( But really good overall! Made me wanna retry many times until I got the hang of it! Great idea!
Very good graphics and animations.Nice level design but why is that game so hard?it made me rage quit.You should include some checkpoints.Other than that the game is super cool.Also this game made it to the list (that i would be interested to play) if you complete it some day!Great job!
sorry couldn't play, the frame rate was too low
Very neat mechanics.
The grow/shrink mechanic is really clever and well-executed. I think the instructions could be a little clearer that you can throw the pellets at enemies to grow or shrink them. It didn't take long to figure it out, but the way the instructions are phrased makes it sound like you can only grow or shrink yourself. A little bit of audio would be nice too, but I can't judge you on that :) Anyway, great work! You're definitely onto something.
Really liked the graphics and idea of shrinking / growing but had I really hard time getting anywhere!
I love the size scaling idea, and it's quite funny! Good job :D
Pretty cool idea, you should start with something easier and progressively get harder. Maybe a small tunnel then a large jump then enemies. Other than that I loved it!
Cool graphics and great mechanic. As others mentioned, checkpoints or ways to save progress would be good.
Good entry, and very unconventional weapon :) The fact that you can still move after death is a bit confusing you should lock the camera or block control after death.