Miyu by SecondDimension 2015-04-24T20:22:00
Thanks for developing the game, it was really cute! ^_^ <3
Foon → Ludum Dare Explorer → Users → narve
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Sheldon | jam | 705 | 3.12 | 3.13 | 2.91 | 3.88 | 3.03 | 3.13 | 2.87 | 2.97 | 62 | |
| 2015 | 32 | An Unconventional Weapon | Hive Mind | jam | 727 | 2.97 | 2.57 | 3.71 | 3.83 | 2.86 | 64 |
Thanks for developing the game, it was really cute! ^_^ <3
Great game. The most enjoyable part was amassing a large group of aliens on my tail and throwing houses at them. My only qualm is that some objects didn't appear to block lasers.
Enjoyable, somewhat overly short and simple, but fun.
Fun stab at a generally overused game type. Simplicity made it feel refreshing and fun to play. A little difficult to tell trees apart. I quickly filled up the entire board with pine trees and could not delete any, and thus had to release 20 waves at once to be challenged. With a feature to remove trees, it would have been better.
Pretty good all around! The mechanic feels a bit like the vents in FNaF3, but there's more strategy as opposed to acting quickly.
The game itself feels like something of a test. However, I managed to amuse myself for almost 45 seconds by using the infinite jump glitch. Feels quirky, but feels very incomplete as well.
Pretty fun! Just one thing - when I fall through the bottom of the screen, it should restart the level. I keep having to restart because of that. Otherwise, nice job!
Did you make this with Unity? If so, you can probably port it to Android/Google Cardboard pretty easily.
Great everything! The art style and music went perfectly with the mood, and the gameplay was fun and interesting. It would have been a little better if there were sounds other than the music, and it was a little difficult to activate stuff and use the power flap. Otherwise, it just needs more levels. It kinda feels like Super Mario Galaxy.
My computer isn't good enough to run this. Looks cool though!
Very fun and original! The concept of gaining your movement by destroying monsters lends itself to some interesting puzzles. One or two jumps were a bit tricky, but over all it was very well-polished.
Great game. A bit frustrating, but that made it more rewarding. It looks really nice too. Don't really see how it fits the theme, but otherwise it was good.
Just one thing I would change - after you kill a slime, the gel shouldn't be able to hurt you.
Nice concept. I'd love to see you add more levels. It was a bit difficult figuring out how to advance, but that was part of the challenge.
This game was awesome. For a 48-hour compo game, it felt incredibly well-polished. It had a nice difficulty curve - it started easy and ended hard, with no sudden jumps in between.
I give it a solid B++
I liked the concept, but I didn't really have to do much. There wasn't a challenge, I couldn't die etc. So I just leveled up and beat the game. But good job! I thought it was a great idea, been awhile since I've seen a simple game like this.
I thought the art was pretty adorable. I was disappointed when the fruit stopped falling. But overall a cute game.
Great art style, really adorable
Nice particle effects
Overall, I think this is a great game. The concept was interesting, and I think it was well-executed. The visual style definitely adds to the experience. However, I can't help but feel that the game would have benefited from being available to download.
Based on the screenshots you uploaded, the frog seems to play a major role in the story. I feel like this wasn't explored deeply enough in the game. Where did the frog come from? Is he/she really just a normal frog, or is he/she hiding something from us? Is this frog to be trusted?
I really liked how simple the game was, and how it made me think. (I thought that I had to be on one of the arrows, not in-between the two to get the thingy on the second level - I'm smart I swear!) Anyways, great job!
It was a good concept, and the engine was mostly well-implemented. The control switching was a little buggy, however. Also, the level design was a bit lacking. I feel like this could have been used to do some interesting puzzles, but that wasn't really done.
Ah yes, a flawless emulation of the United States executive decision-making system.
Everything was great here. My only complaint is that there wasn't more gameplay. There was a long (but well-constructed) intro, and then only one short level. Also, having Munch grow as they ate garbage could have added to the gameplay by making it harder to avoid the missiles.