FoonLudum Dare ExplorerLD34 → Emergency Cleanup

Emergency Cleanup

By dcrfj15

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CategoryRankScoreCount
Coolness357
Theme6003.59
Audio7042.12
Innovation7052.85
Humor7052.29
Fun8032.78
Overall8292.97
Mood9032.54
Graphics9492.36

Comments

webfreak001 2015-12-15 22:02

Crashes both in the Jam version and in the bugfixed version on startup. If you only fix that startup issue you can just reupload your Jam version.

Stacktrace:

Exception in thread "main" java.lang.ExceptionInInitializerError
at net.dcRfj15.main.Application.main(Application.java:29)
Caused by: java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at net.dcRfj15.audio.AudioFile.<init>(AudioFile.java:28)
at net.dcRfj15.main.Game.<clinit>(Game.java:45)
... 1 more

Gets printed right after "menu.png"

auroz 2015-12-15 22:03

The controls weren't amazing, seemed fun enough.

bobsleigh 2015-12-15 22:04

Pretty fun! I liked how much you manage to do in terms of control with only two buttons. You can navigate in all directions and even shoot. The SFX were pretty harsh thought, the engine one gets annoying because it's the main thing you hear all game, and the "laser destroyed" one blew my ear drums. I think turning faster when using only one engine would also increase playability.

move127 2015-12-16 00:37

Not bad. Not great either. The controls were well done for only using two buttons. Was the purpose of the long beginning to teach players the controls?

dcrfj15 2015-12-16 00:51

@Move127 - Yeah, that was its original intent. I realized that I should have probably made the beginning more challenging, as it is kinda tedious as is. I ran out of time and so wasn't able to make it more interesting.

eerongal 2015-12-16 01:45

Kinda reminds me of moon lander game from old PCs

juin 2015-12-16 01:48

I feel like the problem witht the feel were, that it was very slow to accelerate and no way to accelerate faster manually. It took me a good 2 minutes just to get down to the first area and then i died, really frustating to have to go all the way down there so slowly.

rockford 2015-12-16 12:40

Fun to control, but did not find obvious what to do and where to go... I can see a room with red lasers on the right but no way to enter.

purrpurr 2015-12-16 23:34

You start out wishing there were front thrusters, but you get kind of used to it after a while. I'd say the theme was well executed, even if manoeuvring was a bit tedious. It still managed to demand some focus. Did kind of miss checkpoints though.

skruffye 2015-12-18 05:09

I like the idea and I can see what you were going for, but I did find that the controls were too responsive for my liking. (The drone instantly halts its rotation when you fire a different thruster.)
That said, the game was fun and the concept was a good one. With a little touching up on some of the controls, the graphics (the engine trails weren't centred properly) and the sound (oh God the headache!), I reckon that you've got a pretty good game in there. :)

dcrfj15 2015-12-18 22:02

@Skruffye @Bobsleigh
I definitely have to work on my sound effects for the next Ludum Dare. I apologize for the sound effects being obnoxious and/or too loud.


By the way, thank you to everyone who played my game. I really appreciate all of the constructive comments! As a fairly new game dev it really helps me when I hear all of the feedback on my game. Hopefully my next game will be even better than this one :)

dcrfj15 2015-12-18 22:09

@rockford - You are supposed to travel down into the cave, on the bottom right of the cave you go down there is an opening into another room. I probably should work on making my level design more intuitive. I realized later on that my walls and cave tiles look very similar.

acotis 2015-12-20 18:31

Haha, not bad. First game I've played that had a decent mechanic for moving freely in four directions with only two buttons. Collision detection and audio were a bit lacking though. Might I recommend that you give the ship a faster acceleration and a speed limit?

monetai 2015-12-20 18:48

i really liked that one, level design is great, with a place to learn how to move, a simple way to use the weapon... It's talented

knarf2011 2015-12-20 20:35

Nice particle effects

hotboxgames 2015-12-20 20:38

The ship was very hard to control, but i got used to it in the end. I couldn't figure out how to get to the cave on the right, either :(

orion_black 2015-12-22 17:32

Interesting take on the theme it reminded me of snaking in Mario Kart. I think the game would greatly improved(have a more fluid feel) from either having a more open, less angled level design or "rounding" collisions with corners.

Given that I self immolated a couple times when miss shooting laser emitters I would say breaks and a shoot button could considerably improve your game. Even without, I really enjoyed the level of movement expressiveness packed in just two buttons.

nassi 2015-12-27 11:13

Getting the same problem as @WebFreak001, but the error message is different for both versions.

Final:
Caused by: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported.

Fixed:
Caused by: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian is supported.

Both seem to be thrown from line 29 of Application.java like in @WebFreak001:s case.