FoonLudum Dare ExplorerUsers → acotis

acotis

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201841Combine 2 Incompatible GenresAir and Swordcompo2.502.372.752.622.624.251.872.75
201738A Small WorldLittle Rocks in the Skycompo2.402.802.203.602.001.252.00
201637One roomSkyCorridorcompo4483.003.142.502.862.653.142.953.3049
201636Ancient TechnologyLione's Lettercompo
201534Two Button Controls / Growingzxcompo6023.103.232.903.771.812.082.5061

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by acotis

LD34 — Two Button Controls / Growing

Last Chance To Green by Four Quarters 2016-01-02T21:34:00

Nice! I love the mood this game creates, I was genuinely sad when my plant died and happy when it lived. I thought at first you could get different levels of growth in the end (as in, if you do better, you get a prettier flower) even though there wasn't a score, and it made me want to play again and again. That would have made it 5 stars ;)

AVOID RINGS by misson20000 2015-12-22T22:46:00

Controls were unresponsive enough to render the game unplayable, but I like the music and I think it otherwise ties together well.

Killer Bee by bob_fish 2016-01-03T17:40:00

Uhh...bees kill the flower? Aside from that bit of nonsense (:P) a cool game, though it could do with some visual tweaks and BG music, as others have said. I also would have liked to see a little less randomness in the way the bees appear, to make it more fair. I did like that the flower grows multiple METERS per growth, though; that was funny.

Growy the Flowy by Optimus6128 2015-12-14T02:15:00

Addicting! I like the effect of the of offshoot vines, and I was pleasantly surprised by the non-infinite ending :)

Shroomys quest for fuel by StMatn 2015-12-15T22:51:00

Nice game mechanic. The level format really helped me understand the tactics to use in the game. Well done :)

The Last of Egg by ShuddaHaddaLottaFun 2015-12-18T02:37:00

I can't make if over the first hill or past the first monster :(

Exponential Cris(m)is by hitchh1k3r 2015-12-31T00:59:00

Whoa, weird. What if two people tried to add something in the same place at the same time? Cool concept.

Arc by ChuiGum 2016-01-03T05:47:00

Gah! Game had me rhythmically banging my head in frustration. I guess the key is to slow down and not get impatient waiting for the holes to line up :P I don't see how this relates to either theme, though?

10SFT2LF Eating Contest by Toestee 2015-12-14T02:07:00

Not bad. I like the idea of having two rounds where food carries over.

Disassemble by Tommislav 2015-12-22T01:34:00

Nice! I worked on Linux with WINE, and ran smoothly. I like the mechanics and the tutorial & "fuel" animation, though I would have appreciated a bit more detail in the drawing, or some music :P

Big Dick Super Marathon by eskivor 2016-01-02T20:12:00

Can't play this as I'm on linux, but you need to mark this as inappropriate for children, or as "possibly offensive material".

Flutter by cudabear 2015-12-23T21:27:00

Not too bad. I like the concept and how it combines the themes, but I found the levels frustrating an unpolished, e.x. some levels had useless pieces and most had no satisfying "aha" moment. Also, the dying animation is really startling :P

Walter the Wise by scottrick 2015-12-22T00:49:00

Nice! I love the music for this game, it's quite epic. I like to imagine this is the final showdown between Walter and a long-standing and powerful enemy.

Are you aware the the "enemies killed" meter doesn't reset when you die? That seemed off.

Growing Ties by drludos 2015-12-27T21:23:00

Haha, great concept! I had to take a theme star away because of "press space to continue" instead of "press one of the two buttons to continue" though ;)

Flow by thristhart 2015-12-22T00:55:00

Hmm, it doesn't seem to load right for me. The first time I got chime music on a brown screen, every time after I've gotten silence with a plant growing from thin air out the ceiling and up out of the floor.

I want to play this game :(

Money Tree by vogon101 2015-12-21T21:56:00

Aaaaaahhhhhhhhhhhhhhhhhh I can't! Cool game, but the ticker is too fast for me :)

Black White War by vicious_br 2016-01-05T01:55:00

Pretty cool. I like the bullet physics in the black & white world. The audio at the beginning startled me though :P Also, Enemy seems to have the ability to get between squares so he can shoot two at once, and to teleport around on his side. Is this a rendering bug or a regular bug or just something he can do?

Office Fireman by chrissou 2015-12-15T21:35:00

Very frustrating to only be able to turn one direction :( Still, I love the image of a guy putting out fires on a wheely chair.

Subcell by Chris Delta 2015-12-22T22:12:00

Hard-to-grasp mechanic, hard-to-parse background, and frustratingly slow movement when I get hurt too much. I like the idea, but it could use a tutorial and some power-tweaks.

Super Space Invader by BlackBulletIV 2016-01-01T03:04:00

On linux, the game is slow and choppy, and it crashes when I shoot an enemy, error message "entities/Enemy.lua:206: attempt to call method 'setLinearDamping' (a nil value)"

Traceback: Enemy.die (line 206) -- Enemy.update (line 109) -- World.update (line 64) -- Game.update (line 37) -- init.update (line 34) -- main.update -- function xpcall

The Rocket Mistake by ajayajayaj 2015-12-22T22:42:00

Controls were unresponsive, especially the small amount of spin per fuel unit. The collision boxes were off, too, and pressing left at the title screen is VERY laggy. I did enjoy the music, though, that was nice :P

Ortogonalis by pjimmy 2015-12-15T22:39:00

2688. Not bad, but I would have liked a second game mechanic to spice things up :P

Dying Light by tesnos 2015-12-20T18:54:00

A couple things:

- There are some files missing from the assets folder, notable Title.png (it is called title.png instead), boss.png, and playerdead.png. The game crashes when any of these pictures is needed.

- The text at the beginning of the game seems like it's supposed to go at the end. Then again, it wasn't very informative anyway. It might work better to explain to the player what's going on, unless you are going for a 'just throw them in' feel, in which case you might want to take it out completely.

- It's only because of my history as a Linux user that I knew how to install pygame and get this to work. As another user suggested, you should legitimately build you game before shipping it. I'd trade in-game quality for out-of-game quality any day.

- The false options menu was clever, but the red block text killed the mood (I took a mood star away for that).

- As another user said, the spacebar mechanic was frustrating. You should give the user a fighting chance, and maybe punish them for button-mashing to make sure they don't cheat.

- The controls for starting a new game and continuing through the levels were inconsistent. And please, ditch the "X out to continue" thing.

Things I did like:

- The art, although simple, was neat. It gave the game a kind of mystic, story-telling feel that detailed minutia just can't deliver.

- The audio was awesome; the fact that it just played continuously through the hallway and the encounters made it feel like there were actual smooth graphical transitions (which I would have appreciated).

- On that note, the font on the title was pretty great too.

TL;DR: Cool game, love the mood. Needs a better play mechanic and some polishing, though.

Two Button Takeover by fauge 2015-12-22T22:55:00

Lol, are you trying to tell me $23.7 isn't enough to start a business? :P

Color Dodge by Abominas 2015-12-14T21:21:00

Unplayably laggy for some reason. I like the idea though.

Complete Control by Mikhail 2015-12-18T02:16:00

Frustrating control, game stats in top right won't fit on the screen, music plays choppy the whole time. Also, my country seems to lose every war, no matter how much power I have? I set myself up on a buy-mines-to-buy-more-mines cycle until I had 67 power over another country's 19, but still lost.

Perhaps there should be limited resources, or other countries should be able to declare war on you?

Wanderer of the Frozen Wastes by nassi 2015-12-20T20:15:00

Wow! I love the control-setting mechanic at the start. Throughout the game I slowly got better at making various jumps with the climbing thing. Probably half of the hour or so I spent playing this was just me trying to find the last box, which ended up being the one in the VERY top left corner that I hadn't spotted at first.

Excellent game :)

Verde by laxeot 2015-12-20T19:10:00

Like others, I killed the worm, then the other dude approached me, and time stopped forever. Cute though :P

Grow and Match by johnnwfs 2015-12-20T19:03:00

Pretty cool mechanic, but I kept getting annoyed by missing the ball by *that* much and having to do another full revolution. Perhaps you could make the 'smaller ball' speed faster?

Give up Hope by Red_Fan games 2015-12-28T21:39:00

Huh, really cool concept. I had a hard time understanding what to do, though. What makes a level restart? Pressing buttons out of order?

Emergency Cleanup by dcRfj15 2015-12-20T18:31:00

Haha, not bad. First game I've played that had a decent mechanic for moving freely in four directions with only two buttons. Collision detection and audio were a bit lacking though. Might I recommend that you give the ship a faster acceleration and a speed limit?

Sickle & Sword by MSiddeek 2015-12-19T13:57:00

Fun play! Never beat the dragon, but I think I'll be coming back for more sometime...

GreenGrow by fiddenmar 2015-12-24T00:40:00

Cool concept, but the inconsistent jump heights render the game almost unplayable. I managed to beat 5 levels, but there was an error message when I hit enter after that. Also, I would have like an introduction to the "make checkpoint" mechanic, I didn't know about it until I peaked at the walkthrough for level 4.

Still, it was almost very fun :)

Growing Pains by Ardy 2015-12-18T20:44:00

I'm running linux and was not able to run the .exe file. Wine gave me errors in Spanish.

Ritual of Flowers by amorphous 2015-12-15T21:45:00

Brilliant! I considered doing a sort of switch-action/perform-action for the two-button control them, but decided it was too hard to implement properly. I'm glad someone nailed it :)

Core Guardian by Nanocryk 2015-12-14T21:36:00

Debian 8 user using Java 8. Got this error when I ran the extracted jar file:

Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/evan/Downloads/core/libs/native/liblwjgl32.so: libXrandr.so.2: cannot open shared object file: No such file or directory

All Ways Down by noddingTortoise 2016-01-04T02:31:00

The most frustrating part is that I can see my death coming a mile away, but I can't do anything about it because I'm too stupid to use the controls properly :P Nice game, great level design too.

1minuteBaby by jeroenwimmers 2015-12-23T02:24:00

Oh, cool. Luisa Dare. Cute game :D

Weeds by Brandondyer64 2015-12-21T22:17:00

Level 18 did me in, but only because I had to go eat dinner. Everything looked like it was sliding around after that.

I love the music, but I think it was a bit uncooperative with the visuals. I can tell multiple people worked on this :P

Falling Blocks by BrettMN 2015-12-18T02:21:00

Not bad, I would have liked smoother movement though. It seems to be a bit of a monopoly mechanic, where you just play until you screw up, then you watch yourself lose slowly :P

Scroll Bars by Scipio Xaos 2015-12-15T22:30:00

Laggy control ruined it, but I like the idea and especially the multiplayer.

test by ddr2 2016-01-01T01:15:00

*breathes hard* This is a stressful game. I like it :)

Choo Choo by Madball 2016-01-02T20:11:00

Ohh, cool. The train was going a little too fast for me but I did beat all the levels in the end. I think the game would benefit from a tutorial or explanatory text at the beginning :P

LD36 — Ancient Technology

Of Asteroids and Emus by HellBlazer 2016-09-03T21:37:00

Not bad. I laughed at the mention of ANGEL mixing up "flower" and "flour". That was a nice touch. I kept feeling a little disappointed when I'd get to the end of a long piece of text and not have any choice after all, but the choices that were there felt satisfying and meaningful. I'm not sure if I'd rather have tiny choices in those places (i.e., "say 'uhhh, I guess'" vs. "say 'yes, definitely!'") or if I'd prefer to just take it as-is.

SOS Snake by Pyrofoux 2016-08-31T00:49:00

Great concept! The controls are a little unresponsive, especially on the first left, but the music kept me patient while I worked through that one. Also, on the first level with food, it's possible to kill the snek without giving yourself a way to die, so you can get stuck and need to restart, which was kind of discouraging. Still, I'd love to see more of this if you decide to work on it further!

Ancient Mystery by ccegeadamcc 2016-08-30T11:10:00

I was able to run the game, but I'm afraid it ran unplayable slow. As in, < 1 FPS slow. The problem is probably on my end as I'm running Linux on an old laptop.

I like the music though!

Kukulkan's Phantom by CMangas 2016-08-30T19:52:00

Nice game! I liked the progression of puzzles from one room to the next. The die-and-restart mechanic kept me on my toes, but it was a little frustrating for the J puzzle, which I got by trial and error and didn't understand until I went to the comments. I like that you had to backtrack to find the solution, but I think the repeated deaths made it tempting to just rush/power through the first room again and again...making it impossible to see the clue in there. Not sure what I'd do do fix it though...maybe make that one puzzle non-fatal, but harder to solve, so it can't be guessed on but also won't be discouraging?

Either way, well done. The game didn't feel unfinished :)

Xolotl by SetTheBet 2016-08-30T21:04:00

Great concept, fine art, and good music as well. Unfortunately level 3 (or 4...the one with the huge spike pit) is unbeatable for me once I die only once, because every time I respawn I fall through the floor and to my death immediately. I like what I've seen so far though :)

Isaac's Descent by eevee 2016-08-30T00:47:00

Nice! The game has a consistent feel to it: the graphics, audio, and simple controls work really well together. The mechanic was clever, and the puzzles were hard enough that I had to think on each of the later ones, but easy enough that I could solve them all. I only wish that the book mechanic was explicitly explained, as I had to spend some minutes figuring out that I could switch to "use-the-book mode" with the up-arrow.

Viking Adventures! by TangoOscarMike 2016-08-31T21:09:00

Not bad -- a cute little game. I like that the spears actually stick into the monster, and I like how you made the ocean have nice waves even with minimalistic water. However, it was difficult to figure out that I was one of the people on the boat (I kept clicking the spear bucket at first, hoping one of the men would take one) and the slow sailing between battles was a little boring. Still, nice job :)

Five Days by DUDSS 2016-08-30T18:17:00

To be honest, I'm feeling a bit critical about this game. The main thing I didn't like was that even after reading the tutorial, I felt overwhelmed with new information as soon as I started playing. Before I could even get my bearings with the original commands, academies and research were introduced, and I couldn't keep going. I think part of this was the layout of the text (perhaps a larger font and a newline after each command would be helpful for clearer comprehension?) but it was also how I didn't have time to get settled into the mechanics of interaction with this game's world. I might recommend an even more "dumbed down" tutorial that walks the player through making a building, upgrading it, etc. so that they can get a feel for it before being let loose.

That said, I don't mean to say that the game is bad, only that it could use a polish, which isn't always possible in the short time of the compo or jam. I look forward to seeing what you make next time, if you decide to participate again :)

Pyramid by metalhaze 2016-08-31T00:06:00

Great game! I have several thoughts to share:

+ The first thing I noticed was the main character's animations. Each one is concise and communicative on its own, and taken together they make for a likable, relatable character. My only complaint is that it's a little hard to make well-timed jumps given the character's gait, but to be honest I might keep the gait and change the levels that use such jumps. Well done there.

+ I also quite liked the music. It was fitting in both style, tune, and instrumentation and made me feel like a bad-ass.

+ It might just be my screen, but it appears that the game is too tall to be shown fully in a browser. I originally scrolled so that only the bottom part was showing, so I missed out on the bars at the top and didn't understand what was happening. That said, when I finally scrolled and saw them, their meanings were instantly obvious.

+ The upgrades at the end were a little confusing. How does "SPD UP" compare to "SPD UP (greater)"? Is the latter just objectively better?

+ I kind of like the full-reset mechanic when you die, but when I got to (I think) level 5 and encountered a part where I had to jump over some spikes but couldn't without hitting my head, it was pretty discouraging to die and not get another chance -- I quit at that point.

Overall, this game is one of my favorites from LD36. All it needs is a little tightening up and maybe a re-think on what to do when the player dies. Sorry this post is so long, I had no energy for shortening it :P

Sorter of Antiques by alfadur 2016-08-31T00:27:00

Hahahaha, I liked "Anti-gravity boots" and "Medium FTL engine". This game has great potential as a short comedy game :D

The Coterie by oskardevelopment 2016-09-03T21:53:00

Not bad. I was confused at first by the lack of instructions. The music was nice, but the sfxr sound effects and pixel-y sprites killed the mood. I like the theme of it, how it highlights the tiles blue or red depending on who 'owns' them, but to be honest...it was kind of non-engaging.

This is total guesswork, but maybe try making a simpler game next time and focusing a little more on polish? I think you'll get a better result :)

MMO Dev Tycoon by Baknik 2016-08-29T02:32:00

Interesting...I thought at first that I would put an NPC down and the little villager guys would go out and get artifacts from over the hills. WebGL was slow for me, but I am on a laptop, so it might not be an issue for others.

As it stands, the game seems unfinished...oh, and I see in the description that that's exactly what it is. I hope you decide to work on this game or others in the future, since it seems like a very cool concept. Keep learning!

Crucifixion by Lon 2016-08-29T02:43:00

I'm of two minds about this. On one hand, I read the passages in the description, and I wonder if such a serious topic as crucifixion is appropriately considered in a game whose core mechanic is timing. But on the other hand, I like the simplicity of it, and without a doubt I felt some kind of breathlessness when I tried to last; there was no lack of communication.

Ancient Weapon by seurimas 2016-08-29T03:23:00

As soon as this game pitched me the idea of puzzling out a weapon while fighting off enemies with it, I was sold. The only problem was that I kept getting overwhelmed by enemies before I'd get a chance to figure out anything with the circuitry. I'd suggest using slightly different controls for shooting so that it doesn't take both hands, or maybe starting out with very easy waves of enemies.

There were also a couple of minor graphical glitches, but I can only chalk those up to the time limit :)

Kungo by kingpirux 2016-08-31T00:20:00

Pretty neat! It seems a little bit glitch-y, though. On my first play the tutorial glitched and wouldn't progress properly, and on the second the keyboard's focus (?) kept leaving the game and scrolling the page up and down (not sure if that's your game or just LD itself being weird). Also, there is a pass between two large rocks near the beginning that is very hard to get through and sometimes traps me entirely. That was my first play, though, so I might not have been supposed to get there.

Atomic Reconstruction by Teekeks 2016-08-29T02:22:00

My thoughts on this game boil down to three things, one good and two bad:

Good thing - the audio/visual design is awesome. The hexagon-shaped cells, the hexagon-enclosed <F>irst <Le>tters, the music, and the slow change of color (which I'd normally condemn) all work together towards a professional-looking end. My only complaint here is that the "highlight" color could use a touch-up to make it more eye catching. Just looking and listening, I wouldn't guess this was an LD game.

First bad thing - I don't like that all of the levels are available at once, and that it's difficult to see which levels I've completed already. It looks like the completed ones are shaded in, but it's difficult to see the color, so I'd make it darker.

Second bad thing - even after reading the instructions twice, I have no idea what rules govern fusion. It seems random whether two atoms will fuse if I drag them together. Is it some chemistry thing that I just don't know about, or is there a rule in the game I missed? To clear confusion, you could make a tutorial level, or maybe make a separate level to introduce and explain each concept.

Lione's Letter by acotis 2016-08-29T13:47:00

@negativegeforce Hooray! Thanks for the feedback :)

@KevKevOnFire The downloaded file is itself the .jar that you can run, no need to unpack it. The source files are only in there as per the rules of the compo.

No Man Has Gone Before by KevKevOnFire 2016-08-30T21:25:00

Not bad! I appreciated how the exposition was delivered subtly in the computer messages. I didn't get that I could re-allocate power at first, but once I did it was a nice game. Although, it seems to glitch out near the end in a way that makes it so I can't die, even if all systems including the generator are at 0%. Still, nice game.

Artifact Hunter by CMLSC 2016-08-29T03:34:00

FYI, the game does not appear to work on Linux. I am running Debian 8 and tried only these two things:
+ Unzip top-level file, use wine to run the EXE
+ Also unzip libraries.zip and use wine to run the EXE again

Both times, I got this error: "wine: Bad EXE format for Z:\home\evan\Downloads\Artifact Hunter 1.0\Artifact Hunter.exe.". No need to troubleshoot or anything, just thought you'd want to know.

Tappy Catapult by Mordokay 2016-08-31T00:35:00

Pretty neat, but the game keeps registering my "start button" click as the "drop object" click, so it's very hard to drop the object where I want it. Also, the first level seems unreasonably hard...am I supposed to get the boulder to come to a stop inside the red circle? Very difficult :P

A Blind Man's Text by TheSlovenianDevil 2016-08-30T01:30:00

Like KevKevOnFire, I had trouble figuring out that I could move the paper, and I also tried quite a few times to simply type the texts on my laptop's real-life keyboard, since I noticed that my real-life shift key shifted the letters in the game, so I thought that the game would also detect my other keypresses.

To be honest the game is a bit boring/frustrating at this stage, but as you say it's not finished. I'd be interested in seeing what this develops into, as I like the idea.

Tombed by SuperPokeunicorn 2016-08-30T01:14:00

Not bad at all. The music fit with the art, but I might have enjoyed if there was just a little something else in the art -- maybe something red-ish to offset all the blue-grey. The controls felt a little weird because of the slow acceleration and the fact that I couldn't press W to jump, but they didn't feel unfair...i.e. I never thought "I only died because of the controls!"

Also, I wanna point out the good level design here. Only once did I find myself trying to 'grind' a section of a level, and once I thought it through it was fine. Even on a large scale, each level follows logically from the next. I especially liked the level with all the vertical climbing. With simple games like this, level design is the make-or-break factor, and this game was definitely made. Well done :)

LD37 — One room

Snake: The Gathering by Jimsen 2016-12-12T17:55:00

I got it to work pretty easily -- thank you for making it a simple .JAR file!

I had trouble playing it, though. The controls were very unresponsive and the window was too big to fit on the screen, so when food appeared along the bottom I had to try to get it blindly. I never got to the point with "all 5 gathered snakes", but if I understand you correctly, that sounds like a cool idea.

I look forward to your entry in LD38!

Cockroach Reaction by dominisz 2016-12-16T20:36:00

Cool idea! I really liked the tic-tac-toe-esque gameplay here, and the fact that I'm playing against the computer makes it even cooler. Although, I wish it would pause for a second or two when it's the computer's turn: I didn't know what was going on at first, and seeing the "Cockroach's Turn" text would have helped.

Can I ask what the AI is here? Does it have a strategy or just play randomly?

Also, side note: the game window does not fit entirely on my screen as it is too tall, so I didn't see the "2 in the corner, 3 on the edge" thing at first, and I got a little confused while I was playing.

Nice game! I look forward to playing what you make next time :)

Welcome Back by yeknomerif 2016-12-16T20:50:00

"You butt looks as good as ever." Haha :)

But in all seriousness, I think this game was a little too hard. There didn't seem to be much indication as to which item I should use one what, and one mistake meant a restart. I think the restarting is fair, but maybe only from a certain checkpoint? Then again, I wanted checkpoints in my game too, but 48 hours pass quickly... ;)

Don't Touch It, Cat! by Freeland 2016-12-19T20:31:00

Some thoughts:
+ I love that cat. Its face and arm make the game.
+ There's a bit of a graphical glitch when the prof goes from angry to normal -- there's no smooth animation.
+ I liked the music, but...there was no category for it!
+ Is there a goal to the game? My record is 63 taps...does something happen at 100?
+ I appreciate the little animation of the candle -- that adds a lot of visual depth to an otherwise flat scene.

Nice job!

Studio Castle by sgadrat 2016-12-12T12:48:00

Nice, I like the use of the theme here! I was a little confused about what to do at first, but as soon as I pressed the first button I got it. I also liked the foreshadowing of the pictures on the wall. The "ding" and "bung" sound effects for hitting crystals and pushing buttons were a nice detail.

However! I think there's one thing that could be improved from a game design perspective: there isn't a clear distinction between buttons and crystals. I think the game would have been even more easily understood if, for example, a button always advanced to the next level while a crystal always was a subordinate goal.

Also, what was the deal with that guy you had to talk to? That level felt a bit pointless :P

One other thing: the controls are a tiny bit laggy. It's not a big deal as nothing in the game is reaction-based, but it was a little annoying.

Nice game!

Little Machine by Darzoz 2016-12-17T14:26:00

Cute! I like the little chomping sound he makes when you feed him. That said, I partly agree with others in that I think the pace is too slow. However, I don't think it should be fast-slow-fast-slow-fast-slow as cynicalmonkey suggests; I think a slow take-off is appropriate as long as it isn't frustratingly slow (see "A Dark Room" for an example of what I consider good pacing in this genre).

Some notes on the details:
+ The robot runs into generators, and food can get dropped behind them, making him just run at the food until it disappears.
+ The coins can be seen even when I'm on the "buy screen".
+ The coins can be "tossed around" if you click it mid-air. I actually like this one -- was it on purpose or is it an accidental feature? ;)

My room is too fucking small by phi 2017-01-01T20:13:00

Nice, I like the weed icon. Although, as others are saying, it was a little unclear at first what you're supposed to do. I had to read a couple of comments to understand that each piece of paper was a thing I had to do. I also would have liked some BG music, but I did like the sounds you had in there :)

The Eternal Empire by oskardevelopment 2016-12-20T21:08:00

I really like how throughout the whole game, I only get a view out of that one window. It hammers home the point that maybe this emperor isn't fit to rule.

However, there are a couple of things that I think could have been better. The first one is that I don't think there needs to be 2-3 different musics; in fact, it's a little jarring when it switches from one to another. I think it would have been easier to stay immersed with only the one song (which was really good btw!)

The other thing is that I think there was a little bit too much to process on the screen -- the text seemed a bit "fluffy", and the numbers on the side were a little hard to keep track of. Then again, having nothing but numbers for the statistics emphasizes the ignorance of the king. I am not quite sure what I'd change there, if anything :P

Nice game!

Fear and Freedom by Andrew Deem 2016-12-29T20:13:00

Nice. I like the story here, it was simple yet not underwhelming, and compelling. The art kind of took away from the game, though, as the background was very simple (but in-focus) while the character's icon while talking was blurry and out of focus (did you perhaps scale it up with the wrong scale tool in GIMP?) One other issue was that, when I am racing the beast out of the tower, the camera doesn't scroll up enough for me to get out unless the beast is up far enough as well. But still, this was good overall and I look forward to what you come up with next time!

Broken Breakout? by timgarbos 2016-12-12T20:46:00

Neat idea! But, I found the physics of the ball kind of annoying. I would have liked if (1) the walls were frictionless, so I can slide the ball around on the floor, and (2) the ball would stick to the ground while I was moving the room upward, and only fly off when I stopped the room (which is how it would work IRL).

But, I liked the sound effects, and the concept was very well introduced -- I was never confused about what to do!

Tim in Time by Alexbrainbox 2016-12-17T13:52:00

Nice. I really wasn't expecting that I'd shoot somebody, that was a nice touch, especially since the music stopped right afterward. I think the music was nice, but not really fitting to the overall mood of the game.

From a game design perspective, I think the controls would be easier if you combined interact/advance/jump all into one control: you never need two at the same time, and it's confusing to remember which is which, especially since so many of these LD games have simple controls with Z or X to jump :D

Prison Inspector by Hamsternator 2016-12-19T20:15:00

Not bad, I really like the music! I think this is a pretty good idea for a game, but I have two qualms with the execution. One, it's a little hard to tell what's what (especially the poster -- I can't figure out when it's a problem and when it isn't). Maybe the signs could be a little clearer? The other thing is that there's a bug where you can "find" the same flaw many times and it counts as finding all of them :P

Nice job!

Cocoa Catastrophe by Eggplant 2016-12-16T20:23:00

Haha, I like this! The Santa faces were really funny. One complaint I have is that for some reason I have to middle-click in order to use the buttons. Is that intentional? Also, it took me a minute to figure out that the feedback scene was over and I had to click "return". Still, the music wasn't that bad -- it was a short game, so although it was repetitive, it wasn't annoying.

Nice!

Mr Farmer by c2v4 2016-12-20T23:17:00

Two things made this game frustrating to me: the window size (too big to fit on my screen, not resizable) and the sheer number of buttons that control the game. I like the concept of walking around growing a farm in various ways, but I couldn't get into it because of that.

Gymmy Boy by TwisterGE 2016-12-15T20:42:00

Linux link is also 404.

Concierge by Zarkonnen 2016-12-18T23:46:00

Hello! First of all, this definitely should be labeled as "possibly offensive content" because of the suicide guy :(

That said, I really liked the concept! It's a lovely puzzle to try and figure out, and after I finish writing this I'm gonna give it a few more goes. I also liked the character graphics. They're really simple, yet very expressive of personality, and the animations enhance them well.

I have yet to get 6 survivors, especially since I haven't figured out how to keep that one guy from killing himself. Perhaps I need someone to take his gun?

Good game!

rotomanor by jelch 2016-12-13T22:02:00

Nice job! I love the music here -- did you have a dedicated musician? Either way, very nice!

I think the level design could use some work, however. For one thing, I had a lot of trouble understanding why a certain lever would turn the world left or right, and for another, I had a lot of difficulty navigating around the mansion. Plus, I would often re-spawn after touching a bat, only to find myself trapped in the first room because of the way I was facing when I died. That was very frustrating after solving two or three puzzles by trial and error. Perhaps an introduction level, as TheMightyTeam suggests, would be useful? Or something visual about the levers to indicate whether pulling it will turn left or right?

But, I liked the graphics and story! I am definitely not complaining about being left in the dark about what's going on -- that was a good mystery :)

IG/IRL by Aun 2016-12-12T12:59:00

Haha, nice. This is a cool concept, and it forced some self-reflection :P I like how the phone's audio lines up with the song, and I also liked the "neeneemeemnee" sound of someone telling the guy to stop playing.

But all that said...the game was very laggy! At first it was just a little slow, but by the time I had 35 points I was waiting and waiting for each next frame. It kind of killed the game for me. Was there more, or was it just infinite play?

Grounded by VoodooCrawfish 2016-12-15T20:20:00

I also couldn't run the game because the "web" link is just a download link to a .zip with a .exe inside. I recommend changing that to a "Windows" link.

SkyCorridor by acotis 2016-12-17T15:13:00

Thanks for the feedback so far everyone!

To future commentors: did any of you manage to get to the end? :)

SkyCorridor by acotis 2016-12-23T00:39:00

Thank you, Starlight glimmer is best poney! I am glad you got to the end :) But, I am not sure what you mean about the jetpack thing. When I play, I get normal jumps, not jetpacks!

One RestRoom, Please!!! by mvieira 2016-12-17T13:40:00

Haha, nice. I like how the camera zooms in and out depending on your speed. But the first few times, I never found the restroom because the sign wasn't clear enough (or because I never got to it -- that timer is strict!)

The music was all right, but it didn't really match the mood. However, I really liked the horn honking :)

(One Room) the Hunt :D by JavaGames 2016-12-15T20:30:00

Congrats on your first Ludum Dare! This is a really solid first game. Here are some thoughts, in no particular order:

+ The collision detection is a little off -- sometimes it would give me a square even if I wasn't quite touching it yet, or not give it to me even when I was touching it.
+ I like the colors you chose to use. The graphics are very simple, but the colors still give a good indication of what is what.
+ A little BG audio would go a long way here...even simple little loop would make the game a lot more engaging. To see what I mean, try playing without the "pick up item" sound effect, then add it back in and see how much it does for the game :)
+ I like how the squares seem to move around randomly, like they have minds of their own. That made the game different each time!
+ I was a little confused about the controls at first. I might have put something like "Use arrow keys to move" right under the "Collect the red rectangles" dialog at the beginning.
+ The controls were very smooth! A lot of games on here lagged for me, but yours was fine.

Again, nice job! I can't wait to see how much you've improved for next time :)

The Murder by stefvanschie 2016-12-16T20:46:00

Running Linux and I couldn't play because of a NullPointerException (the same one p1x3lruckus got). I would guess that you are trying to use some font that isn't installed by default on Linux of Mac OS. If you want to change the font to something more default (like Times New Roman or whatever) I'd be happy to come back and try again.

Sorry!

One Room by zenwraight 2016-12-13T22:18:00

Hmm, I had a different experience than mrhill. The game was almost unplayably laggy for me (but I did get two moths once). Sometimes a frame would render partway off the screen, and starting on a ghost did feel unfair to me too.

But there were parts I liked! The graphics were cute, and although the music wasn't original, it really fit the mood of "bat friend comes over to help but the house is full of ghosts"...if that makes any sense :P I wish you had included ratings for graphics!

Your first room by Naca 2016-12-18T20:50:00

Neat-o! I think the graphics are really good here -- the colorful strokes of both the background and the baby are nice to look at. The heartbeat was a nice touch. Although, the way the baby grew *very* fast from medium-small to large (after growing from tiny to medium-small at a steady pace) was a little unsettling. Is that a bug?

Also, I don't want to start an argument, but seeing as this topic hasn't been mentioned in the comments yet, I'd like to open an idea for discussion: should this perhaps be protected as "inappropriate for children" or "possibly offensive content"?

Your first room by Naca 2016-12-23T01:02:00

@Naca, my mistake, I agree that this shouldn't be marked as offensive. I was thinking of that marking as being a little less serious than it is :P I'll let you do as you see fit!

As Cancer Grows by kyuni 2016-12-12T12:27:00

Cool. I really liked the "The King is Dead!" picture, that was funny! That said, even though the game wasn't hard, the occasional severe lag made it frustrating. And I'm not entirely sure how it fits the "one room" theme, as it seems like the landscape you play in consists of multiple rooms. Unless you meant them all to be the same room since there are no doors? :P

Anyhow, I also like how all Science, Philosophy, and Religion are presented as all being essentially the same as each other, especially since they all have the bottom line of "slay everyone!". Nice first entry!

Tomb of the Glitch King by KappaIX 2016-12-29T20:34:00

Nice game! I really liked the audio, it was simple, but not repetitive, and moody, but not cheesy. I also liked the animation of the floor changing, and the sense of progression as the levels got harder and harder, while also getting more and more "epic".

Room Rescue by Tbeakl 2016-12-15T19:51:00

>>> I have no idea if the Mac and Linux ones work if you have a console they might.

Just so you know, the Linux one will NOT work as you can't run a .exe on Linux without special software.

Mighty Lints by TheMightyTeam 2016-12-26T00:54:00

Very cool! I really like the pretense here, that the lints are bored and are fighting just to occupy themselves :) I also liked the audio -- the "ringing" sound when a score is made is very satisfying, and the background beat was engaging but not distracting. I also liked the museum backdrop, especially how there were shadows of people -- that was a nice detail.

As for the gameplay itself, though, I found it to be quite laggy and even a little glitchy. The large lints would sometimes seem to disappear without reason. Also, I am not sure there is any difference between the weaponized lint and the regular lint...did the regular one have more health? I think perhaps weaponized lints should not have the ability to collide with big lints :P However, overall I thought the different "game pieces" were well constructed.

LD38 — A Small World

Anger Birb: World by Jezzamon 2017-05-16T20:00:54Z

Hahahaha. I love how all the sounds are vocals! It's also somehow satisfying to fling the "Anger Birb" -- also a very funny name -- halfway around the world. That said, I can't seem to figure out where I'm supposed to land. I've landed right on the other green patch and been told I was off, and sometimes I land next to it and get told I was WAY off. My best is 97 km away. Is it possible to hit the target?

Nice job!

Transistor Soup by stuntddude 2017-05-16T00:58:48Z

Not bad at all! This is a throwback to when I read a book about this -- something like "The Elements of Computing Systems". Was that your inspiration?

One bothersome thing was that the window was too big for my screen, so I couldn't access the parts manual. Also, it's possible to put wire behind a gate, thereby creating a very hard-to-find bug.

It might have benefited from a couple more intermediate levels, but then again...most of us are programmers here, so maybe it's not necessary ;)

Nice game!

Parvus Mundi by Antiwrapper 2017-05-15T00:17:35Z

Very fun! It took me a couple deaths to realize that I was the rectangle, not the planet, but once I did -- wow! The graphics aren't great (but not terrible either) and the lack of sound is kind of dry, but this is probably the most fun of the Ludum Dare games I've played so far.

Also, I am on Linux, so I can happily report that your Linux version is working fine, at least for me :)

Parvus Mundi by Antiwrapper 2017-05-15T00:35:46Z

@tyranosaw Thanks so much for that video! I am sure anyone who watches it will do better in the next LD than in the last one.

Earth Invaders by MrGussio 2017-05-14T23:46:34Z

The graphics are nice and simple, but not too simple. I like the shading on the asteroids; it makes them not distractingly detailed but still pleasant to look at.

I like the music a lot, it really puts me in a "save the planet with lasers" mood. Could have been a smoother loop though.

I'm putting this last because no one else seems to be having this problem and so it's probably just my dinosaur of a computer, but the controls were VERY slow. Response times of > .5 seconds rendered the game not really playable. But, I left it open while I wrote this so I could keep listening to the music :)

No One's Planet by Kate Kligman 2017-05-14T22:03:15Z

This is pretty neat. I'm a bit of a young'n, so I've never used telnet before.

Was there supposed to be a difficulty in capturing the monsters? I managed to just grab them by walking into them, but I got the sense I was supposed to be fighting for my life.

Oh, and I loved the text snippets throughout. I cracked up at "There's probably a skeleton in your house right now. No, you can't go home and check." Nicely written :)

The world is (a) flat by Jordgubben 2017-05-16T19:48:05Z

Not bad. The layout was pretty hard to understand, but I managed to bumble my way through the entire game. I happened to see your new UI in the comments above; it looks a lot better.

I really liked the music in each "room", but I wish it hadn't kept cutting out whenever I changed rooms.

I also liked the humor here: "ROAR! (Dear fellow. You may want to avoid taking those from me. I am quite large and you seem to enjoy having all limbs.)" I cracked up at that :)

Very creative use of the theme!

HexCity by MartensCedric 2017-05-16T19:06:14Z

Great idea! The pick/put sound provides nice feedback. One thing I found frustrating was the restrictions on where I can physically put things: I want to be able to put down a factory even if its requirements aren't met, so I can see how the board stands and what needs to happen next. I'd also like to be able to remove things (not just undo my moves). That said, very clever concept and if you ever feel like polishing it up I'd say go for it.

The Four Tribes by yoanndeplo 2017-05-14T23:58:24Z

Cool game! It took me a little while to figure out what the loading bar was doing and why it reset every time I clicked a recruit button, but once I did it was intuitive to use.

My main criticism is that there doesn't seem to be any strategy involved. Battles occur at random and have seemingly random outcomes. The best I can do is select random soldiers to recruit and hope for the best, which got me through four or five battles (I lost in the second battle after the purple guys joined me).

One tip for next time is this: include some sound. It doesn't have to be much; a little click when you recruit someone or a quiet melody in the background will do. Just something I've found that really breathes some life into a game :)

A Game with Bees by x1212 2017-05-10T20:57:35Z

The web version fails to run on Linux running Chromium. The music plays (and I like the music!) but it perpetually says "Running..." with no game displayed.

The Small Black by Phlip45 2017-05-10T21:05:33Z

I love the music! The sounds were good too, but they were too loud I think -- I wanted to hear that music!

I liked the gameplay a little less; it seemed a little too based on randomness. Perhaps there could be a second mechanic to make it more interesting? I might also make it so that a system always falls to one bar before breaking completely -- otherwise it's hard to tell what happened when I go from 3-bars to game over. But of course I'm painfully aware of the limitations of 72 hours :)

Anyway, congrats on making this in JS! It didn't feel "website-y" like most JS games do.

LD41 — Combine 2 Incompatible Genres

PathMatcher by Lerc 2018-04-29T01:37:26Z

I struggled for a couple minutes to figure out what the controls were, because I thought I was supposed to be clicking groups that *already* were in groups of three. But once I figured it out, it was pretty fun. I almost got trapped halfway through the second level, but I felt like I was getting the hang of it by then, and once I got myself un-trapped the rest of the level wasn't too hard. I didn't stick around for the third level, though, since I agree with a few others above that it got a little repetitive. Still, not bad!

Air and Sword by acotis 2018-05-05T01:32:17Z

@bentglasstube Thanks for the feedback! Do you have a non-USA keyboard layout by any chance? On my end, the keys simply ascend one note at a time as you go left-to-right on each row, and going up one row makes the note go up one octave.

FRESH to UNDEATH by NvrSkipGameDay 2018-04-29T22:29:07Z

Haha, quite funny. Although, I agree with the above commentor that it's more of a clicker+timer than a zombie+fashion game :P I like the walk the zombies do, as well as the way they bloat up when you give them energy. 2.7 seems to be the magic number for getting them across, I could only manage to get 4 of them before I got too mad to keep playing. Nice job, you had my full attention :D

Demon Dash by superpokeunicorn 2018-04-29T22:59:21Z

Very fun! I thoroughly enjoyed playing this game: the controls were nice, the sound was nice, and the gameplay itself was engaging. I couldn't quite figure out how the hats worked...do people take any hat that's the right shape OR the right color? And pay extra if it's both? The game was too fast-paced for me to tell, but that's a detail :) My only real complaint is that I don't see much blending between the two themes: the business side only comes in as flavoring to the "escort these objects away from the monsters" mechanic. You could have it alternate between going out to fight for hats and coming in and trying to convince people to buy them (or convince them to stand outside while you're getting the hats).

mechROMANCER : a top down shooter dating sim about relationships by Useless 2018-04-30T14:55:30Z

Very funny concept. I had a lot of fun trying to read what he was saying while also not dying, and the music was good too. Three quality-of-life complaints: 1) It would be nice if I didn't have to reload the page to play again, as that restarts the music. 2) It would also be nice if there was a way to regain health, as otherwise I just keep dying after 1-2 questions and can't get any further. And that leads right to 3) It felt a little unfair that the aliens kept attacking even when he was asking me a question, I always lost a lot of health to that. Still, nice game!

FarmPunch by F14K-3R 2018-04-30T15:09:08Z

I agree with the general sentient that the combat was a little too random, although I did manage to figure out that it was basically a game of rock-paper-scissors. Given that nothing you do before the fight has any effect on the game's outcome I might suggest you shorten that part, or maybe add a way to skip it after the first playthrough. Otherwise it feels frustrating to lose based on randomness and then have to wait to play again. However, the audio was pretty good (especially the "miss" sound effect) and I really enjoyed the funny story behind the game.

Red Shirt Engineer by Noxbuds 2018-04-30T14:42:39Z

Very good combination, you made these incompatible themes work well together. Although, I think the game might have turned out better had you applied your focus differently -- there are lots of logic gates, but only two simple levels, for example, and while the tooltips are a nice convenience, it might have been better to throw in some static labels and work on getting forward-thrusting to work instead :P However, I will say you did a great job getting the mood right. I felt real anxiety trying to fix the circuits before my ship got blown up. I suggest adding music to further amplify the mood.

Bebop's Breakout! by don.shinski 2018-04-29T10:54:54Z

I played it on desktop and would have like to use my normal keyboard instead of the onscreen one -- in fact, I ended up getting impatient with typing in commands with my trackpad mouse and gave up in the first room. But I've always been terrible at escape-the-room games, so that probably says more about me than it does about your game.

The audio was pretty good, I especially like the sound effect of floating around! I might also suggest adding a small "clicking" sound when a key is pressed (as a form of feedback for the player) and maybe a baskspace key as well :P Very neat idea!