Anger Birb: World by Jezzamon 2017-05-16T20:00:54Z ♥ 1
Hahahaha. I love how all the sounds are vocals! It's also somehow satisfying to fling the "Anger Birb" -- also a very funny name -- halfway around the world. That said, I can't seem to figure out where I'm supposed to land. I've landed right on the other green patch and been told I was off, and sometimes I land next to it and get told I was WAY off. My best is 97 km away. Is it possible to hit the target?
Nice job!
LD41 — Combine 2 Incompatible Genres (7)
FarmPunch by F14K-3R 2018-04-30T15:09:08Z ♥ 1
I agree with the general sentient that the combat was a little too random, although I did manage to figure out that it was basically a game of rock-paper-scissors. Given that nothing you do before the fight has any effect on the game's outcome I might suggest you shorten that part, or maybe add a way to skip it after the first playthrough. Otherwise it feels frustrating to lose based on randomness and then have to wait to play again. However, the audio was pretty good (especially the "miss" sound effect) and I really enjoyed the funny story behind the game.
mechROMANCER : a top down shooter dating sim about relationships by Useless 2018-04-30T14:55:30Z ♥ 1
Very funny concept. I had a lot of fun trying to read what he was saying while also not dying, and the music was good too. Three quality-of-life complaints: 1) It would be nice if I didn't have to reload the page to play again, as that restarts the music. 2) It would also be nice if there was a way to regain health, as otherwise I just keep dying after 1-2 questions and can't get any further. And that leads right to 3) It felt a little unfair that the aliens kept attacking even when he was asking me a question, I always lost a lot of health to that. Still, nice game!
Red Shirt Engineer by Noxbuds 2018-04-30T14:42:39Z ♥ 0
Very good combination, you made these incompatible themes work well together. Although, I think the game might have turned out better had you applied your focus differently -- there are lots of logic gates, but only two simple levels, for example, and while the tooltips are a nice convenience, it might have been better to throw in some static labels and work on getting forward-thrusting to work instead :P However, I will say you did a great job getting the mood right. I felt real anxiety trying to fix the circuits before my ship got blown up. I suggest adding music to further amplify the mood.
Demon Dash by superpokeunicorn 2018-04-29T22:59:21Z ♥ 1
Very fun! I thoroughly enjoyed playing this game: the controls were nice, the sound was nice, and the gameplay itself was engaging. I couldn't quite figure out how the hats worked...do people take any hat that's the right shape OR the right color? And pay extra if it's both? The game was too fast-paced for me to tell, but that's a detail :) My only real complaint is that I don't see much blending between the two themes: the business side only comes in as flavoring to the "escort these objects away from the monsters" mechanic. You could have it alternate between going out to fight for hats and coming in and trying to convince people to buy them (or convince them to stand outside while you're getting the hats).
FRESH to UNDEATH by NvrSkipGameDay 2018-04-29T22:29:07Z ♥ 1
Haha, quite funny. Although, I agree with the above commentor that it's more of a clicker+timer than a zombie+fashion game :P I like the walk the zombies do, as well as the way they bloat up when you give them energy. 2.7 seems to be the magic number for getting them across, I could only manage to get 4 of them before I got too mad to keep playing. Nice job, you had my full attention :D
Bebop's Breakout! by don.shinski 2018-04-29T10:54:54Z ♥ 0
I played it on desktop and would have like to use my normal keyboard instead of the onscreen one -- in fact, I ended up getting impatient with typing in commands with my trackpad mouse and gave up in the first room. But I've always been terrible at escape-the-room games, so that probably says more about me than it does about your game.
The audio was pretty good, I especially like the sound effect of floating around! I might also suggest adding a small "clicking" sound when a key is pressed (as a form of feedback for the player) and maybe a baskspace key as well :P Very neat idea!
PathMatcher by Lerc 2018-04-29T01:37:26Z ♥ 0
I struggled for a couple minutes to figure out what the controls were, because I thought I was supposed to be clicking groups that *already* were in groups of three. But once I figured it out, it was pretty fun. I almost got trapped halfway through the second level, but I felt like I was getting the hang of it by then, and once I got myself un-trapped the rest of the level wasn't too hard. I didn't stick around for the third level, though, since I agree with a few others above that it got a little repetitive. Still, not bad!