MeltUP by caeonosphere 2019-05-01T08:35:58Z ♥ 2
Quick note, before I actually play the game properly: X and Z as keys works really badly for people with a QWERTZ keyboard layout.
Foon → Ludum Dare Explorer → Users → Zarkonnen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Superhero Sex Party | extra | ||||||||||||
| 2021 | 49 | Unstable | The Unstable Zone | compo | 234 | 3.54 | 3.19 | 3.14 | 3.86 | 3.30 | 4.03 | |||||
| 2019 | 44 | Your life is currency | π₯ | APIS | jam | 458 | 3.53 | 3.19 | 3.52 | 3.15 | 3.13 | 3.57 | 3.34 | |||
| 2018 | 43 | Sacrifices must be made | Occult Defence Agency Budgeting Simulator | jam | 389 | 3.58 | 3.35 | 3.63 | 4.05 | 4.03 | 3.50 | |||||
| 2018 | 41 | Combine 2 Incompatible Genres | Headball | compo | 166 | 3.68 | 3.21 | 3.95 | 3.98 | 4.03 | 3.11 | 3.81 | 3.89 | |||
| 2017 | 40 | The more you have, the worse it is | EARTH BLOSSOM | compo | 50 | 3.99 | 3.96 | 4.12 | 3.63 | 3.44 | 3.92 | 4.03 | ||||
| 2017 | 39 | Running out of Power | Dryad | jam | 630 | 3.05 | 2.73 | 3.18 | 3.91 | 3.18 | 2.53 | 2.83 | ||||
| 2017 | 38 | A Small World | Annulus | compo | 142 | 3.66 | 3.15 | 3.85 | 4.24 | 3.52 | 3.42 | 2.30 | 3.76 | |||
| 2016 | 37 | One room | Concierge | compo | 57 | 3.90 | 3.90 | 4.07 | 3.42 | 3.27 | 3.25 | 4.11 | 3.84 | 100 |
Zarkonnen leaves an average of 30.8 feedback comments each event.
Quick note, before I actually play the game properly: X and Z as keys works really badly for people with a QWERTZ keyboard layout.
This is great. Reminds me of https://www.letters-game.com/ but creepy rather than cute.
Wonderfully weird graphics, I love it. One bug I noticed: if you click on an organ button and the space underneath the button is a valid placement location, it gets placed there immediately.
This is really my kind of game, but I have to agree with others that things were hard to understand sometimes. What do the icons mean? What causes defeat? What's the number in the bottom right after the slash? What's the progress bar at the bottom?
This is cool, but here's an issue: the moment you sell your eye, the resulting vignette makes it impossible to click on the consumables in the top right.
Really neat graphical style. I did get stuck and inevitably killed in the 3rd level.
The animation of all the little people grabbing their victim and throwing them into the volcano is amazing. Good music too.
This is weird and adorable. The animations are great. I couldn't figure out how to score at the carpet minigame though.
Very visually stylish.
I was basically unable to ever move sideways without jumping, which made it super-frustrating, sorry.
I want to like it more than I do - the very slow text in conversations makes me not want to play - but it's a cool game with a nice aesthetic.
Really cool. Beautiful, consistent graphics and sound. I found the way you attack a bit confusing/unreliable, but apart from that it's great.
It's like an economist's fever dream. π
Note that restarting the game seems to be broken? Time doesn't advance.
I theoretically like it, but the instant death does mean I got frustrated and never really saw much of the game. The aesthetics are great though!
This is my favorite mayoral home invasion simulator! Er, I mean. I really like both the concept and execution. Alternating between the city planning and FPS sides is nice, and I can see that longer-term there'd be some interesting synergies. Basically, so far this is the one game I've seen where I'd buy a full post-jam version.
Oh, and I just noticed it's a compo game. That's additionally impressive.
You do need to include the data directory etc with the Linux download for it to work.
This was really fun to play. Simple, but well-made. I liked the music too.
This is really cute, but it's super-confusing that your actions don't actually match the rhythm of the music.
This is a really fun idea, but the user interface for the main map was very hard to use. I think it's showing the previously selected unit instead of the currently selected unit, so you have to kind of hunt for the one you're actually moving.
This was *hard*, but it's a neat concept. What do you do if you don't like your mech tho?
This was really fun and satisfying! I would've played it longer but I need to not destroy my hands! One problem(?) I noticed was that all the monsters dropped negative amounts of gold.
That was very atmospheric, thank you! It took me a moment to figure out how to get the fishing to work, but then it was smooth.
I really like the idea of mapping harder to spell equipment to more powerful equipment. There's a fun core of an idea here.
This is very pretty. Reminds me of A Dark Room. Main issue I had that it was hard to figure out what the food balance was doing.
It's a neat concept. Like JorgeGameDev, I found the ship hard to control even in its folded state, and the tiny time window to escape into the next room quite punishing.
I'm sorry. This is beautiful, but I find it completely incomprehensible how cards are triggered.
This is a really cool concept, and nicely executed, too. One thing I would change is to get rid of the initial scene where you can see where the ghosts go, and instead just show subtle hints of which objects are haunted. Because right now, it's mostly a question of memorizing where you saw the ghosts go.
It's a cool game, but sadly drag and drop was quite unreliable.
Really nicely made, and surprisingly thrilling for a game about clicking on circles.
This is entirely realistic and accurate. π
Works fine on Chrome on Linux. Nice entry - good take on the topic, and I like the graphical style. One annoying request: use XC instead of ZX for the buttons - Z is nowhere near X on a QWERTZ keyboard.
Very juicy, nice bleepy sounds. I found the wall-jumping controls a bit weird somehow, but that may just be my lack of experience with this type of game.
Suggested alternate names:
* Indiana Jones and the Curse of the Initial Coin Offering * $$$$$$
Lovely art, but I didn't really understand what I was meant to be doing apart from dodging the boxes. I did the best by just spamming L and K randomly...
It's lovely, but I found the controls really fiddly. In the first screen, every time I tried to catch the second rope, I'd overshoot.
I really like the animation of the little goblins walking away with the giant coins.
Very cool. The controls for looking around were super-sensitive for some reason, but it kind of added something to the fragile feeling of the experience. :P
Very pretty! I did get lost a lot though, and then the game reset my position?
I like the simple but evocative graphics, but I was not quite sure what the mechanics are meant to be.
Really pretty, though I got irrevocably stuck at the first rock obstacle. And yeah, the RMB/LMB thing for the shooting is really hard to actually do controls-wise.
It's probably good that I don't drive IRL. :D
Nicely executed game. I like the cruelty of the power-ups being shootable. :D
Really nice atmosphere! I managed 207 seconds.
It's a cool mechanic, but I found it really hard. I tend to get stuck off to one side and unable to dash any amount of distance.
This is brilliant. It's a really well-executed programming / economics game. Having to balance short-term income and investment is really neat.
I won, eventually! I did find it weirdly hard to visually distinguish between areas that were passable and areas that were not.
I was able to move around, mine, and place buildings, but I could not really figure out what any of the buildings were meant to do.
I tried to play it on Linux, but I get the following error message, sorry:
Player data archive not found at `/home/zar/Desktop/HopelessVoid_linux/HopelessVoid_Data/data.unity3d`, using local filesystem
It's cute, but there's really confusing bits. I had a house flanked by two wells complaining it was out of water. The game also kept on building stuff over things I already placed? Or is it that wells run out of water? That's not really how wells work.
That's a sweet little Dorflike. (Dwarf Fortress like)
It's cute! I like the way the dash looks and works. Note that with non-English keyboards, Z and X are very far away from each other...
This is pretty adorable, and I like the zany graphics. Only thing is I was never able to find out which trolls were hungry, and so there was... some starvation before I finished the castle.
Quite entertainingly weird, and the strange alien worlds + planet rotating below you thing works well. One complaint: the portal sound is too loud compared to the music. I was playing it with headphones, just about able to hear the music, and the portal sound was a shock.
Very impressive. Wasn't able to do multiplayer in the WebGL version though. It connected to the server and then just froze.
*bloop* This is a really cool concept, and I like the fact that you really have to enclose your food and not just touch it a bit. Reminds me a bit of Mushroom 11. Only thing I disliked is how you end up with very thin and jaggedly drawn amoeba protuberances.
This is a really lovely and fun clicker game. When I saw the 1000 bamboo goal, I thought "wait, that's far too much, I can't be bothered". Then I did it anyway, and had fun. I think this has a lot of potential, especially if you can get some cute and juicy sound effects. Only complaint is that sometimes the map didn't zoom out quite enough, leaving tiles underneath the buttons at the top or bottom.
This is fun and works really well. The *bopp* sound when you kick an alien is very satisfying. Things that would be nice:
* being able to use space to interact - repeatedly hitting the control key is awkward * indication of what's going to happen when you interact - highlight the food that will be eaten or the aliens that will be kicked
This is very sweet and calm. My main request would be a maximum zoom level so I can look at them from close up without clipping through the planet.
Great sound and graphics, nice general weirdness. Pretty hard, though. Two things: can you list the controls somewhere on the page? Also, is there any relevance to the direction you're pointing?
Neat mechanics, but one thing I don't understand is how your choice affects the opponent's access to the battlefield.
My favourite so far. Excellent comic timing, and the simplicity of the graphics works too. Polish in the right places in terms of the reaction of the environment to your actions.
Very atmospheric, and nice graphics too. My only complaint is that the mining laser is really frustrating to use. I often couldn't tell if I was making any progress in lasering gems.
I like this one! It feels like a somewhat basic but very complete game, which is nice. The combat is hard, but that's not a bad thing.
Favourite bit: when you turn into a gravestone and your enemies continue to push you around. π
Like others, it reminds me of some kind of old cartoon scene. Having some kind of incentive for moving around more rather than finding a safe spot and moving as little as possible would be good.
I eventually got the hang of how it works. I like the unique mechanic, though it still feels quite awkward.
The mood was pretty good, but I found the sparkling so extreme that I was never able to get my bearings at all. I held down W a lot and could see that the sparkles vaguely moved with my cursor, but nothing really resolved. π
In a world... menaced by giant alien avocados...
A simple game, but really well put together. I especially like the little mouse avatar.
Best narration since The Stanley Parable, really. And yeah, why no audio category? I'd have given 5/5.
This is definitely an interesting premise. There's various games about making friends and socializing of course - the Kudos series or any number of VNs spring to mind - but I like this abstract puzzle approach.
I lasted 5 battles. Some nice positioning and reaction stuff with dancing in and out of range or getting the opponents stuck behind things.
Adorable. I like that the boy and girl humans can have... eggs together too.
Beautiful atmosphere, but I think I've played too many "take care of the needs of the person in this room" games already.
Lovely graphics. Pretty hard, though.
Hm, I powered up life support and still asphyxiated rapidly.
I really wasn't able to figure out the controls, I'm afraid. The guy seemed to mostly do whatever he wanted.
Lovely and adorable. Takes the crew management type gameplay of FTL and makes it much more straightforward and playable. And the animation of the crew jumping in and out is very fun.
I had fun playing the world's least safe elevator operator. As others have said, the lack of a loss condition is a bit odd.
Lovely art and concept!
I like the move/shoot combo. Only frustration is when you get instakilled because you're next to a wall.
Really cool art style. But the phasers, they do nothing! Do continue on this. :)
Cool aesthetic, but really slow even for a clicker/idle game. Also, usually this kind of game has multiple "currencies" / effects, whereas this is all very linear.
Excellent graphics. Took me a moment to realize repairing took energy, but it makes sense. Two-player's also cool.
Amazing weird-ass graphics. I won't rate it because I'm running it under Wine and the controls don't work. :P
It has an unfinished look, but what is there looks promising.
This is a really lovely game let down by the tiny hard to understand icons for customer preferences that flash up only for a moment. :(
Great graphical style. The aliens remind me a bit of French SF comics. :)
Getting the following error on Linux: "./Plantolution: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./Plantolution)"
Looks cool, but sadly my graphics card doesn't seem to support your shader. :(
This is ADORABLE
The cost of a human life is about the same as a full tank of gas. :D No, seriously, lovely graphics, cool game.
I really like Hoplite, and I really liked this too. :D
/enter_sandman/app/gameContainer.js:16 Uncaught SyntaxError: Block-scoped declarations (let, const, function, class) not yet supported outside strict mode
Works well, though I have to say I just ignored the whole dungeon sim thing and played the placement puzzle.
Surprisingly fun! I survived 100 seconds.
Runs fine for me. Pretty weird.
This is weird and adorable.
An amusing game, though actions and consequences seem only to be loosely connected.
Really neat way of interpreting the theme, and cute little people. :D
This looks like a really cool game, but space doesn't do anything. :(
I'm getting a 404 not found for the itch.io page: https://alittleredpanda.itch.io/pocos-christmas-market You probably forgot to set it to publicly visible. :)
Scored 139. Got better about using the elevator controls at the end.
Very atmospheric!
Lovely art style, and a really nice game overall. My only complaint is that some of the ghost/candle sounds are very harsh and loud compared to the music.
I'm finding the visuals really hard to understand on this one. It's kind of an information overload.
The idea sounds cool, but I am unable to exit the first room. :(
Awful Trumpesque pixel Reigns. :D
OK, that was so hard I just insta-died each time I tried it.
So on the one hand, this was really boring. On the other hand, that means it captured the waiting room experience pretty well!
Looks cool, but kind of repetitive, and the mouse look is too sensitive.
Amazing graphics, beautiful music. Haven't seen this type of 3D graphical style before, and I really like it. I'll have to study it...
I like the graphics and colour scheme. :)
Good concept, gets very hard very quickly though.
It took me a while to figure out which square was which thing, but once I got that, it was fun.
I'm failing to see how I can interact with anything, sorry! I'm just looking at stuff and nothing actually changes.
Lovely art style, but the controls feel very clunky. And the red floating damage numbers don't really fit.
Left plenty of fossils in the ground for future paleantologists. :)
The control scheme for the robot is kind of frustrating and made my hand hurt.
Sorry to hear you weren't feeling well enough! Hope you feel better soon, and good luck with next LD. :)
This is a really cool combination of inventory puzzling and fighting. Definitely one of my favorites.
Simple but effective. My only complaint is that it can be a bit hard to see the shape of the path in some rotations.
Brilliant, creepy writing.
Nice puzzle game, felt pretty tame thought - maybe I just didn't play it for long enough?
It's not capturing the cursor properly for me, sorry. (Linux Mint)
Really like the creepy minimalist monochrome graphics. Death seemed to be kind of random, though.
Really neat! I like the freeing prisoners mechanic that adds something to the usual endless runner formula. And the rotation each time you get to a new section is also cool.
Great atmosphere and music.
This was really amusing, though on my first play-through all my messing around changed nothing.
That was really fun. Such adorable monstrous plants!
Nicely horrible control scheme. Pretty hard, though, didn't manage more than 2.5 levels.
Really amazing graphics. I was wondering why the download was so huge, but this explains it. Unfortunately, I keep getting stuck and unable to move - next to the window, next to the changing table.
Cool trippy graphics!
A nice rogue*like - good atmosphere and lighting.
Really fun and joyful. :D
Pretty good endless runner/puzzle type thingy. I liked the stick man animation.
Very cool looking and good soundtrack. It does assume you have a pretty large screen!
Lovely art. I thought the bat things were friendly at first! Cute bat things! That bring cuddles!
Impressive details and graphics. :)
I really like the sword animation. :)
I... like the fact that the hygiene need didn't actually need satisfying. :D (Worked fine on Windows 7 here BTW.)
Kind of confused what "saving" meant in the context of the green things. There mostly seemed to be different ways of killing them. But solid otherwise.
Neat twist. It turns out that I have a really foul mouth when I talk to in-game bots, though.
Cute! The third roomba-related game I've seen.
I somehow did not expect the boss fight. I was all like "this isn't too hard", and then - bam - santa!
The Windows link currently 404s.
I didn't manage to get anywhere, sorry. There's portals, and there's throwing stuff, but I can't get anything interesting to happen.
That was beautiful! Very atmospheric, and very emotional through simple means.
It fails to run on Chrome for me. I'm getting an unexpected token on line 85 - "function drawPixel(x,y,r,g,b,a = 255)" - I don't think default arguments are a part of standard JS?
I was able to get the cursor to work in the web version, but I still can't input anything into the password input field.
NB you should call the download link "Windows" not "Web".
I tried it on Wine/Linux, and sadly it said "Cabinet not valid". (This is not a complaint, given that you didn't say it was Linux-compatible, but I thought I'd give it a try.)
So you're... Spongebob, who has to grab radioactive mushrooms while being chased by line-dancing amorous Minions?
Oddly cute aliens. So much clicking!
Lovely graphics, but the controls are awkward, and I glitched through walls a bunch of times.
Hmm, the itch.io link at https://asturk.itch.io/defend-the-nukes is broken.
Beautiful graphics, but the sound effects don't fit with them at all. Overall, pretty cool game. :)
βIt's like RoboRally but domestic! I like it!
That took a strangely brutal and abstract turn. :)
Doesn't seem to load on web / embed for me, sorry. This is on Linux Mint / Chrome.
I like the graphical style. Solid twin-stick shooter thing. :)
Tried this in the embedded version and the linked web version. Pressing space doesn't do anything.
Hitting space next to the door with the key in my inventory makes the key re-appear on the floor. Am I missing something?
Space-filling poop curves. :D
The high-level colour mechanic is interesting, but I couldn't really get it to work to my advantage.
Can't get it to run on Linux, even after installing libsfml, probably because aptitude is giving me v2.1.2 and you need v2.3? -- RadioactiveRoom_SyntheticSelection_Linux: error while loading shared libraries: libsfml-graphics.so.2.3: cannot open shared object file: No such file or directory
I wouldn't really call it "fun", but it feels realistically horrific in simulating office tedium. :)
I liked the way that you can organize things yourself. It was sometimes hard to get boxes off high shelves. Which I guess is true in real life too.
I punched many spiders and made a lot of money. Gotta agree that the music is really annoying.
Yep, having spent nearly a decade of my life there, this is basically a distillation of modern Britain.
This looks neat, but I have to see if I can get together enough people to actually try it.
Couldn't open it for Linux 64 either. I think you failed to package parts of it. It gave me the following output on the command line: https://gist.github.com/Zarkonnen/73d11e1d1a9ab52853ba533fd116d965
This has really simple but effective mechanics! The best compo game gameplay-wise I've played so far. I think you could take this and make it into a good "real game" by adding in an explicit theme and graphics. Also, pleased to see that Java hasn't quite gone extinct as a gamedev platform. :D
When I try to launch the embedded game, I get "NoSuchKeyThe specified key does not exist.". This is on Chrome Version 48.0.2564.109 (64-bit), on Linux Mint.
Very stylish, fun despite simple gameplay. Cat is creepy and has a weirdly human face in some frames.
Well, we didn't need the moon anyway...
I had fun, and I liked the buying/building elements.
An in-depth look into the brutal nature of capitalist labour relations.
I like the grappling mechanics. The steering controls are a bit fiddly.
LD49 — Unstable (41)
Tunnel Taupe by inkedsplat 2021-10-21T16:57:25Z ♥ 0
Love it! Amazing art, really neat mechanics. Make this into a full game and I will buy it.
I did find one crash, see https://i.imgur.com/potL0fu.png
Things We Left Behind by Cubanfrog 2021-10-21T16:25:42Z ♥ 1
It's really good - like an ecological version of Polytopia. Only problem I had was that I ran out of things I could do while still having actions available, and couldn't figure out a way to skip the remaining actions.
Flat Earth Balancer by KreGames 2021-10-10T12:32:34Z ♥ 1
It's a cool concept, but I found it very easy. You just make symmetrical patterns. Also, the flat world goes from stable to very unstable very quickly.
The Alignment Problem by cireneikual222464 2021-10-04T17:50:20Z ♥ 0
I'm afraid the link doesn't work. Have you set the game to be public on itch?
Unstable minds by Tokjos 2021-10-04T17:48:54Z ♥ 0
I really like the spooky atmosphere! Is there some way to reset it so I can play it through again? You may also like my game, which is of a similar nature.
Cat Connect by Zhanna 2021-10-04T17:32:02Z ♥ 3
Hi! Your game looks cute but you haven't added any downloads or links, so I can't play it!
Floor Falls by Toomblercazz 2021-10-04T17:25:06Z ♥ 1
Very nice! Easily understandable, hard to figure out.
Crumble by EvokeSoul 2021-10-04T17:16:41Z ♥ 1
Same for me, the game loading process stops at about 90%. There's a bunch of games this LD that have this problem.
Unscrambler by Antti Haavikko 2021-10-04T17:15:01Z ♥ 0
This is cool but man is it hard!
Weak Signal by Papercypress 2021-10-04T17:08:55Z ♥ 1
Really fun idea. I didn't get very far. π
Ludens Fortuna by deniskazantsev 2021-10-04T11:35:48Z ♥ 1
This is a really cool and tricky game. Probably my fave so far.
Unstable Isotopes by Marcos Donnantuoni 2021-10-04T10:30:09Z ♥ 1
I was not good at solving the puzzles, but the concept and execution are really nice.
You won't believe your result from this personality test! by Mikhail Rudoy 2021-10-04T10:26:29Z ♥ 3
I am highly amused at you using an online quiz creator as a game engine. Well done!
The Un-Stable Ranger by DaSpikeyBoss 2021-10-04T10:24:01Z ♥ 0
The controls are quite wobbly because you turn so fast, but I guess that's all part of being the un-stable ranger?
Hell's Dishes by mikouaji 2021-10-04T10:13:50Z ♥ 3
I managed to collect one whole plate! I don't think I'm cut out to be a waiter.
Threadships by Mavvy 2021-10-04T10:09:32Z ♥ 1
It's cute, but yes, the combat is very hard!
The Eye of Glower-On by UkuleleFury 2021-10-04T10:00:14Z ♥ 1
Nassty bobbitses. This was fun, though the boulders felt pretty ineffective.
Path of the Pogo by Human Writes Code 2021-10-04T09:54:39Z ♥ 3
I love the way the guy automatically becomes a casket when he dies.
Ice cube in a melting pot by Bentekiller 2021-10-04T09:52:12Z ♥ 0
Loading the web version stalls at about 90% for me.
GONZO ALCHEMY! by kristinamay 2021-10-04T09:50:53Z ♥ 0
Funny, and lovely graphics, but the controls are mystifying, sorry.
The Alchemyst by zedutchgandalf 2021-10-04T09:47:56Z ♥ 0
I stirred the pot, then upgraded to a bigger pot, and the pot stopped making potions, so I don't know how to proceed, sorry.
Wobbly Explorer by SlavTurtle 2021-10-04T09:45:00Z ♥ 1
It's like drunk mouse-based QWOP!
Unstable Roads by Slowpoke 2021-10-04T09:39:31Z ♥ 1
I was a bit confused by the instructions, because you actually have to select what you want to build, which wasn't obvious from the instructions. Once I understood that, I really enjoyed it.
Volatile Waters by Likirus 2021-10-04T09:27:46Z ♥ 2
Well, that was stressful *and* depressing. That's not a bad thing, mind you.
Love will Prevail by lesinvisible 2021-10-04T09:23:05Z ♥ 4
I tend to be pretty skeptical of games about mental illness. While I don't know whether the portrayal of schizophrenia in this game is accurate, I do think that it comes from a place of kindness and respect. And the game is beautiful.
Francky's Hell by S1L3nCe 2021-10-04T09:15:20Z ♥ 0
Same, I think the control mapping got messed up. Instead of normal WASD controls, W does nothing, ASD do the expected things, and Q also does "rotate left" for some reason.
Newcomen Atmospheric Engine by axelrinaldo 2021-10-04T09:01:11Z ♥ 1
Amusingly, I just read the wikipedia article about this engine the other day, so I knew how to operate it. Looking forward to the Watt Engine sequel. π
Unstable Society by Glaikunt 2021-10-04T08:51:28Z ♥ 2
Tixerb means Tixerb!
Plains In The Sky by TevasLiutauras 2021-10-04T08:47:42Z ♥ 1
Cute graphics, innovative puzzling, silly level names. I really like it!
Defence Extraction by Random Ideation Studios 2021-10-04T08:44:08Z ♥ 2
Metallurgical keepy-uppy! This was really fun to play!
That stable looks pretty unstable by pcmaster 2021-10-04T08:39:52Z ♥ 2
Wonderfully ridiculous. Excellent super-realistic horse animations.
Kattonauten by Elastic 2021-10-04T08:36:24Z ♥ 1
It's very cute. Note that on QWERTZ keyboards, Z and X are nowhere near each other, which makes the controls a lot harder!
Last Fall by Maus Games 2021-10-04T08:33:54Z ♥ 1
This is a really neat game, and it does a great job of quickly introducing the player into its mechanics without having an explicit tutorial. I'm also terrible at it, but that's my problem.
Harry by Owl_Skip 2021-10-04T08:30:13Z ♥ 0
I'm sorry, but the slowness of the text, with no way to speed it up, made the whole thing intensely frustrating to me. I'm a fast reader, and so I kept on being distracted from the narrative by the frustration of having to wait for the text to come up very... slowly...
You ask for responsible reviews, by which I guess you mean that you'd like reviewers to properly play through the game before reviewing. And I'm sorry, I can't.
Interpun by Moomka 2021-10-04T08:22:04Z ♥ 0
Excellent evidence destruction simulator.
Uns-Table by EvoGenGames 2021-10-04T06:46:24Z ♥ 1
I managed 199 on the first try. The way that you keep overshooting the balance is highly entertaining.
ecosystem except there is no equilibrium and everyone dies probably by parafactual 2021-10-04T06:43:43Z ♥ 2
This is such a cool concept and such a frustrating execution!
Unstababel by ubershmekel 2021-10-04T06:36:22Z ♥ 2
I found it really fiddly. I don't understand what the zig-zag between the cursor and items you're manipulating is meant to be. A spring?
Unstable Cubes by Lenan 2021-10-04T06:32:49Z ♥ 1
Really nice mechanic, though I found myself impatient for the jump ability to reset.
Tama Town by MaggardJosh 2021-10-04T06:27:07Z ♥ 1
I thought I would hate the controls, but they're actually really fun.
the adventures of catboy in blobtopia by izaak 2021-10-04T06:22:38Z ♥ 2
Note I had to install the libopengl0 package on my Linux Mint machine to get it to work.