13 jellyfish by Four Quarters 2016-12-15T21:41:00
Lovely and adorable. Takes the crew management type gameplay of FTL and makes it much more straightforward and playable. And the animation of the crew jumping in and out is very fun.
Foon → Ludum Dare Explorer → Users → Zarkonnen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Superhero Sex Party | extra | |||||||||||
| 2021 | 49 | Unstable | The Unstable Zone | compo | 234 | 3.54 | 3.18 | 3.14 | 3.85 | 3.29 | 4.02 | ||||
| 2019 | 44 | Your life is currency | 👥 | APIS | jam | 458 | 3.53 | 3.19 | 3.51 | 3.15 | 3.12 | 3.56 | 3.33 | ||
| 2018 | 43 | Sacrifices must be made | Occult Defence Agency Budgeting Simulator | jam | 389 | 3.57 | 3.35 | 3.62 | 4.05 | 4.02 | 3.50 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | Headball | compo | 166 | 3.68 | 3.21 | 3.94 | 3.97 | 4.02 | 3.10 | 3.80 | 3.88 | ||
| 2017 | 40 | The more you have, the worse it is | EARTH BLOSSOM | compo | 50 | 3.98 | 3.95 | 4.12 | 3.62 | 3.43 | 3.91 | 4.03 | |||
| 2017 | 39 | Running out of Power | Dryad | jam | 630 | 3.04 | 2.72 | 3.18 | 3.90 | 3.18 | 2.52 | 2.83 | |||
| 2017 | 38 | A Small World | Annulus | compo | 142 | 3.65 | 3.15 | 3.84 | 4.24 | 3.51 | 3.41 | 2.29 | 3.75 | ||
| 2016 | 37 | One room | Concierge | compo | 57 | 3.90 | 3.90 | 4.07 | 3.42 | 3.27 | 3.25 | 4.11 | 3.84 | 100 |
Lovely and adorable. Takes the crew management type gameplay of FTL and makes it much more straightforward and playable. And the animation of the crew jumping in and out is very fun.
Couldn't open it for Linux 64 either. I think you failed to package parts of it. It gave me the following output on the command line: https://gist.github.com/Zarkonnen/73d11e1d1a9ab52853ba533fd116d965
Good concept, gets very hard very quickly though.
Runs fine for me. Pretty weird.
This looks like a really cool game, but space doesn't do anything. :(
Really fun and joyful. :D
I somehow did not expect the boss fight. I was all like "this isn't too hard", and then - bam - santa!
Cool trippy graphics!
OK, that was so hard I just insta-died each time I tried it.
This looks neat, but I have to see if I can get together enough people to actually try it.
Simple but effective. My only complaint is that it can be a bit hard to see the shape of the path in some rotations.
I wouldn't really call it "fun", but it feels realistically horrific in simulating office tedium. :)
I really wasn't able to figure out the controls, I'm afraid. The guy seemed to mostly do whatever he wanted.
That was really fun. Such adorable monstrous plants!
Doesn't seem to load on web / embed for me, sorry. This is on Linux Mint / Chrome.
Very cool looking and good soundtrack. It does assume you have a pretty large screen!
Space-filling poop curves. :D
Really amazing graphics. I was wondering why the download was so huge, but this explains it. Unfortunately, I keep getting stuck and unable to move - next to the window, next to the changing table.
I... like the fact that the hygiene need didn't actually need satisfying. :D (Worked fine on Windows 7 here BTW.)
I punched many spiders and made a lot of money. Gotta agree that the music is really annoying.
Surprisingly fun! I survived 100 seconds.
Scored 139. Got better about using the elevator controls at the end.
Amazing graphics, beautiful music. Haven't seen this type of 3D graphical style before, and I really like it. I'll have to study it...
A nice rogue*like - good atmosphere and lighting.
Tried this in the embedded version and the linked web version. Pressing space doesn't do anything.
Lovely art style, but the controls feel very clunky. And the red floating damage numbers don't really fit.
/enter_sandman/app/gameContainer.js:16 Uncaught SyntaxError: Block-scoped declarations (let, const, function, class) not yet supported outside strict mode
It's like RoboRally but domestic! I like it!
Lovely graphics, but the controls are awkward, and I glitched through walls a bunch of times.
Hm, I powered up life support and still asphyxiated rapidly.
Amazing weird-ass graphics. I won't rate it because I'm running it under Wine and the controls don't work. :P
Awful Trumpesque pixel Reigns. :D
Hitting space next to the door with the key in my inventory makes the key re-appear on the floor. Am I missing something?
This is ADORABLE
I like the graphics and colour scheme. :)
I really like Hoplite, and I really liked this too. :D
Lovely art. I thought the bat things were friendly at first! Cute bat things! That bring cuddles!
Cool aesthetic, but really slow even for a clicker/idle game. Also, usually this kind of game has multiple "currencies" / effects, whereas this is all very linear.
Yep, having spent nearly a decade of my life there, this is basically a distillation of modern Britain.
The high-level colour mechanic is interesting, but I couldn't really get it to work to my advantage.
Really neat way of interpreting the theme, and cute little people. :D
Lovely art style, and a really nice game overall. My only complaint is that some of the ghost/candle sounds are very harsh and loud compared to the music.
Looks cool, but kind of repetitive, and the mouse look is too sensitive.
So on the one hand, this was really boring. On the other hand, that means it captured the waiting room experience pretty well!
The Windows link currently 404s.
Brilliant, creepy writing.
I tried it on Wine/Linux, and sadly it said "Cabinet not valid". (This is not a complaint, given that you didn't say it was Linux-compatible, but I thought I'd give it a try.)
Really cool art style. But the phasers, they do nothing! Do continue on this. :)
I had fun playing the world's least safe elevator operator. As others have said, the lack of a loss condition is a bit odd.
Beautiful graphics, but the sound effects don't fit with them at all. Overall, pretty cool game. :)
It's not capturing the cursor properly for me, sorry. (Linux Mint)
I didn't manage to get anywhere, sorry. There's portals, and there's throwing stuff, but I can't get anything interesting to happen.
Adorable. I like that the boy and girl humans can have... eggs together too.
It has an unfinished look, but what is there looks promising.
Neat twist. It turns out that I have a really foul mouth when I talk to in-game bots, though.
Great graphical style. The aliens remind me a bit of French SF comics. :)
The cost of a human life is about the same as a full tank of gas. :D No, seriously, lovely graphics, cool game.
The idea sounds cool, but I am unable to exit the first room. :(
This has really simple but effective mechanics! The best compo game gameplay-wise I've played so far. I think you could take this and make it into a good "real game" by adding in an explicit theme and graphics. Also, pleased to see that Java hasn't quite gone extinct as a gamedev platform. :D
Oddly cute aliens. So much clicking!
NB you should call the download link "Windows" not "Web".
I like the grappling mechanics. The steering controls are a bit fiddly.
Really like the creepy minimalist monochrome graphics. Death seemed to be kind of random, though.
Looks cool, but sadly my graphics card doesn't seem to support your shader. :(
Nice puzzle game, felt pretty tame thought - maybe I just didn't play it for long enough?
Kind of confused what "saving" meant in the context of the green things. There mostly seemed to be different ways of killing them. But solid otherwise.
This is a really cool combination of inventory puzzling and fighting. Definitely one of my favorites.
Well, we didn't need the moon anyway...
I had fun, and I liked the buying/building elements.
So you're... Spongebob, who has to grab radioactive mushrooms while being chased by line-dancing amorous Minions?
Can't get it to run on Linux, even after installing libsfml, probably because aptitude is giving me v2.1.2 and you need v2.3? -- RadioactiveRoom_SyntheticSelection_Linux: error while loading shared libraries: libsfml-graphics.so.2.3: cannot open shared object file: No such file or directory
It took me a while to figure out which square was which thing, but once I got that, it was fun.
Impressive details and graphics. :)
Great atmosphere and music.
An in-depth look into the brutal nature of capitalist labour relations.
It fails to run on Chrome for me. I'm getting an unexpected token on line 85 - "function drawPixel(x,y,r,g,b,a = 255)" - I don't think default arguments are a part of standard JS?
Really neat! I like the freeing prisoners mechanic that adds something to the usual endless runner formula. And the rotation each time you get to a new section is also cool.
This is weird and adorable.
Sorry to hear you weren't feeling well enough! Hope you feel better soon, and good luck with next LD. :)
I'm getting a 404 not found for the itch.io page: https://alittleredpanda.itch.io/pocos-christmas-market You probably forgot to set it to publicly visible. :)
Hmm, the itch.io link at https://asturk.itch.io/defend-the-nukes is broken.
Pretty neat. I felt the buildable elements were kind of weak for their costs, or maybe I just didn't use them effectively.
I'm failing to see how I can interact with anything, sorry! I'm just looking at stuff and nothing actually changes.
Beautiful atmosphere, but I think I've played too many "take care of the needs of the person in this room" games already.
Excellent graphics. Took me a moment to realize repairing took energy, but it makes sense. Two-player's also cool.
Getting the following error on Linux: "./Plantolution: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./Plantolution)"
This was really amusing, though on my first play-through all my messing around changed nothing.
I really like the sword animation. :)
Very stylish, fun despite simple gameplay. Cat is creepy and has a weirdly human face in some frames.
Very atmospheric!
Pretty good endless runner/puzzle type thingy. I liked the stick man animation.
Cute! The third roomba-related game I've seen.
An amusing game, though actions and consequences seem only to be loosely connected.
I'm finding the visuals really hard to understand on this one. It's kind of an information overload.
This is a really lovely game let down by the tiny hard to understand icons for customer preferences that flash up only for a moment. :(
I liked the way that you can organize things yourself. It was sometimes hard to get boxes off high shelves. Which I guess is true in real life too.
Lovely art and concept!
I was able to get the cursor to work in the web version, but I still can't input anything into the password input field.
Lovely graphics. Pretty hard, though.
Works well, though I have to say I just ignored the whole dungeon sim thing and played the placement puzzle.
I like the graphical style. Solid twin-stick shooter thing. :)
Nicely horrible control scheme. Pretty hard, though, didn't manage more than 2.5 levels.
The control scheme for the robot is kind of frustrating and made my hand hurt.
That took a strangely brutal and abstract turn. :)
When I try to launch the embedded game, I get "NoSuchKeyThe specified key does not exist.". This is on Chrome Version 48.0.2564.109 (64-bit), on Linux Mint.
I like the move/shoot combo. Only frustration is when you get instakilled because you're next to a wall.
Left plenty of fossils in the ground for future paleantologists. :)
That was beautiful! Very atmospheric, and very emotional through simple means.
It's cute, but there's really confusing bits. I had a house flanked by two wells complaining it was out of water. The game also kept on building stuff over things I already placed? Or is it that wells run out of water? That's not really how wells work.
This is pretty adorable, and I like the zany graphics. Only thing is I was never able to find out which trolls were hungry, and so there was... some starvation before I finished the castle.
Quite entertainingly weird, and the strange alien worlds + planet rotating below you thing works well. One complaint: the portal sound is too loud compared to the music. I was playing it with headphones, just about able to hear the music, and the portal sound was a shock.
The graphics look really cool, but the gameplay is really confusing. Most of the time, no bullet came out of my gun, so I just sort of recoiled myself into the enemies trying to kill them like that.
A simple game, but really well put together. I especially like the little mouse avatar.
Very impressive. Wasn't able to do multiplayer in the WebGL version though. It connected to the server and then just froze.
@khorm @izunah @mutfak-studios - There is now a very gently improved bugfix version that should stop the endless event bug. I will most likely also do a more improved version once judging is over, with more story elements, better controls, and better camera behaviour. :grinning:
Yeah, the infinite food problem would have required rather larger-scale engineering that I felt would fall outside the scope of a quick post-compo bugfix. Basically, the animal herd doesn't track its population. The engine actually supports this, but I didn't have time to script it.
In a world... menaced by giant alien avocados...
This is very sweet and calm. My main request would be a maximum zoom level so I can look at them from close up without clipping through the planet.
I tried to play it on Linux, but I get the following error message, sorry:
Player data archive not found at `/home/zar/Desktop/HopelessVoid_linux/HopelessVoid_Data/data.unity3d`, using local filesystem
That's a sweet little Dorflike. (Dwarf Fortress like)
Very atmospheric, and nice graphics too. My only complaint is that the mining laser is really frustrating to use. I often couldn't tell if I was making any progress in lasering gems.
This is fun and works really well. The *bopp* sound when you kick an alien is very satisfying. Things that would be nice:
* being able to use space to interact - repeatedly hitting the control key is awkward * indication of what's going to happen when you interact - highlight the food that will be eaten or the aliens that will be kicked
This is a really lovely and fun clicker game. When I saw the 1000 bamboo goal, I thought "wait, that's far too much, I can't be bothered". Then I did it anyway, and had fun. I think this has a lot of potential, especially if you can get some cute and juicy sound effects. Only complaint is that sometimes the map didn't zoom out quite enough, leaving tiles underneath the buttons at the top or bottom.
Best narration since The Stanley Parable, really. And yeah, why no audio category? I'd have given 5/5.
*bloop* This is a really cool concept, and I like the fact that you really have to enclose your food and not just touch it a bit. Reminds me a bit of Mushroom 11. Only thing I disliked is how you end up with very thin and jaggedly drawn amoeba protuberances.
My favourite so far. Excellent comic timing, and the simplicity of the graphics works too. Polish in the right places in terms of the reaction of the environment to your actions.
Like others, it reminds me of some kind of old cartoon scene. Having some kind of incentive for moving around more rather than finding a safe spot and moving as little as possible would be good.
I eventually got the hang of how it works. I like the unique mechanic, though it still feels quite awkward.
It's cute! I like the way the dash looks and works. Note that with non-English keyboards, Z and X are very far away from each other...
Neat mechanics, but one thing I don't understand is how your choice affects the opponent's access to the battlefield.
I lasted 5 battles. Some nice positioning and reaction stuff with dancing in and out of range or getting the opponents stuck behind things.
This is definitely an interesting premise. There's various games about making friends and socializing of course - the Kudos series or any number of VNs spring to mind - but I like this abstract puzzle approach.
I like this one! It feels like a somewhat basic but very complete game, which is nice. The combat is hard, but that's not a bad thing.
Favourite bit: when you turn into a gravestone and your enemies continue to push you around. :grin:
Great sound and graphics, nice general weirdness. Pretty hard, though. Two things: can you list the controls somewhere on the page? Also, is there any relevance to the direction you're pointing?
The mood was pretty good, but I found the sparkling so extreme that I was never able to get my bearings at all. I held down W a lot and could see that the sparkles vaguely moved with my cursor, but nothing really resolved. :confused:
This is brilliant. It's a really well-executed programming / economics game. Having to balance short-term income and investment is really neat.
I won, eventually! I did find it weirdly hard to visually distinguish between areas that were passable and areas that were not.
I like the simple but evocative graphics, but I was not quite sure what the mechanics are meant to be.
Really pretty, though I got irrevocably stuck at the first rock obstacle. And yeah, the RMB/LMB thing for the shooting is really hard to actually do controls-wise.
Really nice atmosphere! I managed 207 seconds.
Nicely executed game. I like the cruelty of the power-ups being shootable. :D
Very pretty! I did get lost a lot though, and then the game reset my position?
I was able to move around, mine, and place buildings, but I could not really figure out what any of the buildings were meant to do.
It's a cool mechanic, but I found it really hard. I tend to get stuck off to one side and unable to dash any amount of distance.
Very cool. The controls for looking around were super-sensitive for some reason, but it kind of added something to the fragile feeling of the experience. :P
It's probably good that I don't drive IRL. :D
Very juicy, nice bleepy sounds. I found the wall-jumping controls a bit weird somehow, but that may just be my lack of experience with this type of game.
Suggested alternate names:
* Indiana Jones and the Curse of the Initial Coin Offering * $$$$$$
This is entirely realistic and accurate. :grin:
It's a neat concept. Like JorgeGameDev, I found the ship hard to control even in its folded state, and the tiny time window to escape into the next room quite punishing.
It's lovely, but I found the controls really fiddly. In the first screen, every time I tried to catch the second rope, I'd overshoot.
Really nicely made, and surprisingly thrilling for a game about clicking on circles.
It's a cool game, but sadly drag and drop was quite unreliable.
Lovely art, but I didn't really understand what I was meant to be doing apart from dodging the boxes. I did the best by just spamming L and K randomly...
I'm sorry. This is beautiful, but I find it completely incomprehensible how cards are triggered.
This is a really cool concept, and nicely executed, too. One thing I would change is to get rid of the initial scene where you can see where the ghosts go, and instead just show subtle hints of which objects are haunted. Because right now, it's mostly a question of memorizing where you saw the ghosts go.
Works fine on Chrome on Linux. Nice entry - good take on the topic, and I like the graphical style. One annoying request: use XC instead of ZX for the buttons - Z is nowhere near X on a QWERTZ keyboard.
I really like the animation of the little goblins walking away with the giant coins.
Note that restarting the game seems to be broken? Time doesn't advance.
@worai I know! I've written to my MP, but I only received a form letter reply.
@lucien-catonnet There are seven outcomes in total: one good outcome, four apocalyptic ones, and two ambiguous ones. :smile:
Really neat graphical style. I did get stuck and inevitably killed in the 3rd level.
This is weird and adorable. The animations are great. I couldn't figure out how to score at the carpet minigame though.
This is great. Reminds me of https://www.letters-game.com/ but creepy rather than cute.
Quick note, before I actually play the game properly: X and Z as keys works really badly for people with a QWERTZ keyboard layout.
I was basically unable to ever move sideways without jumping, which made it super-frustrating, sorry.
I want to like it more than I do - the very slow text in conversations makes me not want to play - but it's a cool game with a nice aesthetic.
Wonderfully weird graphics, I love it. One bug I noticed: if you click on an organ button and the space underneath the button is a valid placement location, it gets placed there immediately.
This is cool, but here's an issue: the moment you sell your eye, the resulting vignette makes it impossible to click on the consumables in the top right.
Really cool. Beautiful, consistent graphics and sound. I found the way you attack a bit confusing/unreliable, but apart from that it's great.
The animation of all the little people grabbing their victim and throwing them into the volcano is amazing. Good music too.
Also, now I have Rage Against The Machine stuck in my head. :tongue:
Very visually stylish.
It's like an economist's fever dream. :smile:
This is really my kind of game, but I have to agree with others that things were hard to understand sometimes. What do the icons mean? What causes defeat? What's the number in the bottom right after the slash? What's the progress bar at the bottom?
Wonderfully ridiculous. Excellent super-realistic horse animations.
Love it! Amazing art, really neat mechanics. Make this into a full game and I will buy it.
I did find one crash, see https://i.imgur.com/potL0fu.png
I thought I would hate the controls, but they're actually really fun.
@shootboots Yes, there are multiple good endings where some or all of you survive.
@coderaurus Apart from the volume, what UI/UX improvements would you like to see? (In a post-jam version.)
@pavocado Yes! The choices you make in the flashback heavily affect your options for how to get out alive in the end.
@the-lame-brain You know that was not my intent at all, but headcanon accepted.
@the-lame-brain If I do a post jam version I will include some more hints in that direction and make sure there isn't anything in there to disprove that interpretation.
@mirianbr Try making different choices in the flashback, and doing either a lot of in-depth investigation (high stress, high knowledge) or very little (low stress, low knowledge).
I am highly amused at you using an online quiz creator as a game engine. Well done!
I stirred the pot, then upgraded to a bigger pot, and the pot stopped making potions, so I don't know how to proceed, sorry.
Amusingly, I just read the wikipedia article about this engine the other day, so I knew how to operate it. Looking forward to the Watt Engine sequel. :smile:
I was a bit confused by the instructions, because you actually have to select what you want to build, which wasn't obvious from the instructions. Once I understood that, I really enjoyed it.
This is cool but man is it hard!
Well, that was stressful *and* depressing. That's not a bad thing, mind you.
I managed 199 on the first try. The way that you keep overshooting the balance is highly entertaining.
This is a really neat game, and it does a great job of quickly introducing the player into its mechanics without having an explicit tutorial. I'm also terrible at it, but that's my problem.
I really like the spooky atmosphere! Is there some way to reset it so I can play it through again? You may also like my game, which is of a similar nature.
It's really good - like an ecological version of Polytopia. Only problem I had was that I ran out of things I could do while still having actions available, and couldn't figure out a way to skip the remaining actions.
I'm afraid the link doesn't work. Have you set the game to be public on itch?
Very nice! Easily understandable, hard to figure out.
I love the way the guy automatically becomes a casket when he dies.
Loading the web version stalls at about 90% for me.
Cute graphics, innovative puzzling, silly level names. I really like it!
This is a really cool and tricky game. Probably my fave so far.
I managed to collect one whole plate! I don't think I'm cut out to be a waiter.
Funny, and lovely graphics, but the controls are mystifying, sorry.
Hi! Your game looks cute but you haven't added any downloads or links, so I can't play it!
I was not good at solving the puzzles, but the concept and execution are really nice.
Nassty bobbitses. This was fun, though the boulders felt pretty ineffective.
I tend to be pretty skeptical of games about mental illness. While I don't know whether the portrayal of schizophrenia in this game is accurate, I do think that it comes from a place of kindness and respect. And the game is beautiful.
Really nice mechanic, though I found myself impatient for the jump ability to reset.
Same, I think the control mapping got messed up. Instead of normal WASD controls, W does nothing, ASD do the expected things, and Q also does "rotate left" for some reason.
It's a cool concept, but I found it very easy. You just make symmetrical patterns. Also, the flat world goes from stable to very unstable very quickly.
I found it really fiddly. I don't understand what the zig-zag between the cursor and items you're manipulating is meant to be. A spring?
I'm sorry, but the slowness of the text, with no way to speed it up, made the whole thing intensely frustrating to me. I'm a fast reader, and so I kept on being distracted from the narrative by the frustration of having to wait for the text to come up very... slowly...
You ask for responsible reviews, by which I guess you mean that you'd like reviewers to properly play through the game before reviewing. And I'm sorry, I can't.
@owl-skip I'm afraid I still can't fast forward the text once I get into the conversation with Harry. In the intro, I can click to make it go faster, but this doesn't work once the conversation begins. Uh, and in fact, perhaps due to my incessant clicking, the game is now not showing any text after the "Childhood" intertitle. Sorry!
Note I had to install the libopengl0 package on my Linux Mint machine to get it to work.
Tixerb means Tixerb!
The controls are quite wobbly because you turn so fast, but I guess that's all part of being the un-stable ranger?
It's like drunk mouse-based QWOP!
It's cute, but yes, the combat is very hard!
Metallurgical keepy-uppy! This was really fun to play!
Really fun idea. I didn't get very far. :sweat_smile:
It's very cute. Note that on QWERTZ keyboards, Z and X are nowhere near each other, which makes the controls a lot harder!
This is such a cool concept and such a frustrating execution!
This was really fun to play. Simple, but well-made. I liked the music too.
Also, I've been to Grantchester Meadows a bunch and it's totally like this, yes. :stuck_out_tongue_winking_eye:
This is very pretty. Reminds me of A Dark Room. Main issue I had that it was hard to figure out what the food balance was doing.
This is really cute, but it's super-confusing that your actions don't actually match the rhythm of the music.
This is a really fun idea, but the user interface for the main map was very hard to use. I think it's showing the previously selected unit instead of the currently selected unit, so you have to kind of hunt for the one you're actually moving.
This was *hard*, but it's a neat concept. What do you do if you don't like your mech tho?
This is my favorite mayoral home invasion simulator! Er, I mean. I really like both the concept and execution. Alternating between the city planning and FPS sides is nice, and I can see that longer-term there'd be some interesting synergies. Basically, so far this is the one game I've seen where I'd buy a full post-jam version.
Oh, and I just noticed it's a compo game. That's additionally impressive.
I theoretically like it, but the instant death does mean I got frustrated and never really saw much of the game. The aesthetics are great though!
That was very atmospheric, thank you! It took me a moment to figure out how to get the fishing to work, but then it was smooth.
Oh, and I assumed the water displaying as black was just part of the visual effects. :smile:
I really like the idea of mapping harder to spell equipment to more powerful equipment. There's a fun core of an idea here.
You do need to include the data directory etc with the Linux download for it to work.
This was really fun and satisfying! I would've played it longer but I need to not destroy my hands! One problem(?) I noticed was that all the monsters dropped negative amounts of gold.