Foon →
Ludum Dare Explorer →
LD37 →
LiftOperator 2016
LiftOperator 2016
By panu
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 321 | 3.12 | | |
| Theme | 378 | 3.41 | | |
| Overall | 535 | 2.82 | | |
| Fun | 554 | 2.41 | | |
| Graphics | 584 | 1.94 | | |
| Coolness | 1199 | 36 | | |
Comments
Scored 201
I think this concept definitely has potential. I found the controls to be a bit challenging to line everything up perfectly. I also wonder if you continue development, whether you could add levels with different behaviors so that players had more strategy they could develop.
Scored 405 points! :) Game is a bit hard to control but the idea is cool. Didn't even think of an elevator when brainstorming and this is the first game I've seen with one while it's a good fit for the theme.
Really like the idea! I like how it makes me strategize about when to travel to distant floors
Great concept! Good interpretation of the theme, and clever game idea. With a little polish could be a great time waster.
fuad
2016-12-14 11:52
Interesting idea. The only problem with controls is that it's hard to stop elevator on needed floor.
I wonder if the real life elevator algorythm is the best winning strategy?
Scored 139. Got better about using the elevator controls at the end.
Cool idea. Would have liked to have had tighter controls as well as some sound.
Cool concept, I quite enjoyed going back and forth trying to maximize the amount of people that could fit into the elevator, hoping people would stack up like a chinese subway on rushhour. Wasn't able to see a score so I couldn't quite know how well I did in my second run. Great little concept, you should take it further with some smooth jazz music :)