FoonLudum Dare ExplorerLD37 → LiftOperator 2016

LiftOperator 2016

By panu

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CategoryRankScoreCount
Innovation3213.12
Theme3783.41
Overall5352.82
Fun5542.41
Graphics5841.94
Coolness119936

Comments

funkydelpueblo 2016-12-12 23:15

Scored 201

I think this concept definitely has potential. I found the controls to be a bit challenging to line everything up perfectly. I also wonder if you continue development, whether you could add levels with different behaviors so that players had more strategy they could develop.

decentsauce 2016-12-14 02:07

Scored 405 points! :) Game is a bit hard to control but the idea is cool. Didn't even think of an elevator when brainstorming and this is the first game I've seen with one while it's a good fit for the theme.

tylerdoggone 2016-12-14 03:11

Really like the idea! I like how it makes me strategize about when to travel to distant floors

ghostfact 2016-12-14 03:22

Great concept! Good interpretation of the theme, and clever game idea. With a little polish could be a great time waster.

fuad 2016-12-14 11:52

Interesting idea. The only problem with controls is that it's hard to stop elevator on needed floor.

I wonder if the real life elevator algorythm is the best winning strategy?

zarkonnen 2016-12-14 17:00

Scored 139. Got better about using the elevator controls at the end.

dynamic-panic-studios 2016-12-15 02:43

Cool idea. Would have liked to have had tighter controls as well as some sound.

karlipoppins 2016-12-15 05:24

Cool concept, I quite enjoyed going back and forth trying to maximize the amount of people that could fit into the elevator, hoping people would stack up like a chinese subway on rushhour. Wasn't able to see a score so I couldn't quite know how well I did in my second run. Great little concept, you should take it further with some smooth jazz music :)