Stowaway tragedy by Oreolek 2016-12-14T11:44:00
Любопытная история про мстящего призрака, правда он оказался каким-то на редкость гуманным :)
Скажи, а на чем ты ее разрабатывал?
Foon → Ludum Dare Explorer → Users → Fuad
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Executioner | jam | 566 | 3.17 | 2.91 | 3.50 | 3.09 | 1.96 | 3.18 | 1.96 | 3.55 | 74 |
Любопытная история про мстящего призрака, правда он оказался каким-то на редкость гуманным :)
Скажи, а на чем ты ее разрабатывал?
@Oreolek
Thank you!
Characters sometimes just stop shooting at random and never begin shooting again. Maybe it's some curse of pacifism. :)
I like heavy narrative games. This game gives interesting view on "hacker life" :)
I found one bug, if you don't close choice window and begin to click on menu bar on left, the messages will begin appear and game efficiently stuck.
Really nice combination of sound and mechanics :) However I'll make it a little bit hard, poor monster must have a chance.
Nice concept and good idea with leaderboard. Especially I like dramatic zoom on floor when you lose :)
Interesting idea. The only problem with controls is that it's hard to stop elevator on needed floor.
I wonder if the real life elevator algorythm is the best winning strategy?
Ironical :)
Very cool idea of fighting inside asteroid.
I think that some collision between beaver and enemies will give gameplay a little less chaos, but maybe chaos was designed :)
Go space beaver!
Starting presentation are really nice and when camera zoom in on guy who lies in a pool of blood I was ready that spiders came out of his ears.
But it was other genre :)
Id remind me of very old game "alley cat". It was pleasant and nostalgic, and this has nice graphics and sound. But controls are strange and game looks like doesn't work properly.
I don't like clickers as genre, but story about weird meteorites rocks! :)
Sorry guys, since a tight deadline didn't allow us to create a tutorial, here's an example of solving one of the main objectives.
Example:
1) The victim has a 100 physical and 100 mental hit point.
2) Each type of hits will "go red" when this number gets below 33.
3) If the victim confesses to treason, she condemns herself to a horrible death (she will probably die anyway, but one can hope). So she won't confess unless her conditions are both in the red.
4) This means your goal is to get both conditions in the red and then ask your question, or get the physical condition in the red and the mental one in the yellow and then intimidate the victim (this will temporarily bring the mental condition down one category).
5) Basicaly any victim will answer on any question if both conditions are red, but it can be dangerous (victim can die) or cost too much time/sanity/stamina
Thank you for responses. I fix problem with ability to go back from submenus. I'll hope it make interface a little bit more streamlined.
panu -
Thank you for the feedback! I lower the difficulty. Now you have 24 time (twice as many as before) and this time is reduced per each next victim until stabilized on 12.
P.S.
We already working on ver 2.0, with story between executions that make them whole.
I really like it. It's like a simple (and magic) version of Atlas Reactor that I so fond of now.
Good job! :)
Nice idea of self-created bullet-hell.
I don't understand functionality of circular saw on left of the screen, it's pretty harmless and we need MORE CIRCULAR SAWS :)
Thank you, it was really fun to play.
Very nice puzzle game. Possessed mechanics are nice and moody and open a lot of possibilities to advance the mechanics, like bodies with different abilities for example.
Interesting idea but game always stuck at command "x=get_loc...", I can't type "=" and after that no other symbols appears.
The same situation. I cannot absorb any spells.
Nice graphics and sound. If you're going to polish the mechanics I'll advice to give player a little more information, so he can search pixie more knowingly. But really cute.
Interesting platformer. A little bit unresponsive controls and I think you need to give more interactions with bricks.
And it's pretty hard :)
Nive idea, very actual and show that profitable != comfort for tenants :)
Fantastic! The only critics that I can imagine is a little bit hard. But music, visuals, smooth gameplay, absolutely wonderful.
Absolutely beautiful. Nice ironic research style of Undersea and cooperative control of submarine. Of course it's little bit like Lover in Spacetime, but it will be perfect if this genre will have more nice specimens.
P.S.
Also, I like Wes Andeson too :)
Was it Gaben on 8th level? Wow, how fat you are on steam sales...
Looks like realyy interesting, but I cannot play because it work very slow, like a slide show. But I was intrigued and want to try if it will be faster :)
Nice puzzle. Short and complete.
Maybe you need to make a random generation of clues and suspect, to make a replayibility higher.
I love it! Remind me Crimson Lands. Sounds are little bit annoying, but on the background of really polished gameplay it's nothing. Thank you, it was very pleasant experience.
Very nice idea and pretty horrifying ending, I mean who want to be Christopher Walken?
Pretty strange but dynamic. Smooth controls and gameplay. I was a little bit surprised by ending.
If I was polishing a gameplay I will give some prediction to player about minion spawn points, so he can move more knowingly.
Reminds me of "Stop Talking And Nobody Explodes". Nice idea and pretty smooth realization.
Reminds me of One Finger Death Punch, but a little bit simplier ;)
Interesting life manager. is there some end of it?
Is mazes randomly generated or tottaly isolated cocroach that sit in the middle of the first level are just avatar of loneliness? :)
Nice quotes, but I really cannot find any other solution except strugle, yell and die.
Very interesting planet mechanics, I like the idea of game on little spherical object in space.
But I cannot understand what to do, because after searching the planet, I cannot find the place to sleep...
Yes shooting with right button is a little bit break my mind :)
Sometimes I stuck in furniture when I come to close to this dangerous pieces of wood.
I give a little more variety in weapons and enemies. And I think for such a small game it will be better to lower price on weapons to give player faster rotation of killing methods.
Interesting theme anyway, like a Micromachines in my childhood :)
Incredibly fun. It's pity that I cannot collect enough money to buy an automatic weapon, but nontheless.
Fantastic idea to realize hp bar as shrinking room. Perfect!
Very nice, very completed. Very smooth movement. Very! :)))
How many levels do you have in this game? I was surprised when I see more and more content.
Very interesting idea. I wonder how many varietis you have in this game.
The only drawback is a little feedback on changing future. Maybe it will be good idea to put newspaper in each room to show changing timelines in progress.
Waiting isn't best mechanics, but mood and music are giving the game very meditative look.
Also it would be nice to have understanding what mean what number in the upper-left corner.
Music and atmosphere are perfect. I don't like the graphics because at first time I even cannot understand who killed and who is alive, but it's small annoyance.
And I spend playing it more time than any other game today :)
Really interesting behavior and emergence idea. Simple but very fun to watch.
That's super awesome! How can you manage to do this in three days? I don't experienced developer, but I'm a little bit shocked.
Perfect! Interesting idea, FPS, good gameplay and smooth interface all in 72 hours. Awesome!
Awesome! The first 5 for the Mood that I ever give in this Ludum Dare!
I think that there're some deeper meaning that you put in it, but I don't get it :)
Anyway it's amazing!