Tennis Hero by JeffChen 2018-05-03T04:25:14Z ♥ 0
Hey there, I think this game is really fun. The graphics are great, the sounds are good, and the gameplay is fun. I think you could make the enemies blink before they shoot, that way the player could have another half a second to prepare before hitting the shots back, also you could make the players swing a little more slower to give them a bigger margin of error. But it is really cool. Good Job!!
LD46 — Keep it alive (20)
Panicked Planet by mhsco 2020-05-07T05:32:33Z ♥ 1
Hey there! I like the idea, but I feel like the player doesn't have enough different things to do. Once you block say around 3 or 4 boulders and turn the clouds and stuff it becomes apparent that this is all you will be doing. I think if you injected some variety into it, like having snow boulders that have to hit rain clouds to make them melt, or a hot fireball type thing that needs to hit the snow clouds to melt it. This way the player can use more than just the satellite. The sounds, and effects I think you did a great job on! I think you did great for the time we were giving! Good Work!
-Cranch
Dicelem: Rise of the Golem v0.9.0 - demoversion by Snory 2020-05-07T05:15:21Z ♥ 1
Hey there! To be honest I was confused. Even after reading about the game I was only using the bottom dice thinking I was doing it right. Eventually I figured it out, but I was still a little confused. Because I dont have any idea what the opponent will throw I am just guessing how many dice to use. I dont think giving the player all of the information is the way to go but there must be some way inbetween that gives the player a better idea of what to throw so it isnt just guessing. Also I think you could have different enemy types that have their own throwing strategies like a smaller enemy that always throws lower but you they are more numerous than other enemy types. Also you could have a bigger, slower enemy that usually throws more dice. This could add some variation between combat encounters. I think you did a really good job! Good Work!
-Cranch
Buddy Rope by mbc 2020-05-07T05:01:52Z ♥ 0
Hey there! I liked the core mechanic in your game. I think its a really interesting concept, and if you wanted you could make a whole game with that idea if you expanded on it. I did get stuck trying to go through narrow sections and the big one wouldn't go. It looked like I could be able to, but the big one was too big. I feel like you could make it so he could fit and then you could add sections with a tiny door for the small one if you didnt want the big one getting through. You could aslo add more sections where the little one has to push things to get by. Anyways, I think you did a great job! Nice work!
-Cranch
The Last Spark by Landerack 2020-05-07T04:49:22Z ♥ 1
Hey there! I really liked the art and atmosphere in this game. The art felt really original, and fit into the idea really nicely. I do feel like the player felt a little bit limited in what they could do. If you let the player jump it could be something that makes you use Soul which could make it feel more strategic. Also the player could push things and that could use Soul too. You also could add in some more creepy noises like maybe some growls or screaming so it isn't the same kind of noise all throughout the time you play. You probably thought of these things already, but in the time we had we couldn't put everything into the game. Anyways, I think you did great and I'm going to be hearing that noise in the background in my head for the rest of the night, so well done!
-Cranch
GolFISH by Willoftw 2020-05-05T04:08:47Z ♥ 0
Hey there! I liked how you incorporated golfing into a survival type experience. I did think the music was too loud, and maybe you should think about letting the player control the volume or possibly turning it down some. I think the graphics worked well, but the flat kind of look felt a little like I was looking at a picture as opposed to being in a world. Don't get me wrong, it was still well done, and espically in the time that we had. The fish flopping around was a good idea, but seeing it go into the ground felt a little off, but it was funny. I do think it would beneficial to either have the oxygen drain slower, or have little pools of water for the player to go into throughout the course, so they can stop and get a little more oxygen. Well it was fun to play! Good Work!
-Cranch
Keep The Beat Alive! by Willops 2020-05-05T03:50:23Z ♥ 0
Hey there! This game was fun! The rhythm aspect of the game basically mesmerized me while I played. Once it clicks in your head it becomes addicting. Also the music was awesome! I feel like its going to be difficult to think of ways to make this game even better but I'm going to try!
-I think you could had different styles of shooting possibly. Maybe some sort of spread-shot or maybe even something that shoots 2 bullets one after another instead of one, or maybe a bullet that can pierce enemies.
-I think you could have more enemies -Bigger enemy -Has more hp(maybe 5 or 6?) than the rest of your enemies -Moves slower than the rest -Wall Enemy -Has 4 walls surrounding it, each wall could have maybe 2 health, and hitting the guy inside once kills it. -It rotates every beat making it harder for the player to get to the middle
-Pushing guy -His job is to push the player around, making it harder to navigate -Don't damage player when touching -Only one on the screen at once
-Wall Enemy -Basically an enemy that is a wall with a weak point on one side of it. -Possibly upgrades for the player between levels. Could be able to collect some type of currency and spend it on things like "Health", "Health Regain", "Damage", maybe the player could buy a shield you could start with and it could have 1 hit, but more if you upgrade it.
Well this was a really fun play. I really enjoyed it and I think you did really well! Good Work!!!
-Cranch
Branch Out by Thermacon 2020-05-05T02:51:10Z ♥ 0
Hey there! I really liked playing this game. At first the controls had confused me, and I kept losing and I couldn't really pinpoint why. I didnt realize there was such a fine balance between the three elements. I feel like you could benefit from making the increments of the three elements a little bit smaller so that the player has a little bit more room for mistakes. It took me almost ten minutes of losing to get a grasp on it so that might make it a little easier for the people who have a harder time with it. Also, I would like to say that the music fit really well and was well done. I feel like how long you make a branch and root has no implication on how much it adds to the elements. This makes me want to make the branches as small as possible so I can fit the most amount of them in a tiny space. I know we only had 3-4 days to make our games so some ideas we had don't get to get implemented, but if youre planning on expanding on this idea you could totally have some connection between the length of the branches/root and the amount of resources it gives you. You could also add some new upgrades or even do like a shop so the player could buy a fly swatter, and then the player could try to kill the bugs that way while they are managing their resources. Also, you should consider having a quit button.
All in all this was really great idea, and it was fun to play! Good Work!
-Cranch
A tale of Rebirthism by Pomo 2020-04-24T00:24:46Z ♥ 1
Hey there! I thought this was really fun to play. I feel like it was harder than it should have because of the controls but I still has fun. The explosions looked really really awesome, and the sounds were great too. I think that you could make the controls easier to use, and possibly put them on the mouse. I think you could send the meteors to the player in a different kind of pattern. Like when you get the second eye you could basically send the one hit rocks for each colored eye, then make a bigger rock that changes colors when hit. This rock could move slower than the rest, all while the one hit rocks are coming as well.You could also show the player what color the rock will turn into giving the player more better opportunities to defeat all the oncoming rocks. You could have a full circle of one hit rocks come down on the player all at once in unison. You could have each eyeball shoot a different kind of weapon. Maybe one eyeball shoots a lazer, and one shoots something with a splash attack, like sort of a makeshift rocket launcher. Maybe you could even give the player some type of super move, where after you have defeated say 20 rocks, you could press a button and freeze all the rocks on the screen. By the way I think you did an awesome job! Good Work!
-Cranch
Icebreaker by tab1bit0 2020-04-23T23:49:52Z ♥ 1
Hey There, I think this idea was pretty close to original. It was fun figuring out what to do next. I do think it could be helpful to have one worker cut a tree then take out the tile under it. But I do think that could effect the level design. Also, I know we had limited time, but sound effects would really make a difference. I think that the puzzle element at the beginning of the game could fit better towards the end of the 3 levels. Also, having a mode where you could drop ice instead of getting rid of it, or even possibly being able to do both(but that might make it too easy). You could also make the instructions a little more simple. Like saying "Click ship, then double click the ice" to make it a little bit easier to understand. Great job!
-Cranch
Struthio Camelus by tw00 2020-04-23T23:25:11Z ♥ 2
Hey there! I liked the combination of leveling up, and exploring. I also thought the music was very fitting. I think that you could add an enemy that was faster than the rest, but it would have very little life. I also think you could put something like a treasure chest in the level and give it like 500 to 1000 life, and itll keep the player coming back to it to slowly drain it life and get a decent payday. I also think you could let the ostrich walk between the walls. What if you could pay to upgrade the eggs health, but it wouldn't increase alot for every upgrade and it would also be super expensive. Anyways this was really fun, good work!
-Cranch
Keep Them Alive by Adfre12yu 2020-04-23T23:10:35Z ♥ 0
Hey there, I think the game felt frantic as just one person playing for two people. I had a tricky time trying to pick this up. I was starting to think that each person could only pick something up if it was on their side. I feel like if one person is going to play then you could let either person pick up stuff from either side. But regardless having two people play could be really fun. The music was pretty loud. Maybe think about letting the player turn down the music? Also, maybe start the timers for the plants long, so the player can get acquainted with the game and then the timers can get shorter making it feel more exciting as time goes on. Good job!
ADRENA-LINE by managore 2020-04-23T23:01:18Z ♥ 0
Hey there, I liked how simple this game is. It was very easy to just zone out and keep playing. I was thinking that if you made a puzzle mode, then you could put lets says "crystals" floating around the level forcing players to go out of their way to collect them all. Great Work!
Chains by Rendow 2020-04-23T22:55:20Z ♥ 1
Hey there! I liked how simple everything was, and I think you did a good job for the time we had. I think that the battle system you made is pretty solid, but I do think it could be beneficial to show the player what gets increased when they level up, or maybe even have the players health bar increase in size. I also think you could have the left click of the mouse start the battle as well as the enter key. Also, maybe you could give each of the companions different kinds of attacks, lick Scratch, pound, our dropkick, or even karate chop. I think you did a great job! Good Work!
Build with Haste by Fryer 2020-04-23T22:39:56Z ♥ 1
Hey There! I thought the simplicity of this game made it shine. It was fun to play. I feel like it could be beneficial to have the game start with the ball being on the left side of the screen, giving the player more time to get acquainted with how to play. I also think you could have different sized blocks for the player in some capacity.Anyways, the game was fun to play! Good Job!
Cloudy With A Chance Of Pain by ProdigalSon 2020-04-22T23:06:44Z ♥ 2
Hey there, I really like what you did with this game. MY favorite part is the sound effects. I thought they were really funny. I thought it was really fun trying to balance the fire from the lighting with the water from the water. When I first played my dumb sheep died right away because I didn't know that the lighting would make fire. It was pretty funny. You could have a different kind of wolf. Maybe it only goes after certain sheep, but it could be bigger than the other wolves and it would take more than one hit to kill it. Well this was a fun game and I think you guys did great on it. Good Work!
The Birb by Ilimanic 2020-04-22T22:54:37Z ♥ 3
Hey there, I really liked the level layout, the graphics, and the art for this game. I think you did a really good job with the pacing of the level. The one thing I think you could fix is the indicator of the first death pit. I think its hard to tell that you can actually die if you fall in. Also you could make spikes for the second pit more visible to the player, because for one, they look cool, but for two not knowing if there is anything on the other side of the pit makes the player wonder if they can actually go over there. Anyways, great work on your game, and it was fun to play. Good Work!
Glory to Tamo by Krassenstein 2020-04-22T22:27:05Z ♥ 2
Hey there! The sound, graphics, and game play were really good. Honestly its hard to think of anything bad about this game. I feel like you could add some tiny objectives between Tamo and the fruit. Like a easy little light puzzles, or maybe some minor platforming. Which could give the level more intricate design. Like there could be essentially 2 floors to explore, one below the trees and one above the trees. The inventory had some issues sometimes, most of them were minor, but that last time it stopped me from feeding Mr. Tamo ultimately leading to my death, and the demise of my town. I think you could also have little reaction from Tamo, like if you gave him a food he didn't want then he could make a "ugh" or a "Eww" sound signifying that he was not happy about being offered what he didn't want. Well all in all it was a great game! Good Work!
Goldsmith by Nocity 2020-04-22T21:56:43Z ♥ 1
Hey there! The graphics really stuck out in this game. I think your concept was interesting and it was totally fun to play. The audio was super nice too. The only thing I can think of to make this awesome game even better, is to possibly let the player hold the mouse down to do the work, but as im writing this I'm realizing that might take away some of the fun from the game. Either way I thought this game was great and im looking forward to unlocking all the endings. Nice Work!
Supply Squad by Inventivum Games 2020-04-22T21:38:51Z ♥ 0
Hey there! I liked the graphics of this game, and I thought it really added to the atmosphere. I also liked how the boxes fell of the truck and I think that indicated life amount. I think it would beneficial to randomize the pitch of the shooting so that you don't hear the same exact noise every time you shoot. I also think you could add in at least one more enemy type. Maybe a dude who shoots rockets, or an enemy that just rushes you without a gun, or an enemy that is really big and slow with a lot of health. I think you did a really good job with this game! Nice Work!
Save Grave Dave by Bananabas 2020-04-22T21:21:46Z ♥ 2
Hey There! The graphics were really really well done. I like how you mixed the stealth genre into this theme. Also the sound effects and music really added some atmosphere into the game. I like the sound when one of those guards sees you. It was just a gasp but it really fit well. I think it could be beneficial to the player if the body parts needed were showing on the UI itself. I thought the list was pretty cool, but the list was actually longer than the paper would show, so I never really had a grip on how many body parts I actually needed to get. I couldn't tell if the doctors creature was getting new body parts replaced with the old ones as you found them, but I think that could make this great game even better if you got to see the progress happening in real time. I think I saw the creature get a brain added, but I'm not sure. Anyways I think you did a really good job with this game! Great Work!