The Art of the Rope by Aun 2016-09-02T19:30:00
Hey, that was fun, weird, confusing, and great, all at the same time, good job!
Foon → Ludum Dare Explorer → Users → thecrancher
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Run A Morte | jam | 1884 | 3.20 | 3.27 | 3.42 | 3.87 | 2.27 | 1.85 | 2.11 | 2.57 | ||
| 2019 | 45 | Start with nothing | Flotilla | jam | |||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Sniper-Platformer | jam | 2.75 | 3.06 | 3.37 | 3.75 | 1.92 | 2.29 | |||||
| 2016 | 37 | One room | Ants in the Kitchen | jam | 877 | 2.52 | 2.24 | 1.86 | 3.29 | 2.71 | 1.75 | 2.10 | 47 | ||
| 2016 | 36 | Ancient Technology | Stranded | jam |
Hey, that was fun, weird, confusing, and great, all at the same time, good job!
that was fun, also good looking, really great idea!
that was mesmerizing!
hey there, i though this was very unique, i have never seen anything like this before, it was very fun once you fully understand it, maybe you should make some more levels, good job!
hey there, i think you did good with this idea, it did glitch out on me, and wouldnt let me past a certain part, but i had fun playing it, my only real complaint, is that its a little too easy, maybe you could make the path the player is supposed to take, a little less obvious, but yeah, good job!
hey there, this was really fun, i liked how you have to stick them together, and that can create combos, i can see myself playing this again in the future, very good!
hey there, so even though the graphics aren't the best, you made up for it in the game play, that was fun to play, oh and also, i got stuck after hitting of of the buttons
hey there, the graphics were amazing, i really like the concept, but it took me dying a bunch of times to understand it fully, very fun, i will most likely be returning to play this game again in the future! nice work!
hey there, the graphics are good, i really liked the army guys, i feel like it was hard to play because the aim and shoot buttons were separate, and the play area could be a little bit bigger, nice work
hey there, I think the graphics worked well for this kind of game, I really enjoyed the upgrading aspect of the game, did you ever think about adding upgrades for the players Health or move speed? or even to shoot more that one bullet at once, and possibly being able to upgrade the grenade xplosion range. I liked how the difficulty increases with every stage, bringing a little bit more of a challenge, so all in all it was fun. Nice Work!
hey there, I really liked your graphics, i thought they looked original and unique, I also liked that you had to reload to keep shooting, nice work, also, the enemys got caught in little nooks, and i could group them up and use it to my advantage
hey there, this game was kinda tricky, i really like how you used the theme, you could help the player understand that green jump better, that jump is really tough, but overall this was a really fun experience, good work!
hey there, the art was excellent, as well as the mechanics, it was very fun to play, the jumping messed me up a little bit, like i would accidentally jump into the path of an enemy, but overall, very well done!
hey there, first of all, the graphics are spectacular, the idea is really unique, and the gameplay is fast paced if you want to get a high score, i really liked this game, however, you might benefit from a better explanation of how to play, and maybe not start quite so fast at the very beggining of play, thanks for making a great game!
hey there, this was a very interesting take on the theme, it was fun, good job!
hey there, its hard to shoot from far away, bullets keep hitting the celieng, but overall, that was really fun, i hope you keep working on it, i would like to play it after you spruce it up
hey there, so i like your idea, and the graphics are not bad, and i liked that you had a story, but once the player does everything he can do,the challenge is lost, maybe you could have it so that the player has short time limit, maybe diff rooms of the house could be different stages, anyways, it was kinda fun, good job
hey there, i liked this game, i think the gameplay was really fun, good mix of ideas, its fun bouncing on crates, the sound was a bit loud, but all in all it was fun.
hey there, I really had fun playing this game, sometimes it was hard to navigate around those punching pirates in the dark, but it was still exciting running back and forth between the rooms, kinda like a action move, good work!
hey there, I really liked pretty much everything about this game, the graphics were excellent, music was the same, but i did get confused playing this game, i felt like it was very fun trying to figure out exactly what to do, but ultimately i could not figure it out completely, it could maybe benefit from more of an explanation, but besides that, this was really fun to play, good work!
hey there, i really liked this game, such a simple idea, with really fun gameplay, the only problem, was sometimes it go too hard too fast, but im totally gonna play this again, and beat your high scores
hey there, so the graphics are amazing, as well as the sounds, and it feel exactly like real pinball, the only downside was that sometimes the ball would pretty much go straight in the gutter and there was nothing i could do about it, but besides that it was great!
hey there, the graphics were perfect for this idea, this was really fun to play, i really wanted to keep playing to beat my high score, good job!
hey there, its fun until the bottle is too far away
Hey there, this game was so very creative, I enjoyed every minute I played of it, I think the only thing that could make this game better would be more stages, I think you did a great job, and I hope you add to it in the future!
Hey there, the things that I really liked about this game was the graphics and the sound, it was so fun trying to save everyone, and trying to find the best way thru the level to get the most people possible, the only thing i didnt like what that I couldn't save everybody, also I really loved the sound of the car, to me it sounded realistic and fit perfectly with the game, Good job!
Hey there, I really like this game, the graphics were amazing, such a good job, an the sounds and music were spectacular, and it was very easy to play. It was easy to get turned around, but it didn't hurt the game too much, I was thinking maybe you could have the moles spawn a little bit slower, and maybe have them try to get closer to the player somehow, to make the players job a little bit easier, but all in all good work it was very fun!
Hey there, even though this game was a bit hard, it was still fun, and dare i say addicting, I will say as it goes on it get a little too hard, since the enemies hit you in stage four and/or stage 5 without you getting a chance to defend yourself, but still, good job man! you did good!
Hey there, I think everything was great, the graphics were really nice, the intro, the sounds, everything. Some potential ideas to make it better, make the earth bigger, it could make things easier to click on, multiplayer, maybe make the cities bigger, and the churches a little bigger as well, but all in all, this was great fun, very addicting, and I will probably be trying to be my high score forever and ever.
Hey there, so I thought this game was fun, I felt like the difficulty went from really easy to really hard, there was even one point when there was no way I could have dodged part of the meteor. I feel like it could benefit from starting slower, and getting faster over time, but at a slow-ish rate. you could also pepper in some stray piece of the asteroid during the big open parts just to throw off the player and add some variety. I really liked this game and I think you did a really good job!
Hey there, first of all, this was such a great idea, and you executed it well. I think it could benefit from the asteroids coming alot slower, even if its just at the beginning. I also think it should be cheaper to rebuild the buildings, because after I rebuild them I run out of shits and lose. I thought this was fun, but it would have been alot more fun if it lasted longer, also I am not sure if it does this already but maybe when an asteroid hits a building it shouldn't hurt the earth, that way you could purposely block asteroids when you start get to less shits. I had one more idea, not sure if this would be good or bad, but maybe when an asteroid hits the earth, it leaves behind some extra shits, I did run out kinda fast. Good work, I really liked playing this game!
Hey there, that was really fun, the graphics were great, the music was awesome, and the puzzles, oh the puzzles! that last puzzle was really hard to figure out, if anyone gets stuck towards the end, try punching things, and listen. Great use of the theme as well, all in all you did really awesome! that was very fun!
Hey there, I like everything about this game, the graphics, the sounds, the music, the game play, it was all good, if anything, you could explain to the player more of what their objective is, like maybe thru the picture on the loading screen, like have a picture of the clouds getting closer to the stars, and the player shooting the clouds or something like that, because for a second I did not know what to do. Also I had no idea the flower was growing, and the game was based around that, maybe that was just be not paying attention, but you could maybe put that flower in the title of the game, or make that kind of more pronounced to the player before hand, but all in all, this was a really cool game, good work!
Hey there, even though there wasn't any sound, this was still fun to play, I really liked how it started out slow, then got really hard about ten seconds in, my computer lagged out there was so many, but it was really fun, alsothere was so many on the screen at once that I just kept dying and respawning and dying. I was thinking you could maybe add lives so the player could start all over again without having to leave the game to restart, and maybe a counter to count how many you killed, but I really liked what you did, great job!
Hey there, I really liked how simple this game was, and yet it was like you need quick reflexes to not lose at it, it had a good mix of management and reaction time. Possible ideas could be to start the meteors slower and smaller and work up to the bigger ones. I thought this was pretty fun, good work, cant wait to see what you do at the next jam!
Hey there, besides a couple few issues, I thought this was really fun. It is really hard to stay on the leafs, because they are bent, if you lose you can keep playing, and I wanted to see how to play and so I clicked on controls, and blank. Besides all that the sound was great, the graphics were great, and it was fun, so good job!
Hey there, this game was fun, the animations and sounds were really good, and the gameplay was fun, albeit a little overwhelming at times, but still fun. I think if anything, you could kinda slow down the pace off the gameplay, so that the player can have more fun and be less of a race to do everything as fast as possible. But all in all this was fun to play, so good job.
Hey there, The graphics are simple yet very pleasing to look at, you could make the power deplete slower, besides that, it is very fun to play!!
Hey there, I really like the idea of this game, its is very fast paced and fun, my only idea for making it better would be to have the chargers resemble the phones a little more, but besides that, this game was fun to play, and enjoyable, nice work!
Hey there, I thought the idea behind this game was really well done, the hard part of the game is dodging all the atoms. I think that if you want to, you should have all the atoms come in in smaller amounts at the beginning, and then have the amount of atoms increase over time. Also maybe think about having the atoms be a little slower, making them a tiny bit easier to dodge, and maybe make the amount of energy you lose a little bit slower. My feeling is that the longer someone plays your game, the more fun they can have, and when I played it, the game only lasted for like 5 to 15 seconds. All in all you did a really good job with this! Nice work!!
Hey there, I thought the graphics were well done, and the sounds and music as well, there were some tiny issues, but the fun shone through, it was kind of hard to move during the final boss, but still well done, good job!
Hey there! I just want to say, I had fun playing this game. If your looking for ways to make it better, I was thinking that you could make picking up the crates be done with right-click of the mouse instead of the F key, and since you can stand outside of the turrets range, maybe think about giving them a little bit more health, so it would take two rockets to kill them. But anyways this was fun, nice work, amazing job with graphics and sound!! Nice Work!
Hey there! This game was fun! The rhythm aspect of the game basically mesmerized me while I played. Once it clicks in your head it becomes addicting. Also the music was awesome! I feel like its going to be difficult to think of ways to make this game even better but I'm going to try!
-I think you could had different styles of shooting possibly. Maybe some sort of spread-shot or maybe even something that shoots 2 bullets one after another instead of one, or maybe a bullet that can pierce enemies.
-I think you could have more enemies -Bigger enemy -Has more hp(maybe 5 or 6?) than the rest of your enemies -Moves slower than the rest -Wall Enemy -Has 4 walls surrounding it, each wall could have maybe 2 health, and hitting the guy inside once kills it. -It rotates every beat making it harder for the player to get to the middle
-Pushing guy -His job is to push the player around, making it harder to navigate -Don't damage player when touching -Only one on the screen at once
-Wall Enemy -Basically an enemy that is a wall with a weak point on one side of it. -Possibly upgrades for the player between levels. Could be able to collect some type of currency and spend it on things like "Health", "Health Regain", "Damage", maybe the player could buy a shield you could start with and it could have 1 hit, but more if you upgrade it.
Well this was a really fun play. I really enjoyed it and I think you did really well! Good Work!!!
-Cranch
Hey there, I liked how simple this game is. It was very easy to just zone out and keep playing. I was thinking that if you made a puzzle mode, then you could put lets says "crystals" floating around the level forcing players to go out of their way to collect them all. Great Work!
Hey there! The sound, graphics, and game play were really good. Honestly its hard to think of anything bad about this game. I feel like you could add some tiny objectives between Tamo and the fruit. Like a easy little light puzzles, or maybe some minor platforming. Which could give the level more intricate design. Like there could be essentially 2 floors to explore, one below the trees and one above the trees. The inventory had some issues sometimes, most of them were minor, but that last time it stopped me from feeding Mr. Tamo ultimately leading to my death, and the demise of my town. I think you could also have little reaction from Tamo, like if you gave him a food he didn't want then he could make a "ugh" or a "Eww" sound signifying that he was not happy about being offered what he didn't want. Well all in all it was a great game! Good Work!
Hey there! I liked the graphics of this game, and I thought it really added to the atmosphere. I also liked how the boxes fell of the truck and I think that indicated life amount. I think it would beneficial to randomize the pitch of the shooting so that you don't hear the same exact noise every time you shoot. I also think you could add in at least one more enemy type. Maybe a dude who shoots rockets, or an enemy that just rushes you without a gun, or an enemy that is really big and slow with a lot of health. I think you did a really good job with this game! Nice Work!
@massassen Thank you so much for playing!
@jojo-the-clown I appreciate you giving our game a try. Yeah, there are some bugs but I feel like what we made give a good indication of the idea we were trying. Thank you!
@brachistosauro Thanks for giving our game a test run. I'm really glad you had fun playing!
Thank you all so much for taking the time to give our game a play!
@prodigalson Actually it was a team effort. I did most of the designing, and my coder did all of the programming. Thanks for giving our game a chance!
Hey there! I like the idea, but I feel like the player doesn't have enough different things to do. Once you block say around 3 or 4 boulders and turn the clouds and stuff it becomes apparent that this is all you will be doing. I think if you injected some variety into it, like having snow boulders that have to hit rain clouds to make them melt, or a hot fireball type thing that needs to hit the snow clouds to melt it. This way the player can use more than just the satellite. The sounds, and effects I think you did a great job on! I think you did great for the time we were giving! Good Work!
-Cranch
Hey there, I really like what you did with this game. MY favorite part is the sound effects. I thought they were really funny. I thought it was really fun trying to balance the fire from the lighting with the water from the water. When I first played my dumb sheep died right away because I didn't know that the lighting would make fire. It was pretty funny. You could have a different kind of wolf. Maybe it only goes after certain sheep, but it could be bigger than the other wolves and it would take more than one hit to kill it. Well this was a fun game and I think you guys did great on it. Good Work!
Hey there! I liked the core mechanic in your game. I think its a really interesting concept, and if you wanted you could make a whole game with that idea if you expanded on it. I did get stuck trying to go through narrow sections and the big one wouldn't go. It looked like I could be able to, but the big one was too big. I feel like you could make it so he could fit and then you could add sections with a tiny door for the small one if you didnt want the big one getting through. You could aslo add more sections where the little one has to push things to get by. Anyways, I think you did a great job! Nice work!
-Cranch
Hey there! I really liked playing this game. At first the controls had confused me, and I kept losing and I couldn't really pinpoint why. I didnt realize there was such a fine balance between the three elements. I feel like you could benefit from making the increments of the three elements a little bit smaller so that the player has a little bit more room for mistakes. It took me almost ten minutes of losing to get a grasp on it so that might make it a little easier for the people who have a harder time with it. Also, I would like to say that the music fit really well and was well done. I feel like how long you make a branch and root has no implication on how much it adds to the elements. This makes me want to make the branches as small as possible so I can fit the most amount of them in a tiny space. I know we only had 3-4 days to make our games so some ideas we had don't get to get implemented, but if youre planning on expanding on this idea you could totally have some connection between the length of the branches/root and the amount of resources it gives you. You could also add some new upgrades or even do like a shop so the player could buy a fly swatter, and then the player could try to kill the bugs that way while they are managing their resources. Also, you should consider having a quit button.
All in all this was really great idea, and it was fun to play! Good Work!
-Cranch
Hey There, I think this idea was pretty close to original. It was fun figuring out what to do next. I do think it could be helpful to have one worker cut a tree then take out the tile under it. But I do think that could effect the level design. Also, I know we had limited time, but sound effects would really make a difference. I think that the puzzle element at the beginning of the game could fit better towards the end of the 3 levels. Also, having a mode where you could drop ice instead of getting rid of it, or even possibly being able to do both(but that might make it too easy). You could also make the instructions a little more simple. Like saying "Click ship, then double click the ice" to make it a little bit easier to understand. Great job!
-Cranch
Hey there! The graphics really stuck out in this game. I think your concept was interesting and it was totally fun to play. The audio was super nice too. The only thing I can think of to make this awesome game even better, is to possibly let the player hold the mouse down to do the work, but as im writing this I'm realizing that might take away some of the fun from the game. Either way I thought this game was great and im looking forward to unlocking all the endings. Nice Work!
Hey there! To be honest I was confused. Even after reading about the game I was only using the bottom dice thinking I was doing it right. Eventually I figured it out, but I was still a little confused. Because I dont have any idea what the opponent will throw I am just guessing how many dice to use. I dont think giving the player all of the information is the way to go but there must be some way inbetween that gives the player a better idea of what to throw so it isnt just guessing. Also I think you could have different enemy types that have their own throwing strategies like a smaller enemy that always throws lower but you they are more numerous than other enemy types. Also you could have a bigger, slower enemy that usually throws more dice. This could add some variation between combat encounters. I think you did a really good job! Good Work!
-Cranch
Hey there! I liked how you incorporated golfing into a survival type experience. I did think the music was too loud, and maybe you should think about letting the player control the volume or possibly turning it down some. I think the graphics worked well, but the flat kind of look felt a little like I was looking at a picture as opposed to being in a world. Don't get me wrong, it was still well done, and espically in the time that we had. The fish flopping around was a good idea, but seeing it go into the ground felt a little off, but it was funny. I do think it would beneficial to either have the oxygen drain slower, or have little pools of water for the player to go into throughout the course, so they can stop and get a little more oxygen. Well it was fun to play! Good Work!
-Cranch
Hey There! The graphics were really really well done. I like how you mixed the stealth genre into this theme. Also the sound effects and music really added some atmosphere into the game. I like the sound when one of those guards sees you. It was just a gasp but it really fit well. I think it could be beneficial to the player if the body parts needed were showing on the UI itself. I thought the list was pretty cool, but the list was actually longer than the paper would show, so I never really had a grip on how many body parts I actually needed to get. I couldn't tell if the doctors creature was getting new body parts replaced with the old ones as you found them, but I think that could make this great game even better if you got to see the progress happening in real time. I think I saw the creature get a brain added, but I'm not sure. Anyways I think you did a really good job with this game! Great Work!
Hey there, I think the game felt frantic as just one person playing for two people. I had a tricky time trying to pick this up. I was starting to think that each person could only pick something up if it was on their side. I feel like if one person is going to play then you could let either person pick up stuff from either side. But regardless having two people play could be really fun. The music was pretty loud. Maybe think about letting the player turn down the music? Also, maybe start the timers for the plants long, so the player can get acquainted with the game and then the timers can get shorter making it feel more exciting as time goes on. Good job!
Hey there, I really liked the level layout, the graphics, and the art for this game. I think you did a really good job with the pacing of the level. The one thing I think you could fix is the indicator of the first death pit. I think its hard to tell that you can actually die if you fall in. Also you could make spikes for the second pit more visible to the player, because for one, they look cool, but for two not knowing if there is anything on the other side of the pit makes the player wonder if they can actually go over there. Anyways, great work on your game, and it was fun to play. Good Work!
Hey there! I liked the combination of leveling up, and exploring. I also thought the music was very fitting. I think that you could add an enemy that was faster than the rest, but it would have very little life. I also think you could put something like a treasure chest in the level and give it like 500 to 1000 life, and itll keep the player coming back to it to slowly drain it life and get a decent payday. I also think you could let the ostrich walk between the walls. What if you could pay to upgrade the eggs health, but it wouldn't increase alot for every upgrade and it would also be super expensive. Anyways this was really fun, good work!
-Cranch
Hey there! I thought this was really fun to play. I feel like it was harder than it should have because of the controls but I still has fun. The explosions looked really really awesome, and the sounds were great too. I think that you could make the controls easier to use, and possibly put them on the mouse. I think you could send the meteors to the player in a different kind of pattern. Like when you get the second eye you could basically send the one hit rocks for each colored eye, then make a bigger rock that changes colors when hit. This rock could move slower than the rest, all while the one hit rocks are coming as well.You could also show the player what color the rock will turn into giving the player more better opportunities to defeat all the oncoming rocks. You could have a full circle of one hit rocks come down on the player all at once in unison. You could have each eyeball shoot a different kind of weapon. Maybe one eyeball shoots a lazer, and one shoots something with a splash attack, like sort of a makeshift rocket launcher. Maybe you could even give the player some type of super move, where after you have defeated say 20 rocks, you could press a button and freeze all the rocks on the screen. By the way I think you did an awesome job! Good Work!
-Cranch
Hey there! I really liked the art and atmosphere in this game. The art felt really original, and fit into the idea really nicely. I do feel like the player felt a little bit limited in what they could do. If you let the player jump it could be something that makes you use Soul which could make it feel more strategic. Also the player could push things and that could use Soul too. You also could add in some more creepy noises like maybe some growls or screaming so it isn't the same kind of noise all throughout the time you play. You probably thought of these things already, but in the time we had we couldn't put everything into the game. Anyways, I think you did great and I'm going to be hearing that noise in the background in my head for the rest of the night, so well done!
-Cranch
Hey there! I liked how simple everything was, and I think you did a good job for the time we had. I think that the battle system you made is pretty solid, but I do think it could be beneficial to show the player what gets increased when they level up, or maybe even have the players health bar increase in size. I also think you could have the left click of the mouse start the battle as well as the enter key. Also, maybe you could give each of the companions different kinds of attacks, lick Scratch, pound, our dropkick, or even karate chop. I think you did a great job! Good Work!
Hey There! I thought the simplicity of this game made it shine. It was fun to play. I feel like it could be beneficial to have the game start with the ball being on the left side of the screen, giving the player more time to get acquainted with how to play. I also think you could have different sized blocks for the player in some capacity.Anyways, the game was fun to play! Good Job!
Hey there, I think this game is very well made, the graphics work well for the idea, and all the effects help make your idea come to life. I did however get confused while playing. I only played it by myself, but it was still fun. I got confused while playing as the enemy, nothing that I did seemed to do anything. I tried clicking on the 3 cards, and clicking on the ships, I hit lots of keys, and nothing really changed. But the one time I scrolled down to read the instructions, something happened and an enemy ship appeared next to another one. One not I could give you is that hitting "S" to shoot, also makes you move backwards, which means if you only have one shot left, you will move down and not shoot. But it seems like it might shoot if you don't hit anything so that might not be an issue. Anyways, Good Job on your game!
Hey there, I really loved the pixel art for this game, and I also think the music was very good indeed. The puzzles were hard enough to feel fun but not hard enough to stump you, even though it took me a few tries. Good job man, it was fun!
Thanks for the feedback guys, the reason the player movement is slow when aiming is because it goes into bullet time. So the best time to move the player is when you are not aiming, forcing the player to kind of play 2 different games at once.
Hey there, I think the combination of ideas is a really good fit, and the music helps it all to come together as well. I really liked the choice of music it is chill and uplifting at the same time. I was really confused when it started it took me about 10 seconds of playing to actually understand it, but it was fun to play. Good job!
Hey there, everything about this game is excellent, the sound, the graphics, the gameplay, was all amazing. The only thing I could think of to make it better would be more levels and even more enemies. You can really tell that you took your time designing every level of the game because each one brings a little different challenge. Excellent work!
Hey there, I really like mostly everything about this game, the graphics were awesome, the sounds were great, the gameplay was fun, well what I played of it was. I felt the difficulty spiked sooner than it should have, but it was still very fun. I can't wait to try it with all the features you told me about. Let me know how and when the game progresses, I would love to test it out. Nice work!
Hey there, the idea of combining these two concepts would seem difficult but you made it work in a way that is fun to look at, and fun to play. I think you did a good job with this idea. But I was confused at first about the shooting because I didn't actually see my bullet when it shot. All in all though I think this is really fun. My only issue is the sounds are kind of sharp, but besides that, this was very fun to play. Nice Work!
Hey there, I think this game is really fun. The graphics are great, the sounds are good, and the gameplay is fun. I think you could make the enemies blink before they shoot, that way the player could have another half a second to prepare before hitting the shots back, also you could make the players swing a little more slower to give them a bigger margin of error. But it is really cool. Good Job!!
Hey there, this was an amazing mix of genres, I think you did that very well. The graphics were excellent, the audio was excellent, the gameplay was fun. The only thing that I can think is even an issue at all, is the difficulty. It was very easy to lose. If you had any interest in curving that I would sat to have the red blocks come in a little bit later, less at the beginning and more towards the end. Because sometimes I would start and just lose ten to fifteen seconds later. Amazing work!
Hey there, so I enjoyed playing this game, and I thought the idea was pretty fun. The power-ups you added made the gameplay feel unique. I do think the difficulty kinda spiked after like 2 or 3 minutes, if anything you could try to make it steadily get harder as time goes on, and you could also toss in the occasional fast circle, before it starts to get really hard. Good job on this game!