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Ratbag

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible GenresThe Left Hand Pathjam
201738A Small WorldTheatre Throw-Down compo4222.942.942.172.443.003.082.122.46

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ratbag

LD38 — A Small World

Ludum Dare dot com by PoV 2017-05-01T04:39:19Z

5/5

Bubble Boy by rjhelms 2017-05-02T03:54:04Z

@rjhelms, cool platformer. Nice sound and graphics too. Well done!

It's a Small World by GFM 2017-05-01T05:50:18Z

@gfm Beautiful looking game and sounds great too. Would love to see more!

REDBOW by PixzleOne 2017-05-01T06:32:03Z

@pixzleone Great Game! loads of fun. Are the levels procedural generation? I enjoyed the game throughout, could have done with a killer soundtrack but hey those deadlines are rough. One suggestion for the aim though is maybe have it on a mouse cursor? It felt a little un-intuitive using the arrow keys to shoot. But otherwise great entry! well done!

Terrasphere by Broxxar 2017-05-11T13:51:15Z

@broxxer, well ill be damned if this dont have the reek of a shader wizard. Super fly sim, loved the glow and light source. Also a pretty decent foundation for a future project. Music was on point. Overall very elegant presentation, if I had to nit pick, maybe some sort of orbit mode would be cool where you could finish editing the planet and it would pop off on an animated orbit followed by the camera. Then you could just set chill to max and vibe with mellow beats and watch your little tiny planet do its orbit business.

download (1).jpg

Gaia by PowerSpark 2017-05-01T11:09:28Z

@powerspark, wow this game is awesome! A combination of great visuals, simple but elegant sound design and smooth platforming mechanics. The real time puzzle solving in this game is addictive and quite generally fun! A true LD 38 standout, pat yourself on the back! This one is a gem!

Ionnect by AkirAssasin 2017-05-01T10:27:56Z

@akirassasin, refreshing and entertaining entry. Any chem nerds out there will flip on this! Well polished and delivered. Makes me want to brush up on my stoichiometry. Great game!

Giant Robots by Manax 2017-05-02T03:59:13Z

@manax, cool game. Love the unique take on the theme. Once I understood what was happening the game was much more fun. Could be a cool phone game if you add more UI and maybe weapon tips. Cheers

Toy Time Turbo by BadRAM 2017-05-01T04:38:02Z

@badram

Good fun, i didn't mind the slippery feel of the cars, felt like maybe exaggerated daytona mechanics. Camera control with the right stick would be nice but not essential. Nice setting too, would have loved a chasm jump :b

Rocket Roller Space Polo by pkenney 2017-05-01T10:20:11Z

@pkenney, great game! heaps of fun! That gravity pull can sure make you giddy. I loved how the contrasting themes of roller skates, jet packs and rockets come together seamlessly. This would be a great multiplayer! Great entry all up!

Brotozoa by ruthiepee 2017-05-02T02:55:02Z

@ruthiepee, very cool concept, game looks great, sound design is well implemented as well. I found that all the bacteria would float to the left and pile up at screen left. Also maybe im just bad at it but I dont think its possible to win the game, I just couldnt befriend all those cool guys in time. Great entry though!

Bantam! by dylanilvento 2017-05-02T04:22:56Z

@dylanilvento,great entry! fantastic graphics, platforming felt a little flimsy, and I got lost many times flying around. Otherwise really solid game!

D4RK and the Small Worlds by abhimonk 2017-05-02T02:49:13Z

@abhimonk, nice platformer! Couldnt get quite to the end sorry, the elevator kept messing me up. Hate a bunch of fun though, very quirky sense of humour. The player animations are very cool as well. Great job!

Invaders of Yekithar by skippuku 2017-05-02T03:16:50Z

@cymansap, great entry. Solid gameplay that was fun and a lil addicting. Maybe a small suggestion would be to add some surface friction to the platforms. I felt they were a little slippery, but otherwise a great game!

Supernova by Veralos 2017-05-01T05:25:58Z

@veralos The very standard of a 5/5 entry in my opinion. Solid engaging gameplay, felt good no bugs. Great use of taking the idea of small world and acheiving still a prolonging sense of exploration. I played through the entire game, was defiantly worth the time. The gameplay achieves an unexpected level of depth as your progress towards the sun. Sound track made for a great vibe. What were your dev tools?

Supernova by Veralos 2017-05-01T23:13:04Z

@veralos, no problem I showed the game to my non dev friends and they all had a blast. Cool thanks bud havent used GM since high school days I should take another look at it some time. Cheers

Ark of the new world by jojocanard 2017-05-01T04:59:04Z

@jojocanard Great Game. Had a blast playing it, very clever and impressive you were able to implement so many systems in the game. It runs pretty much bug free as far as I can tell. Would love a full screen option so I can see the game in more detail. Top stuff!

SHAKEDOWN by LancesCaterpie 2017-05-02T04:18:23Z

@lancescaterpie, very cool game. Loved the audio and visual style!

World of Hamster Kibble by johnnysix 2017-05-01T06:38:02Z

@johnnysix. Nice Entry! Game felt very polished mechanically wise. The food metre stopped filling up half way not sure if that's a bug. Maybe a bit more player direction would be nice but otherwise a solid entry. Well done!

Unlock by tempestCognitor 2017-05-01T05:45:53Z

Good 1st effort. Decent visuals and sound. Cant wait to check out your next run.

Rogue Basement by Steve Johnson 2017-05-01T05:38:17Z

@steve-johnson great game mate! had me hooked clearing rooms. Getting dwarf fortress vibes. Great soundtrack definitely played into the mood of the game. Game ran smoothly and felt polished. Great job!

RNG by junjunlowpoly 2017-05-02T03:04:31Z

@junjunlowpoly, great game idea. I think you have integrated a few systems and pulled off the desired effect. I had fun playing although I really did get very far. The outcomes of events seamed very unclear, I felt I was mostly winging it. Otherwise game looked and sounded tight. Well done :smile:

Super Squareface by LaceMattley 2017-05-01T04:50:15Z

@lacemattley A solid game, enjoyable for the few mins of game play. Platforming puzzles were challenging at times. Did you make all the models yourselves? Nice Job looks good :)

Shrinker by Banana Milk 2017-05-01T11:38:25Z

@banana-milk, cool game concept. I can see your a talented artist. The walk anim was very nice, would be cool to see if you take this further. Great foundation!

LD-38 SUPER SMALL WORLDS by elZach 2017-05-01T05:07:07Z

@elzach A decent platformer. Levels had some quirky puzzle solving too theme. I like the environmental models (guy with the gaping mouth).

A Rat's Story by stupidpawn 2017-05-02T03:32:45Z

@stupidpawn, not a bad entry, had a laugh at the mire of rat corpses littering the street. Made me hungry for hotdogs!

Globe Guzzler by Eli Delventhal 2017-05-01T06:10:53Z

@eli-delventhal, good game mate. Ran quite smooth, very fun mechanics. The impacts felt satisfying and good sound design. You did well to have quite a decent amount of content at a well polished level. *tips hat

Infinite Planet by gaffa 2017-04-28T19:51:11Z

The simplicity in your aesthetic is elegant. Reminds me of the tv show wipeout. Very keen to check it out Monday!

Theatre Throw-Down by Ratbag 2017-04-24T06:09:25Z

download.jpg

To Anyone who has already played this Game. I just did a quick re submission of it after realising I had left out a game breaking collision issue. Problem was a 2min fix, I had just forgotten to uncomment a line of code -_-. Sorry to all, no deception intended. If you didn't notice the bug hats off I hope you enjoyed the game. A big pat on the back for all LD attempts this weekend. Can not wait to start playing all the amazing games over the next week. Im off for some much needed sleep. Here's to LD 38!

Theatre Throw-Down by Ratbag 2017-04-27T09:26:28Z

* Game Update

- Went through and fixed a few minor bugs preventing animator and collisions to operate properly. - Sorry for the late attention to the game, had a busy week at work after my LD weekend and simply havent had a chance to look at my submission since. Postmortem coming this weekend. - Thank you for all the plays so far hope everyone has enjoyed themselves.

Theatre Throw-Down by Ratbag 2017-04-28T06:38:12Z

Thanks @steve-johnson. More enemy types was on the list. Unfortunately I was in damage control the last half of the compo and just didnt have the time to implement them. Thanks for the play + comment :)

Theatre Throw-Down by Ratbag 2017-04-28T19:46:19Z

@thecrancher Thanks mate for the play. I understand your points. The feedback was much appreciated. Good luck with playing the rest ld38 has to offer. :smile:

Theatre Throw-Down by Ratbag 2017-05-01T07:58:00Z

@lacemattley, @akirassasin : Thanks guys much appreciated. Yeah I agree I have implemented such a system in my current build as those pesky enemies can be quite unforgiving at level start. @kcreanor : thanks for the suggestion, was something that had crossed my mind. I will be working on this game post jam for some foreseeable time. Multiplayer is definitely on the list :smile:

Theatre Throw-Down by Ratbag 2017-05-01T09:27:49Z

@elzach, thanks for the feedback and the play! Yeah I can see your point, the AI is by no way robust. However during development I had realised that was not such a massive problem, as the player already has so much stacked against them and the difficulty is already quite high, the hit behind walls was intentional too. I can understand people feeling it a little over powered, however I feel like it brings a balance into the gameplay. Obviously still a lot more to iron out. Thanks again for the comments, haha thats hilarious about the controller. I should definitively flesh out controller options! Cheers! :pray: :sunny:

Theatre Throw-Down by Ratbag 2017-05-01T09:33:16Z

@myko hey bud thanks for the play. Hmmm ive of this issue, which browser are you playing on? the downloadable pc.zip is much more stable

Theatre Throw-Down by Ratbag 2017-05-01T10:52:27Z

@drtizzle, thanks for the feedback. That was very much the intention behind the nerve racking sensation of smashing enemies back with the bat. Agreed I think the game could use a re balance. Will be something I look into once I begin post jam development. Cheers!

Theatre Throw-Down by Ratbag 2017-05-01T12:18:19Z

@skullpixel, thanks for the feedback! couldnt agree more! screen shake is loads of fun with these tight packed arcade levels, its on the list of things for sure. Yeah the spikes need a little more definition for players to better identify risks. Yes I did, thanks I had actually been doing a little bit of work with 2D colliders and unity over the past few weeks so I was able to get 70% of the tech working day 1. Unfortunately due to using design patterns I wasn't super familiar with I ended up spending all of day 2 in damage control but came out ok in the end. Cheers!

@zarkonnen, haha good job man! yeah its a give and take i suppose. Thanks for the play and feedback!

@toestee, I appreciate your persistence. Yes I agree some balancing should be put in place. Thanks for the comments!

@mathijsvissers, really appreciate the feedback, I am generally pretty happy with how relatively bug free the game is. However I can really see some of the flaws in the game balancing, and I will take away some pointers in design im sure. Yes I agree I can really see the potential in the game. Thanks again the rating!

@oxrock, yeah a lot of skill and a generous amount of luck! Thanks for the kind words, haha a god mode? what sort of fun would that be!?

Theatre Throw-Down by Ratbag 2017-05-01T12:21:19Z

@veralos, yeah I totally agree. In my current build I have set out creating a safe zone around the player on spawn to prevent enemies from rushing them outright or before they get a chance to respond. Haha yes noted, I would have done well to get an extra track in, I chalk most of that stuff up to my poor time management skills haha. Thanks again for the feedback!

Theatre Throw-Down by Ratbag 2017-05-01T21:16:25Z

@jane-pr, thanks for the comments :smile: glad you enjoyed the challenge!

@richard-michael-smith, sorry to hear about getting stuck. I havent experienced that problem myself. There is a cooldown period between each player attack to prevent spamming, maybe it could be your browser? I recommend downloading the pc version it is likely more stable. Thanks for the feedback.

Theatre Throw-Down by Ratbag 2017-05-02T03:42:41Z

@junjunlowpoly, thanks for the feedback pal! glad you enjoyed it!

Theatre Throw-Down by Ratbag 2017-05-02T22:15:16Z

@benbennett, thanks for the nice comments! Im glad you enjoyed the game. I totally agree, i think the game would be far better with many more enemies. I had the audacity to think i could include ranged enemies and bosses during my planning stages but ran out of time. So ultimately the game is unfinished and un balanced. I really appreciate the feedback! Cheers!

Theatre Throw-Down by Ratbag 2017-05-02T22:31:19Z

@pkenney, thank you kindly for taking the time to delve into my game and giving it a holistic review. First off it really warms my heart to see players actually peel back the surface of what appears a simple simulation, and recognize the subtleties in design. It really makes me feel like this project was worth while. As far as your concerns go, i hear ya 100%. The spawn rush at the start is in my opinion pretty lame. When i designed the game i didnt antcipate enemies spawning on or next to the player as often as they do. And because i was so strapped for time i spent all my game testing on mechanics rather than on gameplay. My mistake was made immediately obvious when my first friend played my uploaded version, and although i have provided an updated bug fix for the game I decided i would not include a fix to the enemy spawner as i felt it violated the terms of the compo. Yes is it fix but its to fix a design flaw i am responsible for. So i felt liable to take the down votes for it. Im not bothered i didnt enter ld to win. I am really proud of my game and i will coninue development afterwards. I feel im onto a winning recipe it just needs iteration. Thanks for appreciating the art and sound, i was really trying to tie everything together to create a cohesive experience in a minimilistic setting. Cheers! :smile:

Theatre Throw-Down by Ratbag 2017-05-02T23:12:08Z

@mars , thanks for taking the time to provide a lengthy review. Im sorry if you didnt enjoy the game, id just like to address some of the issues you raised. - Balance: 100% agree with you. The game is unbalanced, it was not something i immediately noticed in dev. I spent all my testing on mechanics and really didnt play the game enough to iron out gameplay bugs. I have fixed the issue since but have reserved from uploading the game. I wanted to be rated on the entry i submitted and i felt that fixing this issue seamed to line more up with adding a new feature to the game. Because the game is mechaniccaly sound i felt that fixing it constituted a breach in terms. I will upload the fixed version tonight (it will be seperate from my entry and i will let everyone coming to this page know that they can play a more balanced version however my orignal upload will still be the one voted on). Only because i would like people to enjoy my game without feeling like they have been cheated by balancing issues. - please note that this is critism i have received across the board and responded too many times. - i dont understand what you mean by saying sound and music where developed by somone else? I made all assets in the game in the time available. It was my intention to provide immersive and engaging gameplay in a small and minimilistic setting, i apologize if that came off as lackluster.

Thanks again for taking the time to play and rate the game. Sorry if you felt in anyway cheated by the game. I really do appreciate the feedback though. Cheers :smile:

Theatre Throw-Down by Ratbag 2017-05-03T00:25:53Z

@cymansap, 100% bro i can get behind that! Thanks for the play! :heart:

Theatre Throw-Down by Ratbag 2017-05-03T07:12:12Z

@mars, not a problem I was just confused by the comment. Thanks :) I actually felt id rushed the music and art but im glad they helped carry the game, I was pretty much in damage control for the last 24hours with many of the features I was trying to implement failing. So I ended up rolling back on a earlier build and submitting that. I appreciate the feedback!

Theatre Throw-Down by Ratbag 2017-05-03T08:22:30Z

@seth, thanks for the comments! Noted with the controls, i was thinking of adding a dampen effect for cursor movement to track smoother. Also yeh the level hazards would be cool for enemies too. I was thinking of wall spikes as a generic one. And maybe crowds throw in rocks or projectiles. Thanks for the feedback!

Floppy McFloppyface by Mars 2017-05-02T03:40:58Z

@mars, cool game! had a good laugh playing, has a pretty addictive sense of adventure to it. Great Entry!

Globe Trot by Richard Michael Smith 2017-05-01T10:36:28Z

@richard-michael-smith, what an intense experience! Great music, really sets the pace for the game play. Seams very mechanically stable, It ran very well for a face paced game. Congratz on your first entry, you did good!

In Defense of a Dragon by d3zmodos 2017-05-01T10:06:51Z

@d3zmodos, cool concept I had an issue that the towers didnt scale with the map? Was a fun game! Great entry

Glade in the Sky by AdroitConceptions 2017-05-01T06:03:18Z

@jason-kennedy Decent plat-former. Nice range of mechanics. Camera felt a little disorientating when trying to navigate around corners. Good entry though!

Incidental Dimension by wildmusketeer 2017-05-01T09:55:08Z

@wildmusketeer, cool concept. I enjoyed the puzzle solving. Felt a little unpolished but that is the nature of the jam, good entry regardless Thanks!

FUEL by KCreanor 2017-05-01T09:46:42Z

@kcreanor, what a stunner! Great example of a 5/5 game! Any complaints from my end are completely user error haha. A very tight puzzle game it is addicting, devastating and glorifying at the same time. Everyone who entered compo should check this gem out!

herbarium by t-mw 2017-05-02T04:11:41Z

@t-mw, Great game! Really cool take on the theme, the graphics look great, and you nailed the water behaviour. Great entry!

rockfall by widdershinscrustacean 2017-05-01T10:49:04Z

always partial to the odd text adventure. was a cool concept, I must just be bad at knowing operable nouns. great entry regardless! :smile: