small World of Underbury by Listonos 2017-05-02T03:45:31Z
Spent WAY too long on this and still didn't achieve much, lol. Very addicting.
Foon → Ludum Dare Explorer → Users → skippuku
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Bunker Blood | compo | 2.66 | 2.66 | 2.50 | 2.50 | 2.50 | 2.50 | 2.50 | |||
| 2022 | 51 | Every 10 seconds | The Jig Machine | compo | ||||||||||
| 2022 | 50 | Delay the inevitable | 👥 | DARK BUNGLES | jam | |||||||||
| 2021 | 49 | Unstable | 👥 | Ziggy Bungus: Pizza Delivery Simulator | jam | 241 | 3.92 | 3.86 | 3.68 | 4.34 | 3.94 | 4.07 | 3.23 | |
| 2021 | 48 | Deeper and deeper | Diggy Bungus | compo | 320 | 3.61 | 3.63 | 3.31 | 3.93 | 3.45 | 3.35 | 3.56 | 3.56 | |
| 2020 | 46 | Keep it alive | 👥 | Jiggy Bungus | jam | 3.75 | 4.00 | 3.50 | 3.50 | 3.25 | 3.25 | 4.00 | 4.00 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Close Friends | jam | 398 | 3.60 | 3.15 | 3.25 | 3.65 | 4.04 | 3.70 | 3.86 | 3.68 |
| 2017 | 39 | Running out of Power | Flower | compo | 370 | 3.25 | 2.75 | 2.64 | 2.35 | 3.39 | 3.75 | 1.80 | 3.96 | |
| 2017 | 38 | A Small World | Invaders of Yekithar | compo | 389 | 3.04 | 3.12 | 2.12 | 2.58 | 2.96 | 3.12 | 2.28 | 2.87 |
Spent WAY too long on this and still didn't achieve much, lol. Very addicting.
game felt very slow in general, I felt like it took to long to get where I wanted.
Definitely something to continue working on.
Very nice atmosphere/mood/feel/adjective. Lighting and camera made it hard to see, but I can forgive that.
Neat, although I wish there was a bit more to it. Became routine after a while.
Neat little puzzle game. Although after a while with the same bugs popping up every time, nothing seemed to changed and I got tired. with a little more variety, it would have been better.
A fun little Platformer. I feel like the falling platforms take too long to regenerate. Another thing that bothered me was that some of the things I had to jump to were off screen. The levels were a bit long for lack checkpoints. I wish I could have got to more of the levels, but I have to play some other games.
If there are an flaws, I was having too much fun to notice them.
The things that chased me were always behind me, so it was hard to get them in any way. Fun game anyway.
How you managed to make a metroidvania game in 48 hours is beyond me. Good aesthetics and design.
I like the graphics, and idea. The music seemed unfitting, and I believe would have been better left out. I think the enemy spawning might be a bit too random, sometimes I'd only get one enemy type, or a wave of enemies at once. Also, pressing up and down made the page scroll, I don't know if there was anyway you could have prevented that, but it was annoying. All that aside, the game was fun to play.
It felt too zoomed in to me and my sword never went where I wanted it too and I would often loose it. Graphics are pretty neat though.
Not really sure what was happening, but was entertained anyhow. Also, it was very slow on my system.
This could have been A LOT better if the camera changes were more smooth and the camera was positioned up and farther away so I could actually tell what's going on. Besides that, this game was pretty fun.
My noodle arm had a spasm every time it touched anything making it hard to get the bugs away, and it was hard to get the globe to do what I wanted. Nice game anyway, the pictures and radio were a nice touch.
Also, quick note, some people can't open .7z or .rar files. Perhaps you should release to a .zip too.
@zeriver Lol. Now that you mention it, it does seem to be taken directly from One Punch Man.
@rahtainka Thanks for telling me about the bug. Hope it wasn't too much of a problem.
This is one of those games where I have no clue what's going on, but I'm totally okay with it. Definitely enjoyed my time with this one.
I got 687. Very fun once I got to medium difficulty, but no amount of spider propaganda can make me love these things.
Very interesting at first, but eventually everything became predictable.
I like the non fiery burny version of hell.
Needs more explosions.
I like the concept, but what I have to judge is a game, and a game is not been presented. What is the goal? What do the numbers mean? If there were some kind of purpose it could be great.
It would have been nice to see an end screen. Even just a "You Win" popup would do. Just restarting makes the player feel a bit unaccomplished.
Aiming was a bit unintuitive, but once I got the hang of it, it was pretty fun. Very nice graphics and polish btw.
Death needs more impact. As you have it now, death doesn't really do that much in the way of the player.
Nice musical and graphical aesthetic. Platforming was fun. Shooting was less fun.
Beautiful game, but there's so many particles and effects it's hard to see. One of my favorites otherwise.
Atmosphere was good, especially the cubes on the side. The controls could have had more ease and the laser could have been faster, but that's just my opinion. Nice game.
One of my favorites so far! The graphics, music, and general atmosphere were well done.
Most stressful tycoon I've played in a while. Lot's of fun, but I wish the game would quit when you're fired.
Very nice aesthetic. Short and sweet :)
I would have put the camera at more of an angle so you can see in front of you.
Neat game you got there. The music only played once then stopped though.
I love everything about this game. You win the "I'm going to keep this on my hard drive" award.
I was having fun until this happened (nice game other wise):
(edit) same thing that happened to @miotismon happened to me.
Lovely graphics, but it didn't appear there was any penalty for the meters running out. Most of the fun in the game came from looking at all the details in the ship.
Really nice pixel art. Could have used some sound though, and I'll have to agree that is was too difficult. i like how everything stayed how it was when you respawn.
This game speaks to me because of my hatred of the mall.
@rootpew pretty sure you're allowed to fix bugs as long as you don't add content.
Really enjoyed the game, especially the art and weird graphical effects. I think it was stretched out a little too long though, I was very ready for it to be done by the end.
hey, I'm unable to unrar the files. Could you consider a .zip version?
All-round pretty good. Only problem is that I think the sound effects lacked some serious punch.
@eveningwayward Thank you for your feedback! The reason the game is getting little attention is because I haven't had time to rate games myself. I will certainly add some screenshots.
@elemental-zeal-game-studios I'm sorry about the crash. I'll look into it.
I had a seriously hard time figuring out what to do until I somehow got the green shirt twice, and it let me through the door. I have no clue what was supposed to happen... Played again, same thing, got the shirt twice, and the picture. I'm not very observant, but if I was supposed to find something else and I found it easier to cheat, there's a problem. Besides the bug, the music was nice, pixel art was good, walk animation was problematic though. I like the idea of the story, but I knew right away the ending. With a little work, it could be great.
I couldn't figure out what was going on. The tutorial was long and just made me more confused, and sitting through it every time I had to start over was a pain. Waling around felt awkward. That said, music was nice, art was good. I recommend making everything as clear and concise to the player as possible.
The game's good. It's art style is cute. But, can you not use media fire? It likes pop-up ads and viruses. Just use google drive.
Here's the deal: I really want to like this game, but the camera movement keeps tripping me up. I wish it would follow the character and not where I'm facing. The pixel art is very good, the music is good.
The art and sound are really nice. I feel like I'm there when I play. Thanks for the experience!
Hey, that was pretty neat. Absolutely love the look, feel, atmosphere, and such. I was thrown off by the controls, which felt a bit loose, especially since flipping was centered on the face of the character. Use of theme was pretty subtle, and I wouldn't have understood how it was incorporated if I didn't read the description. I hope I don't sound like I'm complaining. These were minor things that didn't bother me that much. The art and feel more than make up for the controls. Fantastic job!
Thanks for the linux port! This is a very pretty game. I enjoyed the art.
neat idea! i agree with what other people have said here (too many bullets, bit easy). when i first played i didn't understand the goal was only to do down as far as possible, and i started shooting all the boxes in which case i was about to complain about the lack of aim maneuverability and cross hairs, but then i realized this was meant to be a dodgey game and not a shooty game and those decisions made more sense. something that was a bit annoying was that i would often change side too soon after i thought i had gone through a box pattern and then die by colliding with it, so i guess i with the hitbox was lower. nit picks aside i like the aesthetic and claustrophobia.
The atmosphere of this game it great, and I love the premise. I think it has a lot of potential! Wish it was a bit easier to find the gems though, for me most of the time there weren't any on screen and I was just lost. Once I found one chasing and skydiving after it was fun though.
definitely wish it was longer! very good atmosphere, love the music. idk if this was intentional but i had this weird effect with the vignette where i could see the edge of it if i looked down? vignette_thing_picture_time.png
well, in intentional or not, it was kind of distracting, especially since i usually angle the camera down a bit in first-person games. also minor nit pick but i wish the walk speed was a bit faster? perhaps im just impatient. but yeah i would definitely like to see a longer form project like this, i vibe with it.
nice little idea! but i felt like i could never quite wrap my head around it... i mostly rode along zeros though since i couldn't get my brain to infer mine locations from the other numbers. also, i didn't know if there was some kind of end goal, but after looking at the source code, it looks like it just goes on forever. some kind of win condition or score tracker would have been nice i think.
some notes on the linux build: i couldn't get it to work... first i had to install SDL_ttf, then it faulted because it couldn't find the font, so i downloaded the font, but i guess i didn't put it in the right place? because it still couldn't find it. i just ran the windows version through wine to circumvent this. maybe you could include the needed libs and font in the linux build, or at least make a note of how to install them.
definitely a really cool effect, but it kind of wore out on me and essentially became "regular platformer but you have to stop ever 2 seconds and mindlessly shoot everything around you". i think maybe some intensive to use less paint and simpler level designs would help.
This is my favorite so far. It took me a bit to figure out what was going on (it didn't help that there seemed to be some bug where i didn't see the playable levels, so i got taken to the editor). Keeping track of both the rhythm and balance of the stage was fun, and the game is very polished, everything looks and feels good. Great job to the team on this one!
I don't see 3d character animation in LD games very often, that's pretty cool.
kinda sus
The visual presentation is very nice. The game would definitely benefit from some audio love and general game feel improvements such as particles, and a camera that moves ahead of you. Beyond that, the gameplay itself felt a bit arbitrary to me. I like the concept of the game and really believe it holds potential though!
the game looks nice. I agree with what the others have said, the game feels very luck based, slower bullets or some kind of pattern would have been nicer.
@CaptainDreamcast Hey, thanks for taking the time to figure the game out even though it's not very intuitive. I really wish I had more energy during the jam to implement more features and polish it up. I mostly approached this jam as a challenge to finish *something* because I haven't actually done any game dev in a long time. I haven't been participating in rating or sharing this game because I haven't really actually wanted people to see it, but it's validating that someone sees what I was going for and actually got something out of it anyway!
@captaindreamcast also thanks for letting me know about the error in the itch description. my brain was scrambled during submission hour. i'll fix that right away