Escape World by Haveachin 2017-05-03T17:50:44Z ♥ 0
I wonder if there are any secrets hidden as the description on this page is rather misleading, but it was a cute little experiment, don't know why, but your game brought me back memories of old god Pan and his nymphs. There's no connection with the theme however.
LD40 — The more you have, the worse it is (10)
OVERWHELM by randomnine 2017-12-06T14:59:17Z ♥ 1
Your choice of palette reminds me of Downwell, and that, in turn, is one of the best examples of 3-color use in games. Tileable texture for the ground and walls is a bit boring though and starts to hurt eyes quickly, so I'd recommend to add a few other sprites and their variations for each wave after crystal pick-up in a postjam version. Checkpoints and irritating deaths after transition from one screen to another have already been mentioned, so keep them in mind.
Overall, amazing sound design (there is no way to describe how I love that impact from shots) and an interesting idea with hive.
For Better or For Worse by valandre 2017-12-06T14:38:42Z ♥ 2
Incredible, you've done a great job in narrative design! I love every bit about it: posteffects and their distortion that you used; how the walk cycle changed and gradually faded into a running cycle in a massive area; slow but steady story progression and a sudden increase in enemies' amount right behind the character's back. Your project is also similar to Kentucky Route Zero, if to speak about graphics.
Close Friends by skippuku 2017-12-06T13:59:32Z ♥ 2
Simply astonishing! I haven't got a slightest idea how you managed to release that as a part of LD, but the amount of hand-drawn sprites and background elements, written dialogue lines and composed music + gameplay randomisation deserves highest respect. This is probably the best LD entry I've played in a while, and I'm quite surprised how this has no comments so far.
You also need to add a few screenshots to your LD page, otherwise people won't notice it at all!
Cloie Hell by Kerrigan 2017-12-06T13:40:11Z ♥ 1
Quite a nice entry you've got on here, but the thing that spawns at player position makes the game unbearable to beat, as it doesn't allow horizontal movement during its circular animation and kills the spaceship almost instantly.
Candyspotting by Nage 2017-12-06T12:59:42Z ♥ 2
Art is good and level design is perfect, I've never seen a map that big in a LD game before. Unfortunately, I stopped playing with a score of 5, as the gameplay is too unrewarding and provides no real challenge except for running from one place to another one. There is simply no suspense for the player to depend on (probably because of lack in sound), which is quite important when you have a stealth mechanic.
Plague Venue by Sengi 2017-12-06T12:28:30Z ♥ 1
It's hard not to distinguish a party-hardish art style :) Loved the atmosphere with the uncanniness of main character and ritual ambient, mechanic is simple at first but the gradual progession of difficulty makes everything fit together really well.
ICTOAN by devsaur 2017-12-06T11:53:00Z ♥ 0
Awesome, reminds me all the projects by Zachtronics due to its logical rules! It's easy to detect the use of UE4 judging by file size of the archive, which is a bit too painful to download, so I recommend to decrease it somehow.
Technologis by TheFunAttic 2017-12-06T11:45:09Z ♥ 1
An astonishing amount of work, your style is even too good for a LD game, so you definitely need to polish that mechanic and take it one step further. However, game crashed when I tried to bring the rat in during the tutorial, so try to keep that bug in mind. Other than that, everything is a perfect combination of nice graphics and original controls. Audio design was a bit too simple though.
Statues by giucapan 2017-12-06T11:28:55Z ♥ 2
Short and sweet, your use of one button controls impressed me a lot. It's rather hard to call it a game however, you should have mentioned that it's an art project with minimal interaction so that not to disturb some users.
Rot 24/7 by jsqrs 2017-12-06T11:09:21Z ♥ 1
You've prepared an awesome experience! Loved everything (especially sound design and particle system that you used for vomitting) about it except for the menu design (the laziness of controls screen is dissonant and doesn't fit general style).