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county-agent

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible Genres👥Showdownjam11832.362.291.942.052.542.502.392.73
201740The more you have, the worse it is👥Sniper Protector (re uploaded)jam3.113.332.722.942.893.063.253.69
201740The more you have, the worse it is👥Sniper Protector (re uploaded)jam3.113.332.722.942.893.063.253.69
201738A Small WorldHypercubejam4.003.254.004.003.503.003.003.50

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by county-agent

county-agent leaves an average of 8.0 feedback comments each event.

LD40 — The more you have, the worse it is (9)

Broken Light by Xeloglaz 2017-12-06T10:05:21Z ♥ 1

I enjoyed the game. Firing the gun is satisfying with good sound effects, particle effects, knockback, and low enemy health selling each shot. I feel like I have good control of the character as I move around. Because constant movement is so important to staying alive I feel like it would have been nice if the reload button was bound to a key that could be pressed by a finger not doing something else, like shift, ctrl, space, or the right mouse button. While the art is nothing to write home about it is easy to tell what is going on. It would have been nice to have some sound effect for when the player gets damaged.

Stampede - Run or DIE by Erik Brunnstrom 2017-12-06T01:35:40Z ♥ 1

This game was really fun. One of the best I've played so far. The fact that it plays like a zombie game but is themed as a rock-star running away from fans is funny, and the sound effects really sell it. It actually made me chuckle.

Potdemon by RockhopperGames 2017-12-06T01:21:18Z ♥ 1

The link to your game on itch.io 404's. Please fix, I want to play your game!

Mr. Gigafist: a post-apocalyptic brawling adventure by Shodanon 2017-12-06T01:15:44Z ♥ 1

That was a fun game.

Cloud Love by azdraws 2017-12-06T00:42:31Z ♥ 1

A simple and very short game but the art direction is really good.

Vikings 3000 by Zachary Petersen 2017-12-06T00:38:11Z ♥ 0

That was a fun little game. It was neat to see the fortress grow as I made a mad scramble to spend as much money as possible.

Lost Sakura by HellSquirrel 2017-12-05T23:43:44Z ♥ 1

Nice pixel art and enjoyable, albeit not particularly innovative, game-play. Sound effects are top notch and really elevate the game.

Don't Grow Ego by Sherwood 2017-12-05T23:28:44Z ♥ 0

I enjoyed it. It's interesting trying to balance accepting compliments and turning compliments away. The graphics aren't particularly stunning but they do a good job at communicating what is going on which I argue is more important that just looking nice.

MAGNETOGRABBER 2000 by kroltan 2017-12-05T23:04:46Z ♥ 1

I'll reiterate what many people have said. Graphics are great. The hit effect especially really sells the impact. It's also easy to tell what I'm supposed to be doing and how I'm supposed to be doing it. Outside of that, it doesn't feel very good to control. Allowing for the direction to be controlled by the mouse would go a long way, but there's just too much momentum to really feel like I really have any control of the ship.

LD38 — A Small World (7)

The Inner Lock by EveningWayward 2017-05-19T08:52:11Z ♥ 1

This game made me genuinely uncomfortable. Good job.

Talk Isn't Cheap by Riker Greenslade 2017-05-19T06:36:08Z ♥ 2

Man, this is awesome. The audio pretty much makes the game. It gives a great sense of progression and has a creative take on how faster communication makes our world smaller. I had a great time creating the huge web at the end when I had more money than I knew what to do with.

Talk Isn't Cheap.png

I'm giving this top marks.

SmlWhrld - A Puzzle by OldeTobeh 2017-04-27T22:36:06Z ♥ 1

That's a really nice looking cube. The puzzles were pretty easy and it didn't exactly control very smoothly, but I still had fun trying to complete each puzzle at quickly as possible.

4 Hours by Zer0Kelvin 2017-04-27T22:17:50Z ♥ 3

First person platforming is almost always finicky and this game is no exception. It's difficult to judge distances and whether or not I'm above a platform. The fact that I can't look directly up is a bit of a problem in the third level. The time rewind mechanic was an absolutely necessity and a very good inclusion. I genuinely appreciate the fact that I could rebind the keys in this game.

Diminishing Lands by drazil100 2017-04-27T21:58:12Z ♥ 1

This game has some very tight controls. It has just enough momentum to give the character weight without making the whole thing seem slidey. I never felt like the guy was outside of my control. The UI and goal was easy to understand. A fun little game, albeit a bit repetitive.

Tiny Planet Corp by joozey 2017-04-27T21:41:41Z ♥ 0

With changing directions while drilling being so difficult and the screen so short I found myself guessing more than actually strategizing where I should drill. By the end I just drilled straight down to make my life with the claw easier and scored 17000 points. I think either a little bit more leeway with the claw or make it so that the whole landing sequence can be skipped easily. Having the claw explode and then having to wait for the ship to land before being able to try again was a bit frustrating. I thought you did a pretty good job with the music and a great job with making the crystals look good. I also liked the view of the planet from space.

Floating Towers by Vony256 2017-04-27T21:13:17Z ♥ 2

I had some fun with this. Initially the little red guys would get to the town before I could place down anything to stop them, and if I stopped the first wave the second or third wave would take me out. That's not a problem, I appreciate the difficulty, but it may be a bit too steep for the initial waves. But once I figured out how to get past the first few waves I was getting so much gold so fast I could just lay down a huge sea of spike circles that nothing could get past. The learning curve may be initially steep but the skill ceiling is pretty low. I'd say the one thing this game needs is balance if it's going to be much of a challenge beyond the first couple of waves. Also, once I started getting sub 20 FPS and guys started spawning in the blue I figured that I could count this as a win, at least as much of a win as I was going to get.

Floating Towers Win.png

Still, like I said at the beginning, I still had some fun with this. Figuring out how to stop those waves and taking advantage of choke points, although a simple fun, was fun nonetheless.