Catamari by Kieran Newland 2017-12-15T12:28:07Z ♥ 0
A very high quality game, though I'd agree with the other players stating this game doesn't have to be as frustrating. As a jam game, it would be perfectly fine without that layer of challenge! Thanks for such a cute game though!
LD41 — Combine 2 Incompatible Genres (33)
Super Balls Defense Base Craft by radmars 2018-05-15T08:53:07Z ♥ 1
You've got a genius combination here! I really enjoyed this game, so just a few suggestions that I'd like to add: being able to cancel out of a menu easily is important given how hectic the game gets, so clicking outside of the build menu cancelling it would be useful. Also, the gap between the flippers and the gutters with no way of saving the ball are all from the era of coin-op, so you might want to consider how you use them given the game doesn't need to drain players of their money.
I should also mention that the music for this game was excellent too! Great work all round!
Tile Jumper: A Mahjong Platformer by sugarbyte 2018-05-12T11:07:25Z ♥ 0
I really enjoyed this one, though the levels with solid platforms were a lot more enjoyable than the ones with gaps. Given the time players can spend on puzzles, an option to mute the music would be good too (though muting tabs is easy enough these days). I also ran into a glitch with the wrong distribution of tiles spawning after a while, unless I'm missing some rule about what can be matched
tileglitch.png
I very much enjoyed my time with this game though!
Scrabble Invader by SvenFrankson 2018-05-11T17:25:15Z ♥ 0
A very fun game! I experienced some problems with slowdown, and glitches resulting from that, but if you could clear that up you'd have something very promising here!
Minigulf Gods by Joror 2018-05-11T14:58:10Z ♥ 3
A simple but fun idea, it's clear there's plenty of room for expansion and new levels here! Some things to consider if you do want to take it further, it could be good if there were fertile islands you could move your worshipers to to increase their population, which could make it fun to compete against more active enemies.
Missile Mayor by Besmundu 2018-05-11T13:12:22Z ♥ 1
Absolutely nailed the mood with the music, it's peaceful enough to suit the city builder element, and understated enough to suit the introspection of a missile defense game. Excellent work there!
Super Dashball by SecretPocketCat 2018-05-11T10:17:00Z ♥ 1
I was shocked to see you saying you hadn't played videoball, considering how similar the art styles are! There seem to be strong thematic sensibilities here too, in the mixing of videogame mechanics with sport aesthetics. I'm curious how much of the aesthetics was informed by the time limit, compared to your original intent, since it's definitely an interesting road to go down!
Crops in Space by mrjoshuamclean 2018-05-10T18:49:57Z ♥ 0
Congratulations on putting together this vn, that's always hard in the jam period! The tone is really pleasant, and it's clear you've put a lot of effort in to a bunch of different areas, so congrats on that!
Story Collabs by Maakep 2018-05-10T17:51:31Z ♥ 1
I'll always appreciate someone making a creative tool for ludum dare, and I think you've done a good job here. I am a little curious as to what happens when a section is deleted though. Does the next player have to fit something in the gap? The option to suggest alternative sections could make a good twist, but might make the writing process more competitive too, so it's a complicated question to consider
SUSHI IS FISH + RICE by SimianLogic 2018-05-10T16:53:37Z ♥ 0
A shockingly well realised genre combination! The name and concept struck me immediately and as I continued to play, I was amazed how much the theme of running a restaurant fit with the mechanics of deckbuilding. This is a superb game, and you should be proud of what you accomplished here!
Card Commander by Mr.MadCat 2018-05-08T11:17:41Z ♥ 0
First of all, congratulations on implementing so much in the jam period. Between multiple levels, a first person shooter, and a card system you must have had your hands full!
Unfortunately, my experience was somewhat overshadowed by another game I'd played that used the same concept. If you've got time, I'd recommend you check out [this game.](https://ldjam.com/events/ludum-dare/41/deck-cutters-hearth-of-the-cards) The standout difference for me is that your game allows for the player to attack directly, while there game does not. Personally, I found that preventing the player from attacking directly puts a real emphasis on the cards, which I felt was kinda lacking here. Also, while the mana system was a good idea, in practice it doesn't take long at all to reach the maximum of five, at which point the small cards in your deck become increasingly useless.
Still, I don't want to take away from what you've done here, congratulations on pulling this together!
Tiny Crusader by nilstastic 2018-05-02T14:06:05Z ♥ 0
Pico8 is a cool system to work in, and making a destructible terrain game like this is pretty impressive. All the issues I've encountered have been covered by other players above, so I'll leave it to them. If you wanted to go back to this and add new ways of clearing or generating terrain, you could have something special here!
A journey of the block by TomekS 2018-05-02T13:51:37Z ♥ 0
An intriguingly frustrating platformer! You've obviously put together some interesting ideas here, and the difficulty playing into the main theme is something I appreciated. I'd add my voice to the people asking the colours to be simplified, and also adding a spot for removing incorrectly attached blocks, and making block shards not collide with the player could make the game easier. Of course, the problem there would be messing with the feel of the game. By making the blocks be such a chore to create, you have made something interesting here.
Birder x Runner by Local Minimum 2018-04-27T14:13:49Z ♥ 1
At first, I thought the two would make an easy fit, after all, you walk when you're bird watching, and what's running if not faster walking? Surely you'll just see more birds! Of course, this game was quick to point out the factors I missed! Running past too fast to catch them, or missing your step because you tried to look back, those aspects made it clear how this game fits the theme.
I appreciated the range of interesting birds, though it took me a while to get to grips with the game. In the end I managed to get quite good at the running part, but less good at looking at birds. Quite the opposite to real life!
Good work integrating a leader-board too!
Goodnight Meowmie by DDRKirbyISQ 2018-04-27T12:53:00Z ♥ 2
Very cute, and very spooky! The horror sections reminded me a lot of Lone Survivor, which should have probably clued me into how things were going to go, but instead made me presume things were a lot more literal than they ended up being. I don't really have any recommendations to give, honestly, this game was pretty excellent all round!
Card Mayor by nander 2018-04-26T13:57:26Z ♥ 0
A city builder/card game is one of those ideas that practically guaranteed to be fun, and you've managed to pull through with this one! There's obviously a bit of a shortage of things to do late game, but since you've mentioned you're working on a post jam version, it sounds like you're already on that one.
I'm looking forward to seeing what you end up with!
Robocalypse: Xtreme Pool Master by Devastus 2018-04-25T16:28:24Z ♥ 1
I seem to be experiencing the same bug mau is, at least in the post release version?
POLITICS VS GAMES LOL by Lyje 2018-04-25T16:22:01Z ♥ 1
This was definitely an interesting experience. The effects and presentation were good, and twinsticks are always a good time, but I have to wonder whether the game's satire falls into the space where players will just assume it's agreeing with their already held opinions? That's a tricky thing to navigate though, so dunno what can really be done there
Deck Cutters: Hearth of the Cards by Steve Sparkes 2018-04-25T16:06:27Z ♥ 1
This game was an absolute blast! The focus on evasion rather than attacking directly is what I think held it all together, since you could spend more time focusing on your cards, rather than clicking on enemies. I did encounter some enemies spawning outside the arena or in places my minions couldn't get to, but bugs are to be expected given the short time frame. You did a great job with this one!
Beat Em Shmup by CaptainDreamcast 2018-04-25T14:57:24Z ♥ 1
I wasn't expecting the breakout/arkanoid elements, but they really help add to the incompatible genres theme! Also, I appreciated the use of ordinary objects as enemies, since the shmup genre has a long history of that already! Though it was maybe a bit too hard, I still enjoyed my time with this game!
Hadecken by La mecanique du plastique 2018-04-25T14:27:43Z ♥ 2
Wow, this was a wild ride! With the timer on each turn, a more structured tutorial would probably go a long way to help players learn the game. As it is, I really had to push my mind to figure out how I was supposed to be playing! Of course, tutorials are one of the hardest things to fit in the jam period, but given how much polish the rest of the game has, that's the only thing left I can recommend improving! A very solid entry!
Maroon by juju 2018-04-25T13:27:40Z ♥ 2
Thanks for making such a cute game! There's never enough cute games out there, so I'm glad you chose to focus on that!
Spacewhale by Chao 2018-04-25T13:13:48Z ♥ 2
Excellent idea, and good work with the presentation. The biggest problem I encountered was that I could never find enough hydrogen. Even when searching only for it, it was just a matter of time before I ran out and my run was over. I'm not sure how you could address that without a major shift to how the game works, but I feel like otherwise you have a pretty interesting concept here!
Secret of the PeaDucks by Iak 2018-04-25T12:49:10Z ♥ 3
Congratulations on your first unity game! As with the others, I'd say the red room is a bit hard. Don't forget the people playing/rating are gonna have a lot of games to get through, so getting stuck on one will be more likely to frustrate them than casual players. I definitely liked the theme and presentation, even if I had some difficulty with some parts. I thought it was still very cute!
AsteroidSweeper xTreme by Ananace 2018-04-25T12:14:43Z ♥ 1
The two games/one controller gimmick is always fun, and must mean you did double the work to put it together! I might suggest generating the minesweeper grid after the first click though, so the player can't lose immediately. I believe that's how the original game worked, but I could understand if that would be tricky to solve during the compo period!
Congrats on a good use of the theme!
Ce n'est pas un jeu de pointer-et-cliquer by bobismijnnaam 2018-04-24T15:42:02Z ♥ 1
Thanks for this! I love myself some some postmodernist comedy, and this really lived up to the concept! One of my favourites so far!
Busker-Move : Where's Dinner? by Paradox ER 2018-04-24T15:17:23Z ♥ 1
Wow, this is truly impressive! I'm curious just what you were able to use that let you develop not only a full rpg in the 48 hour period, but so many 3d assets!
Date Night by Darby Costello 2018-04-24T14:38:55Z ♥ 1
Nice work! A top tier game all round!
CHARLIE by notb 2018-04-24T14:27:32Z ♥ 1
Thanks for this interesting little tool! It's one of the most creative projects I've encountered so far! I didn't really figure out how to use it properly, but experimenting with the various options and watching the background shift was still thoroughly enjoyable anyway!
RPGs Done Quick by rhythmlynx 2018-04-24T14:05:14Z ♥ 2
It's a funny little game you've made here, though the amount of time I spent trying to vibrate through the gate guard left me a little disappointed there weren't more glitches to exploit. I guess pico8 is a bit too robust for that though.
And sharing my pb, to get into the top 3~
lowscore.png
Dungeon of Forking Paths: Chapter 41 "Undeground Love" by Listonos 2018-04-24T13:44:37Z ♥ 1
Nice work putting together a solid humorous game in time for the compo! From the name of the game, I presumed there'd be more narrative branches, but given the time frame it's understandable that you didn't really go that way. A faster movement speed when holding down the buttons could have also made traveling some of the long corridors easier too.
All in all, a well executed entry!
Life Jumper by RobinbyZhou 2018-04-24T13:16:56Z ♥ 1
An impressively realised compo entry! Though the graphics are basic, you clearly put in a little extra flair towards the end, and the music is top notch. I enjoyed this a lot more than many other life simulation games with much longer dev cycles!
I am a little curious as to why you chose to mark the reset button 'suicide' though, especially given how much of the screen it takes up. Given the game's focus on exploration, I feel something like 'reincarnate' might have been a little more suitable? All in all, I enjoyed my time with this game though!
Vyperspace by iLKke 2018-04-24T08:30:35Z ♥ 0
Great concept, and had so many wonderful details. The lines of static and the music coming from the input were favourites of mine, but it does bother me a little how harsh pressing backwards is compared to having your tail sawed off. An excellent entry though!
Hearts n' Karts by jenn_raye 2018-04-24T07:56:11Z ♥ 0
A very cute game! I had a bit of trouble keeping up with the other racers, so my first race was a little lonely. I got the hang of it soon enough, but after a race or so I ended up waiting around to see what certain characters would say, which felt a little creepy. It was definitely a very interesting game though, and both the dialog and presentation were very cute when I was playing it properly!
Also, I ran into a glitch fullscreening the web version (on firefox). fullscreenglitch.png
It worked fine in a browser window, so I wouldn't worry too much! Just thought I'd let you know!