FoonLudum Dare ExplorerLD40 → Museum Keeper

Museum Keeper

By Clemzd, Popo3744, LiinG and louspirit

View on ldjam.com

CategoryRankScoreCount
Overall7383.2636
Fun9072.8737
Innovation4763.2737
Theme5283.4837
Graphics6043.4437
Audio3063.4736
Humor7132.6234
Mood4953.3837

Comments

notpresident35 2017-12-07 02:06

notpresident35 2017-12-07 02:07

notpresident35 2017-12-07 02:13

Decent game. I like the visual effects. You seem to know a bunch about shaders. However, the camera was blurry, and you are unable to catch the burglar after he picks up the painting, which is kinda lame, because I have lost with a burglar clearly within sight range and easy walking distance. Anyway, great game and idea, with a few kinks.

felixsoum 2017-12-09 22:55

Interesting game idea. I like the audio intro and camera movement at the start of each round. The environment and mood is also nice, although I think the floor is a little too dark to contrast with the burglar. It makes sense for the burglar to be in black, but the floor could use a bit more lighting :bulb:. The paintings and the text are well done. This would make a nice full game with progression and different burglars.

marjoriep 2017-12-09 23:19

Interesting tie in with the theme! I would've liked a little animation or something to show you "catching" the burglar than just a cut to black, but for the purposes of the game jam it works just fine. I think the rooms could be just a little bit lighter, it can be hard to spot the burglar in certain areas of the map. Nice job!

vasco-rodrigues 2017-12-09 23:57

Great game! The visuals are stunning and the audio helps a lot in finding the burglar. It's a very original approach to the theme. Don't know what tricks this burglar is using, but sometimes he would just disappear after taking a corner. I think luck also plays a big part, since sometimes the burglar would just pass in front of me, while in other occasions I never got to see him. Keep up the good work!

rockhoppergames 2017-12-10 14:01

"Are you scared of burglars?"

"Nah, I'll just walk into them and end the night."

This is a really solid game all round, so good work!

conk 2017-12-10 14:58

Very good! I played through all 15 nights and I must have enjoyed it as I didn't stop playing :stuck_out_tongue: but I did have a few issues.

The use of theme is very good but as the game progresses it seems to be more luck than skill as I recall being stuck on one day for a long time and then suddenly I won by accident as the burglar ran into me. Perhaps having a few unlocks on the way like faster movement and/or a torch could've made this feel a little less RNG based.

The graphics are inconsistent in style. Understandably it is a game jam game and keeping things consistent isn't always possible, but if the art had been kept minimal (no textures, less reflection, slightly brighter lights) it probably would've looked better all around.

Moving is a bit clunky, you ideally want an option to quickly face another direction when trying to pursue the burglar instead of turning like your heads stuck in honey or something.

That being said, I really did enjoy it (hence the essay), the level is large and well designed and the use of sound to locate the burglar (and seeing him pass by doorways in the distance) is fantastic and a nice variation to a typical stealth game. Great job to all :grinning:

adhesion 2017-12-10 20:30

Cool! Great vibe, I love the music & sound design. The game intro & intros for each day were really well done too. I like using the audio cues for the gameplay but it wasn't super compelling past the first few times, I stopped on day 11. Good use of the theme, though it felt like the game never got any harder. He really wanted to steal the void for some reason! Would be cool if the burglar posed a threat of some sort. Still a cool experience, nice work!

lazard 2017-12-11 13:42

The concept is nice, I played it with headphone and it was really immersive ! Nice game overall ;)

sleepygrin 2017-12-11 13:47

I liked the atmosphere overall ! The burglar should maybe actually be a threat or run away. I really liked the camera movements !

jk5000 2017-12-11 15:14

Good: - The gameplay idea is simple and really fun. - The music and sound effects gives the game the a scary and mysterious atmosphere. - The starting story is fun and it fits the game super well. - I liked the hint to your old LD game.

What could have been better: - The burglar is really hard too see because the burglar and everything else is really dark. - There is really not much to do in the game. - The player movement speed is super slow. - The player camera is too close to the floor. This make every thing looking to big. - It could have been fun with a bit of camera shake on the player camera, when the player walks around. - The game felt too long. The issue here, is that I am doing the same thing to many times. - I would have liked an end story/scene, like the start story/scene.

hackingroelz 2017-12-11 16:24

Liked the little intro with the audio and camera movement at the start of every day! Might've been a bit more interesting if the burglar had some more complex AI, but aside from that the game was very nicely done!

devsaur 2017-12-11 16:25

Very nice approach to the theme! The only thing I would critizise, are the graphics and that it gets very repititive after some time, but that's okay for the jam. In my opinion the graphics look very inconsistent. There are some materials, that look very great, others look very boring (the walls for example) Everything feels rather empty. If you aren't able to finish a photorealistic scene in time, you should take a more artistic approach.

minemes 2017-12-11 16:52

I first have to press a mous button before i can use the mouselook ingame.

1gres 2017-12-11 19:02

Wow amazing game!! The atmosphere is really cool!!

gildar76 2017-12-11 23:45

Liked the visuals, audio and overall mood. Nice game

darefus 2017-12-12 00:13

well done environment sceneing, sounds were adequately spooky gameplay was a little stale after the first few and could be made more interesting if there was more after-theft agency enjoyable to play and finish though

furiouswitch 2017-12-12 00:16

Nice game. The idea is good and the sound effects were quite scary for me :)

The area which needs improvement is the movement and camera motion. I found it was a bit too heavy and uncooperative. Also, after playing for somedays it becomes too repetitive. Maybe you can spice it by adding skills not to just run into the burger to catch him. Still, it has a potential to become something bigger. Congratulations!

raphael 2017-12-12 17:18

The sound design is very good, the tension really rises once you hear that the burglar is stealing an artwork. I also liked the little conversation you used as an introduction.

One thing that would have been a good addition is sprinting. Another little criticism of mine is that the difficulty just ramps up, meaning you have no choice over whether you buy an artwork or not.

That way you used the theme but didn't really do anything too creative with it. If there was some choice involved, like you earn more money the more paintings you have but you also have to protect more paintings. __But__ by introducing this money mechanic you could've implemented some other addition, for example you can spend your money on some security cameras which give you a better idea where the burglar is.

This way you could've put some play into the theme itself, having a choice that has both positive and negative consequences.

yishalee 2017-12-14 03:33

Exciting experience. I like hide-n-seek game. The idea is really fun and fits the theme very well. It's surprising to see a big museum in a jam. I've proceeded to day 13 and it's interesting. The introduce scene for each day is very good and enhance the mood but as I get more works it helps less because I can't remember every position so well.

Yet some thoughts come: The ambiance is too dim that it's really hard to see the burglar. That reminds me of how Dead by Daylight deals with this. The speed up by pressing space is buggy that if I'm speeding up through a door I's get stopped by it. Maybe a map will help since it's hard to remember positions so well. Suggest give more highlight to the works so I can identify them easily. And also I can judge whether it's been stolen.

pur3 2017-12-14 18:21

Really fun game, had fun playing it. Looks amazing too! Really nice work on the visuals/models. Loved the little easter eggs aswell lol! At first I was kinda scared, the burglar definitely made me jump a few times! xD

avavt 2017-12-15 00:54

You'd totally thought they would learn to change the damn lock by the 15th break in!

At first by the music I thought it was a scare jump horror game (I'm bad at that), but it turn out the game was not one of those. The sound was really thematic and voice acting was surely impressive! The appearance of the burglar is very interesting as well and I liked him (is this Stockholm syndrome?). I'm also very impressed with the design of the music as a whole and the art pieces jab especially.

The AI was a bit too simplistic though, and probably because of that, by the 10th day it started feeling repetitive. It is a bit of a pity for the very interesting burglar character. If only he knew how to hide or in some way more elusive at later level it would be more fun.

sanvar 2017-12-15 18:02

Love the visuals, even though it's a bit too dark at some places. I thought it was a horror game or something when I looked at the pictures but it wasn't really (it did manage to spook me sometimes). It was a lot of fun to play though and I managed to get through all the days :D