FoonLudum Dare ExplorerUsers → conk

conk

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it aliveBANGjam4.003.504.505.004.003.504.505.00
201945Start with nothingArea 45jam7183.282.972.712.333.792.763.882.91
201944Your life is currencyUmbrajam9313.002.702.261.944.043.122.312.92
201843Sacrifices must be madeASTERIONcompo1733.593.413.092.973.923.682.693.34
201842Running out of spaceObeycompo6842.612.572.873.253.802.422.67
201841Combine 2 Incompatible GenresWasted Warlocksjam11702.502.202.852.953.873.372.553.30
201740The more you have, the worse it isTailcompo1233.763.583.473.634.193.842.173.84
201739Running out of PowerZest & Goopjam1953.713.513.403.824.403.342.073.12
201738A Small WorldPlanet Heistcompo773.853.753.612.904.093.683.303.70
201637One roomAbominablejam7972.782.282.221.834.003.332.193.2828
201636Ancient TechnologyMik N Odicompo
201635ShapeshiftPorknightcompo1123.743.433.132.864.283.643.573.4749
201534Two Button Controls / GrowingSuper 'Christmas Tree' Tycooncompo3453.402.923.463.923.363.613.563.5250
201533You are the MonsterEat Sheep & Diecompo1283.683.743.534.054.113.553.563.5057
201532An Unconventional WeaponExtinguishedcompo5363.192.792.563.084.312.233.3347
201431Entire Game on One ScreenRGBcompo733.824.003.573.943.493.612.583.2765
201430Connected WorldsCouriercompo2973.473.302.592.904.223.742.224.0060

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by conk

LD30 — Connected Worlds

Chromasis by jwin 2014-08-25T19:18:00

That was really good! One of my favorites so far, I'd love to see a longer version, really cool (: Art style is fantastic too.

WHEN WORLDS COLLIDE by xk 2014-08-26T00:13:00

Awesome art! Game would be really good if extended.

Affinity by unpronounceable 2014-08-25T22:42:00

Pretty cool idea, I found using links on themselves solves the level when stuck, and if you do that you can't get them back, I think. I dunno, it is a cool puzzle though (: good job

Frankie Goes to Heaven by ShellfishGames 2014-08-25T18:40:00

Nice length, didn't finish it though, got stuck using the grapple, quite hard to control (plus, with the controls, I either open the file menu or turn on sticky keys :/ that's jump and grapple). I feel the background makes the art look quite poor, if you kept the same style, would've looked a lot better. Good job though!

World 255 by jimmymcmillan 2014-08-25T21:46:00

What you end up doing is pretty funny, good ending too :P good job.

John and the Arbitrary Gem Hunt by SteveSalmond 2014-08-26T11:22:00

Awesome, great physics and really good use of the theme!

Capsule by PaperBlurt 2014-08-25T11:10:00

Wow, I didn't expect to find such a well crafted story! I would play that again! (I assume there are multiple endings)

Molyneux God by Capitals 2014-08-25T17:31:00

I spammed volcanoes and everything died ): not sure how to bring that back :P it is an interesting concept! Well done.

Orbital Cargo by Bozwellox 2014-08-25T17:09:00

Quite complicated, I was nearly turning a profit until I hit escape >.< its complexity is very impressive given the time frame, well done!

Girl, Alien and Robots by Glint Games 2014-08-25T11:26:00

The last level was tedious, but I always enjoy a good challenge, there was a bit of fps fluctuations, but other than that, good job (:

Misplaced by akymos 2014-08-25T23:41:00

That was really good! Played for quite a while, got 188 :D That intro song was really good too!

Busted by camlang 2014-08-26T10:51:00

Really nice thief game, with more time, I can see this being really fun (:

Wild Africa by Bronaldplo 2014-08-25T11:41:00

@yodamaster - as someone else who made only a windows game, you have to put a link in the web option unfortunately.

It's a shame your first games failed, not the end of the world though :P I managed to break 1000 on sp, went back to 0 :P aaand you may have problem with the .exe, chrome likes to assume all .exe are malware.

Ergo Syskevis by akirassasin 2014-08-26T12:22:00

That was really cool, might make more sense with shapes, I did find myself guessing rather than solving. I liked the humor, when none of the numbers were green... good one.

Caught Between by rooter4 2014-08-25T23:50:00

Really cool, a bit too hard for me to complete though :P good job!

Chroma by Lvyn 2014-08-26T18:55:00

Cool puzzles, I did find the physics rather confusing though. The graphics were oddly cool (:

Space Delver by commodoreKid 2014-08-28T00:07:00

At first, it seemed really tedious, 2 hours later however, I don't want to stop playing... Out of the hundreds of space games made in the comp, this is gotta be my favorite.

I would say maybe making it more obvious with how fast the ships going would be handy.

Connectris by Amvere 2014-08-28T13:21:00

I'm a boss! Really cool idea, 5 for innovation (:

Kate by LaFleur 2014-08-26T12:34:00

Confusion mixed with an ill feeling, maybe larger corridors and a few more land marks to stop that. Other than that though, good job! Really liked the audio and graphics.

Demi Necro by GraveyardPolice 2014-08-28T14:22:00

Only 38 deaths! Cool game, was a little tedious at times, but pretty solid, awesome graphics too!

Planestroller by ShaunJS 2014-08-26T12:06:00

That was a challenge, and I'm impressed with it's length, really good job!

A Princess' Request by Dasginger 2014-09-15T09:32:00

Really love the silhouette style, I use it all the time (: The mood and humor were a nice subtle addition and the length was really nice, fantastic job!

Courier by Conk 2014-08-25T18:42:00

Thanks everyone! When submitting there was a * by web, I instantly assumed I had to put something in that box...

Courier by Conk 2014-08-27T01:12:00

Thank you all for the great feedback! There are flowers around most of the mines and other traps and a beeping noise should get louder the closer to a mine you are (:

Courier by Conk 2014-08-28T15:22:00

Cheers everyone (: I made sounds and was about to add visual feedback for barbed wire, but didn't manage to, you can crawl through the wire without taking damage, I forgot to mention that.

Midnight by Pinqu 2014-08-25T16:43:00

Nice idea, would be cool to see it expanded a little bit though. Good job (:

NEXUS by brokenbeach 2014-08-25T21:25:00

Quite hard, not entirely sure how to finish a level, did excavated mean complete? I don't know how I did that if so. Was very fun and looks awesome, love the style.

The Makers Hand by coffeemuggames 2014-09-15T11:52:00

It was a cool concept, if you expand it, i'd play it! The art does seem a little vague (took me a while to realise gold wasn't crops for farm) however it fitted well together. The audio I ended up muting, it fitted nicely, but after long periods it got really annoying.

Ghostly Worlds by josh1billion 2014-08-25T16:54:00

Randomly generated worlds caused a lot of bugs, but you did mention it was a little buggy (: good job.

LD31 — Entire Game on One Screen

Industry Ruins by pirate-rob 2014-12-08T19:45:00

329! On fast mode, that's gotta be a world record or something. So fun! Everything is really well polished, I loved the physics.

Shvoel by dvdking 2014-12-08T16:14:00

That was intense, nice game! I was worried I'd end up getting stuck and incapable of winning, but I did it! Those vans made me jump first time round!

entropy by alyphen 2014-12-08T23:20:00

The audio is real nice. Being as the text plays a pretty heavy role in this game, I would've made it a bigger focal point and have a very different art style.

Entertainment Software for Lonely Children by folmerkelly 2014-12-09T13:16:00

Nice twist, playing pong in reverse is harder than I would've though. Audio is really good, mixed with those creepy reassuring faces, builds good mood (:

Save the Giant by drkrunk 2014-12-12T12:21:00

Graphics are superb! I feel the character movement is way too clunky and it makes the game play too frustrating, get stuck often too. Other than that, solid effort.

Guambo by ramonparaiba 2014-12-13T16:35:00

Really nice idea with good art and quite comical, I felt the spikes had a slightly too big collision, but regardless, I got to the end! Good job (:

The Adventures of Entire Game and One Screen by papazoot 2014-12-08T23:57:00

Those last two hurt my brain, it ended up being mostly trial and error, but it was fun and I won! Yeah. Cool game (:

Stage 1-1 by Flatgub 2014-12-08T21:20:00

Game play was alright, moving was a little clunky. I liked the seed thing, however I did get impossible levels a few times.

Block Dungeon by Lancelot Gao 2014-12-08T15:15:00

Damn, that was so good! Really fun, really challenging. Managed to get to 8760, love the upgrade system, the game would be awesome if expanded upon, amazing visuals too!

Gone by rnlf 2014-12-14T22:45:00

A lot of picking up card keys, but it got me exploring every room. All it needed is a few more types of interaction and maybe placing the words of thoughts somewhere other than where the things you pickup/interact with appear, as I missed a few things from overlapping. Really solid mood though, the ghost thing in storage made me jump, love the art too (:

Hauler 31 by benmcnelly 2014-12-08T21:41:00

Loving the music! Game was a little too simple, visuals were interesting, made seeing walls difficult, which made it harder...

0000 : Press Z by alvarop 2014-12-09T14:13:00

229... Gotta say I was hoping for a boss at the end ): Really good game, love the style, awesome work (:

Buck Blastem by raisedmedia 2014-12-12T12:26:00

Love the particle effects and burying my self in the rubble, really solid game (:

Kram Keep by Knighty 2014-12-13T14:16:00

Really wanted to complete it, but that bit at the bottom was just so tedious, should really put a grave by the double jump pickup as it was just too much pressure as death would mean having to trek all the way back. Really good job though (:

Panoptes by vrld 2014-12-08T23:05:00

The idea is cool, although I found myself ignoring most of it and just swapping blocks about, and subsequently losing :P

Labyrinthian by BlackBulletIV 2014-12-09T02:29:00

The light was a bit awkward to start with, but I got use to having to move mouse as I move around. The combat was real cool, very tense, especially when those rats were coming for you. I'd say I missed quite a bit of dialogue as it seemed to come when something attacked me, other than that, very strong game, had a lot of fun playing it. Mood was good too, nice audio and effects.

Cubed by LoHii 2014-12-08T16:32:00

Awesome! Dark, in multiple ways, but an amazing idea, felt odd playing that character. I feel more realistic looking character would have built better immersion, those cartoony eyes are more disturbing than the story.

Parable of the Broken Window by Akurn 2014-12-08T15:52:00

Really good use of theme, jumping seemed a little pointless, overall quite fun although re-sizing the window was a little annoying at times as I'd often miss.

RGB by Conk 2014-12-08T23:31:00

Swapped the installer out, cheers for the feedback (:

Ebola by OneMuppet 2014-12-08T22:18:00

The shooting bit was really hard, sometimes the projectiles would phase through, making it difficult to win.

IBermuda by Indiestry 2014-12-08T14:54:00

That's a really good idea, managed to get 18, the boats tend to stack up outside the triangle quickly, multitasking the boats was really fun. Not sure if this was happening, but if the boats moved at different speeds it would be easy to tell when two are about to crash, it seemed to vary too much though.

Fun and quite humorous!

Marauder by Pixelaborate 2014-12-08T22:50:00

Got 370! Digging the animations, they're pretty sweet.

PRIMITIVE by nkornek 2014-12-09T02:43:00

Quite fun, wasn't too sure what was going on at first, the AI seemed to win a lot and seemed to move a bit too fast and at the end it seemed to claim it was a draw when it wasn't. Good game (:

Fill the bar by SMASH BASH 2014-12-27T12:39:00

Really good idea, the low poly world is really nicely done (: Funny as well, ticking all the boxes!

Graveyard Slot by Threstle 2014-12-12T13:01:00

There's no audio rating, I would've given that quite a bit, it really helped set the mood. It got really tense towards the end, turned the tv off at 5 minute mark, I assume the night is longer... great game (:

Chromashift by andrewjoy 2014-12-08T15:29:00

2,716,846 - Really cool idea, but I found by moving my mouse in circles like a crazy man the game is really easy (compared to looking for the right blocks) I dunno if that was a feature :P But really fun, awesome visuals. Well done (:

Through the Windows by peeweek 2014-12-14T23:54:00

Really like the idea, had me playing for so long the music really started to annoy me (: so that's good. Some points though, 0 looked more like an 8, must be the font, but it confused me... Enemies would destroy me as soon as I entered the room, which is really annoying, they'd also get stuck on a door, making that door impossible to leave through without taking damage. There was something else, but I can't remember.

Oh, I won too, took me ages. I did however resort to flipping between 2 rooms as some of the skinnier rooms were just impossible to get through.

Bernard's Tomb by anael 2014-12-08T17:14:00

I had a few crashes when the monsters fell off the edge, but other than that, really cool! I love the art! reminded me of retro tomb raider (minus the sprites obv)

Literate by Mokosha 2014-12-08T16:47:00

Gotta love the layout, and the scoring and timer were confusing, but really cool, apparently I don't know long words, managed to get 27 though (:

Cube Shooter 31 by cachila4408 2014-12-24T13:38:00

Art is scarily similar to mine, but it's simple black enemies and coloured players, not much you can do there :P Really fun, got 4000 before being completely over run!

Coded Universe by peterthehe 2014-12-08T17:03:00

Very odd, the FPS dropped when I was on my phone, not sure if a feature :P The snow - fantastic! I must have spent several minutes just head butting the snow, or was is polystyrene? You might want to randomize it on the y (z?) axis too, so it doesn't fall in lines :P

I deleted everything on the phone and a boulder fell on me. Pretty cool game! Well done.

Screen-Warrior by spas 2014-12-14T22:28:00

18100, got cornered ):

Nice game, it would have benefited a lot from different types of attacks and different enemies, good job :D

Where They Once Were by Hempuli 2014-12-08T03:48:00

The art is fantastic! Really impressed, when seeing the pictures over the weekend, I was unsure how it would work on just one screen, but it did, really well.

I can't get the first ending though, that thing is damn creepy! And bullet proof.

I did climb out the roof and into the sky. That was funny.

Tama by kill0u 2014-12-09T13:43:00

Nice game play and visuals (:

Narwhal with a Gun by LonelyTimeLord 2014-12-15T23:50:00

Fun, nice audio and cool graphics, love the animations! Got like, 50 on each level, lots of rapid fire.

LD32 — An Unconventional Weapon

Miroir du Mort by graebor 2015-04-21T00:39:00

Absolutely fantastic! Managed 49/60 Candles. Game is pretty much perfect all around, the mirrors are just super awesome. Going to be hard to beat.

Underload by Taldius 2015-04-21T21:11:00

Very funny and very enjoyable game play :D

Vikea by AtomicVikings 2015-04-21T19:51:00

Very good overall, lots of the items I needed sometimes seem to spawn outside the room, which was annoying, but other than that, awesome game!

Guitar Masters by ftstar 2015-04-20T20:56:00

What Zeriv said, the weapon definitely seemed a little bland, adding different chords or notes and playing after the other would've been really cool, loved the pixel art, trees were really cool.

Gravity by suurin 2015-04-23T09:19:00

Really cool, first level was probably a bit too hard, moving the red block around to get the enemy seemed really tedious, other than that, fine work, overall really good!

Flail Rider by jushii 2015-04-21T10:39:00

It's a shame the ball didn't kill me, but other than that, definitely got yourself a winner here, this is so freaking awesome.

A Gun That Shoots Bees by ShaunJS 2015-04-20T03:35:00

Excellent! I much prefer this to your last one, very well balanced considering (wave 21 though... triple rock combo) and overall really good.

The audio sometimes glitches and all I could here was buzzing, which was creepy, but not game breaking.

Extinguished by Conk 2015-04-20T19:13:00

@Tijn Unfortunately I can only export on mac with a mac, it has always baffled me why apple lock down mac so much. I did try to do an HTML5 build, but it was a no go ): I'll make a video :P

Extinguished by Conk 2015-04-21T20:56:00

Cheers :D I had a plan for some story based voice overs and more game play, but yeah... spent too much time on art.

Die for the Princess by Praron 2015-04-21T20:29:00

Really fun, I think I played impossible mode for too long.

The Quest for The Golden Spoon by frokes 2015-04-20T17:31:00

Very difficult, if the enemies did slightly less damage, the lack of checkpoints wouldn't be an issue, I died right near the end. Overall, very well rounded, good job!

Bomb bringer by SMASH BASH 2015-04-23T09:05:00

Very nice! Really liked the terrain and although the first play through is relaxing and a little slow, once you have score to upgrade speed, it got really fun!

Eurovision: world domination through the power of song by Tijn 2015-04-20T18:07:00

Brilliant! I finished with 877 points and it took me 8 years, very cool mechanic I've not seen before, audio was also fantastic!

Word Warriors by UKCoder 2015-04-21T00:18:00

I eventually bested Mordrax with many 3 letter fire words! A good twist on the typical word search, I liked it :D Music got annoying after a bit, but it was a nice piece, fitted very well.

Umbrellespionage by Ilseroth 2015-04-20T17:16:00

Loved it! Simple but effective, really enjoyed the weapon choice too.

Dead Pixel by lebrokholic 2015-04-23T10:50:00

Really nice art and a cool concept, there was an issue with the mouse, but I'm sure you know about it.

Destroy&Oppress by YaaZ 2015-04-21T10:17:00

Crashing for me too, I have the gpu ram too, maybe put up a video? I'd love to see the gameplay.

A weapon for our freedom by polegar 2015-04-20T15:19:00

I managed to complete it! The controls did make it quite difficult, I also never read the description, the grass just looked like a background so it took me a while :P

Wordskill by Madball 2015-04-21T11:14:00

Very nice puzzley game, got some pretty funny sentences together, good job! :D

LD33 — You are the Monster

SnakeLike by Logan 2015-08-24T13:47:00

Game play is really solid! I got all the way to the farm level, but the farmers got me. I did run into weird invisible walls on the garden level, but eating seemed to get rid of them? I dunno. Very fun (:

Trullskoll by charliecarlo 2015-08-25T15:43:00

Brilliant, the lack of sleep was worth it. I tried to get metal armour, it took me so long I maxed out everything else, but I know you're aware of the pacing issues ;P Best I've played so far!

Leviathan by wyverex 2015-08-25T11:20:00

I destroyed everything and embraced life as the tower. http://i.imgur.com/CZaFRvS.png Fun game :P

Subject Status: Alive! by Flatgub 2015-08-25T10:46:00

Very impressed with how much you got done, it's really good! My only complaint would be the controls and lack of full screen, although once you get playing the controls get a little easier, but not good to begin with, buttons would be nice :P

Sucker Punch by Shaw 2015-08-24T14:17:00

I really enjoyed it! Was a little confusing on how to avoid taking damage, I also found holding the tentacle straight and just smashing from side to side worked really well.

Camp Starvation by Double Zero One Zero 2015-08-24T21:32:00

Very cool, the time was a bit annoying, I'm very indecisive and never had time to kill anyone ): Graphics and audio really solid (:

Grave by uheartbeast 2015-08-24T13:58:00

This is amazing! really fun and brilliant art!

Heroes Always Win by bradur 2015-08-24T14:32:00

Awesome idea! With a few more mechanics and less cubey art this could be a really good puzzler!

Eat Sheep & Die by Conk 2015-08-24T11:38:00

Cheers (: You did indeed find a big one and another! The wool is suppose to get removed when you take damage ( I also planned for a shearing minigame but didn't have the time) I'll re upload a fixed version so you can't get easy points!

Thanks again!

Eat Sheep & Die by Conk 2015-08-27T15:22:00

@DragonGino, there is definitely music and sound, 'M' (or 'X' on controller) will mute all sounds, so maybe you hit that by accident. Cheers for playing everyone!

Monsters In The Woods by snakezito 2015-08-24T15:32:00

Very funny, not sure why I shot them to begin with, I guess I am a monster. Why have you opted out of graphics?

The Bear Hunter by Devark 2015-08-24T15:42:00

Love the art style! What's with all the slimes? I just stared at the bear and quit, I'm no monster :P I mean if anything, I should be killing her family, not her, then we'd be even.

Anyway, good job!

Ork's Dungeon ( DarkDes Dungeon ) by DarkDes 2015-08-25T10:11:00

It never seemed to get harder, but other than that I really enjoyed it (:

Host by Ferret 2015-08-26T12:23:00

Literally no idea what I was doing wrong, sometimes I'd move room but nope, someone shot me. Do people remember? Can I not go back to rooms I vomited in? Everyone looks the same though? What's going on?! It's good, but very confusing :P

Run for you life! Monster! by Plomeg 2015-08-25T10:52:00

Distance and hp don't reset after game over which makes playing it again very hard :P I did enjoy the hailstorm of spears though, intense :P

CEO by Skoggy 2015-08-27T13:54:00

You can jump through most of the levels but it was still fun! Shooting and praying an explosive won't hit you was very humorous! Great game (:

Conscience of a Crythrope by pighead10 2015-08-24T15:03:00

I was toying with a similar idea but went for something different in the end, it works really well. A few levels were a little tedious but a part from that, overall really nice!

LD34 — Two Button Controls / Growing

Left-leaning by tayl1r 2015-12-14T15:59:00

AWESOME! The feeling of accomplishment after that last level was intense, amazing design with the different surfaces, really made for some good levels. Brilliant!

Morse GRO by GAFBlizzard 2015-12-14T15:10:00

Very good! I feel like I even learnt a bit of Morse code! I like how the codes are randomized, but my first time I got CC for water restocking, that took me like, 3 minutes to do correct, but it was good practice! Very good use of theme too.

o / O by NMcCoy 2016-01-04T16:13:00

This would make a perfect mobile game! Fantastic use of both themes, very innovative and super fun!

Super 'Christmas Tree' Tycoon by Conk 2015-12-23T20:17:00

@speciesUnknown That's because I ran out of time, there were just too many features

Super 'Christmas Tree' Tycoon by Conk 2016-01-04T18:38:00

@MorganLeFay Yeah, the game suffers from a large amount of unfinished features. The messaging system was going to make the door system a bit more complex, making sure you don't answer the door to a cop, build up trust and such.

Sickle & Sword by MSiddeek 2015-12-16T15:30:00

Fantastic! I would've liked the option to kill the travelers, destroyed all my food! Overall fantastic, an interesting take on gamepaly

A Fox's Garden by Pusty 2015-12-16T21:29:00

Lots of levels, I liked the challenge and the variety, the walk animation is very odd, the legs look too tiny. I also found changing direction too quickly would drop coins, not sure if a feature.

Cube Jump by Gordy 2015-12-23T19:01:00

Ditch the installer, super annoying now that I have to uninstall, try just doing the exe or zip. The game is good for 5 hours but tedious to play, can't see any reason for spikes and holes as they serve the same purpose.

Growing Weed by MorganLeFay 2015-12-21T00:36:00

What a great idea! I didn't totally have a similar idea ;) Hahah

The Cherishing by Cherishing.Team 2015-12-23T18:53:00

Quite buggy, an ability to restart the level would be nice when it becomes impossible, art and music work really well!

LD35 — Shapeshift

Trinity - Descent to Ascend by Khaldrin 2016-04-18T16:31:00

Good job! The combat was lacking a bit as you said, maybe make each element have it's own ability could spice things up a bit, it was also really easy, health bars on the enemies would also help know the player is doing damage.

Devil's Hand by Kuupu 2016-04-18T21:46:00

Fantastic! Thoroughly enjoyed everything about it, reminds me of Devil Daggers, very cool style. I did get stuck on the final level, I swear one of the doors didn't open and I had to restart the level, but I'm not 100% I wasn't just being dumb.

Shifting Shapes by madalaski 2016-04-18T17:05:00

I got 1755 with triangle, I may have encountered a bug... Either way, really good, circle was a bit tedious to play as but the others were really fun.

Turbo/Glide by rnlf 2016-04-18T17:40:00

Love the transforming! Controls are a little hard to grasp, and the static background made judging speed quite difficult, a part from that though, amazing work!

Water Island by Jaenis 2016-05-08T16:58:00

I must've been playing for almost half an hour, I don't know why, but it was fun!

Rambling Pillars by Zeriver 2016-05-08T15:59:00

Very good idea, managed to get 142, some obvious bugs but still really fun! I'd probably opt out of audio if you didn't create it yourself.

SizeBlock by MrMegawatts 2016-04-18T19:21:00

Fantastic! I felt it was leading up to a really difficult level, which it has plenty of potential for, really looking forward to a longer version, good job!

Urgent Metamorphosis by doombrowski 2016-04-18T18:32:00

For some reason when I played it was painfully slow, like 20 seconds took almost a minute, must of been a glitch with the web version possibly? Anyway, nice game!

Exhuman by Arvydas 2016-05-08T18:08:00

I'm here to brag about beating arena mode.

bragbragbragbrag... Anyway, awesome art, amazed at how much you all got done! There some annoying balancing issues (like the birds having better range and damage over the boars) but I guess that's inevitable with a games jam game :P

This Dungeon Is Alive by sndr 2016-04-18T18:56:00

Awesome! Took me a couple of tries to beat it, felt a little too random and quite luck based, but I could be wrong, the clip clop was getting to me.

Corporate Espionage by spacewarp 2016-04-18T20:35:00

I knocked out everyone, no regrets.

Dark Dungeons by Pineapple 2016-04-18T15:45:00

really like the idea, swapping between parts needs a bit of refining, using my mouse to click the buttons was quite tedious. Really like what you made of the theme (:

LD36 — Ancient Technology

The Wendigo by Mothdan 2016-09-13T12:08:00

I like the concept but certainly a bit too much for a games jam.

Controls were a little clunky, feedback wasn't great when chopping wood/sticks.

Graphically there was no consistency and scale was bad (giant spiders) I understand using other peoples assets in a games jam but when the style of assets (realistic trees mixed with spiders drawn on a plane) are so jarring it makes everything feel less polished, just advice for the future.

Good attempt though (:

Hit Troll With Axe by Yaguar 2016-09-13T12:54:00

I got lost, game wouldn't let me use the rope on myself, the field to the north seemed rather pointless, I like the idea though, fits well with he theme!

cognizance by managore 2016-08-29T14:36:00

Yep, just what I expected form you (: Literally took me a good hour or so, your games are always so long for the time frame! The only thing that annoyed me was the platforms that can be pushed into unsolvable solutions (the last puzzle being the worst for this) and having to jump to my death. Obviously this makes the puzzle harder, but it already has a perfect mix of mind bending puzzle and skillful platforming, the added annoyance isn't necessary.

If I could give you 5 stars, I would!

Mik N Odi by Conk 2016-08-29T15:30:00

Cheers for playing (: the balance of the game is way off, I only got around to testing it today, need to work on my planning :P

Pyrimos by Blobo 2016-09-13T12:00:00

I liked it, but couldn't complete it as the jumping was way too annoying, too floaty and hard to control, which aint great when the lose conditions are so harsh.

Where Is My Boat by PlasmaErnst 2016-09-13T12:39:00

Love the style of the graphics, the normal maps are great! Shame about the lack of ideas, this got me too ): the web version for me was also very broken and a 40mb download for such a small game (I mean, any LD game shouldn't go over 10mb really) was odd.

Free Afternoon by axoona 2016-09-13T17:53:00

Nice use of theme, was hoping for a retro game at the end (unless I failed?) But I guess that would've been pushing it for time ;P

Good graphics too, nice and consistent (:

Burning light by GFM 2016-09-13T12:19:00

A little confusing, but I see you had troubles with the final build. Art was nice although the beams didn't look overly beamy :P

LD37 — One room

Surveillance by eemmbbeerr 2016-12-27T12:06:00

Managed to complete it however there wasn't much feedback from recording. The idea is cool but a little short. Art would be better if the style was consistent. Audio really good, helped build atmosphere.

Lighthouse Mystery by Shide 2016-12-30T18:29:00

Fantastic! The jumping woosh thing seemed a little pointless at first, but as the puzzles got larger it really messes with your mind while you're trying to solve it, worked really nice.

I did get stuck on a few islands but that's expected, it was kind of funny testing which islands you can get too to end up just floating past them, comical.

Loved the style too, very consistent (:

I'm no shut-in by Junber 2016-12-27T13:24:00

Very good, story/mood was fantastic and quite long too! The art was great and consistent although the walk anim seemed like he was shuffling at high speed which looked like gliding, but that's a very small detail. The TV scene was fantastic. Audio as well was superb.

Abominable by Conk 2016-12-27T13:26:00

That's very true, I guess the weekend had got to me at the time and I wasn't feeling overly positive, cheers for the positivity (:

Recursion by KaiseanGames 2016-12-30T18:56:00

Solid game, the puzzles seemed a little too vague without any sort of hints (at least for the 3 button puzzle). I liked the art style, nice and consistent and the sliders were nice, audio worked well too, but you opted out of that, so I guess that's not yours :P

In One Fell Swoop by Patomkin 2016-12-30T19:17:00

Awesome! I loved it all except the ability to lose your progress, sending you back to the beginning seems a little harsh and it's rather disappointing as I was hoping to complete it. But that's a very minor complaint! Thoroughly enjoyed playing it and it was all around really solid, consistent simple graphics and straightforward mechanics.

Keep the geek safe by exhidor 2016-12-27T12:29:00

Nice game! A health bar on the boss and a skip to the wait time would've been nice, but not overly important.

Adrift from Valushkia by Beefsports 2016-12-27T13:01:00

I like the concept and the puzzle aspects but felt executing commands with the result being a code that was quite vague a little bit too tedious. However, the engine sound turning on is a good use of feedback. Not much art but very consistent. Solid overall, good job (:

LD38 — A Small World

Earth Quest by Jiri_One 2017-05-13T12:20:32Z

If you change out the installer for a single run-time exe I'll give it a play.

Stellar Twist by rojo 2017-05-18T20:35:41Z

Amazing game :grin: Certainly one of the best puzzle games this comp, so simple yet so good.

Abyss by srakowski 2017-05-13T09:53:38Z

I liked it, left it for a while and managed to get a tonne of credits :P Only issues I had was the colonising got more expensive the more planets which didn't make too much sense other than making the game take longer. Hitting 0 twice made you get to the quit menu which was annoying as I got to that menu a lot by accidentally spamming 0 ): thankfully 0 isn't quit, haha

A lot of life in a small world by smdeveloper 2017-05-13T08:43:46Z

Interesting idea, the game lacks feedback though, if you had the amount of animals increase as the pop went up that would help a lot. This would help when animals started dying too. Also seasonal changes with the background would help show that time is passing.

Chroma by Megalink 2017-05-13T12:45:32Z

That was fun, a nice bullet hell, could've been a bit harder though :P My only issues were that the game lagged every time an enemy died which was a bit distracting and fighting enemies near room borders was tedious. Perhaps fewer particles on enemy death (unless the delay is on purpose) and have the camera permanently follow the player. I enjoyed the length and the enemy/gun diversity and the overall polish of the game was fantastic, great job!

Daylight by conrad123 2017-05-14T18:18:40Z

Here's my short comment. [And here's my game](https://ldjam.com/events/ludum-dare/38/planet-heist) :grin:

Planet Heist by conk 2017-05-03T11:31:22Z

Cheers everyone for the great feedback!

@samlo - Yes, there is a way to predict where enemies go, it may require some knowledge of their previous move though, but the patterns are relatively simple.

@technonugget - I agree, they do jump a bit erratically, I had intended to add a smooth transition with animations at the end, but ran out of time. I also think if things did move to position, it would be weird that the player isn't spotted during the transition. Yes, I did put the planet in to badly appeal to the theme, it felt better than not trying at all :P

Planet Heist by conk 2017-05-13T17:03:42Z

@flaterectomy - Cheers for your feedback. I agree about adding a bit more info on the cameras/lasers. When they light up that means they're about to move, but that's only useful if you know which way they faced before they moved, certainly if I were to do it again, I'd have given them an arrow. I'm more of a pixel purest, I don't mind AA when working with vectors but I like solid pixel colour :P

True, the music loop is short, I've never been great at making long music.

Group Traffic Control by comatomatoes 2017-05-18T22:17:43Z

At first I was very confused. But then I couldn't stop and I was getting angry with my cars for changing jobs on the other side of town then built them a road. 10/10 would commute again.

Lalao by ysty 2017-05-14T18:28:42Z

Awesome :grin: Love the art stlye, the story, game-play... I think I liked it all, really solid game all around! Best interpretation of the themes I've seen so far! [I need a few more votes too](https://ldjam.com/events/ludum-dare/38/planet-heist), cheers!

Path of the Rabbit by managore 2017-04-24T11:28:55Z

Awesome! It always impresses me how your games are always so easy to spend almost an hour playing without realising, the motion on screen is always fantastic too! It's quite difficult, but challenge is welcome (:

Quantum Frustum by nusan 2017-05-13T12:06:39Z

The game looks amazing, the use of visual effects really works with the vibrant ambient lighting and the weird shapes of the environment. The gameplay was a little lacking for me though, the movement was easy to get use to, but I ended up stuck in a maze somehow and it took me a few minutes before I realised the walls were moving, perhaps a sound when things changed would've helped alleviate this. Anyway, top notch, really enjoyed it (minus the maze part :P although the maze from a distance looks AWESOME!)

Hopper by TechnoNugget 2017-05-01T12:20:07Z

Played that way longer than I was expecting too! Mechanics are really fun and engaging and the difficulty is very well balanced, found my self using the gravity to bend bullets around corners to get annoying enemies, absolutely fantastic! Graphics are simple but get the job done and the controls could be a little better, took a few plays before getting the movement + jumping down. Perhaps making jump space bar instead would've stopped me from shooting by accident, might just be me though!

Overall a brilliant game! Well done (:

Tribal Tension (Twitch) by SaraJS 2017-05-01T11:38:51Z

Watched you make this over the compo, you've added some cool additional features post-jam, although they're not part of the final entry, it shows how complex this game could get! It was very entertaining to see it played by so many people and the concept works so great, reminiscent of twitch plays pokemon and everything that that spawned. Great job!

Beer in Mind by pixelstuff 2017-05-04T11:43:34Z

Graphics are awesome! The colours and style (par the character portraits, which are fantastic, just a different style) work really well together. The audio is also great setting a good mood for a bar environment. The gameplay at the start wasn't well directed, the stars on the interact-able objects helped a bit, the multiple pumps also confused me as I was only able to make a single drink, not sure if that is a bug or not. As others have stated, after failing once you need to restart the game to play again, not a massive issue but a bit annoying. Overall an incredibly polished game, simplicity would work well for mobile and as others said, a few minigame type events would really be amazing!

Tiny Planet Defense by Doccrazy 2017-05-18T21:47:24Z

That was intense. At first I lost as it wasn't too obvious which way the enemies would attack from (I didn't see the sign) and thus died very quickly. The second time I didn't realise there were 2 signs and thus failed again as I left one side untended. The third time I beat the game, it was intense, there was a lot of information to watch out for before a wave.

The perspective, although may not work any other way, felt very awkward, made my neck ache just thinking about it. It was challenging until I realised if you place multi shot towers everywhere, you win. I must say I had a lot of fun towards the end and it is certainly a great use of theme and a nice twist on tower defence games.

Godspeed Mankind by cvetk0 2017-05-13T15:33:26Z

This is great! As others have stated, with a few more buildings this would increase the difficulty and fun quite a bit, but it works fine without them. Everything is really solid, it's a good interpretation of the theme and the game-play is quite different. The audio was good but the farm noises got a bit annoying after a while.

The only thing I can think to improve the play-ability of the game would be to add an indicator on the HUD to show exactly how many cities there are. The landmarks were cool but it was hard to keep track of them all when trying to shift resources around.

Overall, really enjoyed it, good job :grin:

Cellular Defense by Evannex 2017-05-03T11:45:59Z

Although my pc died while playing (faulty graphics card, it was old :worried:) I had a good time! I liked the speed up feature, but I feel the fact that I felt the need to use it means the game is potentially too easy. There are a lot of levels and upgrades which is great, but the art style is a little inconsistent. This is mostly due to the background paths, if these where slightly smoother and uniform they would've fitted better.

The Last Acorns by RAC-Games 2017-05-14T17:41:22Z

Awesome! Pretty solid all around, very fun :grin:. The only issue with the game-play was that it was a little too easy and the fire and normal acorns seemed the same (they both 1 hit enemies). There was a lot of audio, which is fantastic, but the levels were a little odd (could barley here acorn pickup sound) and the drums on the quieter track were a bit fast :P The art was solid, but the texture on the grass clashed with the simplistic style of the rest. The enemies were also quite hard to make out as they blended into the background as they were the same colours. Great job!

Monolith by samlo 2017-05-01T12:46:36Z

The visuals and audio are amazing, the style and simplicity of it all is just absolutely perfect. The gameplay I really couldn't get into though, the camera is so low down it's hard to see what I'm trying to dodge, and the lock-on system didn't feel very fun for me. Perhaps an additional weapon that is weaker but has a constant stream of bullets may solve that.

Look up by Vodzik 2017-05-13T15:15:43Z

This is fantastic! Simplistic mechanics with a simple art style and it's 3d, which is always impressive for LD. Everything works really well, my only issues are the difficulty (it's a bit too easy) and the camera angle could be slightly more above the player so you can see what's landing around you a little better.

I can see this working as a mobile game using motion controls, all it needs is a few more simple mechanics that increase the difficulty and you got yourself a real solid game :grin:

Miniverse by sebasrez 2017-05-13T14:29:45Z

One of the best games I've played for this LD.

The battle system and the crafting system are really cool and I had a lot of fun figuring all that out. The audio and graphics really pull it together, it has a great level of polish.

My first issue with the game was exploring, at first it was alright, but movement speed is so slow that it starts to feel quite boring. I also managed to craft myself into a corner, I ran out of junk to make any skulls with so I couldn't fight the final boss :disappointed:, but I guess I got a bit a head of myself by crafting a red gem :stuck_out_tongue:

Anyway, fantastic game!

Force of Nature by spelos 2017-05-13T12:34:30Z

Not bad, I liked the graphics and concept, but once I had finally got the resources I had to spam D for a few minutes to get a survivor to the boat so I could win, was a little tedious. After building a hut I realised the point of it (more survivors) but the fire seemed like a waste of resource, did it do anything? Same with the tidal wave, not sure of its purpose. Good job (:

MiniPolis by korvyashka 2017-05-13T15:00:41Z

Awesome! At first it was rather confusing and I kept making the cities way too big, but once I got the hang of how to keep a city stable it got real interesting. The difficulty curve is quite high, but I like that as it doesn't take too long to get back to where you were before.

My only issue was with how you allocate the resources, but honestly I don't think there is a better way without to do this without it getting extremely complicated, so not a big issue, but something to think about.

Kill Boom (singleplayer + multiplayer) by Headlein 2017-05-14T18:10:11Z

The vibrant colours are awesome, water shader looks really cool. The rag-dolling enemies and their death sound was quite hilarious. My favourite weapon was the lemon gun, they didn't go far but was quite destructive. Only issue was difficulty, didn't really die and there wasn't much enemy variation. Great job :grin:

[My game](https://ldjam.com/events/ludum-dare/38/planet-heist)

LD39 — Running out of Power

Ads will tell our Story for us by Nicso 2017-08-02T18:53:53Z

Audio and sound are absolutely amazing, love the lava effect the most, the contrast was fantastic. Game was quite difficult until I realised I could boost up and most of the challenge disappeared, very impressed with how polished it is and although short, a great accomplishment. Well done! :grinning:

Galvanica by icxon 2017-08-03T12:54:41Z

Not sure I've ever played 5:star: humour entry before, every bit of dialogue had a comedic angle (and the concept itself) which is fantastic! I was looking forward to the outcome of every stupid decision I made (Including putting Jenkins in the furnace first and reading all the options that included him afterwards :stuck_out_tongue:)

Everything else was also really well done, audio and art had the type of simplicity and style I love seeing in these game jams and the amount of small little minigames was amazing, even if I did fail most of them...

Some have said it's a bit easy, but I don't rally think challenge is an important part of every game, especially a game that rewards you for multiple play-throughs.

Amazing game! Well done :grinning:

Truck, Fuel my Rockets by garethjenkins 2017-08-19T13:48:20Z

I decided to try it with the old controls and after a while, they weren't so bad, got really quite into and made 54 rockets. Honestly, I usually don't mind voice FX, but after a while they started to sounds a little odd, like my truck was a Zombie, or something. Umm, balance wise it felt like a constant struggle until a big batch of energy appeared and suddenly I was at a constant 20+ fuel with it slowly dripping down, was still fun, but the pattern got a bit repetitive. Perhaps player versus player would be a lot more interesting as you're more likely to engage in knocking the enemies about and stealing their fuel.

Graphics are nice and consistent, but I did find issue with being green as the colour on the minimap is almost the same as the yellow energy which made it hard to distinguish how much energy was floating about my rocket base thing. It was easier to tell them apart in game, just a little annoying if your too far away to see them. Anyway small gripe, nothing big.

Okay I've waffled on way too much, great game! Really enjoyed it :grinning:

Zest & Goop by conk 2017-08-02T07:56:50Z

Thanks for the feedback everyone (:

@shinmera - Yeah, I forgot to mention that in the description, admittedly I was very tired when finishing up and forgot to do a lot of things :P

@swav-gav - Essentially stand on the left of the machine to deposit, in my rush to upload I forgot to mention this, sorry.

@seanw - The walls are just there to make sense of the enemies routes and I figured a ghost should be able to pass through them (it's also required to complete the game as you need to be everywhere at once!)

@hairaz - Thanks! At first I though it was a terrible idea and didn't really start believing until a few hours before the deadline.

Zest & Goop by conk 2017-08-13T21:50:36Z

@ganbaregameskyle - Cheers! Wish I'd planned better and made an in-game tutorial, it would've been a lot better :stuck_out_tongue: I've added a link to it as you have a fair point! There really needs to be a search feature on this website.

Zest & Goop by conk 2017-08-21T19:11:18Z

@sma & @automatonvx - Cheers for the great feedback :grinning:, don't worry about giving critical feedback, that's what Ludum Dare is for! If everyone told everyone their games were perfect(or even just omitting feedback) they would never learn how to improve their creations, thanks for playing!

Plagued Station by Mr_Field 2017-08-03T18:04:17Z

Like, I don't know whether to congratulate you on a fantastically well made game that astounds me that it was made in 3 days, or to hate you for bringing this torture into my life. The art style is beautifully simple with multiple types of environments and various enemy types, the effects are awesome and compliment the actions perfectly. There are sounds for everything and they're all great and consistent and tie everything together. The level designs are clever and don't repeat themselves and the way the theme is built in as a timer is brilliantly done.

The controls though... I agree double jump in most games requires no skill and I did eventually get use to the double jump in this game (I refused to be beaten) but although skill-full, it felt like I was fighting with my keyboard most of the time. Timing the jump while also removing the correct fingers from certain keys was very annoying at first and I can imagine most giving up because of this (I wish I had, but I'm too stubborn...).

I must admit I didn't finish the game, I would've even if it took me all night, but when heading for the final person, I hit "R" while in a tram and broke the game. I also hit "F" a few times by accident which was a little annoying but that's more my fault if anything.

Anyway... games a masterpiece, 5 stars all around, make a full game and I'd probably buy it and cry some salty, salty tears.

:star::star::star::star::star:

Solar Snoop's Star Trek by tweedle 2017-08-08T19:45:11Z

Graphics and audio are fantastic, really consistent and fit together well. Gameplay is a little dull though, perhaps if you moved and shot faster and if there were a few more variations with the obstacles it would add a bit more skill and excitement. Also moving up and down you'd hit things behind you sometimes, perhaps the collision box is a bit too large.

That being said, don't let that detract from the amazingly polished game you managed to make, great job!

The Music Box by DDRKirbyISQ 2017-08-07T20:31:16Z

That was nice and relaxing! All the artwork was so amazing and the overall characters design and personality was pretty incredible. Lovely sound track that sets the mood nicely and all of the implementation was smooth with no hiccups, superbly done!

My only gripe was having to go back for the key, I missed it as I assumed I already had it as the code for the safe passed over from the day before (but I guess that isn't a physical item and it wouldn't be possible...) but that is more my stupid brain not realising I guess.

Great job :grinning:

Brass Garrison by gamechoy 2017-08-19T09:36:40Z

Not entirely sure the puzzles were working for me, they looked pretty complete but nothing changed? Not sure there purpose was either as the enemies seemed to be more of a priority. The jump feels a little pointless, it was so short and the enemies projectiles were so large, the only real way to dodge was with the jetpack.

Sound and art are both really solid and the combat was also quite fun, I just seemed to die quicker than I would've expected and not sure why sometimes as death was so abrupt.

Despot 3900 by alxm 2017-08-19T09:03:48Z

I love the use of the theme, I was originally going to go with a similar style of game but couldn't think of a decent way of it working, glad to see someone succeeded :grinning:

Everything is really solid too, love the simpler style of the graphics and sounds. Managed to get a few highscores too, so that's good!

Squanchy Squids by pjnovas 2017-08-02T19:45:06Z

AMAZING. Although I agree with some the controls are a little awkward due to moving changes the way you face unless you perfectly track with the mouse at the same time, but I also felt that these controls helped the game feel more manic and fun, so it's both good and bad?

The graphics are fantastically cute which isn't something I thought I'd be saying about squids and octopodes... But there it is...

I had a lot of fun on the last level trying to get as many into the vortex as possible in a single push, managed around 80 one time!

The lack of music is a bit too obvious and even some free sounds online would've added something, but that's just minor feedback, so not too important.

Great job! :grinning:

Solar-Powered Guns by eva 2017-08-03T15:22:22Z

Love the simplistic art style, consistent and pleasing on the eyes!

Gameplay is decent, but as others said the best tactic is to camp a station and blast the bugs like you are a turret, potentially making the stations run out or increasing the speed of the car would help with this (moving and turning that slow was quite painful, felt like I was stuck in glue), perhaps a few variants of bugs would have changed things up too, but that's rather minor.

The lack of sounds is too obvious, sometimes it's difficult to find some that fit, but even using bfxr for shooting and impact fx (which only takes about half an hour or so) would've made the combat a lot more enjoyable.

Awesome game! Good job :grinning:

Rush by Shinmera 2017-08-05T19:20:30Z

Love the graphics! Controls felt a little sticky which made wall jumping a little tedious.

MoleMine: Dig 'til you drop by Skyward 2017-08-05T23:24:40Z

I enjoyed that, it would've been cool to have a map though, as I almost got lost while searching for the final pieces. Audio and art are consistent but perhaps a few things were hard to make out, a few of the shapes I almost missed. I was a little confused why a mole would need a light, but I guess it's cute so ok :stuck_out_tongue:

Good job :grinning:!

Lantern by Kaban 2017-08-01T16:30:02Z

Limited gameplay, but the simplicity is fantastic! When I was approaching 100 points and tried to reload I was feeling genuine anxiety! Love the art style, character is very nice but the background is a little too scribbly, but I guess that makes it creepier... Lovely audio, it had the desired effect...

A LED story by hairaz 2017-08-02T19:15:02Z

Those photographs are fantastic! First time I've played a Ludum Dare game that has used photos and I'm impressed, awesome job!

Generally not a fan of platformers but the wooden cat certainly added something different, an interesting take on double jump although I could cheat a few levels by spamming space and launching over most things. Anyway.. great job! Thoroughly enjoyed it :grinning:

MoonBall by CurseTats 2017-08-03T12:07:59Z

Music was nice and very chill, but I'd have expected a more ominous sound track for a game that takes place in the dark. The character is spherical but felt like it was gliding along, perhaps rotating the ball part would look nicer and tilting the head from side to side, much like how BB-8 moves about :stuck_out_tongue:

The gameplay could do with utilising skill instead of trial and error, on the last stage I carried on going right and didn't have enough energy to go back the way I came, which isn't something I could control.

A dark time by eduardogrdev 2017-08-19T14:29:08Z

Awesome! I've not played a turn based zombie game before, a nice idea. Sometimes it seemed like by shotgun didn't always kill a zombie, hard to tell if that is intended or not. Not entirely sure what you meant by 'firestarter', I clicked on everything but ended up having to spam down and sideways and hoping I'd get back to the bunker, worked most times. I usually lost due to being unable to see what the zombies are doing (perhaps that's the point) but it felt a little cheap when I'd suddenly die from a charging zombie before I even got the chance to see it. perhaps giving players a long view range but make it so you have to chose which way it faces or something.

Anyway I'm rambling... great game :grinning: really enjoyed it.

Despotism 3k by NikolayKuznetsov 2017-08-08T21:11:41Z

Ok... 5 :star:'s all around, absolutely amazing! I almost beat it, but I think on the last round, around 10 of my people were stuck in a machine and they died which suddenly made that round end very quickly as I quickly ran out of food and people. The tension is perfect, all the art and sound compliment each other perfectly and you even feel a bit mean when you drop them in the acid bath thing, perfect use of the theme. Just. Perfect. :grinning:

Power Rancher by SeanW 2017-08-02T20:12:59Z

Decent polish but as others said, there are some balancing issues with what is most optimal. My first play through was severely stunted as I bought a few windmills and never actually placed them, but still lost the money without realising, a little confusing. It would've been nice to see the daily target too, as sometimes I clicked too fast and missed it.

Graphics and sounds were very solid, I loved the simplicity and how everything felt alive with their animations.

Echo by swav_gav 2017-08-02T22:08:31Z

Best graphics I've seen in like, any Ludum Dare, like genuinely SUPERB. The lack of audio brings it down though and the awkward aiming is a bit clunky, but I guess it was designed for gamepad, so that's fine.

Thematically it was pretty neat too, but with the charge pads in the final area it lost quite a bit of challenge and turned into essentially a spam click to win.

Overall, really solid entry :grinning:, shame about the sound, all it would've needed was damage cries and attack sounds to bring the overall feel into full effect.

Light It Up by yawoada 2017-08-08T20:17:37Z

Although I liked the use of the light dimming, it didn't really change much as I could still see myself and the enemies. I like the simplistic style, but it would've been nice to seen a bit more with it, perhaps some particle effects when you die or kill an enemy etc.

The sound FX fit nicely but can be a bit grating on the ears after a while. I found myself getting most points by accident when falling on enemies, perhaps if you could control how high you jump by holding the button down longer it could add a bit more skill into it (and would help avoiding enemies).

Congratulations for completing your first LD! :grinning:, see you next event!

Super Charged by Manumeq 2017-08-19T13:20:31Z

Really cool concept, this would work awesomely on a mobile device, all it needs is a few balancing tweaks and perhaps a more consistent art style. What I mean by balancing tweaks is it needs to be easier to lose, I played properly avoiding things and taking my time and got 160, I then spam clicked constantly without slowing down and I got 280~, currently there is too much random chance.

It is good fun while trying to play properly though, so great job :grinning:

Lichometer by Kade 2017-08-05T22:18:49Z

Awesome! Can't remember how long I lasted for as I quit by accident as I was spamming fire as I shot and happened to be hovering over the quit button (admittedly I quit through like, 3 dialogues somehow..). I enjoyed playing this, but my one gripe were the walls, I liked how they went invisible for you, but enemies could go un-noticed quite easily.

Graphics have a real solid style to them, it's probably best to not mix pixel scales too much when using pixel art (the bigger enemies looked like scaled up small enemies) as it detracts from the overall quality of the art. I understand if it was done for time reasons however, it was a jam after all :stuck_out_tongue:

Anyway, great job!

LD40 — The more you have, the worse it is

Permanence by stevenjmiller 2017-12-19T23:43:16Z

This absolutely blew me away, big fan of mind bending puzzles that use interesting and innovative mechanics as it's so rewarding once you figure it out! Weirdly enough, one of my favourite things was your title screen, so simplistic but so effective, loved it!

The graphics are simple and clean and the blurry effect to represent drunkenness is awesome! It did get a little distraction in the levels though, as it seemed disjointed from the rest of the cute sprite style art. But not a big deal, still fantastic regardless!

Theme seems a little loose, sure the more things the worse, but that's also down to the incredible level layouts, but still, a very interesting take on the theme and one of my favourites.

Mood by far was what surprised me the most, you didn't just make a lovely sounding, beautiful and enjoyably innovative game, but also a well told story that had emotion.

I'm amazed by how much you got done in such a short time, it's certainly the game I've spent the most time playing this compo! That says it all really... as does my ... essay...

Good job! :grinning:

Unsocial Media by CreativeWhisper 2017-12-10T13:20:21Z

Decent concept but execution could be a lot better. Buttons occasionally stopped appearing and understanding why what I did was bad/good was difficult to figure out. As you mention, the resolution is a bit funky if not used at the resolution it was designed for, ideally it's best to account for all options when the engine you use offers them.

Sounds rather negative, but don't let that get to you, Ludum Dare is all about learning and improving your own games and less about competing with others, keep at it! The critique on social media is a valid route to go as long as the game is ultimately fun.

Tail by conk 2017-12-04T21:30:48Z

@halouverite Haha, thanks for the feedback! After giving it another play you're totally right about it missing something and the tight spaces, certainly worth a revisit when I get a moment! The load time is a problem, glad it's got recognition for something!

Tail by conk 2017-12-05T22:35:49Z

@joel-rochon Thanks! Admittedly the level was thrown together at the end in a somewhat rushed fashion :S Still learning to prioritise I guess. I have an itch page https://cojowe.itch.io/ but it only has the LD games I'm somewhat proud of.

Tail by conk 2017-12-10T23:26:56Z

@logan You're totally right about the 'wall babies' (Funnily enough I had no name for them :grinning:), they dissuade the act of cutting through every bit of terrain while also punishing missed shots. Shame the main enemies are fairly broken, I'm looking into currently working on better AI and more diverse enemies in a post-jam version.

Thanks for your feedback!

Tail by conk 2017-12-17T21:06:36Z

@dragonzlay Thanks for playing! And that's actually a pretty decent idea for next time, I always leave it open as an experiment to see how high I can get in a category even though I didn't actually try. The idea of it affecting my overall though is worrying. Thanks!

Tail by conk 2017-12-24T16:09:25Z

Hey everyone, thanks for leaving great feedback!

@rosik & @sadcolour The rebounding was a little lazy on my part and was something I'd hoped to get back to and do properly, certainly something I'll take on for the post jam version.

@willisika You're correct abut the keyboard not being great, admittedly I did all testing with gamepad and never got around to fine tuning the keyboard controls, a mouse would've been the better route to have gone.

Astray by AidanMarkham 2017-12-23T23:41:10Z

Really loved the art style, it's very unique but it suffers a bit by looking a bit bare. I enjoyed trying to balance the temperature but it becomes very vague as to what I'm doing is wrong and what's right, as the meter moves about very strangely off screen. The messages were very humorous and I liked how the messages followed you around if you ignored them, it's the little things :P

Great job! :grinning:

Stack by johnbrynte 2017-12-23T21:50:12Z

I liked the concept of this, but the pile of blocks start to tilt even though you don't move and when they start tilting too much it feels almost impossible to get them back under control, perhaps if the movement had slower acceleration? Fits the theme really well! It could be an interesting idea to develop further, after perhaps toning down the bright red back ground :stuck_out_tongue:

Good job!

Space Oddity by mar3k 2017-12-17T13:49:45Z

Feels very empty without audio (BFXR is a great tool if you don't have time to make proper SFX, everyone uses it!) as generally shooting a gun in a game, you expect both visual and audible feedback, it gives them more PUNCH, more OOMF.

The graphics are nice, but when you have very low res pixel art, you should try to not mix pixel densities as this brings down the quality of the other assets, this was mostly an issue with the UI. I like the use of theme, it adds a lot of customisation in how you play the game and allows you to mix up the tactics each time. It took me a few plays to understand exactly why I kept loosing, a little more indication in the game would've helped me understand this a bit quicker.

Great job :grinning:

Smash! Smash! Destroy the West! Jangnanmon! by pudding 2017-12-04T20:16:57Z

I don't know why, but I expected a warning before getting shot, literally made me jump. I liked the story and that you had to play to lose, certainly a new way to play a game! The game itself was a little confusing though (perhaps the point) but it's hard to work strategy when you're not entirely sure what the enemy has as sometimes the cards are obstructed by other HUD elements or sometimes each other.

Good polish and an interesting experience, would get shot again, good job! :grinning:

Cubee by ondrej.paska 2017-12-04T21:03:58Z

Well, I try to give every game 10 minutes and in that time I sorted all the red shapes from the rest. With a bit of music it's actually quite therapeutic. If you added a boost for speed and the ability to explode everything around you this would genuinely be fun. I am however incredibly sleep deprived, so make of that what you will. :grinning:

Presents by gilborn 2017-12-17T13:08:34Z

Not sure if it was just me, but the mouse sensitivity was quite extreme which made playing rather tedious and made me feel a little ill, but not a big deal. I think there needs to be a penalty with leaving a lot of presents on the floor (maybe they explode or something) as I just ran around the outside and managed to get well into the 100s before getting bored. I guess the constant sound of presents colliding is enough of a reason to try and get rid of them all :stuck_out_tongue:

Loved the christmas themed graphics and audio, very festive! Great job :grinning:

Museum Keeper by Louspirit 2017-12-10T14:58:22Z

Very good! I played through all 15 nights and I must have enjoyed it as I didn't stop playing :stuck_out_tongue: but I did have a few issues.

The use of theme is very good but as the game progresses it seems to be more luck than skill as I recall being stuck on one day for a long time and then suddenly I won by accident as the burglar ran into me. Perhaps having a few unlocks on the way like faster movement and/or a torch could've made this feel a little less RNG based.

The graphics are inconsistent in style. Understandably it is a game jam game and keeping things consistent isn't always possible, but if the art had been kept minimal (no textures, less reflection, slightly brighter lights) it probably would've looked better all around.

Moving is a bit clunky, you ideally want an option to quickly face another direction when trying to pursue the burglar instead of turning like your heads stuck in honey or something.

That being said, I really did enjoy it (hence the essay), the level is large and well designed and the use of sound to locate the burglar (and seeing him pass by doorways in the distance) is fantastic and a nice variation to a typical stealth game. Great job to all :grinning:

Cardhoard by HacksawUnit 2017-12-24T00:31:06Z

Perfect! An amazing blend of difficulty and innovation with superb sound and visuals, I struggled to stop playing it, well done! :grinning:

Just eat just enough by zeu31 2017-12-17T14:17:16Z

41300! I believe that's pretty high. I really enjoyed this, especially the duality with health bar, ammo and movement speed. This could be an incredibly solid game if it had a handful more enemy types and a few bosses/levels. The only issue I had with the enemies is that their bullets were the same colour as mine, just slightly larger, which can get a little confusing.

The graphics are decent, the only thing that is lacking is the UI as it's not consistently styled and the environment could've been a little more interesting. Particle FX were cool and added an extra amount of feedback. Audio was nice but some backing music would've gone a long way, even if it was some simple ambient underwater sounds.

Great job! :grinning:

Unstable Space by FunkyHippo 2017-12-23T22:31:12Z

Awesome! Once I had got a decent grip on the controls and realised there's no reason to stop firing, this got really fun! Would've been a little better with more variants of enemies and upgrades but even so, it is a cool take on the theme. I think I found a bug too, on the first round of playing you get upgrades really quick, but after a few deaths, they don't appear very often or just stop appearing altogether. The music got a little repetitive after a while too, but the first few listens I did enjoy it.

Great job :grinning:

RuneLight by Arden 2017-12-17T12:55:07Z

That was fun! I liked pretty much everything but there were a few issues I had. Perhaps it was just me, but I struggled to find the green spell for a while, which confused me a bit as I couldn't kill the enemies with the green shield but I could kill the stronger yellow enemies. The spell casting system is great but takes you out of the action a little bit by making you stand still, perhaps assigning different runes to different buttons on the keyboard/gamepad you could create a system where you can cast on the move.

Graphics are very polished consistent and I loved the animation at the end, really solid way to finish a LD game. The monster/ghosts hiding in the environment was really cool. I didn't quite get the theme, I assume when the bar on the left filled up I'd lose the game, but I feel this could've made the game harder by increasing the amount of enemies or something similar.

Great job! Thoroughly enjoyed playing it :grinning:

Robo Tomb by Xacur 2017-12-04T20:37:56Z

I liked this a lot and it's a shame it's short but the game is so polished it makes up for it. Bombing the enemies was a little tedious (cross bombs were occasionally unable to kill enemies) and moving around with the arrow keys while keeping the gnomes safe quickly resulted in hand pain (perhaps just me) but those are the only things I can think of that were slightly negative. I love your take on the theme (sort of what I was going for, but executed properly :stuck_out_tongue:) as it adds a layer of strategy to how you move about within the levels.

To sum up, all round very solid, good job :grinning:

Sumo Slam 2D by Joel Rochon 2017-12-05T20:36:37Z

2380 burnt, 1800 eaten, going to get RSI if I carry on, so I'll stop there. Fantastic game! Nailed the theme perfectly and all around the game is just so polished and fun, absolutely amazing job, well done! :grinning:

OverPowered by Gomango999 2017-12-24T00:14:10Z

This was fantastic! Amazed with how interesting each enemy type was and how they worked well with the strange concept of your health also being your ammo, good duality within the mechanics :grinning: I forgot I could roll to be honest, so perhaps making that a little more useful would be my only criticism (because dodging seems redundant when you need to be hit to be able to fight back), but this didn't really affect my experience as I still had loads of fun!

The graphics and sound work really well together, and I loved the way you displayed the information of the enemies and slowly introduced them while increasing the difficulty. Overall this game is very solid with great polish, definitely one of my favourites this jam, well done!

Statues by giucapan 2017-12-05T15:01:53Z

As others have said, the audio and graphics are really well executed. Pressing space bar every now and then with no variation of outcome doesn't really seem like a game to me though.

Cthulhu Writer by BjarkeAL 2017-12-10T13:33:13Z

Huh, an interesting take on a game, can't say I've played many where I have to type fast or suffer loud creepy whispering :stuck_out_tongue: The farther I got into it the more it got to me, genuinely built up tension and it really goes to show how annoying to type most of those names are!

My only gripe was the volume it got to (could be almost painful) and some information that appeared after moving between nodes would cover up names that you're trying to read to type/spell, which is more annoying than difficult.

Anyway, good job on making a different experience to most submissions :grinning:

LD42 — Running out of space

Farmageddon by Karai17 2018-08-27T15:49:07Z

Incredible! Took me a few hours to pay off the debt (day 77! I struggled with the weed control at the start :stuck_out_tongue: ) and I was a little disappointed nothing happened but honestly, the systems you got in place for this are amazing and worked flawlessly.

While the GFX are not 100% complete, what is there is very good and I'd love to see a more polished version with perhaps an upgrade to get rid of weeds a bit faster as that was quite painful. Great audio and intuitive controls also!

Superb job! :thumbsup:

Stepping Stones by Ithildin 2018-08-27T13:36:02Z

Love the concept! Levels are nice but perhaps in the wrong order as I found the middle levels a lot harder than a few of the later ones. Although you can make of that what you will as everyone has different experiences :stuck_out_tongue:

Graphics and audio fit nicely together although a few sound effects were a bit loud and high pitched (something I've made the mistake of doing in past game jams) which can get a little annoying after a while. Controls were responsive and it's a great twist on the theme! Great job overall, well done :thumbsup:

Obey by conk 2018-08-27T18:46:29Z

Thanks all for the great feedback :grinning:

@rahim-pxr I'll be sure to check your game out, looks very interesting!

@dk5000p Very true! I generally leave audio until I've finished the game loop, which unfortunately only happened in the last few hours :cry: I'll be sure to add some sounds to the post jam version, thanks!

@amras0000 Thanks for the in-depth feedback! I admit the controls that went into the final version were very basic and I'd intended to get around to polishing them a bit more, but didn't have the ability to extend into jam time this time around :slight_frown:

I agree that a lot of depth is missing. My initial plan had a sanity system that would require players to stack things neatly as well as items that could be stacked over multiple tiles. However, the stacking system quickly became way too complicated and debugging the issues with it would've taken way too long (had already wasted 2-3 hours on that part) so I had to remove the larger items :expressionless:

I'm glad you liked the graphics! It's certainly one of my stronger skills and I find making a game a lot easier if I know the assets I'm working with, hence the various unused assets :stuck_out_tongue:

Thanks again for the detailed feedback! It'll help a lot when I polish the game once the judging ends.

@arctic-allosaurus Thanks! I do love me a simple colour-palette :paintbrush:

Obey by conk 2018-09-01T11:30:19Z

@aszu The controls are an issue, I ran out of time to proper polish and balance the game :cry: My usual problems shining through, still learning to manage time.

@rend Thanks! I'm still learning when it comes down to making 'slightly' more complex systems and I still struggle with debugging. The controls seem to be the biggest issue based on most comments, I certainly fluffed them up :stuck_out_tongue: I plan to finish this entry and update my itch page after the event so I guess we'll hopefully see if you're correct about its potential :grinning:

@cg-fred There were plans for a sanity mechanic and a need to order the items by type as well as items larger than 1 square, but I ran out of time and wasn't able to get the monday off of work :grimacing:

@vfabien21 Thanks! I'd agree about the fun part, the game has a lack of urgency unfortunately.

FIREBALL by SaraJS 2018-08-27T16:22:30Z

Awesome little game! Had a mate round to play it and it was great however I imagine it would be better with more than 2 players. An online version would be great (hint hint, nudge nudge).

I didn't catch your first day stream and I'm surprised that graphics isn't an option for voting... I swear I saw you making anims and the wizard variants. Either way, the art is great!

Always fun watching your stream while participating, great job as usual! :thumbsup:

Dilan vs. Trees by the-tophat-demon 2018-08-27T17:20:50Z

Love the retro style! My only issue was the repetitiveness of the flamethrower, it gets grating when you're essentially firing it constantly. The bend reality upgrade took me off guard but made me feel like a god, so that was pretty sick! Overall, had a great time playing this game, well done! :thumbsup:

They Came while I was jogging by amras0000 2018-08-30T12:03:51Z

First of all... Ow my ears :stuck_out_tongue: Wasn't expecting that when I opened it up, although that being said, the music was great! The gameplay is a bit strange and it may be because of the controls. In a game where you move around, you sort of expect to hold down the keys, by only tapping the direction I got stuck on walls quite a bit more than I usually would have. The drastic camera angle changes between each level also felt a bit odd as the graphics being fairly minimal suffered from either being too small or too big. Overall fairly solid and the premise is very comical, grat job :thumbsup:

[REDUCE:REUSE] by Brandon Diaz 2018-08-27T16:37:02Z

This is great! It's a bit like my game, but with a purpose and win condition, well done!

The art is nice and simple, but the player blends a bit too much into the environment, perhaps a darker metal would help him pop a bit more.

The movement felt fluid, but the turn delay made it a bit awkward when over-whelmed with blocking and having to turn a lot. It makes the game harder but at the cost of giving the player RSI.

Other than those fairly minor issues, I had a lot of fun. It has great potential for expansion and is very re-playable :grinning:

Owned By by arctic_allosaurus 2018-08-31T12:07:41Z

Fantastic mood and lovely graphics! Such a great style and it all fit together superbly. Game play could be a bit frustrating, but I didn't lose but I suspect I had only a few eyes left to open. Those eyes were creepy. Running seemed a little redundant as there was never a reason to not run? Unless there was an energy bar that I missed, hmm, that's quite likely now I think about it.

I didn't kill it, you made it too cute :cry:

Bee-rilliant Farm by Noxbuds 2018-08-27T13:10:46Z

Awesome! Strange how I always happen to find a game that can take over 30 minutes to complete. Had fun though, even if that incessant beeping was a little annoying :stuck_out_tongue:

Graphics very cute and consistent, gameplay fun with lots of depth and the theme fits perfectly with the beehives constantly running out of space, great game! :thumbsup:

Pre Alpha Build by PlusMinus 2018-08-27T16:02:07Z

Awesome game! Overall one of the best I've played yet. :grinning:

Art is superb, lots of different assets, well animated and all consistent in style, awesome!

Audio incredible, fits well and builds a great atmosphere.

Gameplay fun and interesting with a nice difficulty curve to keep you going back. My one gripe was being unable to place buildings over enemies as once a lot of enemies were in your base, there was very little you could do to counter them.

Theme is clearly great here as I was indeed constantly running out of space! Who would've thought!

:thumbsup:

Space Escape by FelipeDev 2018-08-27T17:11:17Z

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Took about 16 minutes... Let's just say I play recklessly...

Great game! Simple mechanics with an awesome difficulty curve and very cute retro graphics & audio.

Get To The Airlock by Dan Davis 2018-09-01T11:20:30Z

Overall a solid game but the game play on the last level was a little annoying. The spikes do so much damage they might as well be insta-kill as you won't have enough air to make it the rest of the way. The graphics are nice and consistent with lots of variety, so great job! Audio is minimal but adds to the atmosphere well and the first time I gasped for air I genuinely looked around thinking someone near me was choking :stuck_out_tongue:

Great job :thumbsup:

You Wanna Pizza Me? by Elowan 2018-08-30T11:51:32Z

Awesome! Very comical and the music and art style were very fitting :grinning: Not sure if there were further levels as the homing pizza deliveries were a challenge to avoid when the body stacked up :stuck_out_tongue: but a few more levels would've been nice to see as the early enemies got a bit repetitive when I knew where they were coming from.

Either way, great game! :thumbsup:

You May Live (YML) by SachaY 2018-08-30T11:40:29Z

Great game! Wasn't too difficult but I sure enjoyed the twists towards the end but they did little to hinder me. I don't know if you have things going on under the hood, but a morality stat/meter would add a lot more depth!

SpaceLab 42 by Wassim 2018-08-27T19:04:19Z

I generally agree with the majority of feedback everyone else has written, but to further explain why this seems to be the general consensus...

People who participate in Ludum Dare are generally focusing on gameplay and how interesting things can be done with the theme. What you've created, while impressive, isn't doing any of that. It seems like more video-editing went into this then programming, which is a strange approach to making a game. First you make the game and test if it is fun, then you make the promotional material.

That being said, the video alone would look quite impressive on a resume (although they may be put off as the game can be completed in under 20 seconds...)

Either way, the important part is that you learnt something while working on this and had a lot of fun :grinning:

Shrinking Universe by Renier 2018-08-31T12:19:48Z

Was confused at first as shooting seemed impossible, looks like there's an issue playing in fullscreen :stuck_out_tongue: Once that was solved I found spamming the asteroids was the best method, but I may have done more damage to myself than the planets did to me.

My best in the end was 2:20 and I died with my black hole and star still as I was saving them for a tight spot, but a I said earlier, I mostly damaged my self and it's difficult to fight against your own stupidity.

Really great game, everything really nice and polished and the star effect was beautiful. Great job :grinning:

The City Of Forgotten Toys by dk5000p 2018-08-27T19:27:17Z

Haha! The music was inspirational :musical_note: that'll be stuck in my head for a while :stuck_out_tongue:

Interesting graphics, what I've found during my time doing Ludum Dare is that limitations improve things by a surprising amount! - Use smaller assets (16x16 pixels or maybe 32x32) - Colour palette of maybe 8 or so colours - Consistent style and limited pixel scaling Those are the rules I live by anyway, and my average art score throughout all my jams/compos is around 4 stars, so I guess it works :stuck_out_tongue:

The mood and humour were superb, I hope you learnt a lot on your first LD, I sure did on mine :grinning: great job!

Claustrophobia by deformhead 2018-08-13T11:19:28Z

Quick to pick-up and play, it has a lovely simplicity to it that all LD games should embrace! It's certainly something I myself struggle to pull off! You've done a great job for your first jam! Congratulations :grin:

Cluster by Ignacio Zamorano 2018-08-27T13:26:37Z

A little repetitive but overall an incredibly well polished game! The art and animation are incredible and that dude on the other side of the screen is perfectly creepy.

Overall great job, well done :thumbsup:

LD43 — Sacrifices must be made

ASTERION by conk 2018-12-03T03:11:20Z

Nothing to see here.

Within by jhell 2018-12-08T13:56:41Z

Awesome! The hot/orange walls were a little annoying (especially the tighter gaps) but I managed both endings. You opted out of humour, but I found the audio quite comical at times (if not a little repetitive) although I suppose that wasn't intentional :stuck_out_tongue:

The mechanics were interesting, took me too long to realise I was pledging to not go in a certain direction. While the audio feedback helped, perhaps an additional sign (fading vision, flash red or something) as failing at times seemed quite abrupt.

Graphics were a little inconsistent in style, but the styles seen are nice and as I already mentioned, the audio was great!

Fantastic job, well done! :smile:

Awkward Sacrifice by KirLosev 2018-12-08T13:15:46Z

That was great! The controls were interesting and it took a bit of time to get used to moving about but for the most part it was quite frustrating. I managed to get out the level too wheredigo.PNG for some reason when you put your whole body on the button on that level, you start to go a little crazy after a while :stuck_out_tongue:

Graphics are lovely, although a quick browse of your twitter shows some of the assets were made outside of the weekend. That's fine for jams but the rules do mention if you do this they ask you to opt out of the graphics rating.

While I understand where you're coming from with theme, it didn't feel like I was sacrificing arms and legs as the level is impossible without doing so. That's only a minor issue though, still a very high score nonetheless.

Awesome work! :smile:

Altitude Sickness by Antti Tiihonen 2018-12-03T16:48:19Z

That was sick! Both literally and figuratively... Everything is incredibly solid and I had a great time playing :grinning:! Last level was a bit odd as I ended up floating away on my own frozen corpse. Sacrifices were indeed made!

Your God Demands... by daruudaruu 2018-12-03T19:55:39Z

Beautiful :eyes:! Had a great time trying to beat a target of 20.... only to smash it with a 43 after a fair few fails. I think the fire at its max height is a little unforgiving :stuck_out_tongue: Incredibly solid game and I guess I have a new god now :chicken:

Mayan Headache by Constantin 2018-12-03T23:04:38Z

Looks and plays incredible! While it is a simple stacking/matching colour game, it's a great mix up of the genre and the concept of mass guillotining googly eyed mayans is absolutely hilarious. Incredibly solid entry all around, difficult to really find an issue with it. Fantastic job! :grinning:

The Long Night by elZach 2018-12-03T21:08:00Z

The cards required a lot of trial and error, but I liked the strategy involved when you start to figure out what card does what. The sun card was humorous as it did exactly as I expected... killed everyone and made my fire quite bright. The graphical style was nice but a little lacking (the deck could've been more than just a box) and the music set the mood fantastically. Seems like this LD we'll be doing a lot of sacrificing, haha. Great job :grinning:

Accept this Offering by xPheRe 2018-12-08T14:15:09Z

Lovely and simple! Everything overall was really solid and the levels ramped up perfectly to introduce the mechanics even if the first few levels were a little like "How'd I win?". I'd say it didn't feel like a sacrifice as that was the only way to win, but that seems to be a common theme for most games I've played (mine is far more loose, so who am I to judge :laughing:)

Great job!

For The Will Of Gods by Erendelous 2018-12-03T20:10:25Z

Unsure if there was a strategy to this... I just kept sacrificing and suddenly it started raining boulders. I assume they were the doom stones so I got rid of them and managed to get to 167 citizens. Is that good? I think the resolution I was playing with was a little broken too as there were elements of the UI that were hanging off of the edge of the screen.

Anyway great job :grinning:

Temple of the Blood God by ZanyG 2018-12-03T21:37:54Z

I'm enjoying this but I'm stuck... The blocks come down from the ceiling and onto the pressure plates but the floor doesn't open up. I could be being super dense here and not understand the puzzle...

Nope... I went back and the floor moved down when no one was on any plate :confused: I'm assuming this is bugged which is unfortunate as I was having a blast.

Let me know if you manage to replicate it, regardless I'll come back and give it another go!

Alain's Sacrifice by Daniel_Abeleira 2018-12-03T18:09:24Z

Great job! The levels were fairly repetitive but I enjoyed the increase in difficulty as the life gems were slowly sacrificed. There was plenty of graphics which is great to see for such a short time frame! I've found keeping things simpler (limited colour palette and smaller image resolution) really go a long way in speeding up the creation and keeps everything a bit more consistent. The style of the flames is fantastic, more of that.

Slime MUST Survive by NinjaCatz 2018-12-03T22:01:50Z

Intro was funny and enjoyable! I laughed out loud when the first rock fell, great timing. Gameplay was just a bit too infuriating for me though due to rather obscure hit boxes :frowning2: At first I felt movement was too slow, but then the speed pickup made me happy but then quite sad as it runs out without warning which makes the platforming a bit more tedious. The graphics are lovely but mix of pixel densities is a bit too much (but that's only a minor complaint) and the audio was fitting and humorous!

Great job! Shame I'm quite bad at platformers :grinning:

PixelEyes by Aniol Folch 2018-12-08T13:41:02Z

The less resolution, the better the game looked! Until at certain point, I suppose :stuck_out_tongue: likely down to the simple low poly art which I loved! Perhaps a few textures would've increased the affect the change in res would've made, although it may have made it look worse.

Mechanics and controls were a little dull until the end where the shooting began, but the angle and lack of cross-hair made it rather difficult to shoot accurately. I think my score was 1150 but I restarted and may be wrong!!

The name pun alone is fantastic, great job! :smile:

LD44 — Your life is currency

Invest® by thristhart 2019-05-19T13:36:25Z

Awesome! The plot was really entertaining and surprisingly long and complex. Great job :grinning:

Death Alley by DuzzOnDrums 2019-05-19T19:08:56Z

Awesome! I'm terrible at bowling but this was really fun to play as it felt great getting a strike with a super powerful launch. I did manage to launch so pitifully a few times my direct hit got a 0, which I thought humorous. Graphics and audio were incredible and the overall feel of the game with the little bits of dialogue was quite funny. Great job! :grinning:

Umbra by conk 2019-05-19T19:44:42Z

@vjmunhoz Thanks for playing! Looks like I totally nerfed the orb to the point of it being useless without realising :face_palm: It's supposed to throw out 4 beams.

safecrack by torcado 2019-05-19T19:25:50Z

Who would've thought I'd be spending 10 minutes humping fires as a safe full of money... Only during Ludum Dare...

I had a great time playing that... something oddly therapeutic about constantly throwing myself into enemy fire. I suppose it's the opposite of most games :stuck_out_tongue: Graphics and audio were really adorable and the feedback from taking hits and picking up coins was awesome! Great job :grinning:

Slave Story by Dining Philosopher 2019-05-17T20:31:44Z

That was awesome! It has a great replay-ability due to the mix of interesting and funny options to choose from. I ended up getting quite a few endings too, although earlier choices didn't seem to mean much as I smashed my ship but still had it? Unsure what happened there.

Overall a really solid entry, great interpretation of the theme and the mood is definitely the strongest category! Great job :grinning:

Soul Surge by Brackeys 2019-05-19T19:00:03Z

Awesome! Very fun and cute. I really liked the pixel art but do get a little irked when such a different range of pixel ratios are used :stuck_out_tongue: Might just be a me thing though. I liked the game-play but felt the combat was a little too tricky, as seeing how the enemies applied damage was fairly ambiguous and I died more than I felt I should.

Overall, a really solid game! Great job :grinning:

Filimonchi by foumart 2019-05-13T21:01:14Z

Filimonchik :heart: I've also recently lost a fluffy friend :cat2:

Anyway...

Loved the game! The lack of sound was quite jarring as it felt like playing muted and the controls messed with my browser a little :stuck_out_tongue: it's alright though because it managed to give me a constant firing gun! Quite handy. Movement was smooth and the range of different weapons made saving the cute little cats all the more satisfying :grinning:

The graphics are brilliant! Consistent and cute style with some nice particle effects mixed in. Overall a solid entry, great job!

Something Of Legend by blaster391 2019-05-09T08:51:20Z

I went with 'Kraken', quite generic :stuck_out_tongue: I was thwarted by the paper :sob:

Incredibly impressed with what the two of you achieved over the weekend! I definitely need to focus on simpler core mechanics like you guys have done as it goes to show how much of a fully fleshed out game you can make when you do so. The UI is a little confusing at first, but due to the low cost of attacks in the first round it doesn't hinder the gameplay at all. Same goes for attacking the enemies, it was fairly confusing but as the difficulty ramp is very forgiving it doesn't cause issues at all. The only other thing I'd say about the difficulty is it was a little too easy, but that's far better than being too hard!

Graphics and audio are incredibly cute and consistent although certain images are a little too sketchy and seemed rushed - I suppose that's to be expected given that it's a game jam though :laughing: Still very impressive from someone who is usually a programmer though! I'm sort of the opposite myself so I can understand the challenge.

Overall a fantastic finished piece, 4-5 stars all around! Great job :grin:

Dear Substance of Kin by Deconstructeam 2019-05-19T18:26:00Z

Incredible! Some of the best pixel art I've seen in all 14 weekends I've participated, which is saying something. The sheer amount at such a high quality is also very impressive. The game is incredibly solid, theme, audio and mood are all well rounded and fit together very well - it's clear you lot work well together :grinning:

Game play is a little confusing though as I was unsure if drawing blood on peoples back was working or not :stuck_out_tongue: Had a great time wandering around the world and interacting with all the characters. Fantastic job!

Death Making a Living by Marcus Otterstrom 2019-05-17T21:09:25Z

A little repetitive but overall a solid entry! Just needed some music :musical_note: . I pimped out my office with everything red :fire: Graphics were real cute and consistent too!

CorrupSoul by Odlog Oglog 2019-05-13T20:35:34Z

Great job! :grinning:

I liked your use of the theme, however, the soul bar and health bar could've been closer together on the UI and perhaps a little bit larger so that they're easier to see.

Graphics are nice and consistent and the use of a small colour palette is great, however it lacks shading which makes the foreground and background blend into each other. Music was thematic but did get a little repetitive after a while :stuck_out_tongue:

Lack of feedback was notable as it was difficult to tell if the ghosts were taking damage. Controls were also a little strange, but I've also done a dodgy job setting up controls myself this jam :laughing: so no big deal.

99Hearts by barret 2019-05-19T18:46:15Z

Awesome! Very fun and re-playable, although it was a little confusing to begin with (I may have spammed too many bombs...)

Audio and graphics work really well together! Great job! :grinning:

Darkling by jordantanner 2019-05-19T13:05:41Z

Awesome game! Great fun and great use of theme. Only thing I can think of to improve it would be more diverse enemies and more weapon types. Fantastic job overall! One of the best games I've played yet :grinning:

They ran out of mana by Sergi Montaner 2019-05-19T11:01:23Z

That was awesome! Really enjoyed the card game, however it was a little easy and a short due to there being only one enemy - it still was quite re-playable though. Overall, a real solid game but could've done with some audio! Graphics were also incredibly cute :grinning:

Danko by Pixel_Error 2019-05-05T19:25:29Z

The artwork is gorgeous! Certainly top quality work there and the sheer amount of it is also impressive. The gameplay leaves a lot to be desired though as I didn't feel like I did overly well but still managed to win. I only sacrificed my eye and that I only did to see what would happen.

Overall a very solid entry and something to be proud of! Well done to all involved :grin:

Fair n Square by DaniDev 2019-05-19T18:36:15Z

Awesome! Fun and incredibly polished. The graphics are simple but work very as they're consistent but still utilises effects like glows and particles. Very easy to sink a lot of time into, although it would've been nicer if the sword was more a sword rather than a short range spray gun :stuck_out_tongue: Great job!

IF ONE DAY... by MUSXUE 2019-05-13T21:13:49Z

Hey, I'm a special coin! Although, I cheated... was that the point? I hope so!

I oddly had fun playing that, even though I spent most of my time trying to figure out what to do. Surfing on wobbly platforms or dropping them down steps was what I mostly did. I'd play that again.

Anyway, great job! :grin: Sorry you couldn't finish the game, I feel your pain!

Blood of My Enemies by Gargantus 2019-05-05T19:54:37Z

Does... 73 mean something to you?

Overall had a fun time, although the combat is a little difficult to judge until you get hold of the super long sword :stuck_out_tongue: Graphics are nice and consistent, although adding the darker black colour around the edge of the player/enemies would definitely make them pop more from the background. The life mechanic was a little confusing at first, I was unsure why you'd want to sacrifice so much when you die so quick. Maybe I was missing something.

Great entry, well done :grin:

NecroBlood by Little Valhalla 2019-05-17T21:54:04Z

That's awesome! Had a great time replaying that, tended to resort to spamming skeletons... unsure if that's the best method, but it worked :stuck_out_tongue: With more enemy variants and unit types I can see myself being totally addicted! I'm looking forward to seeing where you go with this :grin: great job!

LD45 — Start with nothing

Ping Pong by Iak 2019-10-10T22:53:56Z

That was great :grin: a fun mix of various challenges with a really interesting concept and fantastic mood! That bit with the colourful lights towards the end was incredible. Graphics are simple yet consistently well utilised and the audio really rounded it all off. Fantastic entry dude :thumbsup:

Bob by Flaterectomy 2019-10-08T17:23:38Z

That was quite relaxing once my raft was large enough for me to stop drowning all the time :stuck_out_tongue: It took me a while to figure out food :eyes:

Art and audio are cute and fitting and I loved the little quirky features like dropping the radio in the ocean.

Great job to all involved :thumbsup:

Terra Farma by alobker 2019-10-29T19:52:50Z

Very cute and rewarding when the crops grow :grinning:

Movement is quite painful on the hands though, as it seems to be quicker to press individually as holding down the buttons seems a bit buggy.

Great job :thumbsup:

A Horse Called Nothing by jefvel 2019-10-27T21:35:30Z

That was weirdly fun! Took me a while to get into it as the bandits spawned FAST when moving around a lot and I almost won, but my army of drunks were no match for the bandits waiting patiently off-screen :stuck_out_tongue: My one criticism would be the view is rather limited - although that is likely by design.

All around an incredibly solid entry! Towards the end of me playing it I was approaching full town control and was very jumpy when when a red line locked onto me - I literally called out when a bandit finally got me :scream: it was TENSE.

Great job to the both of you :grinning:

Unfinished: The Game by jondalnas 2019-10-28T22:36:29Z

These other comments are so confusing as I've no idea how to climb... W and S do nothing and left :poop: also seems to do nothing. I understand this is unfinished but is it a falling simulator? I'm so :confounded:

Certainly felt like I started with nothing though, so great theme and humour... I suppose :stuck_out_tongue:

Doors by N4tticus 2019-10-29T20:08:20Z

This is great! I'd suggest making restarting the game a little quicker as failure is quite frequent and waiting around for it to start again is a little tedious :stuck_out_tongue: I did find the people kept opening my locked doors though, which I'm unsure if I'm missing something, but it aint helping the struggle to keep them alive.

I tried to rate this before the time was up, but I don't think I managed it in time, so I'm sorry if you don't get your results :frowning2:

Mind Game(s) - Prologue by samboyer276 2019-10-28T23:36:27Z

Questionable morality and 26% HP! Very funny and the background changing as the story progressed was really pretty :heart_eyes: A few spelling mistakes here and there, but that's to be expected with the shear amount of text you must've written for this.

Great job :grinning:

Cast Away by OrdiNeu 2019-10-19T14:56:08Z

That was really fun! Controls were a little tedious at moments of panic (wolves at the door) and the collisions on trees were a little annoying when moving from area to area but overall the experience was fantastic :grinning:

Art and audio are both wonderfully cute and the gameplay loop is very enjoyable. Great job! :thumbsup:

War For Nothing by kubs 2019-10-29T19:58:12Z

Perhaps if there was a clearer indication of the hit range it would play a lot better because even knowing that I still found myself going too close to enemies. It is quite fun though, regardless of how easy it can be to die :stuck_out_tongue:

Graphics is nice, but I'd suggest keeping static images with consistent pixel scaling as it makes for a far better aesthetic. You can do minor scaling in animations and particles.

Great job :grinning: hopefully I get you over the line in time!

EDIT: Had another play at it as I didn't want to let that darn tank win! Took me a while to best him but I managed it :grinning: it's a shame the last level is a lot easier with a pistol than the machine gun - it tended to waste less ammo than anything else and getting more from drops was very luck based. I struggle to leave an LD game incomplete :sweat_smile: I'm glad I managed to do it in the end.

Wobbly Scraps by Caberu 2019-10-27T22:08:31Z

HELF.PNG Jesus... how much health did that have? I couldn't add a 3rd gun (might just have been me) but 2 guns took a long time to kill it. Maybe I should've got daring and tried ramming it with my saw :stuck_out_tongue:

Overall - once I'd figured out how to build a working vehicle without being killed - it was super fun and interesting to play and with fantastic music and graphics to boot :grinning:

As I alluded to earlier, the initial 'grasping' of the mechanics was very difficult and I think it was mostly down to the wobbly camera movement as it made it quite hard to pick things up.... assuming I had to actually click them? In a tense situation with a spiky, tentacle-y giant beast following me around may have fried my brain a little :laughing:

Anyway, to put it simply... this is a great idea for a game! Really nails the theme!

Great job to the both of you :sweat_smile:

Something Special by SKDF 2019-10-28T22:25:44Z

I found something :heart:

That was great! Graphics are simple but are used incredibly effectively, the colour bleed effect when a heart is grabbed is a wonderful touch :grinning: Audio was fitting and the core mechanic is very cool! I'd say the blinking platforms took me by surprise a little bit :stuck_out_tongue: Perhaps if they slowly scaled from bottom to top as a way of indicating the timer they were on, it may make that part a little less tedious.

Overall a really innovative entry with a solid theme to boot! Great job :grinning: :thumbsup:

Spooky: The one who lost everything by Susumu Asaga 2019-10-28T23:51:21Z

That was great fun :grinning: Graphics and audio are superb and are super polished! The ghost is super cute :heart_eyes: Dodging was a little tedious at times but bearable for the most part. The different mechanics (shaking chains, falling lights) were very thematic what with being a ghost and it made interacting with things very straightforward which is exactly what you want for a an LD entry.

Great job to the both of you! This was fantastic :grinning:

Yöso by da44neel 2019-10-08T17:36:11Z

That was great fun and the audio and visuals are superb! Played through a few times and I'm not sure if there's an end. A total kills/rooms completed would've been nice so that I could compare my multiple attempts.

Great job to all involved! Very solid entry :grin:

Sand&Sea by CaptAndrey 2019-10-17T20:11:33Z

20 stars.PNG

I think I'm playing this wrong :sweat_smile:

Fantastic game! Took me a while to get into it but once that first big boy wave destroyed all my starfish... Lets just say I took it personally.

Great job everyone!

LD41 — Combine 2 Incompatible Genres

Dark Soil by Pietro Ferrantelli 2018-04-29T19:12:20Z

My only complaint was it got a bit repetitive after running out of plant types, but honestly that's very minor as everything about this is amazing! The art, audio and gameplay all fit together incredibly well, the level of polish is astounding. Great job all around :grin:

That Which Cannot Be Contained by HuvaaKoodia 2018-05-08T21:00:23Z

It's a bit of a struggle to get into moving the blocks around and a little confusing in how to explode things, sometimes just 2 blocks, sometimes 3. The combo certainly is unlikely, so fantastic job with the theme :grin:

Art is great and matches the audio fantastically! Overall, great job :grinning:

Wasted Warlocks by conk 2018-05-13T10:38:51Z

@DaragonGames Thanks for the feedback! I think you're right, I wasn't aware of that category. Would people still play a game if it's listed as unfinished?

Wasted Warlocks by conk 2018-05-13T11:25:43Z

@DaragonGames Fair enough, personally I always aim for compo, so when I submit to jam, essentially I've failed :stuck_out_tongue:

Wasted Warlocks by conk 2018-05-13T13:59:46Z

@Ryunos Indeed! Seems I need more practice in scoping, going to try and make a few very small games before next LD, may participate in a few mini jams.

Wasted Warlocks by conk 2018-05-13T21:08:54Z

@Beebo-studios I've spent another day on it so far, but figured if I was going to finish it, I'd spend a bit more time polishing up the underlying systems as they're a bit janky having been made quickly. Thanks for checking it out :grin:

@Markram Thanks for the feedback! I do intend on finishing it and I'll likely put it on my itch page when it's done. https://cojowe.itch.io/ :thumbsup:

@maymakegame Ah, no problem at all, cheers for giving it a look.

@Yetman Cheers man! You certainly have a point about the lack of tutorial, something I'm taking from this jam is that if you can't explain the game coherently on day one, it's probably too complicated to make :stuck_out_tongue:

Piece of Paradise by afendar 2018-05-08T20:44:37Z

As many have already mentioned the hitboxes, I'll avoid that topic :stuck_out_tongue:

While the numbers are great, there are better ways to show feedback. For instance, you could change the image of something to pure white when it is being hit, or shake the screen when you get hit etc... At first it is hard to tell that you can chop trees (it doesn't help the numbers are also green :stuck_out_tongue:) I also managed to spawn infinite food, which certainly helped me survive the night :nerd: I had like... 6000 :hamburger:

Anyway... Graphics are nice but vary in styles, when it comes to game jams, think simple, think consistent and you're on to a winner! Great job :grin:

Tower of Cards by SaraJS 2018-05-13T12:18:13Z

That was pretty good! I enjoyed the theme combo, as funnily enough I went with the same concept but where you went more tower defence, I went more card game. I also... didn't have time to add the tower defence part, but hey, I'm a terrible time coster.

Graphics are cute and consistent and the games feedback was very good, placing down cards felt great. The gameplay is engaging but the lack of a play button took me off guard as I was still familiarising myself with the cards and various stats when suddenly I was under attack. I guess dropping me in the deep end added a level of panic you don't usually get from tower defence games :stuck_out_tongue:

Oh, and the upgrade card bug was a little annoying, but as long as you kept getting low level cards, it really didn't break the game that much.

Anyway, great job overall!

Emki's Kard Racing by emkiusz 2018-05-05T13:53:51Z

Probably should have read your page first as me and my mate were fairly confused why the pickups didn't activate :stuck_out_tongue: but it's understandable, I tried to make a card game too and also failed to implement all features. The main issues we found though, ignoring the incomplete features, was the collisions were very buggy, I managed to get stuck in the wall with no way of escaping.

Graphics are nice but could've done with a bit more polish, but I reckon if I'd spent less time polishing my GFX I'd probably have managed to complete more features of my game, so take that advice with a grain of salt. Great job :grin:

Risky Squad by mortus 2018-05-07T19:30:18Z

Shame I had to play it by myself, but I can certainly see the potential! Great job :grin:

Jackhammer by jojocanard 2018-04-29T18:12:45Z

That was very weird and I thoroughly enjoyed it! I enjoyed that it seems like a platform game fused with ridiculous fishing, a great combo. My only issue with gameplay was the collisions were fairly buggy, occasionally causing my characters to get pushed through the walls.

Graphics, audio and mood all fit incredibly well together and the music change when you transformed was hilarious! Overall a very solid game, took me a fair while to get to the mermaid, great job :grin:

Apostle: Vanguard by Shess 2018-05-07T20:32:29Z

Incredibly impressive! A little annoying that I couldn't figure how to heal and ended up losing a lot of progress, I'd say gathering resources takes a bit too long :stuck_out_tongue: that is my only gripe though as everything works really well and the overall game has an incredible level of polish. I just quickly had a run to the end of the world map and I'm impressed with how more to the game I may have missed.

Graphics are stunning! The sheer amount of art is incredibly impressive, even more so due to it's very high quality, easy 5 stars :grin: Great job all around, if that wasn't already obvious.

Bar Fight by RodrigoNietiedt 2018-05-13T10:52:29Z

Managed to trap a load in the corner and got a 35x combo, awesome!

Fluff Piece by PUR3 2018-05-13T11:47:04Z

Mood and graphics are the strongest parts of this game, lots of cutscenes and dialogue. It's also refreshing to see a more story focused game as generally they're avoided due to taking far more time to make and usually have very little gameplay.

It controlled very well but the combat was a bit too easy, having the enemies shoot back would certainly up the pace a little more. I couldn't hear any audio but you didn't opt out, was it broken for me or did you not have time?

Short but sweet, good job :grin:

CCC: Cyber City CAB by Yetman 2018-05-13T13:13:02Z

This was awesome! Certainly one of my favourites I've played so far. Very high level of polish and the gameplay is fun and quick to pick up. Graphics, audio and mood all fit incredibly well together, the parallax on the buildings is such a simple but effective style, really gives a futuristic feel the world.

Anyway, great job! :grinning:

Astronaut Shoots in Space by gexlin 2018-05-07T19:58:05Z

Very difficult but also very fun and there's a decent amount to the game, but it mostly becomes repetitive after a while. Graphics and sound work great together, only complaint is that the enemies look the same as the player, which is a bit odd. Great job :grin:

Typographythm by Radnyx 2018-04-29T17:19:13Z

That was strangely fun, however I was really bad at swapping from typing fast to typing to a beat... perhaps my keyboard makes too much noise, I probably should have used headphones :stuck_out_tongue:

Graphics are great and full of movement and do a great job mixing with the audio and assists with the beat.

Theme is great, I believe I've seen rhythm typing games before but it certainly is a rare combination, good job!

Overall really solid game, shame there wasn't more levels! :grin:

ROGUEMATCH by Tom Panton 2018-05-14T12:16:22Z

Wow, that has to be the most interesting game this jam for mechanics, who would've thought rogue like and connect 3 would be so good. My only negatives were the graphical style and the lack of animations, but honestly, with such amazing diversity in enemies, it's understandable you went for a slightly simpler style.

Great work :grin: My game only needs 0.125 of a vote, so if you could give it a play and a rating, that would be most welcome (it's very short).

Haiti Kitty by Beebo Studios 2018-05-13T14:58:28Z

Awesome! Certainly the funniest game I've played this time around. Graphics, sound and mood all fit together wonderfully, I'm a big fan of the art style too, great job :grinning:

TAP by MosesG 2018-05-05T12:45:53Z

That was great! At first I was sceptical about typing to move around being any fun, but I enjoyed myself and got some thorough practice spelling 'walk' :stuck_out_tongue: I did break it a few times though, by walking on air on a few levels, but rather minor and didn't impact game play.

The graphics are very cute and while you didn't make the audio, they fitted together very well. Very strong level of polish with plenty of levels to sink time into, great job! :grin:

Disco Death Race by Wouter Deferme 2018-05-08T20:23:24Z

Awesome! After adjusting my screen res so that it worked :stuck_out_tongue: I had a decent time playing this. The core mechanic is rather hard to get into (arrows pointing to where I need to go, arrows I need to press, arrows arrows arrows?!) but after a few tracks, it's fairly simple. I was a little annoyed that the complexity is more so dependant on how long the track is rather than clever use of the core mechanic, but that's not too big of an issue, I'm just being picky. The more annoying issue was the placement of the arrows that you need to watch... Most of the time the driving was done in my peripheral vision, having the arrows closer to the car may have made the experience better.

Graphics, awesome! Music, awesome! Theme, interestingly awesome! Overall ... Great job :grin:

Cosmic Potato Trader Simulator by Delta Key 2018-04-29T17:48:29Z

This is great! I did have a few issues though, but it certainly has some potential with a few changes. My first issue was my gun stopped working, but it quickly occurred to me how little I needed to use it, I think the arcade shooting sections don't offer enough challenge. The other issue was I ended up just flipping between planet that buys for 9 and planet that buys for 5, a bit repetitive after a while.

Aside from those, the audio, graphics and mood are all really solid and fit together very well and the overall polish on the game is fantastic! Good job :grin:

Nintendating by maymakegame 2018-05-13T15:53:36Z

That was pretty funny! Aim of the game is a little confusing though. I'm also a few ratings short, my game isn't too long so if you have a minute to spare, that would be great :grin: