yaguar 2016-08-29 15:23
I loved the teleport. Nice take on mixing in the ancient technology with quite a modern ability.
I did die quite a bit and wish there was a setting to let me have quicker charges of the teleport (for the future).
Foon → Ludum Dare Explorer → LD36 → Mik N Odi
By conk
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I loved the teleport. Nice take on mixing in the ancient technology with quite a modern ability.
I did die quite a bit and wish there was a setting to let me have quicker charges of the teleport (for the future).
Cheers for playing (: the balance of the game is way off, I only got around to testing it today, need to work on my planning :P
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
You have a big rock as well, but it killed me :)
I like your graphics very much, this is awesome for such a short time!
I had one technical issue, once I was hit with the rock, I pressed SPACE a couple of times during the game over screen. Then when I got back to Mik, I was gone, maybe out the left or right of the view, and could not get back. This happened mulitple times.
A similar thing happens when you press S again during the animation that sucks you into the worm hole.
That aside, the animations are really cool, that black dragon monster is scary, and the sound a great fit as well.
Keep up the great work!
Great job on the art, the sound design's not bad, and the dialogue gave off a nice scent of rick and morty.
The controls were intuitive and well-communicated, and the game has a nice variety of traps to avoid.
I did have an issue with the speed of the game though. If I just ran to the left I'd have no time at all to respond to incoming threats, but if I took things even slightly slower than full-blast the snakes would have no problem catching up. I think the game would've worked better if the snakes were just a bit slower, so the player wouldn't have time to think about incoming obstacles as much but could actually stop for half a second without taking damage. And if you feel that'd make the game too easy, maybe just have a stereotypical wall chasing the player slowly?
Would have also helped to have a more zoomed out view, higher resolution, or at least for Odi to sit further to the right of the screen.
One final complaint is that it took a bit long to get back into the game, for the genre. A game with frequent deaths gets irritating fast if you're not back in the action within a second or two, and having to go through two loading screens and even a brief intro room each time I died didn't make for a pleasant experience. Just throw up a "you died, press r to retry" text and respawn me soon as you can.
While running from the Quetzalcoatl I accidentally teleported/clipped into the floor. This made running quite easy, since it became an endless fall with no dangers. XD
The graphics are great! You just could have toned down the screen shake a little... It got quite in the way with the game. I missed a few jumps and ended falling into traps because of it...