Gravity Spy by PaidGEEK 2013-08-26T03:21:00
Fantastic. Was absolutely beautiful. The gravity added a whole new level to it and it was tense with the music and watching for the moment the timer switched them back to green.
Foon → Ludum Dare Explorer → Users → Yaguar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Hit Troll With Axe | compo | |||||||||||
| 2013 | 28 | You Only Get One | Derelict | jam | 17 | ||||||||||
| 2013 | 27 | 10 Seconds | RPG - Random Battle: Evolution | compo | 899 | 2.69 | 2.27 | 2.75 | 2.79 | 2.65 | 2.98 | 2.55 | 2.23 | 66 |
Fantastic. Was absolutely beautiful. The gravity added a whole new level to it and it was tense with the music and watching for the moment the timer switched them back to green.
Web link is returning: "This web page is not available"
Windows download reports back "Access to the web page was denied"
No links.
Really different. Looked nice, liked the sound and good use of the theme.
Felt really polished for a 48 hour game!
Love it. Really soothing and looks fantastic.
Some seriously awesome pants.
Nice idea, just wish I could work out what notes the little things were playing.
Death didn't reset the stealth bar so I ended up stuck in an infinite loop of death D:
Loved the music, set the mood well, the speed platforming mechanic from the 10 second stealth was a great idea and pulled off really well.
Brilliant. Such a witty idea.
The only negative I can post is the lack of costs on upgrades.
The good though, loved the simplistic soundtrack and classic laser sounds. The fire and hit effects were really nice.
Spamming a huge fleet and just destroying planets was good fun.
I wont lie, man tears occurred. Great job.
The first resentment kicked me straight in the feels. I never let it happen again T_T
Error 404 from Dropbox on the weblink.
Really liked it.
Found a bug where the timer and blood bar completely lost sync. I was running around with Space held down. Not sure if that is what caused it but just a report for you.
That aside, great little bit of fun. Background music was great and the interface for sights was nicely done.
I had this as second idea but it would never have been this polished and looking so good.
Great little game, love to see it with vs. Player in the future.
Nice little power ups and the reaction on the people is great. I just kept having to try get further!
Since it looks like a lot of people are lost by my inability to put together a tutorial I'll draw something up tonight when I'm home from the office.
The biggest tip will be using your stat points (you get 5 right at the start) is important. Big lesson learnt about walking the player though for me. Thanks for the feedback guys!
http://www.youtube.com/watch?v=xeQJcdA3h70
It is in the top but here is an extra link. Quick "How To" which should elaborate on the poor tutorial.
Sorry if the balance is a little off for some people. It was intended to be difficult but it seems a little too steep in some cases.
Hi Linus,
Just checked web version from my Mac on Chrome, was okay for me.
Could have been that the server went down for a little bit. I'll check in to that.
Thanks.
Lots of nice little additions and polish (Name your boat and it appears on the back, cat names).
The X's had me a couple of times but after telling myself "I CAN DO THIS!" I was past it. A bricked it a little on the final level and managed it first time through my mad skill.
Great entry.
Love the use of the theme, was not expecting it to be done like that at first glance. Addictive and fun!
The slow motion actually kills it for me. Looks amazing though and can tell that is where the main aim has been (and if it wasn't daaaaamn!)
Got a couple of "null" bugs but even with that this was funny and well worth the 5 minutes of play.
Loved the concept and only having 10 seconds to sway some one was a nice use of the theme. Bravo!
Fantastic take on the theme. Really pretty and the use of lighting and low sound gave a good atmosphere. More like this!
Blown away by how much there was for a weekend and how polished it felt.
The swap from ranged to melee once I was out of ammo was an awesome little bit.
Low poly art style was great and the animations were smooth.
It felt pretty complete mechanically and the simplicity lent itself well.
Damn... all that in a weekend. The second environment was a surprise and a half!
Awesome, loved the voices adding that extra level of polish.
Low poly was nice and all the little extra's going on added some nice depth.
I pleased the hell out of that king!
Loved it.
Fun game. I loved the stealth and having a choice of weapons (ranged and melee) was a nice touch, especially for 48 hours!
Few issues I picked up on:
- First enemy is a pure trial and error learning experience. Very much thrown in at the deep end. I'd try to make him visible some how so you can introduce people to the game.
- Character doesn't properly face the direction your mouse is pointing. It looks cool and plays well and this was a let down for me.
I really like the animations. I didn't have as many problems as the others did with finding resources. Although bears did really love me.
Small issues I ran into:
- When gathering in a forest a random tree would vanish not the one I thought I was gathering.
- At the end of the world it might be better to just stop movement rather than turn the player around.
Links are currently uploading. Windows is done the others should be along shortly.
Nice and simple. It reminded me of trying to play old FPS's on consoles. Monsters and projectiles were really cool. Loved the look.
Few little things about it:
- Would be nice to see the users projectile or a particle for firing (nice thing for the future perhaps).
- Aiming was a tad quick and had too much inertia.
- You could snipe the AI from miles away. Would be a nice feature that if you did snipe off one of the group that the rest charged you!
I like the Phytagorean Cup, great piece of technolgy.
As the inside pipe doesn't fill aswell it is quite difficult on your first few tries to gauge when the overfill limit is.
I managed to get to 3 cups too, was fun. Addictive at the very least and the theme is subtle (due to a lot of people not knowing about them).