Foon → Ludum Dare Explorer → Users → RadJor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Ride the Bullet | compo | 296 | 3.33 | 3.54 | 3.34 | 3.20 | 2.57 | 2.59 | 3.08 | 2.58 | 51 |
RadJor leaves an average of 21.0 feedback comments each event.
LD27 — 10 Seconds (21)
Legend of Epikouros by Erhune 2013-09-18T01:42:00
Neato! I think it was sensible to have us watch everything that came before so that we wouldn't (likely) make the same mistakes, and like ratking said, it felt like a strange Let's Play. That being said, a 2x or 3x fast forward option or something would be nice. It would still show the progression, but not have us waiting 10 minutes for 10 seconds. Anyways, kewl concept. I'm still not sure if there is an end though! Especially with that "Its all about the journey" stuff on the sign ;)
Castle Escape by naufr4g0 2013-09-04T02:17:00
Great music
Flying Trojan Horse by RARoadkill 2013-08-30T05:17:00
Loved the music. Got me excited about the game. Great job with the models and the concept. It was definitely fun, but a bit awkward to get right.
Anti - Explosive Babies by ToadieTechnika 2013-08-30T04:56:00
Haha tasty explosions.
RopeSwing by odeckers 2013-08-30T03:19:00
One of the few games that I had legitimate fun with and wanted to keep playing. I felt like the rope length controls were mostly broken though. I could continuously extend, but only retract in spurts by mashing the up button. Even so, the extend was never a constant rate for me. And the scroll wheel was too slow to even use for me. All that being said, this is a genuinely enjoyable concept that could eat my time if I didn't get frustrated by the controls.
MegaPunch by Nick Weihs 2013-08-29T03:53:00
Wow there were actually multiple people in when I played. Its a fun little game with nice visuals and music.
10 Second Pizza! by yangamedev 2013-08-28T06:45:00
I like the concept, but given only 10 seconds and a slower speed than the AI, it was almost impossible to win :/. Nice work though.
Origami Wings by team_cow 2013-08-28T06:26:00
Beautiful game. I love some good exploration, and the colors and graphics are great. Of course colliders would be nice :P
10 Seciond Patriot by mscholz89 2013-08-28T02:05:00
Dude, that was awesome. Very simple and silly, but more fun than I expected. The disco ones threw me off at first :P. It would have been great if they were unlabeled and just basically blended with the color of the light (blue wire in yellow light would look green). Anyways great job, and kudos on HTML5.
10 Floors by Anshul Goyal 2013-08-28T01:52:00
I like the simple concept. It was pretty tough to beat even the early levels in 10 seconds. Also, I got hung up on corners a bit. Nice job though.
Test Chambers by 0xc0dec 2013-08-26T07:05:00
I'm glad you were able to get sound in at all. A lot of games didn't have time for that. So nice job there. The game is pretty polished. The action wasn't that enjoyable because it was so limited. It would be cool if there were some variety.
The Count of Ten by Andrewves 2013-08-26T05:55:00
Clever use of the theme. I smiled when I saw the premise. It was a little awkward to get used to the movement.
Liquid Zen by Deadlyapps 2013-08-26T05:48:00
I like the sprites and art style. Moving is a bit awkward, but it works.
Detective Awesomepants by xel 2013-08-26T05:41:00
haha... vintage dagger- I immediately said "where's the hipster?"
Funny game. Very easy of course, but looks good, sounds good, tastes good.
Dead End Corner 10 second Wave Evolving Zombie Games by mirzasan 2013-08-26T04:05:00
I liked the art and GUI style. It would be nice if I could hold down the mouse button to keep firing. It was tiring on my hand by the end of the first wave, especially because zombies don't die quickly.
Ahh! It's Chasing Me! by Zknet 2013-08-26T04:00:00
Well I couldn't find the house :P. Keep up the game dev work. Its tough but its worth pursuing.
The Legend of Jarrow by Vasileiadis 2013-08-26T03:46:00
It was a neat concept. Spinning to swat people away was cool. I think this was a bug, but after I killed a guy a while into the game, I just started taking damage from nothing and died. My curse got the best of me.
YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! by greysphere 2013-08-26T03:28:00
haha clever idea to add those bonuses. had me playing it a few times... and looking up how to spell a certain word.
ErectServeSnug by mpath 2013-08-26T03:23:00
Haha amazing. First game on here that I could actually complete... took me a while though. 12.22 seconds. 32 strokes ;) Fantastic use of the kinda cop-out theme.
Ten Magic Seconds by jcmoyer 2013-08-26T02:57:00
Haha, I had a similar idea with the 10 seconds. Only 10 seconds, but gain more by killing enemies. Time caps at 10 seconds. Anyways, nice game. I like the sounds for that big orange guy at the beginning.
RunTime Error by Tankenstein 2013-08-26T02:31:00
Nice job Tank. I made it to level 8... I'm not a very good gamer. Anyways great concept for the constraints.