Detective Awesomepants by xel 2013-08-26T05:41:00
haha... vintage dagger- I immediately said "where's the hipster?"
Funny game. Very easy of course, but looks good, sounds good, tastes good.
Foon → Ludum Dare Explorer → Users → RadJor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Ride the Bullet | compo | 296 | 3.33 | 3.54 | 3.34 | 3.20 | 2.57 | 2.59 | 3.08 | 2.58 | 51 |
haha... vintage dagger- I immediately said "where's the hipster?"
Funny game. Very easy of course, but looks good, sounds good, tastes good.
Loved the music. Got me excited about the game. Great job with the models and the concept. It was definitely fun, but a bit awkward to get right.
Haha, I had a similar idea with the 10 seconds. Only 10 seconds, but gain more by killing enemies. Time caps at 10 seconds. Anyways, nice game. I like the sounds for that big orange guy at the beginning.
I like the simple concept. It was pretty tough to beat even the early levels in 10 seconds. Also, I got hung up on corners a bit. Nice job though.
I'm glad you were able to get sound in at all. A lot of games didn't have time for that. So nice job there. The game is pretty polished. The action wasn't that enjoyable because it was so limited. It would be cool if there were some variety.
Haha tasty explosions.
I like the concept, but given only 10 seconds and a slower speed than the AI, it was almost impossible to win :/. Nice work though.
Wow there were actually multiple people in when I played. Its a fun little game with nice visuals and music.
haha clever idea to add those bonuses. had me playing it a few times... and looking up how to spell a certain word.
I like the sprites and art style. Moving is a bit awkward, but it works.
Clever use of the theme. I smiled when I saw the premise. It was a little awkward to get used to the movement.
Well I couldn't find the house :P. Keep up the game dev work. Its tough but its worth pursuing.
Dude, that was awesome. Very simple and silly, but more fun than I expected. The disco ones threw me off at first :P. It would have been great if they were unlabeled and just basically blended with the color of the light (blue wire in yellow light would look green). Anyways great job, and kudos on HTML5.
Nice job Tank. I made it to level 8... I'm not a very good gamer. Anyways great concept for the constraints.
It was a neat concept. Spinning to swat people away was cool. I think this was a bug, but after I killed a guy a while into the game, I just started taking damage from nothing and died. My curse got the best of me.
Neato! I think it was sensible to have us watch everything that came before so that we wouldn't (likely) make the same mistakes, and like ratking said, it felt like a strange Let's Play. That being said, a 2x or 3x fast forward option or something would be nice. It would still show the progression, but not have us waiting 10 minutes for 10 seconds. Anyways, kewl concept. I'm still not sure if there is an end though! Especially with that "Its all about the journey" stuff on the sign ;)
@TheBlueRage: I appreciate it. Yeah it was a balancing act. I thought I'd make it tough for me (as a pretty bad gamer) and it would be good for others. Then again, I spent hours playing it :P.
@raincole: I agree :). Didn't very much like the theme, and the infinite running game thing is pretty generic.
@Omar_q8: can you give me an idea of what was wrong with the text so I can see if its something that I can replicate? Or is it just that the text looks bad, because it certainly does :)
Thanks everyone who played it so far. I really appreciate it!
Haha this was my first time using ragdolls. I didn't have the best rig set up for them, so there was some funky behavior, but I thought they were necessary for this experience :P
That's really strange. I didn't do anything funky with fonts. Just arial font with a color change... not sure how I might fix a problem with something so basic :/ . You definitely should be seeing speed, time remaining, and points on the screen. Thanks for letting me know
Thanks so much guys for trying it out. I'm glad you had fun with it.
@RARRoadkill: That's a good score. Yeah they do go flying, kinda annoying. I'll have to decide how I want to approach them getting hit by boxes (stay still unless the force is big enough, then ragdoll, or maybe not react at all, who knows).
@asc3nsion: yeah, I just threw a crappy model together without any textures. I got a nice mafia suit texture going in a continued version i'm working on :P
I liked the art and GUI style. It would be nice if I could hold down the mouse button to keep firing. It was tiring on my hand by the end of the first wave, especially because zombies don't die quickly.
Haha amazing. First game on here that I could actually complete... took me a while though. 12.22 seconds. 32 strokes ;) Fantastic use of the kinda cop-out theme.
One of the few games that I had legitimate fun with and wanted to keep playing. I felt like the rope length controls were mostly broken though. I could continuously extend, but only retract in spurts by mashing the up button. Even so, the extend was never a constant rate for me. And the scroll wheel was too slow to even use for me. All that being said, this is a genuinely enjoyable concept that could eat my time if I didn't get frustrated by the controls.
Beautiful game. I love some good exploration, and the colors and graphics are great. Of course colliders would be nice :P
Great music