FoonLudum Dare ExplorerUsers → RadJor

RadJor

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsRide the Bulletcompo2963.333.543.343.202.572.593.082.5851

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RadJor

LD27 — 10 Seconds

Detective Awesomepants by xel 2013-08-26T05:41:00

haha... vintage dagger- I immediately said "where's the hipster?"

Funny game. Very easy of course, but looks good, sounds good, tastes good.

Flying Trojan Horse by RARoadkill 2013-08-30T05:17:00

Loved the music. Got me excited about the game. Great job with the models and the concept. It was definitely fun, but a bit awkward to get right.

Ten Magic Seconds by jcmoyer 2013-08-26T02:57:00

Haha, I had a similar idea with the 10 seconds. Only 10 seconds, but gain more by killing enemies. Time caps at 10 seconds. Anyways, nice game. I like the sounds for that big orange guy at the beginning.

10 Floors by Anshul Goyal 2013-08-28T01:52:00

I like the simple concept. It was pretty tough to beat even the early levels in 10 seconds. Also, I got hung up on corners a bit. Nice job though.

Test Chambers by 0xc0dec 2013-08-26T07:05:00

I'm glad you were able to get sound in at all. A lot of games didn't have time for that. So nice job there. The game is pretty polished. The action wasn't that enjoyable because it was so limited. It would be cool if there were some variety.

Anti - Explosive Babies by ToadieTechnika 2013-08-30T04:56:00

Haha tasty explosions.

10 Second Pizza! by yangamedev 2013-08-28T06:45:00

I like the concept, but given only 10 seconds and a slower speed than the AI, it was almost impossible to win :/. Nice work though.

MegaPunch by Nick Weihs 2013-08-29T03:53:00

Wow there were actually multiple people in when I played. Its a fun little game with nice visuals and music.

YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! by greysphere 2013-08-26T03:28:00

haha clever idea to add those bonuses. had me playing it a few times... and looking up how to spell a certain word.

Liquid Zen by Deadlyapps 2013-08-26T05:48:00

I like the sprites and art style. Moving is a bit awkward, but it works.

The Count of Ten by Andrewves 2013-08-26T05:55:00

Clever use of the theme. I smiled when I saw the premise. It was a little awkward to get used to the movement.

Ahh! It's Chasing Me! by Zknet 2013-08-26T04:00:00

Well I couldn't find the house :P. Keep up the game dev work. Its tough but its worth pursuing.

10 Seciond Patriot by mscholz89 2013-08-28T02:05:00

Dude, that was awesome. Very simple and silly, but more fun than I expected. The disco ones threw me off at first :P. It would have been great if they were unlabeled and just basically blended with the color of the light (blue wire in yellow light would look green). Anyways great job, and kudos on HTML5.

RunTime Error by Tankenstein 2013-08-26T02:31:00

Nice job Tank. I made it to level 8... I'm not a very good gamer. Anyways great concept for the constraints.

The Legend of Jarrow by Vasileiadis 2013-08-26T03:46:00

It was a neat concept. Spinning to swat people away was cool. I think this was a bug, but after I killed a guy a while into the game, I just started taking damage from nothing and died. My curse got the best of me.

Legend of Epikouros by Erhune 2013-09-18T01:42:00

Neato! I think it was sensible to have us watch everything that came before so that we wouldn't (likely) make the same mistakes, and like ratking said, it felt like a strange Let's Play. That being said, a 2x or 3x fast forward option or something would be nice. It would still show the progression, but not have us waiting 10 minutes for 10 seconds. Anyways, kewl concept. I'm still not sure if there is an end though! Especially with that "Its all about the journey" stuff on the sign ;)

Ride the Bullet by RadJor 2013-08-26T04:16:00

@TheBlueRage: I appreciate it. Yeah it was a balancing act. I thought I'd make it tough for me (as a pretty bad gamer) and it would be good for others. Then again, I spent hours playing it :P.

@raincole: I agree :). Didn't very much like the theme, and the infinite running game thing is pretty generic.

@Omar_q8: can you give me an idea of what was wrong with the text so I can see if its something that I can replicate? Or is it just that the text looks bad, because it certainly does :)

Thanks everyone who played it so far. I really appreciate it!

Ride the Bullet by RadJor 2013-08-26T06:57:00

Haha this was my first time using ragdolls. I didn't have the best rig set up for them, so there was some funky behavior, but I thought they were necessary for this experience :P

Ride the Bullet by RadJor 2013-08-27T07:09:00

That's really strange. I didn't do anything funky with fonts. Just arial font with a color change... not sure how I might fix a problem with something so basic :/ . You definitely should be seeing speed, time remaining, and points on the screen. Thanks for letting me know

Ride the Bullet by RadJor 2013-09-01T02:30:00

Thanks so much guys for trying it out. I'm glad you had fun with it.

@RARRoadkill: That's a good score. Yeah they do go flying, kinda annoying. I'll have to decide how I want to approach them getting hit by boxes (stay still unless the force is big enough, then ragdoll, or maybe not react at all, who knows).

@asc3nsion: yeah, I just threw a crappy model together without any textures. I got a nice mafia suit texture going in a continued version i'm working on :P

Dead End Corner 10 second Wave Evolving Zombie Games by mirzasan 2013-08-26T04:05:00

I liked the art and GUI style. It would be nice if I could hold down the mouse button to keep firing. It was tiring on my hand by the end of the first wave, especially because zombies don't die quickly.

ErectServeSnug by mpath 2013-08-26T03:23:00

Haha amazing. First game on here that I could actually complete... took me a while though. 12.22 seconds. 32 strokes ;) Fantastic use of the kinda cop-out theme.

RopeSwing by odeckers 2013-08-30T03:19:00

One of the few games that I had legitimate fun with and wanted to keep playing. I felt like the rope length controls were mostly broken though. I could continuously extend, but only retract in spurts by mashing the up button. Even so, the extend was never a constant rate for me. And the scroll wheel was too slow to even use for me. All that being said, this is a genuinely enjoyable concept that could eat my time if I didn't get frustrated by the controls.

Origami Wings by team_cow 2013-08-28T06:26:00

Beautiful game. I love some good exploration, and the colors and graphics are great. Of course colliders would be nice :P

Castle Escape by naufr4g0 2013-09-04T02:17:00

Great music