Author here.
Thank you all for the nice comments!
During the contest, I thought a lot about a speed-up feature, especially because I didn't want to "waste" the time of my voters. I put it aside for 2 reasons: the obvious one being the time constraint (just having the real-time replay was still a big part of the coding effort), and the less obvious is that it would change the "taste" of the game. By that I mean that many parts of the level are design so as to give clues to what happen next, or hints on how to solve a future problem. Of course getting the hint or not is up to the viewer, and some hints have been skipped by the path choices so far, but that's part of what makes the concept so powerful I think. Anyway what's done is done, adding the feature now would be quite against the compo rules :) I might add a "total time so far" indicator though, because I agree that not knowing if you have to wait 1 min or 1 hour is not very fun when you are rating dozens of games.
@Nerlin > Send me your IP by mail/Twitter (my contact info is on the bottom of the game page) and I'll look into it. Btw I loved your entry! :)
@HeroesGrav > If you send me the details of the error I'll check what's wrong!