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Network Intrusion
Network Intrusion
By vulpineblazeyt
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 517 | 2.30 | | |
| Mood | 550 | 1.60 | | |
| Graphics | 577 | 2.00 | | |
| Innovation | 582 | 2.05 | | |
| Overall | 595 | 2.19 | | |
| Theme | 607 | 1.24 | | |
| Coolness | 1563 | 32 | | |
Comments
tylerb1
2013-08-27 03:55
There's not much I can say about this. I don't see how it fits the theme, for one. Second, you didn't explain how to play very well. And third, if I just randomly click, I win every time. Very simplistic graphics, lack of audio. A lot more time probably could have gotten put into this. If you do keep working on it, since it is an interesting concept, you could definitely have a really nice game going. You definitely need to do a lot of work though.
erhune
2013-08-27 04:03
I admit I didn't really "get" the goal of the game (with the theme, I'd imagine I would have to complete the level in a limited time, but it does not seem to be the case).
Also, I don't have sound even though I installed OpenAL as per the instructions.
The game might just be unfinished, or I'm missing something due to the lack of sound?
I think there could be something interesting to do with this game mechanics, for example having to capture some exit points WITHOUT capturing bombs or some negative tile.
sinuath
2013-08-27 04:12
I enjoyed it, The mechanic was really cool!
I couldn't get sound to work quickly so I scrapped it, and I wanted to give it a timer/moves limit (like every 10 seconds you lost a move) but I just ran out of time... I do intend on improving it outside of LD here:
https://sites.google.com/site/sacrificespacegame/
jprogman
2013-08-27 05:11
I can't see how this fits the theme of 10 seconds. Is there a time limit for how quick I need to win? I like the concept of painting different colors to capture different areas of the screen. BUT, the game is much too easy to win as I could just click a path to the targets.
First of all, you're awesome for including installers for the dependencies. Thank you!!
The mechanic shows real promise. I guess all that's missing is a limitation to keep you from winning every time. If you incorporated the 10 second theme I missed it - that would be a perfect way to add some tension. You could also restrict it to a certain number of moves.
In the end I honestly did like your game but I have to dock marks because I don't know how it fits the LD27 theme.
Didnt relate to the theme, but I liked the game. Very colorful and addicting. I featured this game in my compilation video of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/okyxuWBF5Yw
i didn't click on the game because i don't trust the website it's hosted on
I'm still working on Network Intrusion, and I threw together a googlesite for it here:
https://sites.google.com/site/anondeasoftwaredesign/networkintrusion
I'm not using that shady site to host anymore either...
x-or
2013-09-05 15:56
I agree to most of the above comments... There's nothing refering to 10 seconds at all, unless there was some clever out-of-the-box connection which I didn't get.
Beating the game is too easy, imo, just click the adjacent pixels again and again until you win. I believe that the other "bases" might have been supposed to take over terrain aswell, but I don't see anything on the screen doing anything :P Also, please try not to force an installer, if possible =/