FoonLudum Dare ExplorerLD27 → Network Intrusion

Network Intrusion

By vulpineblazeyt

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CategoryRankScoreCount
Fun5172.30
Mood5501.60
Graphics5772.00
Innovation5822.05
Overall5952.19
Theme6071.24
Coolness156332

Comments

tylerb1 2013-08-27 03:55

There's not much I can say about this. I don't see how it fits the theme, for one. Second, you didn't explain how to play very well. And third, if I just randomly click, I win every time. Very simplistic graphics, lack of audio. A lot more time probably could have gotten put into this. If you do keep working on it, since it is an interesting concept, you could definitely have a really nice game going. You definitely need to do a lot of work though.

erhune 2013-08-27 04:03

I admit I didn't really "get" the goal of the game (with the theme, I'd imagine I would have to complete the level in a limited time, but it does not seem to be the case).

Also, I don't have sound even though I installed OpenAL as per the instructions.

The game might just be unfinished, or I'm missing something due to the lack of sound?

I think there could be something interesting to do with this game mechanics, for example having to capture some exit points WITHOUT capturing bombs or some negative tile.

sinuath 2013-08-27 04:12

I enjoyed it, The mechanic was really cool!

vulpineblazeyt 2013-08-27 04:13

I couldn't get sound to work quickly so I scrapped it, and I wanted to give it a timer/moves limit (like every 10 seconds you lost a move) but I just ran out of time... I do intend on improving it outside of LD here:

https://sites.google.com/site/sacrificespacegame/

jprogman 2013-08-27 05:11

I can't see how this fits the theme of 10 seconds. Is there a time limit for how quick I need to win? I like the concept of painting different colors to capture different areas of the screen. BUT, the game is much too easy to win as I could just click a path to the targets.

djbriandamage 2013-08-27 21:02

First of all, you're awesome for including installers for the dependencies. Thank you!!

The mechanic shows real promise. I guess all that's missing is a limitation to keep you from winning every time. If you incorporated the 10 second theme I missed it - that would be a perfect way to add some tension. You could also restrict it to a certain number of moves.

In the end I honestly did like your game but I have to dock marks because I don't know how it fits the LD27 theme.

jupiter_hadley 2013-08-29 03:39

Didnt relate to the theme, but I liked the game. Very colorful and addicting. I featured this game in my compilation video of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/okyxuWBF5Yw

brobutter 2013-08-30 01:26

i didn't click on the game because i don't trust the website it's hosted on

vulpineblazeyt 2013-08-30 20:19

I'm still working on Network Intrusion, and I threw together a googlesite for it here:

https://sites.google.com/site/anondeasoftwaredesign/networkintrusion

I'm not using that shady site to host anymore either...

x-or 2013-09-05 15:56

I agree to most of the above comments... There's nothing refering to 10 seconds at all, unless there was some clever out-of-the-box connection which I didn't get.
Beating the game is too easy, imo, just click the adjacent pixels again and again until you win. I believe that the other "bases" might have been supposed to take over terrain aswell, but I don't see anything on the screen doing anything :P Also, please try not to force an installer, if possible =/