Foon → Ludum Dare Explorer → Users → djbriandamage
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | 40 in 10 | compo | 1143 | 2.16 | 2.03 | 2.48 | 2.27 | 1.25 | 3.47 | 3.03 | 2.22 | 54 |
A challenging and totally addicting game. I can't believe how much content you made in such a short time. Brilliantly well done. Top marks for theme - my 10 seconds were spent differently on every level.
Death Star music + Pokeball = genius.
Lots of variety and I like how it alternates to different minigames to keep things interesting. Good job!
It's like you're poisoned or dying or going insane and you know it but you must dispense all your hugs with your very last breath!
A very cool core mechanic with striking graphics. I like the physics. It's like snake meets minigolf.
It's tough having to restart every 10 seconds. I wish something else happened every 10 seconds instead - maybe reposition the dots or add one more at a random location.
Very fun and really beautiful. Good use of the 10 second theme - whenever I lost the finish line was just barely out of reach. Good level design. Pretty tough.
Love the graphics and the smoke effects!
Great game! Really unique. Love the upgrades.
Loved it!! Very funny and lots of variety. A really original game.
Very fun! I'm not entirely sure why my burrito can only be the optimal temperature while I am alive, nor why my burrito is worth dying for at all, but it doesn't matter.
Loved acid mode - I lasted all of 3 seconds.
fun little platformer with good controls
The levels take advantage of the rotating mechanic. Good job on that. 10 seconds was a long time per turn when I made a mistake so I didn't get too far but I liked what I played.
There's really no reason for this simple little game to have a story but yours is hilarious! Giving that extra bit of context, especially with your impactful use of the 10 seconds theme, turns this thing into an epic. I really loved it.
Really fantastic! Great graphics with an adorable art style. Did you make that incredible font?? I love this thing. Humorous and original.
OK, so...
I kinda sorta fell head over heels in love with this silly little game. I loved it so much I decided to compose a soundtrack for it. Mr.Greenhat, please use this however you wish.
http://d.demodulated.com/catchatrainsoundtrack.zip
Fun and challenging. Good use of physics.
Feels like a whole adventure with a good variety of things to do. It made me smile a lot!
Hilarious!!
A very fun game. I love the variety of settings, music, and mechanics. The levels are just the right length to take advantage of the 10-second theme. You did a really excellent job.
Inexplicably fun! I think all that's missing is a little more tension. Maybe if the grid was 10x10 it would feel like more of a race against the clock.
The core mechanic is totally solid though, and that's what's most important. You obviously have a knack for recognizing fun activities and distilling them to their essence. Great job!
For only my very favourite Ludum Dare 27 games I am composing free open source soundtracks, and this game most certainly qualifies. Kate, these songs now belong to you to do with as you please. WAV, OGG, and original source files included (made with the Bosca Ceoil composition software).
Thank you for making me smile!
http://d.demodulated.com/SpeedrunSoundtrack.zip
Didn't wait to play - it was downloading at 70KB/s and was taking all day. :(
Thanks for the readme file - it helped explain the phases and controls. It's a good idea but a little confusing. If I were making this game I might have combined attacking and defending in one phase so that clicking moves you forward and touching the front of your character to the side or back of the other player scores you a point, and touching a wall subtracts a point.
Top points for innovation, though!
First of all, you're awesome for including installers for the dependencies. Thank you!!
The mechanic shows real promise. I guess all that's missing is a limitation to keep you from winning every time. If you incorporated the 10 second theme I missed it - that would be a perfect way to add some tension. You could also restrict it to a certain number of moves.
In the end I honestly did like your game but I have to dock marks because I don't know how it fits the LD27 theme.
Cute little platformer with a rather nice intro. Good art and a better-developed story than I expected. I really love your interpretation of the theme - haven't seen anyone increment up to 10 seconds yet! Great job!
Fun game - reminds me of Osmos. Quite beautiful graphics with a very cool physics engine. Well done!
I love the mood and the implementation of the theme. Intriguing little story at the beginning and fun puzzles. I really like the polygon art as well. Very well done!