FoonLudum Dare ExplorerLD27 → Unstable Ground

Unstable Ground

By avh4

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CategoryRankScoreCount
Coolness288
Innovation3693.23
Mood4252.89
Humor6102.15
Audio6522.37
Theme7732.92
Graphics8572.38
Overall9292.65
Fun10152.29

Comments

ix 2013-08-26 04:08

This is an interesting idea. I'm unsure how dynamite placement influences building demolition in this game, though, and I wasn't able to make it past the second building.

teddy 2013-08-26 07:33

I love the concept. Not sure how the dynamite effects the explosion either but the ideas are there!

avh4 2013-08-26 08:06

If you're having trouble imploding a building, http://science.howstuffworks.com/engineering/structural/building-implosion.htm :)

However, my intent was that the resulting debris from the failed demolition attempts will help suggest how to better place the dynamite (each building has 3-7 different ways it will partially collapse depending on where you put the dynamite, which hopefully would help indicate where to try next).

markavian 2013-08-26 08:30

I couldn't get past the control tower. I was really enjoying the story, and really liked the mechanics of the game. Having the freedom to enter and exit buildings is a really nice part of the game. The dark sections were, random, to say the least, but interesting. I wasn't quite sure on the point of them though.

ratalaika 2013-08-26 09:05

Really good idea, I like it. But quite hard to understand how dynamite works xD

pierrec 2013-08-26 09:37

I loved what I've seen : it's my favorite take on the the me so far. But unfortunately I wasn't able to pass the second building, the way we should place dynamites is not very clear

avh4 2013-08-26 09:50

Seems like trouble with dynamite is a common comment. And I just realized some of the partial collapse images for level 2 are wrong/backwards.

Here are the solutions if you want to see the later levels:
https://gist.github.com/avh4/df3eddea3ded1843a522

eckcz 2013-08-26 10:07

Cannot blow the second building duh! But like the idea

tegu 2013-08-26 10:49

It's a shame that the dark parts aren't finished as now it just feels like they're only there to slow down retrying. :/ But anyhow, the idea is neat and otherwise it's fun to try different placings. Some kind of undo would be nice, though, as I kept hitting space accidentally and had to go through the retry process again a few times. :/

(Spoiler: Gur fbyhgvba sbe gur frpbaq ohvyqvat vf fubja ba n cerivrj fperrafubg.)

dekart 2013-08-26 11:10

I love games about explosions. That's a very interesting concept.

robashton 2013-08-26 12:00

I just don't even what is this - I loved the dark sequences :P

01010111 2013-08-26 19:16

The dark sequences really help drive the story and mood, although I have to admit I am a dummy when it comes to blowing up buildings.

papygaragos 2013-08-26 21:39

I don't know why, but this reminds me "paper please"

everblind 2013-08-27 01:30

Good game but I was confused trying to get out of the building.
Good concept :)

djbriandamage 2013-08-27 01:36

There's really no reason for this simple little game to have a story but yours is hilarious! Giving that extra bit of context, especially with your impactful use of the 10 seconds theme, turns this thing into an epic. I really loved it.

asc3nsion 2013-08-27 01:37

Awesome! You cant beat smushing buildings. Smushed Like my brain is feeling after this Jam. :)

kddekadenz 2013-08-27 08:43

It did take too long to load so I quit the window. Shame upon me.

zanzindorf 2013-08-27 15:40

I really liked your concept. It had a lot of character. I couldn't figure out level two, even after looking at you link. Maybe if there were more in-game hints, like support columns. I loved the music too.

xgeovanni 2013-08-27 18:04

How do I exit a building?

vaughn 2013-08-27 22:50

Rare to see LD games with story components, so props for that! Unfortunately, like most others, I couldn't figure out how to pass the 2nd level without cheating (reading), perhaps some in-game hints or directions would help this, or at least specifically telling the player to look at the failing demotion structure for hints. I finished it though!

gamecook 2013-08-28 14:00

Had a hard time figuring out where to place the explosives. Also got stuck on the 2nd floor of a building. Interesting concept but could use some extra polish. Maybe more instructions or hint of some kind.

psychomonster 2013-08-28 23:58

Very cool idea, this means extra points in innovation. The gameplay is a liitle bit to haltingly but it is okay, i can handle this ^^... congratulation for your first submission. hope you have enjoyed this weekend.

zathalos 2013-08-29 05:41

Interesting idea. The music is great and I learned a bit about demolition. I wish this game was made in 3d though. It would have made for some awesome physics action. Great job.

mrspeaker 2013-08-29 16:45

I loved this game, but I think it deserves a bit more appropriate music... it seemed a bit to "elevator-y"! Such a cool idea, and I love the metaphysical storyline.

porglezomp 2013-08-30 03:11

I'm impressed by how nice the demolition physics is, even if it's not the same sort of realism that those CoD guys want you to have.