FoonLudum Dare ExplorerUsers → ix

ix

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2012 25 You are the Villain Rainbow compo Innovation 4.77

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One Screenflopcompo2403.533.253.844.383.982.523.1424
201430Connected WorldsFragmentsjam803.763.453.883.403.383.152.673.8371
201429Beneath the SurfaceSchistcompo394.003.614.113.334.034.241.563.8361
20132710 SecondsChangercompo6103.002.483.203.243.573.063.033.0565
201225You are the VillainRainbowcompo104.063.794.772.763.583.553.083.4471

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ix

LD25 — You are the Villain

The Good Doctor by Sestren 2012-12-27T04:44:00

I like the atmosphere you're cultivating here. It's sinister but also friendly. It's a shame the 3d effect didn't make it -- the post-compo version looks really good.

Flight of the Abductor by enfyrneaux 2012-12-17T06:20:00

I agree with a previous comment -- not much gameplay.

However, there's a germ of something good in here. With a little bit of adjustment (maybe some damping) that saucer could be just tricky enough to pilot.
Throw in some sort of threat to dodge, and a risk-reward mechanism to convince the player to fly around while trailing a lot of goats (and only then off the screen). Definitely worthwhile.

ARM: Alien Research Mission by Hume 2012-12-17T07:10:00

Nice take on abduction. I felt like a graphical indicator for the tractor beam was missing, but otherwise the game felt complete.

Controls could maybe use another round of tuning (make everything except rotation happen about 1.5x faster + add some inertia to rotation might be a good start). I feel like catching the humans could be a cool little mini-reaction-game with a faster ship.

Dragon Boss by Zanzlanz 2012-12-17T05:17:00

Felt a bit slow (completion-time-wise) -- I feel like I'd already done everything in the first thirty seconds, but I had to grind to get to level 10.

Fire doesn't seem powerful until ~5-6, and it's a bit weird because the sprite sizes seem to change. Stamina just slows down the game awkwardly. Controls are very twitchy. It didn't feel like being a dragon.

The art style is consistent, which I like, and the sound is not distracting and provides a reasonable counterpoint to the gameplay.

Revenge Bear by dek 2012-12-18T20:23:00

Really pretty. Great animations. And a nice difficulty ramp.

Thievery by schnerble 2012-12-18T19:15:00

Reasonable sneaking game.
I wish the view cones coincided more accurately with when the guards would chase.
Good chasing AI (that leads you a bit).

The townsfolk are coming! by chuck_mcnugget 2012-12-18T18:38:00

Simple concept, nice graphically. I was hoping for more difficulty ramp, but didn't notice any.

Swag by feltip 2012-12-18T17:10:00

Nice sprites.
Shadow seems to lag the player a bit.
Good sound/music!

The Secret Plan by kevincorrigan 2012-12-18T19:48:00

Nice shooting-gallery feel. Cool to see something made in blender!

O TUTT'I CAVI LESI by Capro 2012-12-27T05:21:00

I like the art style, very clever. The running away challenge was quite challenging; I didn't make it through.

Zombie Tower Defence by Julgodis 2012-12-18T20:11:00

Balance feels a little off. Could use rate-limiting on the zombie release.

Disturb the miners! by JacksGamesSucks 2012-12-18T20:27:00

Interesting mechanic. The random shifting of walls (and getting stuck) are unfortunate.

Balloon Bandit! by Ed Okonik 2012-12-18T18:32:00

Perhaps not the most accurate historical simulation.

Second Skin by MrAmazingSocks 2012-12-18T17:28:00

Impressively big for a 48-hour game!

ECHO CHAMBER by Loren 2012-12-17T05:45:00

Nifty idea, wonderfully consistent graphics. Difficulty could use tuning -- seemed like clicking on the green fellows always resulted in no damage (had to basically just sit out a round to see how loss would happen). And I'm not a high-APM kind of person.

Project Lightning by dark_hunter 2012-12-18T18:13:00

Attacks have an odd lag to them; boss, however, is "just barely" beatable, which is good tuning!

AntiHero by danielcmessias 2012-12-18T18:26:00

Really cool idea. Jumping is glitchy.

Necrominously Evil by Azlen 2012-12-17T06:13:00

I like the idea of navigating by sound (my students riffed on this concept a bit back in the day -- http://graphics.cs.cmu.edu/courses/15-466-f09/themes/game2-sound -- with some fun results as well).

In this game, it's a bit frustrating when one gets stuck on walls -- I really want to "feel my way along the wall" in level 3, but instead I just stop repeatedly.

Patient Zero by burtlo 2012-12-18T18:46:00

I was hoping for redemption, but I didn't find it.

Bombardier by NeverAutomatic 2012-12-17T06:34:00

Reminiscent of Atom Zombie Smasher. Some of the same faults (mop-up becomes tedious). A bit grind-y for my taste.

Nicely realized concept, though.

Cursed Temple by SirJson 2012-12-18T19:00:00

I get the following when trying to launch on Windows8 64-bit:

Unhandled Exception: System.BadImageFormatException: An attempt was made to load
a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at OpenTK.Audio.OpenAL.Alc.OpenDevice(String devicename)
at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor()
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor(Game game)
at Microsoft.Xna.Framework.Game..ctor()
at CursedTemple.Program.Main(String[] args)

Rainbow by ix 2012-12-17T06:50:00

davidwparker,
No frameworks, but I did look at the webgl tutorial on mozilla's wiki for a basic intro (I think the URL is in the source code). And the javascript console in Chrome is really useful for (e.g.) figuring out how to control various elements by just typing in commands.
Really, this is the first big-ish thing I've done with javascript/HTML5, so it's all kind of a mess internally.

cdata,
try shift-reloading, and/or in a different tab. I've had this happen to me in Chrome and I'm not really sure what the cause is. (Out of curiosity: was this in Chrome or Firefox? Were you using the live version from tchow.com or the dead version from the zip file?)

Sealed Evil by Neonlare 2012-12-27T05:19:00

Really nice art style. This one kept me playing for a while.

The Legacy by Swofl 2012-12-18T17:15:00

People shunning the player was cool. Crashed when I walked too far, though.

Noir Game by epiplon 2012-12-18T19:22:00

Black-and-white art style worked well here.

Age of Umpires by Tom 7 2012-12-17T06:55:00

Pitch-perfect 8-bit style, and playing as the referee is everything I'd hoped for.

Nicely realized, doctor.

Are you the villain? by tove 2012-12-17T07:02:00

I would have liked more, but it's a cute little thing.

Burglar by Manuel777 2012-12-17T05:49:00

Neat little thing. Nice graphics style. Game froze when I got near the dog, though.

hunt by zillix 2012-12-17T05:32:00

Good single-screen graphics. Niftly little props. Feels complete (though I'm not really sure how the ending is supposed to work out).

Robot Revolution Dance by dwrensha 2012-12-27T04:38:00

Really an interesting idea.

Power Grab by Milo 2012-12-27T05:01:00

I like the idea of self-selecting difficulty (vs) upgraded weapons.

Click to Lock and Load by RandomM00 2012-12-18T20:16:00

I appreciated the consistent art style, randomly-generated levels, and the level of difficulty.

Dungeon Warden: Rise of the Goatman by Blodyavenger 2012-12-18T20:36:00

Interesting base of structures and units to play with, but more balancing is needed to make it more difficult (a den + imp + re-buying spiders sufficed to win the game).

Boxy Computer Virus by Rialgar 2012-12-27T04:51:00

Didn't run for me in Chrome, but worked in Firefox. Though I couldn't aim while moving. Nice terrain!

BendoReflector X-25 by caribou 2012-12-18T19:07:00

Never really got into a round where anything interesting happened. Also: too soon.

Demoman for Democracy by AaronYip 2012-12-17T06:43:00

(Talking about the game, despite the World News plea.)

Oddly disjoint art style between the newspapers and the in-game. No sound (at least for me) -- would have been nice to hear power-ups spawning and so on.

Twitchy arena gameplay, though -- feels difficult, but like I could learn to be good at it. I should probably check out tilt to live, as you say.

Cavernous by aeonofdiscord 2012-12-17T05:23:00

Old-school raycaster look! And ran wonderfully for me under Linux.

My main worries: no inertia in the controls -- feels too direct (see, for example, wolf3d and doom both have a bit of head-bob and a bit of "slide" when you release which makes things feel better).

Knock-back on weapons might also improve the "weightless" feel to the combat.

Jelly Blob by FelixNemis 2012-12-17T06:37:00

Not much too it. Gravity feels weird, too.

Like Insects by eelfroth 2012-12-18T18:07:00

Awesome graphics, tight mechanics, fits the mood well. Satisfying corpse piles.

Deadland by yokcos700 2012-12-18T17:38:00

So many mechanics to explore. Could have used a bit more inertia on the main character (maybe not VVVVVV-ish, but at least Mario).

Dr. Spackolo by cappelnord 2012-12-18T18:52:00

Really funny!

Doggie Destroyer by davidwparker 2012-12-17T07:00:00

Certainly some things left to do before it's finished, but might turn in to an interesting twitch game.

One Armed Invader by PapyPilgrim 2012-12-18T19:33:00

Odd slot machine game.

NONEX by feiss 2012-12-17T06:01:00

Interesting idea.

Graphically, I like the abstract boxes as ships -- very nice and consistent mood.

I think some work on the core gameplay is still needed to make it really solid (e.g. not clear how/what it means to lose; definitely want different ship types, definitely need to figure out how to make routing matter).

The Evil Space-Hippie by PAFdelirium 2012-12-18T17:49:00

Requires java to run.

The Evil Space-Hippie by PAFdelirium 2012-12-18T18:00:00

(After installing java.)
Unskippable cutscenes makes replaying a bit of a chore, unfortunately.

LD27 — 10 Seconds

Certain Defeat by L 2013-08-26T04:34:00

Very pretty but...

Stunt Jumper by Hume 2013-08-27T01:15:00

Those achievements. Oh my.

Specky by Rabbits... 2013-08-26T04:37:00

Four stars of innovation for "Move With The Entire Keyboard" that worked really really well, actually.

Ochre by ben 2013-08-26T03:00:00

I enjoy the meditative feeling of the game, but I'm also somewhat stymied by the slow pace -- though I guess that's the theme poking in. I really enjoy the graphical style, well done on that!

7Tulips by pinkmonkeyhead 2013-08-26T03:07:00

Good sound and impressive variety in the minigames! I found that there wasn't much skill involved in the minigames; memorizing answers to the dating games seems to be the only way to play the game better.

House Of Wolves by albertelwin 2013-08-26T04:18:00

Very nice looking!

Dungeon of the Ten Seconds by ramoncb 2013-08-28T03:31:00

I like how this addresses the theme. I could imagine a fantasy setting with a cursed dungeon like this.

Omnidirectional Chaos by Martze 2013-08-26T04:44:00

Well, after as much twitching as I can manager, 2.32 is my best. I want a Rktcr-like mode...

575 by the31 2013-08-26T04:21:00

The look and feel of this is quite polished. I especially like how the words push each other aside.

The Devil That Comes by Zetsaika 2013-08-26T02:47:00

I loved it. Really well scoped, and just about the right length.

Ambition by Cheshyr 2013-08-26T04:07:00

An attractive game, but there's not much to it. I wasn't very motivated to play all the way to retirement.

Lair Raid by Parappa 2013-08-26T04:52:00

I think there's something to this, though the 10-second Epochs (at least for party selection) seem to be working against you. I've kind of always wanted to do a puzzle game about RPG mechanics, and I think this goes in that direction.

10 10 Second Game Design Lessons by douglasv 2013-08-26T03:47:00

Nice ending, :)

Gred & Reen by AlvaroH 2013-08-30T18:12:00

8000 on my touchpad here. The density of guys is really perfectly tuned so that 10 seconds feels just right, cheers.

Time and Shapes by Woftles 2013-08-26T03:31:00

Nice clean graphics style. I liked that you could only shoot forward, that makes the gameplay a little more unique.

Tinkle Time by ShawnFeatherly 2013-08-26T03:36:00

I'm a tinkle master! :)

Unstable Ground by avh4 2013-08-26T04:08:00

This is an interesting idea. I'm unsure how dynamite placement influences building demolition in this game, though, and I wasn't able to make it past the second building.

Catch A Train by Mr.Greenhat 2013-08-27T01:21:00

I notice that moving left or right at the edge of the field causes the enemies to slide off to one side or the other, making it easy to bypass them.

Delta Dodge by ranf 2013-08-26T03:55:00

Sweet logo! I found the game pretty tough. Also, going into debt buying items is a really odd mechanic, I don't think I've ever seen that.

Happy Edii by HoWseR 2013-08-28T03:42:00

The jump mechanics felt pretty good.

Prelude of the Vorpal Blade by oxysoft 2013-08-27T01:24:00

Fails to start for me on Windows 8, 64-bit.

Erfingi by olafurw 2013-08-27T01:27:00

The movement felt odd to me, and the world seemed very empty.

When The Sun Sets by Ravetcofx 2013-08-26T03:45:00

Nice music, it's too bad you weren't able to do more.

Ten Sec to End by AnimaLocus 2013-08-26T03:07:00

It's a simple sort of thing. Is the spheres spawning related to jumpping? They didn't seem to spawn the first couple of times I played.

Oxy by hbocao 2013-08-27T01:30:00

I like the puzzle idea, and I also *really* like the feel of the controls. The slow sink, the drift, the turning. Well done!

Raging Clue by aayars 2013-08-28T03:26:00

Lots of polish, nice.

ErectServeSnug by mpath 2013-08-26T04:12:00

Finally, a reason to take my mouse off of high-dpi mode!

CaptureZ by whydoidoit 2013-08-26T02:52:00

This is a neat little idea. The QWE controls feel a tad odd to me, and a better visual indicator for when fences are out would be nice, but I definitely think the overall concept has legs (also, it's really impressive for 48 hours).

10-Second Switch by oajfh 2013-08-30T18:16:00

I found pressing the button using mouse while driving with the keyboard was a little awkward.

Time Factory Escape by sxaktosxafo 2013-08-26T03:24:00

You did a great job with the theme and your mechanic has a lot of potential. The jumping and hitboxes made level 4 a bit frustrating, though.

10-Second Shadow Block-Dude! by bhopkins 2013-08-26T04:22:00

I feel like this is a mechanic I've seen (approximately) before, but this version feels pretty good to play and the level design is solid. I also like the trailing blocks getting sicker as a way of limiting the amount trails you are storing. Nicely done.

Tracewire by Drachlen 2013-08-28T03:38:00

Very solid entry!

Finding Love by smash ball 2013-08-28T03:08:00

I skipped most of the early battles, then found the late ones really hard, was that a leveling problem or am I just bad at the battle mechanics?

Killer by tchem 2013-08-26T03:41:00

This somehow felt like an abstract Hotline Miami. I much enjoyed the music and the graphical style. The jiggling of the rectangles adds a spastic feel.

Explore10 by mokesmoe 2013-08-26T04:24:00

Nice tiles, they remind me of Greek/Roman vases. I also like how abilities were revealed.

Deadline by Kharza 2013-08-28T03:22:00

This was attractive and playable, thanks!

KunoNoOni's Magical Star Saga by KunoNoOni 2013-08-27T01:11:00

The idea of jumping while falling is a good one. Something about the controls feels off, though; perhaps its the lack of any momentum (real or visual) in the controls.

Mahayana by devwil 2013-08-26T04:02:00

Thanks for trying something like this; it would be cool to see a larger focus on story in other submissions. By the way, who wrote the story this is adapted from?

LD29 — Beneath the Surface

Ursa Miner by drstik 2014-04-30T03:12:00

Simple and pretty. I like the contextualized [i.e. "in the world"] opening screen. Well done.

Beneath the surface by devince 2014-04-28T02:34:00

The text could use some proof-reading, but you have done some nice story telling and the art is attractive.

Without a Paddle by namuol 2014-04-30T02:14:00

18700, thanks to a lucky spear of a stack of sharks. Great mechanics in here. The slosh-y aiming feels just about right.

SolidGround by hi-scor.es 2014-04-28T03:23:00

Cool mechanic! It feels like an "idle game" with a bit more thought involved. Would be neat to see you develop it some more.

Sinking Tower by eugman 2014-04-28T21:42:00

Doesn't seem to work for me. Double-click on the exe, nothing happens.

Parallel by Cosine 2014-04-28T21:47:00

I get "Error. Failed to retrieve context version string" on Windows 8.1 64-bit.

The Spyware Who Loved Me by andrewkennedy 2014-04-28T03:31:00

Data get! Good stuff. The scan mechanic feels fresh and you got good millage out of it. I also like the character design. Game was the perfect length for the sort of competition.

A Happy Place by Woftles 2014-04-28T03:17:00

This was really attractive with a nice sense of mood.

The Worlds Beneath by jugglerrob 2014-04-28T03:00:00

There isn't much to the gameplay, but the the dialog and art help liven up the experience.

Berserker by SteveSalmond 2014-04-28T03:03:00

The music really fits and the fighting mechanic is charming, good stuff.

The Last Beacon by Katamori 2014-04-30T03:26:00

I also encountered the "no-laser-through-ruins" bug. A novel game idea, however!

Beneath The Sea I Find by Fülo 2014-04-28T02:39:00

Simple and attractive. I felt that the difficulty was well tuned.

Ben Eath: The Surf Ace by Afal 2014-04-28T02:43:00

I smiled at the Bechdel test thing, and the game ends right about when the music starts getting annoying. Good stuff!

Anterraria by Sim00n 2014-04-28T03:07:00

I'd like to play this but the file host seems super shady and serves me "Anterrarium.rar.exe" :(

Underneath Your Skin by thinkster 2014-04-28T21:19:00

Wow, it's hard being the circulatory system. I really like how the camera control works -- feels really well tuned.

Splash Europa by pkenney 2014-04-30T03:46:00

This brings back good memories of Moon Patrol, for some reason. It's got a classic feel.

A Lava Quest by vogon101 2014-04-28T21:15:00

The jumping controls feel oddly geometric to me.

Mole Position by Glint Games 2014-04-28T02:42:00

I can't seem to get the hang of the wall-grabbing/climbing movement.

The Danger Beneath by mihaivdev 2014-04-28T21:45:00

The graphics, while simple, work harmoniously together. That jumping fish is pretty crazy looking, too!

Also, the death screen really is worth checking out.

Gems of the Deep by FyberOptic 2014-04-28T03:11:00

Great tuning on the jetpack!

Into the Earth by john111898 2014-04-28T21:40:00

I found the controls and collision detection to be somewhat dodgy; however, the puzzle ideas are interesting. I think there's something in here that could be developed further.

Beneath The Surface (tm) by Jed T. 2014-04-28T02:28:00

Depressing story. I liked the mood established by the game, but there wasn't much to it gameplay-wise. I always sailed right next to fish then jumped out, fired, and jumped back in immediately.

Below the Water Surface by V0ID 2014-04-28T02:19:00

The concept is cool and the movement of the ship is nicely weighty, but felt too slow for me. I stopped playing after accidentally pressing ESC to try to leave the store :(

Beneath the Trolls by Dreauw 2014-04-28T03:04:00

Impressive art and levels. The difficulty really spikes around Level 15!

LD30 — Connected Worlds

Cosmic Conqueror by MunkeeBacon 2014-08-27T19:49:00

The presentation of this game was really nice! Firing feels weighty and the music is pleasant and supportive of the gameplay. The lack of minimap forces you to plan and think about the world.

One criticism is that there isn't much to gameplay. Enemies don't do much and humans do nothing. There isn't strategy to bridge building. And there were some minor bugs: buying guns didn't decrease my money and sometimes clicking the side menus makes you fire.

Connect and Conquer: Emperors by Moosefly 2014-08-27T20:34:00

This gameplay concept has been well-explored elsewhere, but this is a nice presentation and bridges do change things up a bit. I liked having to click fast to keep planets re-supplied.

New World by LabOne 2014-08-27T20:52:00

Neat concept. Ship motion was pretty frustrating, though.

Visiting the Mushrooms by Ryan Melmoth 2014-08-27T21:02:00

You've made something really weird. And as much as there is not much to the gameplay, I do want to collect more mushrooms to see what the next world is...

Boulevard of Broken Themes by Thingo Studios 2014-08-27T20:00:00

Item Get! :p
There is a ton of gameplay packed into this, congrats.

Between Two Worlds by zeal 2014-08-27T20:08:00

Falling out of the screen for the first time was an innovative moment. I like where you were going with the jump (holding down then releasing to spring) but something feels off about the lack of sideways momentum. You have interesting ideas here, I just wish there were more to this game!

The Two Sides of the Rio Grande by mfagerlund 2014-08-27T20:45:00

I love the concept of this, but I don't feel like there is much to the gameplay. Is there anything we want to optimize? What does the simulation reveal about these two worlds? I hope you continue to develop this idea.

LD31 — Entire Game on One Screen

JumpBall by Stfan 2014-12-09T19:25:00

I like the sound effects for the ball, but the controls felt too sensitive for me. I didn't try it two player, though.

flop by ix 2014-12-10T00:48:00

I've added a fixed version which might make the arrow keys work in firefox (and maybe safari, if we're really lucky). I ran out of time for tuning the air control (the thing that really bugs me about the controls is jumping off of ramps, actually).

Blacksmith's Apprentice by CTATZ 2014-12-09T19:31:00

I like the graphics and the feel of the night however I died three or four times and was never sure if I successfully mined anything. Some graphical effect to show that you are mining would really help.

Snowbotron by Elrobo 2014-12-09T19:35:00

It's not a very innovative concept, but the high level of polish made it pleasant to play.

Extreme Stick Fighter Ultimate 3i by Doccrazy 2014-12-09T19:40:00

Nice music, unique twist on the fighting game concept. The way the AI always runs away from the charged punch makes me smile.

Screen Bacteria by Nitrodeus 2014-12-09T19:17:00

At first I thought this was really hard, then I got the hang of neutralizing the enemies and it got kinda easy. Interesting story, though.

Puzzle! by nassi 2014-12-09T19:43:00

"Choose from example.jpg and example.png" :)
Also, nice music!