FoonLudum Dare ExplorerLD31 → JumpBall

JumpBall

By stfan

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CategoryRankScoreCount
Coolness355
Innovation7642.85
Fun7682.86
Audio8562.04
Overall9212.83
Humor9251.45
Theme9823.19
Mood10862.04
Graphics11132.10

Comments

ianb96 2014-12-08 04:10

Sorry, don't have any controllers.

banestar007 2014-12-08 04:15

No Controller.. curious idea

mrexcessive 2014-12-08 18:49

No controller either, not rated.

rabbit 2014-12-08 19:17

No controller unfortunately. Couldn't test it.

sprawl 2014-12-08 19:17

Would be nice to have the option to play 2 players on 1 keyboard. Didnt rate as I couldn't play it.

bthedestroyermc 2014-12-08 19:17

Tried it with an Xbox 360 wired controller and GameCube Controller+Adapter. It's not the worst but it could use some work.

smiley 2014-12-08 19:18

no controller.. sorry :(

andresgames 2014-12-08 19:25

Managed to find a controller and play. It was fun figuring it out and though its a multiplier I think you could modify it to be single player as well. Consider changing it to points per player, like if you make it you get the point. I say this because I tried just making it into one goal and it was difficult to control where the ball went. Good job!

ali312 2014-12-08 20:38

No controller :(
Me sad :(

maurogik 2014-12-08 20:39

Same here, no controller, sorry.

professorrekyl 2014-12-08 20:42

I don't have any controllers connected, liked the screenshots and I would like to try it out!

jerom-2014 2014-12-08 20:45

shaky ball, lol

kedume 2014-12-09 10:44

Hard to control but nice idea.

killedbyapixel 2014-12-09 19:11

Nice idea to mix pong and platforming style gameplay. I found it a bit difficult to aim. Maybe the player should be a circle to simplify the physics predictions that players need to think about. Would be nice to have a single player mode. Also you could show the movement prediction vector whenever a player holds the left stick (before they press a), then make them move on press a rather then release a.

ix 2014-12-09 19:25

I like the sound effects for the ball, but the controls felt too sensitive for me. I didn't try it two player, though.

geckoo1337 2014-12-10 05:53

No controllers. Cannot play :(

zeal 2014-12-10 15:49

This looks intriguing! But sadly I have no controller.

ashok007 2014-12-10 15:51

nice bt control

ramyaanudeep 2014-12-10 15:55

seems to be good programmed

ams 2014-12-10 15:58

This mechanic is so cool! I hope you continue developing this game, because I think it has potential, well done!

ragtagradical 2014-12-11 09:47

I really like the mechanic, but it feels too random. The chaos is fun though.

zettelkasten 2014-12-11 18:15

I like it!
It is VERY difficult though, me playing alone and wanting to just shoot the ball in one goal, I lost 23 : 31 :(

skulioskarsson 2014-12-11 23:33

Damn, I need a controller. looks interesting

jacob-peltola 2014-12-12 15:50

I could see myself playing this at a large event or party or just at a house with friends

meral 2014-12-12 15:54

I love that it has a delay after jumping somewhere before gravity affects you again. The directional control is a bit hard and it seems impossible to predict the balls movement if it didn't go where you wanted with the first bounce. The auto-aim to the ball does not help it enough.

I only tested it with myself, but I imagine this to be quite enjoyable.

el-pepi 2014-12-14 21:33

Yep, it's a shame it needs controllers. It looks interesting (Didn't rate)

voider 2014-12-14 21:38

no controller here either

d3garcia 2014-12-14 22:51

Sorry dont have a controller

lion 2014-12-15 10:52

Pretty nice, should be fun indeed with two player !

hoqjed 2014-12-19 20:33

Played it solo with a controller. I thought the idea was interesting, and it's definitely something that could be expanded on more.

It was somewhat difficult to intentionally hit the ball correctly, having that auto-target in there was a nice touch and probably helped a great deal though. Perhaps the ball was a bit too sensitive, since touching it sends it flying all over the place... creating a nice bit of chaos... but at the same time making things a bit haphazard.

The idea of limiting the player to jumps was a cool avenue to explore, though that in addition to the overly sensitive ball creates a loss of control which I found to be somewhat discouraging.

I didn't mind the lack of direction, I ended up trying to only score in the right goal since it made a more positive sound.

rico-albe 2014-12-28 17:06

The ball gets too much speed from a touch, feels like the kind of thing that is funny while developing but takes away from the possibilities of gameplay as getting skilled is imposible due to the huge chaos that interferes with the ball movement.

Staying in the place to where you jumped and the screenshake make for great feel, but some effects like the trails in the characters take a bit away from it.

It could be a fun game if toned down a bit. Good job!