Little Dude's Epic Adventure by Jim Haslett 2014-12-12T16:17:00
Cute thing. I had a little trouble with the controls, but maybe that's just me and platformers.
Good job!
Foon → Ludum Dare Explorer → Users → Meral
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Snowflake | jam | 856 | 2.76 | 2.97 | 2.36 | 2.41 | 2.50 | 2.83 | 2.53 | 2.74 | 61 |
Cute thing. I had a little trouble with the controls, but maybe that's just me and platformers.
Good job!
I love that it has a delay after jumping somewhere before gravity affects you again. The directional control is a bit hard and it seems impossible to predict the balls movement if it didn't go where you wanted with the first bounce. The auto-aim to the ball does not help it enough.
I only tested it with myself, but I imagine this to be quite enjoyable.
Rolling the head around looks simple but nice. The twist to get the hat afterwards too took me right at the point where I thought "this was too easy". Nicely done.
Sometimes I would have liked a tad more margin on the collision detection. I think it's a little too tight on the bottom. Being able to just press 'r' to restart would have been comfortable.
Great entry for 48h. This is fantastic! Well executed concept, nice design, good attention to detail. I absolutely love the rocket's thrust particles getting sucked into the hole. The only problem is it gets too difficult too quickly.
A little side note: The thing in the middle that you see, or rather do not see, is the event horizon aka. the point of no return.
Checked the web version out. Definitely needs to be played within a big window. It will be interesting to see what comes out of this.
Now your ludumdare as well as your itch.io page say "watch this space for further updates.". So I take it both are good to go after.
This is nothing but pure gold!
For only 7 hours I think this is fantastic. A restart function would have been nice.
Allowing the snowballs to get bigger by rolling is a great idea. That's even more fun than the main objective. =D
The first thing you have to do when playing this is pressing 'm'.
I love the physics on the lamp and the destructibility. The dishes are score-wise a bit overkill though. Nice touch with the pow painting. Too bad you can't know the snowman down. The intro sequence is interesting but seems a bit misplaced. Having the controls as a note on the door is a nice touch.
It's hard to make a precise throw. The flight path seems to be quite plausible tough.
I like the concept you were going for. It's cool that you still decided to participate and upload despite it being unfinished.
I would be interested about the theme association too.
Cool idea with the escapes/death ration to win. On my first try I didn't realize how to fall trough the whole on the topmost level, because I wasn't standing close enough on it. So the ghost killed me like you planed. :)
This feels very solid. A great entry!
Thank god we have flat screens now and this can't happen anymore, right? RIGHT?
I don't have to tell you that this is probably one of the best entries. I managed to shoot staples trough a wall, but who can point on things like that in a 72 hour game?
I liked the subtle but very provocative message about recycling. :P
Very neat game idea. Putting some relaxing sound in the background would benefit it a lot. The execution seems solid otherwise. Cool thing!
I don't like to see the word "Simulator" abused.
The atmosphere this provides is very relaxing. The voices, music and slow movement contribute very well to this.
"You are the last snowflake..." quite similar to another entry I have seen. :P
The music is very well done. The Pixelart is great. After 20 seconds there didn't seem to be anything happening anymore. I waited until 160 seconds in. Eventually some single parts would break off, but nothing to put my snowman in danger. Also the contour of the snow/ice stared to look yellow because of the green background. ^^
+1 also for pausing the game when losing focus.
Cool thing! I'm glad you decided to participate. Love the programmer art and especially the sound. ;)
If you give the game a shot and think the fire is never going to end - give it a bit more time.
I think that's the first game I've ever played, where you can respawn in the credits screen. =D
Holy cow that narration is fantastic. Exploring the level with an increasingly big light source is cool. It's an interesting alternate touch that you can stand on enemies with no problem.
The set of controls at the bottom got in the way on some levels. Also I had my troubles with the platforming, but I also suck with platformers in general.
A very interesting twist on the tower climbing concept. It gets too hard to fast, but otherwise I like it.
I don't think the controls are unresponsive, quite the contrary. But I think the jump hight should be just a little higher, so you can intuitively jump from one side of a platform level to the same, switching the jump direction mid-air. The way it is now you have to time it very precisely. I hadn't played it long enough to know how practise affects this though.
The graphics are simple but effective. If it had a little walk and jump animation I would be completely content with this.
The controls are choppy, but this is otherwise a very good entry. Who wouldn't just transform their PC into a robot in case of a raid? Wiping data is tedious and takes too long, smashing it might not even work - so just take it with you ! =D
I can get tedious to repeat a command when one fails performing a jump correctly. autocomplete using tab would have been much appreciated.
Great job!
Nice dialogue and great music. It produces a nice ambiance and talks about a problem I know only too well. I wouldn't have given that easy a solution that quickly, but I assume you ran out of time.
Also: The answer sucks for heterosexual females. ;)
@BabaJaga: I got the same thing here.
@biscuitdough: Which version of vsredist do we need?
With sound and more levels I would definitely pay for this. I love physics destruction games and sandboxes. The field you can put your arms around feels a little too restricted. I would have liked to be able to flail them around on the whole viewable screen. Precision shouldn't be an issue with a XBox 360 controller.
This is fantastic. Smashing the lamp around with the dynamic lighting is gold for me.
Oh, two things I forgot. First: The download from DropBox took ages for me, despite it being only a 8MB Archive. Second: Very well use of physics primitives! I assume that's why the performance is so solid too.
Your game has an interesting control scheme, I kinda like it. It restricts you quite heavily as to how often you can make a move, but at the same time while you are moving gives you precise control of your turn and allows you to fire at just the right moment.
I don't mind that the bots are blowing each other up. It would get crazy hard real fast if they wouldn't make mistakes like that. But it shouldn't happen right at the start of a wave, where they hadn't moved at all and just fired to either side.
The circular health bar is interesting too.
I love the gif you have attached. =D
Thank you all for the feedback!
@Magicolo: Diversity was planned from the beginning, but I didn't work on the game on Sunday and in the end ran out of time. The FormationGenerator class should have done that job at some point.
I noticed failing the "Entire Game on one Screen" theme at some point during development. While technically it's just that the obstacles fade into the screen and then out of it again - while the player is restricted to the screen - you are of course right with that critique. I could have brought this up by having some clearly static background image. Again: Ran out of time/energy.
Hope I'll catch it better next time.
@Andy Gainey: I just re-watched eXistenZ before playing this. You've got a point.
This is cool. I would have liked to see some further advancement once you get a few screens in, or a deeper message fro the player. Something to mentally kick one's teeth in.
But even like this, especially being a ludumdare game, this is a fantastic piece of work.
It took me about 10 minutes to load the unity archive from your Dropbox.
I didn't have anybody present to play a match, but I think this is great. The controls are solid for both players and I think the bugs abilities work really well to balance it out. The music tracks are great and fit the game really well. The intro screens are beautiful.
Is it purpose though that the lady spins around when it doesn't move?
Controlling the rotation to launch an asteroid is quite hard. It seems to work in noticeable intervals instead of smoothly on every input. I had to unplug the controllers before starting the game. Otherwise I could rotate using the right thumbstick. (Two XBox 360 Pads) The teleportation sound is a bit too loud and tedious for every time one pops off the screen.
Shading and meshes look ok, though I had the feeling that the whole render image was stretched. You can see it in the screenshots too, like there is a fish-eye effect, but just for the asteroids. It seems off, but maybe that's just me.
Other then that this is great! The explosion of an aircraft looks fantastic, the sound is entertaining, if a bit repetitive. If the rotation was more precise I think I could get a lot of playtime out of this.
This has nice little details built into it. Like the snowman "dancing" when you die (?) and that they will leap for you once they get closer.
I think this is the first time I had to run away from snowmen. Do the freeze you to death and then party all night long? What has this poor fella done to deserve this? :P
At first I though there are just too many coming on too fast, but the spawn rate drops after a certain amount was reached. If you aim for the hat you can take them out quite nicely. It still takes one or two hits too many, I'd say.
With some nifty sound I think I could play this for some time...
It took me about 10 minutes to download this from dropbox.
A very interesting piece to... watch I guess. The physics on the second boat are a nice touch. Throwing that one over a whole island and watching it fly off or land on the other side with the telescope is hilarious. =D
It would be even cooler if you could control it to rotate left and right too. I had a hard time aiming the telescope correctly. I couldn't figure out which position on which axis corresponds to which view on the map.
I could really see this become a nice little adventure game.
Really nice atmosphere. It reminded me of "Don't Starve" at the beginning, but very soon got it's own character. The music and wind sounds add greatly to it. Being able to change the resolution is great for a LD game.
I did get the "Hope I don't end up like him"-message too early in my first start. What could I have used the axe for? I tried holding 'F' in front of trees or branches, but it didn't seem to do anything. It shouldn't be possible to accidentally reduce the fire size by pressing 'R'.
Btw. %HOMEPATH%\[Gamename]\ is a bad place to install a game.
Fantastic entry. Well executed in all aspects. Thank you for the keyboard shortcuts "1" and "2".
This is great! Reminds me of LunarLander, LunarFlight and the like.
I really don't have anything I could nag about on this one.
This is a very cool entry. And it even offers more space to build on than Sim City 4. ;)
I really like to get the detailed info by hovering over a space. The statistics overlays are nicely cone.
I guess it's hard to fine tune a simulation like this within the time given. Getting cash is ridiculously easy and people with high commute time won't move at least a little closer to office buildings. Removing all roads seems to be the way to go to get your population really going. ^^ Then lower the tax rate to the minimum of 5% and you should be well on your way to a population of 10'000.
The CPU load hit on this was interesting. Playing it at max. speed it used about 13% of CPU load on an i7 920 Bloomfield and 182MB of RAM.