Press Enter by Jezzamon 2014-12-11T14:18:00
I like the part is where the menu screen glitches.
:P
Foon → Ludum Dare Explorer → Users → Urban Logic Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Star Battle Poker | jam | 203 | 3.85 | 3.58 | 3.61 | 3.95 | 4.04 | 3.69 | 3.79 | 3.80 | ||
| 2017 | 38 | A Small World | Apophis | jam | |||||||||||
| 2014 | 31 | Entire Game on One Screen | Nebula | jam | 178 | 3.65 | 3.16 | 3.28 | 3.46 | 3.81 | 4.02 | 90 |
I like the part is where the menu screen glitches.
:P
Cool idea, I liked the colour-coded twist on the standard shooter mechanic. I feel like the controls need a little tightening up, but it's designed nicely and the visual feedback is pretty good too.
Interesting idea, like some of the others I was a bit confused by the interface - at first I thought I was in direct control of the turrets! I like the strategic element and how you influence things indirectly. I'd say it's an idea worth taking further. Artwork is all nice.
Pretty solid controls, showing the remaining life on the enemies was a nice touch (not sure if that's for debugging though?). Shame you couldn't get more of the strategic/building elemnts in, would have been interesting to see that.
Interesting take on the theme, I can see a lot of work went into this one! The remote control interaction was really well handled.
Ha ha! DAT ENDING. Hilarious. :) If I had one (minor) critique I would say maybe introduce the multiple buttons slightly earlier, it all seemed a bit too simple at first and I wondered if I was missing something! Other than that I really quite enjoyed solving the maze and the quirky humour. Nice one!
Awesome art and music, very reminiscent of the old Lucasarts adventure games. I'm a fan! I'm not sure I was actually playing it properly, but the strategy seems like it's pretty deep. Good use of the theme and pretty flawless presentation all around.
Very cool. Quite an interesting mechanic, I think it could do with some tweaking (there seems to be a point where the missile hasn't hit but you're powerless to stop it). Otherwise very slick - great art and catchy music too.
Nice art style and animation, though perhaps the character needs to stand out a bit more. Nicely challenging. :)
Love this! An RPG condensed into one screen is brilliant use of the theme, I think you could definitely develop a full game out of this idea. Lovely art too.
The Pug Queen is OP though :P
Nice idea, good use of the theme too! I must admit it did feel a little random (I often didn't know what a button did until after I pressed it), but I love the idea of telling a story this way. Well done!
Very cool, I really wasn't sure what to expect but I was engaged throughout. I think I'd disagree with some comments regarding the moon, introducing it early was a good way of preparing the player for the rest of the game. Art and sound design worked well, I really liked the tone of the whole thing.
Please ignore (forgot to rate with my last comment).
Very tense and moody! I couldn't see a clear way to 'win' - which may have been the point? It plays really well though and the lighting effect works great, especially when a previously unnoticed zombie appears from the shadows. Good music too.
Well that's a first - a clicker game I've played for more than a minute! This is actually pretty great. With some flashier graphics and maybe some ambient music I think you'd have a winner here. Think I'll leave that tab open for a bit. :)
Really like this, but after the first few screens it got a bit too hard for me unfortunately! The transition in scale was interesting too, I'm not sure how much that gets used later but would be interested to see more of that. The art may not be to everyone's taste but it's certainly unique, music is good too.
Interesting take on the 'clicker' genre, could probably use more audio/visual feedback but making that number go up is weirdly addictive... :)
Innovative use of the theme! Fun art style and really polished overall, impressive given the time constraints.
This was great! Love the little characters, art was minimalist but really worked. I'd like to see more visual feedback when stunning and the ability to pull blocks, but other than that it's really slick. Would like to see more of this world!
Nice art style! I'll have to add my voice to those who found it unclear what to do or how to play, but I loved the atmosphere and it's an interesting interpretation of the theme. :)
Awesome art! Having all the levels in the background was a neat way of using the theme. Very cool. :)
One of my top games of the Ludum Dare. Very unique concept, great art and animation, the gameplay is clearly explained. It's just really polished all round. The expressions on the snowman's face are priceless. Can't fault it really, other than it's probably almost as hard as real juggling. :P
Very interesting idea, I really enjoyed this. Agree with comments that visual feedback could be improved, maybe some sort of audible 'swoosh' could help too? Like the art style, reminded me of Starfox. :)
Interacting through facial expressions, wow. One of the most original ideas I've come across in a while! As others have said, I'm not sure the rhythm game quite worked, but the face control as a core idea is brilliant and well worth taking further.
Ha ha, very clever. Was a bit lost until "<- Game is here btw" popped up. Great stuff. :)
Pretty unique idea. Gameplay feels a little rough, but it's fun. The art and design is pretty gorgeous too.
It's a cool idea, I kept getting stuck under that second spinning blade, though! Liked the artwork. Would probably make a cool VR game too.
Couldn't play, but watched the video and it looks really cool. Definitely worth developing, with some sort of narrative (or even without) it could be pretty compelling - though the Leap Motion requirement is a bit of a hurdle. As others have said, a VR version would certainly be interesting too.
It's fun! I like the over the top physics and the art style is clean and simple. Can't really fault you for going for the snowman theme, was kind of rooting for that one myself. :P
Really impressive entry, and very clever use of the theme. The game was a little hard for me but admittedly I don't play a lot of platformers. The art is gorgeous, the music really sets the mood and the controls are really tight. One of the best games I've played this LD.
Beautiful artwork, the whole thing is really slick for jam game. Took me a minute or so to figure out how to actually stop the nukes, but it's a cool mechanic. :)
Interesting take on the endless runner formula, I love it! The way he's always falling apart is pretty funny, great artwork too.
Very slick! Game plays well and is beautifully presented. Interesting take on the theme too. :)
Very interesting idea, well worth taking further. I think the challenge will be getting the player familiarised with the various commands (I got stuck on the second door because I forgot I had to target it first). I actually think this might work better as a single player game with an AI agent, but co-op is certainly worth exploring if you can give both players enough to do. Well done!
Interesting gameplay here! I'd agree with other comments that it's initially a bit confusing, but I'd say it's worth developing the idea after Ludum Dare. :)
Very atmospheric, great sound design! I found the coordinate system a little hard to reconcile with the sonar and compass, but I probably just need a bit of practice.
Interesting ideas here. I didn't entirely understand what was happening, I think you were pretty successful at setting the tone. I wonder if you could fluctuate the player's ability to move the camera (as if fading in and out of consciousness) rather than reducing it in a linear fashion. That might defeat the point of the game though, I suppose.
Interesting concept! The art and music set a strong tone. I think some stronger audio/visual feedback when your sanity is being effected would be good, but otherwise I liked it. :)
Loved the art style and the aspect ratio of the play area. Controls were pretty tight too.
Cute graphics, agree with the others that the controls feel a touch too 'slippy' though. More visual feedback that you've taken damage would be a plus too. :)
Nice idea with attractive visuals. I think adding the ability to rotate the camera around the level would help, there were times I got stuck and couldn't see why because I was behind the level geometry. Otherwise, it's pretty solid.
As others have said, the execution is a little raw, but it's a great idea and well worth pursuing if you're looking to create a full game out of it. :)
Really nice, it was a touch dark on my screen but I loved the visual style. Found it much easier to shoot left/right than up and down for some reason, but it felt responsive otherwise. Music was great too, seemed to have a Zelda vibe to it. :)
Very interesting take on the 'clicker' genre, pretty funny too. I thought that was all there was to it, but then it went in a totally unexpected direction. Good stuff.
Pretty tense, wasn't entirely sure what I was warding off until I turned off the TV - creepy! Think the game could do with a bit more to do, but it's a great idea.
Nice! Simple but fun. Enjoyed the retro presentation. :)
Really good! Love the art style it's that perfect balance of tension vs relief. Would make a pretty good mobile game too.
Would have to agree with some others that the control scheme is a little awkward, but it's pretty fun otherwise, well done!
Very cool. I like the 'choose your own adventure' format, hope you take this idea further at some point! Sound was a little raw (totally understandable) but the art style is great and sets a great quirky/creepy tone. And anyone saying this doesn't take place on a single screen wasn't paying attention. It clearly does.
Very interesting use of the theme. The problem I had was that I think I kept getting stuck on level geometry I couldn't see, so I didn't really get very far. I think the blue mode acts as sort of night vision, but even that was still pretty dark on my screen. That aside, it's a nice idea, worth taking further. Really nice art and sound design too. :)
This is great! Love having to choose between powerups between bouts, adds a tactical angle that really elevates it above the standard 'random powerup' mechanic. Nice art, great audio too.
Pretty funny, the art and animation are perfect, amazing how much you communicate with the characters arms alone. Lots of little amusing touches. The game within a game within a game was probably just a touch too difficult for me personally, but I had fun with it. :)
Very slick, the platforming controls are probably the best I've come across in the jam so far. I like how you can stick to any surface too. Nice art. :)
Wow, this is really clever. Great use of the theme. The game was pretty easy to play despite all if the info onscreen. I'd agree with comments that the UI could do with some streamlining, but art and music are great. One of the best games I've played so far.
Rocket jumping in a platforming game! Great idea. Nice graphics too. Well done!
Loved the art and music. Like some others I did find the hotspots hard to click sometimes, but it's fine once you get the hang of it. Fun and atmospheric. :)
Really liked this, clever mechanic and quite relaxing to play. Nice graphics, great music too.
Mixing pinball with top down shooter is a really cool idea, pretty sure I've not seen that before! Solid presentation too. :)
Mahalis - Thanks! I disqualified myself from the graphics category because I borrowed some assets from another game I'm working on, it's my understanding that you're only supposed to use assets created during the jam if you want them to be judged.
Loved the art style. Controls were really smooth, though I found it quite challenging to hit anything! I love the concept of combining a strategy and a shooter, definitely an idea worth developing.
Interesting idea, I like the presentation. Took me a while to figure out how to play, but once I got the hang of it I liked it. Puzzle fighter has a similar hook, but I think this feels more deliberate when you play it. Good work!
Really liked this, I don't play a lot of shmups so not sure if this control scheme is common, but it really worked well. Could do with a little more visual feedback when you hit an enemy (and when the player is hit), but the controls were really tight and it's all quite visually appealing.
Ha, liked the IK+ influence, surprised that game hasn't had more successors! The character customisation is a cool addition. I found the controls a little hard to get the hang of, but there's potential for a really funny game here, hope you keep working on it!
Not played anything quite like this before, I liked it. Very slick presentation too. :)
Very interesting mechanic, pretty hard though! I wonder if once a circle is complete there should be a way to lock it in, at least temporarily? Nice graphical presentation and sound design. Very impressive.
Very cinematic intro, but I'm afraid I had absolutely no idea what to do once the game began. Seems likes a cool premise though, art direction is good. :)
Liked the visuals, music and controls were pretty slick too. Not sure if I was playing it wrong but I did seem to get overwhelmed very quickly though.
Very slick, loved the art direction and all the small details. Interaction with the various objects and the machine worked really well too. Haven't gotten the win condition yet, but going to try again in a bit!
Very cool, like the art style and love the music. Could easily picture this becoming a larger game, rival tribes would certainly have been interesting, shame you couldn't get it implemented in time. Could be cool if the tech progressed over time your tribe evolved into a spacefaring race to populate other little planets! Could be intereting in VR too.
I really liked the theming and overall tone, and picking up and putting down cities to manipulate events is an interesting mechanic. I liked it!
Really like the theming here, presentation was pretty good and though I'm not great at turned based strategy games I quite enjoyed this. Bubbles as fog of war is pretty genius. I think I would have like better visual feedback on what was going on (firing range, HP indicator above units etc.) but it's pretty impressive for a jam entry.
I have to admit going in I assumed it would be a bit complicated, but it's actually really intuitive and all the various mechanics work really well together. Add to that the graphic and audio polish and it amounts to one of the most impressive LD entries I've ever played. Could totally see this becoming a full game. Well done team.
Nice presentation, visuals are quirky and I like the music. Chuckled at some of the writing too. I'd have to agree with the others that the controls are a little on the tricky side though. I think a better camera angle might have helped, but I know to how tricky cameras are to get right (especially when they're moving and rotating).
Took a while to get the hang of controlling that cube, but I quite enjoyed this! The mechanic of revealing more of the level was interesting, it's not easy coming up with something fresh in the world of puzzle platformers but this felt pretty unique and could probably be taken further.
Took me a while to figure out how to move and what I was trying to do, but it's an interesting puzzle. I like the mood of the game, presentation was pretty nice overall.
Nice mood, I liked the overall ambience. I would have liked to be able to strafe I think, but the tank-like controls certainly added to the challenge.
Cheers James, I didn't actually get the idea from SG1 - I never did get around to watching that show beyond season 1, but I did take the name Apohis from the real asteroid (though I took some artistic license with the appearance and scale). :)
Looks great, really like the art/design work. The musical beam makes me wonder if you originally planned to make some sort of rhythm game? I'm not very good at shmups but this one seems about the right level of challenge.
This is really great! The tonal change between being inside with the cat and having to find supplies outside works really well. Love the art style and the audio is really good too.
This is great! It took me a while to realise that I was supposed to collide with the ghosts once I had a hand but after that things really clicked. Only real criticism is that the spades/clubs look very similar and caught me off guard a couple of times. Great entry!
Interesting concept. The car handling is actually pretty good until you hit a hill, which is unfortunate because there are little hills everywhere! Visuals are a little raw but set the right tone I think, the whole thing had a 90's racer vibe that I kind of dug.
Loved the art and music. I wasn't sure what was going on until I realised I was using the WASD keys rather than the arrow keys... :P Super polished overall though, really solid entry.
Nice use of the theme! I'll agree with some of the others that dealing with the messages can feel a little chaotic at times, but it's an interesting addition to the tower defense format. Great art and audio too. Nice work!
Really great entry, loved the core mechanic and the presentation. Had me playing up until the end.
Thanks for the feedback! Good point about the all-in exploit, I originally took the permadeath approach and kicked the player back to the beginning when they lost. I decided fairly late that this was a little harsh so just let them replay the current stage, but I totally missed that this meant going all-in immediately no longer posed a risk. Kind of totally breaks the game, now that I think about it. :P Reducing the chips each time you die might fix that, would have to give it some thought...
Thanks for the feedback Nash - I was worried the link between chips and attack/defense points might be confusing. The points you get spend on either attacking or bolstering your shields are based on what you actually won from your opponent at the end of a hand (i.e. what your opponent put into the pot). I decided to separate shield points from chips because this makes it easier to recover from a few lost hands, but I'll admit it does divorce the poker from the ship combat a little.
@ben-pearson Ha, you did pretty well considering you weren't sure how to play! Thanks for taking the time to play it. :)
I liked this, thought it was a little easy at first but the later levels get challenging. Nice are and great music. I think maybe having specific spots to hide rather than a wide open area around the robots might make things more interesting, but as a proof of concept it certainly works! :)
I really liked this! I think there were times when I would like to have only played 1 or 2 cards but it's super rewarding when you play the right 3 moves and destroy one of the enemy ships. A 'scan' card that telegraphs the enemies next route might be an interesting addition. Great work!
Really beautiful aesthetic. Guiding the serpent took a bit of getting used to but I like the mechanic.
Interesting take on the side scrolling shooter, looks great too.
Of all the games I've played so far I think this has had the most potential to become a full game. Lots of cool little touches (love the various expressions). At first I thought golf would have been a better metaphor until the enemy billiard balls come in and the whole thing clicked. Only real criticism is that level 3 was perhaps too hard in context with the other levels, but other then that I loved it!
I really liked this. Racing in a really unwieldy vehicle, the fact that the soldiers were so eager to get back to the race after every combat encounter, it was all pretty amusing. If I had any criticisms it would be the lack of camera control (which might be better bound to the mouse), and that the ramming mechanic is a little clumsy given the lack of maneuverability (this stops being as much of an issue once you have a turret). I really liked it overall though!
Ha, that was... interesting. :P I'm not sure if I was succeeding or failing at the dance part, but other than that the presentation is nice. Made me chuckle. :)
Nice art, and the game has a great atmosphere. I like the core mechanic but it does start to feel impossible after a minute or so! Great work!
Very slick. Didn't understand what was going on with the dog at first, but I got there in the end. This is really impressive for a jam entry. Looks great, the humour works. Well done!
This is great! I made a poker game too but took a much more straightforward approach - I really like your twist on it here. Looks awesome too. One of my favourites so far.
I honestly surprised how well this works... :P I'd agree with the others that some way of better distinguishing between friendlies and enemies would be good (even if it's just color). I quite liked the minimalist aesthetic though. I might have missed it but I couldn't tell what the health of my base or units was at, that would be a good addition. Nice idea!
Cool little FPS! Could probably do with more visual feedback that damage is being done, it was also a little hard to tell when the flying enemies were actually dead. Nice visual style though.
Absolutely beautiful art, sound design is to a really high standard too. The controls took a bit of getting used to as I was playing on my own, it might have been slightly easier if they didn't swap but I know you were going for a two-player thing. Great stuff!
I love the artwork and music, sound effects were good too. I did find it a little awkward to play though, even once I figured out how the recipe system works I never found the time to put anything together before the zombies were on me. I think I'd either allow movement while the recipe screen is open, or freeze the action (even going into slow motion could work).
Very nice! Love the overall aesthetic and what you're suggesting about the world(s) through the environment and what the creatures say. I thought the platforming was actually pretty forgiving (I'm pretty terrible at 3D platforming), though being kicked back to the very beginning on failure might be a little harsh... Nice work!
I love the concept, it's very stylishly delivered too. I'd probably agree with the sentiment that speed could ramp up a little after the first few messages. It also wasn't apparent what each bot's interests were until I noticed one was called 'Sport bot' and the other was called 'Model bot' and then I was better able to judge which messages I needed to shoot down. I like it!
This was great! I initially made the error of assuming I had to be on the E icon in order to change (no idea why) so I kept backtracking. Once I realised you could change at any time things really clicked. Great work, would love to see more!
I like the art style and the car controlled pretty well once I got used to it. The music switching between cute/heavy arrangements of the same track is a really nice touch. I do wish you hadn't made the 'enemies' look so damn adorable though, I just felt awful and couldn't play for long! :P