exlloyd 2018-04-24 12:14
Very interesting idea to combine clicker and rts. Nice job :) Add graphic and it will be a great game!
Foon → Ludum Dare Explorer → LD41 → rtsClicker
By beelzeboss
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1143 | 2.65 | 25 | |
| Fun | 1093 | 2.58 | 25 | |
| Innovation | 927 | 2.93 | 25 | |
| Theme | 795 | 3.30 | 25 | |
| Graphics | 1082 | 2.06 | 25 | |
| Mood | 1092 | 2.36 | 24 |
Very interesting idea to combine clicker and rts. Nice job :) Add graphic and it will be a great game!
Interesting start. It was really confusing to know how to get new resources, it seems the panning isn't as optimal as it could be. Still, not bad for a game jam!
Great idea and theme, however, it was difficult to distinguish the different ennemies type. Nice game tho :p
* The theme correlation is well * RTS mechanics are working * The particles effects are nice * Music is good
* Models are non-existent, there is a lack of textures * Lacks a challenge
Overall it is a good start, maybe you can utilize the clicker aspect more, such that even attacking and moving is somehow "repeatedly click based". Although there are problems with the implementation and art, it was easy to play and one of the few games I managed to finish.
Getting a 403 Forbidden trying to play the web version.
Nice to see another RTS game, also well done for your first jam. Could do with some better camera and selection controls. Also it seemed like your ships didn't automatically attack.
I like the abstract style, your choice of colors made it quite enjoyable. On the clicker side, i think it lacks what a clicker is : Autoclic. For the RTS, i think the game would really benefits from better time reaction of units.
Nice job ;)
Hmm. Hard to understand game.
I honestly surprised how well this works... :P I'd agree with the others that some way of better distinguishing between friendlies and enemies would be good (even if it's just color). I quite liked the minimalist aesthetic though. I might have missed it but I couldn't tell what the health of my base or units was at, that would be a good addition. Nice idea!
Feels like an RTS but it's hard to distinguish between the ally and enemy. If models and textures are added then I think this can be more fun to play.
Models and Textures weren't added, at least a colour distintive is needed in RTS, it works good, but the graphic aspect is very necessary.
I likled it, but an auto attack feature for your own creeps would have been nice.
Cool concept!
What Worked: Theme, RTS elements
What Needs Some Tuning: Controls, Better way to distinguish what is what on the map.
Good job! :)
Heh. Always nice to find people with similar thought process. I I've also made an RTS clicker, please check it out https://ldjam.com/events/ludum-dare/41/starclick
I love this concept! Honestly do! <3 RTS games have been a fav of me ever since i was a kid, and this clicker variant actually makes it pretty fun and interactive. The AI and graphics still need a bit of work though, but hey, it's early days after all and a job well done for the Jam. As you said, the Theme kinda caught you off guard cause imo these things work together better than expected. Bonus points btw for ease of use with WebGL.
Nice concept, a lot of people implemented clicker mechanics but this was really quite fun. A few people above mentioned but some GUI polishing would be very helpful here. Otherwise, I like the minimalist style and neon lights, it matched the music well!