FoonLudum Dare ExplorerUsers → Maxime Catel

Maxime Catel

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2020 46 Keep it alive Desktop Garden jam Innovation 4.77

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Desktop Gardenjam1064.133.814.773.564.223.663.84
201944Your life is currency👥Seawayjam364.153.843.593.424.764.332.604.30
201843Sacrifices must be made👥Abortion Boyjam5643.373.142.913.103.833.553.413.77
201841Combine 2 Incompatible Genres👥Rhythm Overdrivejam574.114.083.283.504.634.17
201740The more you have, the worse it is👥Clean this mess !jam933.973.733.644.204.283.893.80

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Maxime Catel

LD40 — The more you have, the worse it is

Nabi by Amir Bayareh 2017-12-05T08:31:54Z

Nice game ! Really liked it. It's quite hard at the start but when you practice a little, it becomes really enjoyable ! However, I got stuck on the top right corner (with the 3 diamonds) because I was too heavy to jump ! :p Great experience tho.

Slightly annoying traffic by JOrbits 2017-12-05T12:09:33Z

Nice work ! Loved the "game over" with all the cars :p

Mushroom Délicieux by TRASEVOL_DOG 2017-12-06T08:06:44Z

Awesome ! :p

Catastrophic Cities by Drauthius 2017-12-05T16:06:43Z

Nice game ! I was rich in my run :p Loved the art style.

Horny Bunny by Thomas FUentes 2017-12-04T20:29:08Z

Incroyable !

Hell-A Work by kukiri 2017-12-05T08:02:11Z

Woah, nice work ! Great game ^^

Untouched by Virtual Turtle Studio 2017-12-05T12:39:53Z

Nice game ! Loved the art style and post process :p Maybe you should add some elements of gameplay like disasters (with more tools to stop them) etc.

APOLLO v-1.0 by grey 2017-12-05T08:09:36Z

Hey that's a good concept ! However I get stuck between asteroids. That was a nice experience ! :p

Rattendorf by NoAim91 2017-12-05T15:39:15Z

Really nice game ! :p

After Drive by FreezedIce 2017-12-05T07:49:51Z

Love the art style ! ^^

Noisy Thief by CapitanLiteral 2017-12-05T15:46:42Z

Nice game ! ^^

Clean this mess ! by Diblow 2017-12-01T20:37:19Z

Quel concept incroyable

Radical Relocation by mr-matt 2017-12-05T08:20:45Z

That was a fun experience :p

CHARLES DE GAULLE - 2122 - by Aerios 2017-12-05T12:21:50Z

Cool concept ^^

LD44 — Your life is currency

Rashness by Saering 2019-05-02T13:53:26Z

Noice :] Had a Realm of the Mad God feeling :+1:

LD41 — Combine 2 Incompatible Genres

Hitler Groove by nikincz 2018-04-24T12:25:30Z

Theme is funny :p Maybe you should try to make a version of your game where the arrows are coming from the top to the bottom of the screen ? Arrows moving upward are quite strange, but I get used to.

Gravity Chess by CaptainPilot 2018-04-24T17:40:57Z

Really nice concept.

aVOID by boats 2018-04-29T11:44:31Z

Hey, really fun game ! I made top 3 :p (244) The space mechanic is interesting. I think I had luck tho, no dead end on my latest run ^^

Might and Matchic by Campbell 2018-04-24T18:16:50Z

Pretty game, quite hard tho ^^ I had some sound bugs though, but nothing really bad. Nice work.

Yum Some!! by frostByte4k 2018-04-24T20:59:26Z

Hey, nice concept :p A bit harder at the beginning, but we get used to. I like the camera transitions, good job !

Kidcat: A point and shoot microgame by isubka 2018-04-24T17:28:33Z

Nice game ! Finished both endings :p Really liked the pixel art, and the concept. I think the fade in/out when you enter a building (or change the scene) is a bit too long. Would like to see your game with more content !

Rhythm Overdrive by Diblow 2018-04-25T18:44:00Z

Thanks you all for your feedback !

@Blinkenlights I'm sorry we didn't take the time to make a linux build. We are not used to it; but someone managed to play the game with Wine on Linux, you should try if you use it ^^

@saintheiser We'd love to add new ennemies, and a lot of more weapons ! It was just really hard to implement more content while optimize it and balance it in 72h :c

@HPMNK Unfortunately, we have no sound designer in our promo :c

Rhythm Overdrive by Diblow 2018-04-25T20:41:55Z

@Blinkenlights Yeah, we used Unity, and I know there are some options to build for Linux, but I never used it. For the next Jam, we'll try to build for Linux and Mac ^^

@saintheiser Hehe, we plan to upgrade this game during this summer, so maybe one day a bigger and better version will come out ! ;p

@BlueMirror Thanks ! Glad you enjoyed the game ! That's true, our base concept is quite incomplete, and we need to implement features & new gameplay elements, like an utility to stop shooting etc..

For the musics, we just chose songs that we like, and we tried to use not so well-known musics :p

~sorry for those english mistakes~

Rhythm Overdrive by Diblow 2018-04-29T11:24:25Z

Thank you all for the awesome feedback !

@Densin Yeah, the weapon is aiming left & right because if it was firing straight it would be really underpowered. We tried that :p (and we plan to make a vertical slice of a more complete version of the game !)

@TheLucky Good point here. We need to implement more visual / audio feedback for the player, and make some ennemies react to the shooting impacts. With all of that, it will be even more satisfying for the player ^^

@funisfun8 Thanks ! I'm extremely glad that you enjoyed the game ! I agree with you for the instrumental songs. Lyrics are not my favorite, and we'll try to use less lyrics-based songs for the more advanced version. We also have a lot of ideas about new mechanics, ennemies, weapons, bosses, etc.. :p

Unfortunately, here is our biggest problem : We tried to find a way to let the players use their custom musics, but our game is too BPM dependent (the walls, the ennemies, and the background are always bumping at the perfect timing of the song's BPM); however, games like Audiosurf & Beat Hazard are more approximative about that. They are using some kind of script that detects kicks & snares, and create pickups & obstacles based on the song notes but not at every beat (Audiosurf), or ennemies and approximative glow amplifyer, exactly like the visuals of music videos on youtube, you know (Beat Hazard), but these games are not BPM perfect. In our case, we already tried to use a script like that, but the walls & background were desynchronized, or were bumping at every peak in the audio source (horrible), and it was not precise. It's a really big problem, and after some researches, we realized that creating an algorithm to calculate BPM of custom songs is really complex, and depends of the sampling of the audio source, etc.. ( [look at this](http://mziccard.me/2015/05/28/beats-detection-algorithms-1/) )

For now, we plan to make a version of the game with a lot of tracks (like a Guitar Hero game), and eventually make some kind of big update with custom tracks later ^^ Trust me, it was a really hard decision to make. The other solution was to change the entire game, and we don't want that.

About your 2nd request, we plan to make some "drop multiplier" whenever the song is becoming intense, so the ennemies could be faster, and spawn more :p (also, some new game influencers mechanics are gonna be implemented).

And finally, we already tried to make the bullets of the player follow the beat; it would work if our game has only 1 weapon, but there will be more, so it will be hard to diversify weapons while constrain them to fire on the beat (or a multiplier of the beat), but nothing is definitive right now :p

Thank you again everybody, and sorry for those english mistakes~

Rhythm Overdrive by Diblow 2018-04-30T02:10:11Z

@funisfun8 That's a nice idea. Yesterday we were thinking about the fact that manually input the BPM could be quite annoying, especially if you have to search it on some weird websites (we even searched a way to import soundcloud/spotify data, but the APIs are limited). The tempo tapper could fit in that case; however, with custom imported songs, it will be difficult to implement some online leaderboards. I think we'll keep the leaderboards for the included official tracks.

I'll discuss with the devs if it's possible to make a fully working level editor, with some crazy features :p Some kind of "track visualizer", that can allow players ( and us ) to customize and map songs, with editable values etc..

And of course, no music sharing, we don't want any legal problems ^^

@mowztouch I think those databases are licensed, or really hard to export to a game. Your idea about an analyzer script is interesting, but it will need to analyze the audio file, and with differents audio file formats, samples (44100, 48000,..) it will become really hard to code relatively fast.. I really think that's possible, but for now, we'll try to find some simpler solutions :p

Thanks for the feedback !

Ultimate Hero Simulator by antvelm 2018-04-24T17:54:17Z

Nice game ! Really liked the graphics ^^ Maybe the character needs to be in front when she walks through a monster, but that's a really small detail.

rtsClicker by Beelzeboss 2018-04-24T12:19:53Z

Great idea and theme, however, it was difficult to distinguish the different ennemies type. Nice game tho :p

Click for Speed by Borodar 2018-04-23T20:48:12Z

Really cool game, with nice flow ! Music is top, art too ^^ Maybe your left and right buttons are quite small, but after some games I was used to ^^