Space Cleaner by Cahard 2025-10-09T11:32:26Z ♥ 2
That's a very cool entry, probably one of my favorites so far. The idea is cool, it's well executed, it's pretty. I wish there was a bit more attention paid to game feel, like particles behind the ship, a more dramatic effect when accelerating into an asteroid, the UI being a bit more reactive to what happens in the game, etc. that would have make the game much more polished. I **love** the screen shake when accelerating, it's very well done. I know this is time consuming and that time is a limited resource here, obviously. But, I don't really like the 3 upgrades system, I feel like it's everywhere in games these days and your game is already enjoyable to play without it, so I wish it was even more enjoyable to play without relying on that upgrade feature.
Anyway, overall it's a very solid submission, congratulations!
LD59 — Signal (21)
Small Among Storms by ShanzPro 2026-04-24T12:05:40Z ♥ 3
Hi! Nice entry, I enjoyed playing it :) The art is nice, the audio is nice, and the take on the theme is interesting. My complaints would be the icons displaying the incoming dangers that didn't feel in their right place, I believe that focusing on audio only or visual signs in the environment would have been way better for immersion, although I can understand that adding UI icons ensures the game is easier to play as a game jam entry, and playable by people playing w/o sound. The jump could have been a little bit nicer, I sometimes has trouble jumping from the small moving platforms and fell to my death, luckily you're being generous with checkpoints which I appreciated a lot. Last thing is the acorn counter that's reseting after each death, I'm not sure why you did that because it made the acorn less interesting to collect as I expected to die a lot in the game (since the game is pretty much about that and that there are lots of checkpoints), and backtracking to collect previous acorns is definitely not something intended here.
Anyway, all of that is easier said than done, but overall it's a very cool entry!
Signal Tower Delivery by Jikazushi 2026-04-23T15:18:29Z ♥ 0
Cool little game! I went to level 11 and could not manage to beat it. Are the level randomly generated, or do all level have a solution that you've tried? Anyway, other than that this is pretty cool, the simple artstyle works great although it could have a bit of animations like objects bouncing with some particles to give it a bit more life. When going to the next level, the game should go back to the edit state as it looks like it's broken; you enter a level, you try to select a building but you cannot because you're not in edit state, which is weird since you don't have anything else to do but edit on a new level start.
Great job overall!
Holy Light by Tvorojok 2026-04-23T14:29:20Z ♥ 4
Hi, there must be something I'm missing, I've been trying to beat the first battle a few times but cannot manage to do anything? I've read that the mouse buttons are used to attack and shield but I don't really see any effect. The battle is taking a bit long to start when trying again as you have to walk again to the enemies, which was awesome at first since the atmosphere is so good, but became a bit frustrating at the end. The game seems great, I wish there's something obivous I did not understand that you can explain to me, so that I can try it again later on!
Dr. Cool Whale Against The Electronicles by Yorsh 2026-04-23T07:36:57Z ♥ 1
Very nice entry! At first I was not moving at all, only trying to adjust the signal, and once I started to move, the mouse distance was way harder to control but it was pretty satisfying to do. I felt like sometimes the enemies were turning red but I could not keep the signal long enough to kill them as I was moving and dodging at the same time, which could be frustrating sometimes, but overall I like the mechanic, the upgrade system is interesting (not always a big fan of 3 upgrades system in jams but here I thought it was convenient) and it's polished! I wish the signal sound was a bit louder, I was hearing the music more than the signal although it's the most important audio cue of the game.
Overall very solid! Congrats! 😄
Little Mina: Behind the Screen by IDos 2026-04-22T14:00:45Z ♥ 3
Very atmospheric and an interesting storytelling. Also the game is very beautiful, I like the aesthetics. Maybe adding some glitchy or more "artistic" transitions between level would have been, because the transitions are a bit harsh and can break the immersion. Adding subtitles would have been great too, or at least inform that playing with headphones is adviced (I'd even say mandatory here), subtitles could also help for people struggling to understand english. I'm not sure I fully understood what the story was about, I guess it's to be expected with games like this, at least it was intriguing and I enjoyed discovering the different stages and ambiances. The televisions corridors work really well visually, I loved it. Maybe something more creepy, like eyes in the screens appearing when the girl is nearby, could have been a nice addition (though maybe a bit too cliché).
Anyway, overall a solid entry! Congratulations!
R-CHIROK. my first ld by yaibalprincess 2026-04-22T12:41:36Z ♥ 0
Hi, I could never hear anything at all, I may have misunderstood something, but after trying for some time aligning my selection with the signals I had on screen, nothing ever happened. I played the itch version. I guess I've done something wrong but it's a shame nothing happens even when the signal is not aligned, like a noise sound to at least know something is happening under the hood and that I'm reaching, or not, the good signal.
Signal Manager by A Little Red Panda 2026-04-22T12:12:06Z ♥ 1
Very lovely game! I wish there was a bit of audio, the aesthetic is really pleasing so some background music with electronical sound would have made the mood amazing. I felt it was a bit easy as you have all the time you need to find the right values, so it's more of a small experience than a challenging game, which is okay, but there's no real replayability. I wish I could enter the numbers myself during the second phase to be more precise, but I still got more than 90% accuracy and readable signals, so it's perfectly fine!
Congratulations!
MIXLAKE by Raivk 2026-04-22T08:41:31Z ♥ 3
What an entry! It's a shame it's not playable in browser because a lot of people would love it. The mood is insanely well done, everything is well polished, like, even the weather buttons have a great feeling. I wish I could grab the radio handle and turn it quicker and quicker by moving my mouse in circle, to give it an actual fishing feeling, but that's pretty much my only complaint, overall the entry is impressive and I truly enjoyed discovering it.
Also I discovered Teagher Studio which I'm happy about, as a French fellow! Félicitations :)
Lil' Lost SPARK-Es by fractalsunrise 2026-04-22T08:19:16Z ♥ 0
Hi! The idea is interesting, I wish the movement was designed around tiles instead of being free, as it lead to collision issues (like SAM not being able to move because of the SPARK-Es that you also control, so you cannot move one sideways to free the other) and sometimes the level not being doable by a few pixels which is frustrating. The thing is, due to its level design and appareance, the game looks like a puzzle game that is tile based, so it's a bit weird to me not moving tile by tile. But anyway, it still works nicely and the puzzle design is pretty cool, I enjoyed solving most of them!
The music is a bit repetitive and I don't really like the puzzle completion sound, I wish it was something more electronical, to fit the robots theme a bit more.
Congratulations!
(Un)Authorized by Byte Bark 2026-04-21T20:44:09Z ♥ 2
Nice game! The main issue imho would be the lack of clarity for some gameplay elements, mostly the detection cones that should be way more visible, and the timer that's sometimes barely readable. Other than that, levels are clever, and dialogues are a nice help to know what to do, while not giving the solution right away. Some visual issues on ordering too, but overall a cool little game!
Space Supremacy by Pixel Studios 2026-04-21T20:35:19Z ♥ 2
Very nice and fun! I like the aesthetics and the fact that it's straightforward to play, it gives the game a nice vibe. Main issue would be that there's no visible bullet and no feedback on damage received, and no way to heal, so the game is basically about moving forward and keeping the shoot button pressed. Other than that, there may be some polishes to do like not using the 'C' key for an interaction when 'E' was use previously, avoid shooting when clicking on an interface button, this kind of stuff. Congrats :)
Many Wearing Rapiers are Afraid of Goosequills by j3m 2026-04-21T09:46:51Z ♥ 1
Amazing visuals and mood, and very interesting take on the theme! The thing is, I feel kinda dumb but I don't understand how I'm supposed to decipher the letters, I went through the first day a few times trying to understand how it worked but could not find a logic. Is there something obvious that I've missed, or are the signal very well hidden inside the letters? Maybe I'm not a good castle protector after all 😂
It was a nice experience overall, and I'll play it again with pleasure with more info on how to play!
Call of Depths by Nnican 2026-04-21T08:05:51Z ♥ 1
Hi, the mood of the game is very, very well done, but sadly there's just nothing happening, right? I thing I got attacked, I repaired my second camera, and then nothing else happened ever. I reach a depth of -1500 (I suppose it's depth), pressed all buttons, even found the G key to trigger camera shake haha, but never got attacked again or had any of my engine systems needing a repair. I feel a bit frustrated because I loved the game description and the atmosphere is on point, soooo I wish there's something I missed than you could explain so that I play the game again! Anyway, congrats for the entry :)
Téloche by Magalix 2026-04-21T07:53:01Z ♥ 3
Hi!
Fun little entry, I got caught by the name as a french person, and I'm not disappointed. I did not understand exactly how I was supposed to play, at first I used punches which seemed like the way to go, but I could find the right signal so I used the sliders which makes the game fairly easy, but that kind of defeats the whole point of the game?
The main issue, imho, is that the 3 punches are random (that's what it seems to me, at least). For instance, you could have one that randomizes the color, one that randomizes the noise, and a third one that increases the spacing between the 2 other signals. I don't know if that would work, but what I'm saying is that, there would be some logic to understand for the player to try playing with punches instead of using the sliders.
Being able to use the TV buttons instead of sliders would have been a truly great addition, I know it's easier said than done, but seeing those buttons and not being able to use them is a bit frustrating 😅
Anyway, overall I enjoyed playing your game, and I love the idea! Bravo !
BOLERO by tpsy 2026-04-20T17:17:41Z ♥ 0
Cute little game! Found the exit in 1:17! I feel like it was a bit too easy maybe, I mostly went forward in the music direction and the path did not require me to do any large deviation. Maybe the noise sound could come in a narrower angle so that you have to focus more on the audio, or add some filtering on the music based on the distance. Could also be multiple radios across the maze that you have to find one by one, and turn them off to go to the next one: same mechanic, but less straightforward level. Easier said than done, obviously, I'm just sharing ideas! :)
I enjoyed it overall. Also nice choice of music!
Detect Metal by Chomby 2026-04-20T17:11:37Z ♥ 1
Hi! Nice little game, I like the idea and the aesthetics. The main issue is the lack of feedback. First thing that comes to mind is the enemies not showing any visual cue once damaged, and the bullets go through them so there's no way to know the shooting works. Also, taking damage or digging should have more feedback, especially with an artstyle like this where you can make sprites blink, tint them with a solid color or something, which is simple yet very effective. Also the SFX are a bit too loud and very harsh, you could tone them down a little.
Overall I enjoyed playing the game!
灯台の見守り — Lighthouse's Vigil by Tanjou 2026-04-20T17:01:52Z ♥ 2
Very nice entry, the atmosphere is on point, gameplay is simple and clear, overall I really enjoyed it. I wished the light was a little bigger sometimes as it was tideous guiding souls near the character, and I could not beat the 7th level, I'm not sure how I'm supposed to do it, maybe I'm missing something but I'm just getting overwhelmed by miasmas. Also maybe 7 level is bit much for a jam entry as it's a bit repetitive, the mechanics added across the levels are nice, but imho 4 or 5 levels would have make it more enjoyable to play again.
Congrats!
The Terraformer by Cloverfall 2026-04-20T14:46:53Z ♥ 1
Cute little game! I struggled a lot at first with the camera and character controls, but I know that spherical movement is not easy to pull off. I wish there was buttons on screen to do the different actions, as I had to scroll down the page to check the controls, which is a bummer. Other than that, I enjoyed planting things around the planet, and I like the mood of the game. The voice can be repetitive after some time, mostly because voice lines can overlap.
Congratulations for the entry!
Connect by BruceZoom 2026-04-20T14:32:31Z ♥ 1
Very satisfying and enjoyable experience, and a very nice take on the theme! I wish the UX was a bit more polished, I struggled a lot moving the objects around, most of the time it drew cables out of the objects instead. The sound effects can be a bit repetitive and annoying, especially the high pitched ones. And I agree on what's been said about the camera that should be able to zoom out a bit more to see everything.
The wireless connection system was a very cool twist too!
Overall I really love your entry, congratulations!
Mysterious moon Signal by thegreatpl 2026-04-20T13:03:11Z ♥ 1
Hi!
Sharing some thoughts about the game: - Changing the mouse sensitivity is mandatory in such a game, however it would have been perfect to have the option in a pause menu, so that you can try to default game sensitivity to adjust it. - The dirt level was very hard to play as it kind of made my sick looking at it, a bit like motion sickness does. Having some sense of depth using fog, or a different color for ground/roof would help. I can understand that the art direction uses an unlit shader, which works very nicely in the first levels, but the dirt area was unpleasing. - I don't think I've seen any health feedback, so I died without knowing that I was low on health. Could be a health bar, hearts or a redish feedback on screen for when you're low on health, but any feedback would have help understanding the current health of the playable character. - Not sure why there's a jump mechanic, but I may have died before having the need to use it.
Other than that, I think it's a cool looking game (apart from the dirt level as said above), I like this kind of art direction and it suits the genre well. Congrats!
Emoji Signal Tank by yuwei 2026-04-20T11:23:19Z ♥ 1
Cute little game! At first I thought there was nothing more than the buttons, so I was happy finding out that not clearing the tank water by adding oxygen had a negative side effect. I enjoyed spamming the keys to fill the tank with many things and looking at the simulation. It felt a bit like torturing letting the fishes die in dirty water though, but overall a nice little experience!