RecoDeli by Krzyhau 2023-05-03T21:06:28Z ♥ 1
Brilliant little game. I absolutely love the "program your own robot" games (totally unconnected to my real life career choices), and this one is no exception. Audio and visuals are well executed, everything feels smooth and polished. I love that I get a trajectory line in "edit mode" after my last attempt that I can use to optimise. Also, giving the author's solution parameters (time and instructions) is a genius way to keep me on my feet and try to optimise my solutions.
Really well done, I had a wonderful time with this. If you added some more elements to this (i.e. moving parts on the board, other gravity wells, etc...) and kept adding some puzzles, I can absolutely see myself (and others) following this to a proper release.
LD58 — Collector (27)
DEBT? DECLINED. COLLECTORS? DEFLECTED. MY BALCONY? A BASTION. by BigTasty 2025-10-09T07:21:29Z ♥ 2
Idea is amazing, I laughed a lot. The upgrades are overpowered but that's what makes this fun. Curse you, debt collectors!
Bat Demon Manor by varenka 2025-10-08T20:53:45Z ♥ 1
I always wanted to have a go at PS1 style rendering (with proper perspective skewing), so I love your take on the art style. Reminds me a lot of the first Tomb Raider game for some reason. It feels very polished for a jam game as well, same with the sounds!
As for game play, I found it a bit repetitive once you develop some dodging and running strategies, but that's just due to the small scope of a jam game. I also played for quite a bit until I got good and died a few times. It would be fun to see where this would go if you kept working on add, adding more enemy types & upgrades. I also could see the grounds for some explorative story or even rogue-like elements. I hope you keep working on it. Great job! :)
Pekko's Bottle Odyssey by An405 2025-10-08T15:09:29Z ♥ 2
Until today, I thought cheap rum was my arch nemesis - now I'm afraid of Kvass and ending up like Pekko! Poor dude had to collect so many cans. Great humor, and the visual quality is well rounded out everywhere. Art style on point as well. Agreed on the expensive upgrades though. Would be interesting to see where you'll take this if you decide to keep working on this game!
The Honorable Hunt of Sir Frogbert the Bold by DazyLude 2025-10-08T13:44:25Z ♥ 2
Sir Frogbert! I did not realize I had a spirit animal until today, wow. I love the little guy and his quirky ways. Also, why is the shop keeper an giant hamster? :)
Great visual style and cohesion, I did not have audio unfortunately but I think that was a mistake on my behalf. I liked the blocking mechanic, I would have liked to see a counter mechanic as well for those critical hits. Critical hits in general! It's a good foundation to build on for sure.
SNoWay by skale 2025-10-08T09:31:17Z ♥ 1
Aw yeah, snow physics! Nicely implemented too! I liked the strategic component between building your volume and keeping the enemies off, though I was very bad at it and kept dying. Also agreed that the controls would have been better had I been able to shoot with the mouse, it felt a bit awkward.
Nice proof of concept, I can see this being iterated on with upgrades and maybe different levels & enemy types. Great effort for the jam!
The Dragonfly by Mihu 2025-10-08T08:40:20Z ♥ 2
First, THANK YOU for the Linux build. Second, I think **the Dragonfly** is a gorgeous ship, and I now want to own it. Playing this game made me feel like a proper belt spacer, and I wanted to keep playing, taking my fixed ship to the next system, start exploring, upgrading, trading, etc...
Great job on the artwork and visuals. I did not have any issues with mouse sensitivity, but it did take me ages to realize how to fill up my O2 because I'm not very smart.
Altogether, great result for a jam game!
Gibberwave by yiwai 2025-10-08T08:33:58Z ♥ 1
The art and music are great! I also found it a bit too hard towards the end, but it was possible to pull off. Some of the texts I found a bit confusing and I also think the tutorial could have explained things a bit better, but to be expected if English is not your first language. Great job for 3 days of work!
The Poem Of Your Life by florianCohen 2025-10-08T07:03:40Z ♥ 1
Not a lot more to say than what has already been said. Fantastic result for one day, and the first time I realized the color change I thought "Wow, that's a cool idea!". Any plans to keep building on this idea in the future?
WonderBot: A Lofty Return by mortusnegati 2025-10-08T06:52:31Z ♥ 3
Great display of cell shading graphics, and coherent artwork in general! That final bit of dust to hit 100% was super satisfying too. I could see this going places. Great result for 72h of work!
Mr. Fungi by Kupnu4 2025-10-08T06:45:43Z ♥ 2
Hello fellow mushroom game creator! :D\
Great work on the animations and graphics! Mood and polish feel very good already. I also had some issues reading some of the UI on web, but just the collection and upgrading game loop was enough to keep me going for quite a while!
Death or Taxes by atsh 2025-10-07T18:30:10Z ♥ 1
Okay, I love that you built an entire self-driven economy and demand chain around your fictional kingdom, only to make me run like a fool after all of those pesky little villagers to collect what is rightfully ours. Awesome idea, and nicely done graphics! It could have done with some music, and I found it a bit difficult to reach 2500, but the FROMAGER (hehe) ultimately did it.
Great name too!
Kidnap Equation by koro.games 2025-10-07T17:33:32Z ♥ 2
So I love the theme here, the graphics, audio & soundtrack are well done and consistent. But oh boy did I suck as a ~~kidnapper~~ sercret agent. My target clearly got towards the other end of town by the time I was anywhere near their last location, and apparently driving in a shady truck at night is enough to get instantly arrested.
I did start just abducting random people to let out my frustration though :p
Mushroom! by Tim Eriksen 2025-10-07T17:25:28Z ♥ 1
Hello fellow mushroom game creator! :D
Always nice to see some PICO8 action on here, and you really nailed the graphics. Loved the very determined walking animation, and the soundtrack was a good mix of relaxing, but also pushing me on to collect even more mushrooms. The harvesting mini game reminded me a bit of Underdark - the amount of perfect mushrooms I ruined with my bad reflexes ;)
Great game, well done!
LOOKING FOR THE GOOD STUFF by Ntimi 2025-10-07T17:15:11Z ♥ 3
I cannot believe this game hasn't gotten more attention yet. Absolutely fantastic. Art style reminds me a lot of Don't Starve. Also great take on the Halloween vibe, Pumpkin Paula looks like she's right out of [Pottsfield](https://over-the-garden-wall.fandom.com/wiki/Pottsfield)!
Spore Scout by Trusty 2025-10-07T16:57:16Z ♥ 1
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Man I keep seeing you on the front page and thought I had to check you out, given that you also worked on a mushroom related game. I expected a few good looking mushrooms, but little was I prepared for the epic soundtrack and voice acting in this game. 10/10, would sell mushrooms to a giant mushroom again.
One possum's trash is another man's treasure by fkeyz 2025-10-07T16:50:56Z ♥ 0
A homeless possum simulator even. The web build didn't work for me, but I managed to get it running on Linux using Wine. It ran pretty smoothly. My favourite was Old Man Gerbilon!
CrateSpin by manabreak 2025-10-07T16:48:41Z ♥ 1
Awesome work, though I was very bad at this, the boss is a real PITA! The entire game feels very polished given 48 hours, impressive work on the pixel art too. Well done! :)
PS: I adore your profile picture!
Goblin Lord's Dream by Ira Baciu 2025-10-07T16:45:03Z ♥ 2
I like how you guys did 3 games in one. My favorite was ghost in space, for sure. Took a couple of attempts.
The hardest part for me actually was finding the "STEAM" icon on the desktop. I kept clicking the icon in the task bar and thought it was a bug :D
PS: great work on the drawings too!
The Grande Concoction by Artificer 2025-10-07T16:36:31Z ♥ 3
Well whoever built THAT tower clearly had a fable for **CONSTANTLY FALLING IN THE LITTLE NOOKS BETWEEN THE CAULDRON AND THE FLOOR** >:C
Super clean visual style, could have done with some music, but I loved the theme and execution. I actually had plans for something similar at one stage, so it feels doubly heart warming to see this come to life. Also pretty polished for 2 days. Well done!
Archi's sensles adventure by Igojka 2025-10-07T12:11:18Z ♥ 1
Hey! Sorry to hear about the problems you've had in this jam. Being let down by team mates in the last moment is not a fun experience. I still hope you will continue your journey and keep at it, because I love the robot, and I love paper art even more. Releasing something - even in a broken state - is better than not releasing at all :)
esCargo by francoisvn 2025-10-07T12:06:24Z ♥ 4
Wow, now I can tell my grand children about those wild days in my youth when I was a traveleling merchang living in a snail. The whole mood is fantastic, the graphics and music blend well and create a somewhat suspenseful and interesting visual. I enjoyed it!
I would have liked to see some story component being part of this, wanting to learn more about this world. Why are salesmen travelling in snails? Why do people want all this archaic stuff I sell? And what is my purpose in life other than accumulating more archaic stuff? Questions over questions ...
Also I found the time constraint a bit too stressful sometimes, especially when my snail is packed full of stuff :)
Bug Driver 3D by Reaktori 2025-10-07T11:53:42Z ♥ 2
Wow, this game needs more attention. I was laughing so hard during the intro, and I lost it completely when my passengers started talking. Once I managed to knock out a few of them, I was in tears.
Fantastic visual style, voice acting, soundtrack, humor and overall execution. Great game.
Souvenir from Earth by Saering 2025-10-07T11:45:11Z ♥ 1
Ah, the pains of exporting to HTML from Godot :)
I made it run on Linux using WINE and it worked fine. Loved the art style, especially the derpy faces :3 The controls I found a bit challenging, it's harder than it looks on the pictures, but it kept me engaged for quite a while. I can see a bunch of potential for expanding this. Maybe more mission types with different cities, maybe the military comes and tries to stop you.
Feels very polished altogether. Well done!
Cold Side by Thierry 2025-10-07T11:40:14Z ♥ 1
I made it run on Linux using WINE. It played fine, and I managed to not get killed in the end (took a couple of attempts though). World building is good :)
Where's my money, Gnomski?!? by CaptainCorgistan 2025-10-07T11:25:33Z ♥ 6
Look, I'm going to be honest here with you. I spent **FAR MORE TIME** kicking random gnomes around their cozy village than I did doing what I was hired for. I even tried to make some kind of sport out of it. Only after about half an hour of gnome ball did I decide to go collect some money. I shook down the wrong gnome five times in a row and got fired. Sadly.
But that's okay, because I will just come back for some relaxing gnome ball!
Kwicc Pik by hugohil 2025-10-07T11:08:10Z ♥ 1
Today I learned that being a space goblin is a dangerous, hard life. Not only are you constantly being followed by the no-good Corpo drones, you also have to fight the momentum and centrifugal forces of their bulky crates.
I had some good fun playing it, though once you master what I call the "Satisfying Slingshot" technique, it becomes fairly easy. It also doesn't really matter how much money you extract with. Would be nice to able to fly towards some secret pirate space stations in between missions and upgrade your ship.
So, would I become a space goblin again in the future? Yes, yes I would.
Broke Custodian: From Dust Till Display by outstar 2025-10-07T10:50:39Z ♥ 1
Absolutely stellar contribution. It feels incredibly polished. Reminds me a lot of the museum in Stardew Valley. It almost felt too easy after day 10. Some notes and ideas for potential improvement:
- Maybe it was a bug, but after day 20 or so I was no longer invited to go on expeditions - A lot of the decisions feel meaningless, as I do not see e.g. if my security system has improved, or whether my bribe worked - I did not find a way to deal with any trash I found. So it just accumulated and I got fined for it.
Art style, music, execution are all on a very high level. I can see this going places :)